Denton
Member
Not sure if posted already, but this is an article that should be read:
http://www.*****************/2015/0...des-is-often-misleading-and-always-obnoxious/
(dualshockers, so replace the stars)
One of the quest designers:
http://www.*****************/2015/0...des-is-often-misleading-and-always-obnoxious/
(dualshockers, so replace the stars)
One of the quest designers:
The idea that any developer would intentionally sabotage the PC version to sell more console editions is crazy. Especially when you are talking about a company that offers free DLC, rejects retailer and console specific pre-order bonuses, rejects DRM, refuses to include in-game pre-order bonuses or console specific content, etc. So, we do all that, meanwhile we burn the PC version just to sell more on the PS4? What, why? It's ludicrous.
EDIT: I don't know about the specifics of the Watch Dogs situation, but it sounds like a similar situation. They crammed all the visual stuff they *wanted* into some trailers and had to cut some of it for time and optimization. Now, it may be that when they put that stuff in they knew a bunch of it wouldn't see release, but that's not the same thing as intentionally sabotaging a SKU because of a vague corporate conspiracy.
All the places that have loading screens are because they are hundreds of miles apart, it's a lore consideration, not a technical one. We could have easily put Skellige and Novigrad/Velen (which are one map) into the same map, but we assumed you guys wouldn't want to spend three days sailing over open ocean.
EDIT: There's also another big open world location that I won't reveal for spoilers, though it's in half the previews, and a couple of special locations that aren't part of the open world. But there are, effectively, no loading screens in our open world. All our interiors, caves, cities, every farm, crypt, mansion, temple, it's all in one map with no loading screens. From inside the houses you can look out the windows and see the people in the market square running around.