Anton Sugar
Member
You can tweak the graphics for PS4?
Hahaha, no. This was for the PC version. Not sure if it's enabled for consoles.
Was that reported list of downgrades (which includes the water effect being scripted now) debunked or something?
Good post from a gaffer:
I've been warning people since that was outed. We know at least 3 items are categorically false and 1 that looks extremely suspect:
- AO cutbacks, which is total bullshit. We know for a fact that HBAO is still in (menu as well as INI file) and as far as we know, it has never been enabled in the last 9 months. The last I think we've seen it is in the 35 minute gameplay demo. And you can get HBAO+ as well if you had an Nvidia card as per Nvidia website.
- Global ocean tessellation is still in, as per the INI files and the menu settings seen today. INI shows up to 64x, which is the default for ultra
- Volumetric light shafts are still in according to the INI files. As we've seen today, it was not enabled in the stream and possibly never enabled in recent media. It is supposed to be on by default for both high and ultra, as per the INI files. So it was explicitly turned off, presumably pending performance optimization, though it may very well require more than a 980 to max out
- There is no evidence to prove hair works has been simplified. In fact most trailers including SoD does not even have hairworks enabled in several segments for Geralt's hair. The only thing people are going off of is the VGX segment where an NPC was wearing his fluffy fur coat and he wasn't in a later youtube preview capture. The reason for that is currently unknown
Thought this post from a few pages back was interesting. Note the difference between in-game sharpening enabled vs disabled:
Sharpening appears to add (artificial) details to the textures, as well as remove the brighter tone from the foliage. I think some kind of artifacting may make it appear as though the grass shadows are more detailed than they actually are, too.
Uuuuugh, I want some PC grabs nooow.