PanzerAzel
Member
Make it play like the Arkham games. The combat too, even though I know everyone will disagree.
This must be irony ? It already sort of did . "witcher vision" + soft lock combat with executionsMake it play like the Arkham games. The combat too, even though I know everyone will disagree.
Somethings that really should have been caught in playtesting - I'm sure they know :
- When in combat mode - can't run away without "mud glue mode" activating - lose that
- Ever got into fights with wolves and a werewolf - prepare for sword-swapping animation spam every time you change target . fix this.
No Ciri at all. Make the main story secondary to all the side quests in the world. Literally make the game about just being a Witcher doing Witcher shit wherever and whenever.
Love the Witcher 3 but I'd still like to see some things improved/changed:
The big one for me is combat. It was better than in TW2 but it still feels janky, it's not as responsive as I'd like, hit detection wasn't great and the hits themselves lack impact and often felt more like I was fighting with a stick instead of a sword.
1. Number 1 for me is the NPCs,
3. Dear god.....stop with the political jargon. As someone that played all 3 games and read some of the books and finished BOTH games again right before playing 3, the entire political thing in the world is so damn boring its not even funny, the team is so arrogant about this, they start off Witcher 3 telling you about all this crap as if you really care THAT much about it, even coming off of both titles I felt how they were telling the story was really insulting as they started acting like you are obsessed with the world, thus they can just casually start telling you junk about its politics and king as if you care.
i almost took you seriously until you said to learn things from God of War + Death Stranding.Please lose the Ubisoft checklist.
The game world does not need to have one billion of quests.
It does not need to have a gazillion of collectibles.
Bring back the arena mode of TW2, improve the combat, improve the dialogue options, make the world smaller but less repetitive, less npcs but more detailed ones with good story and voice acting for the small role npcs.
It should have "dungeons" like TW2, linear stages where game design is important.
Do not go Ubisoft route. We don't need to travel a fucking minute or two to get a fetch mission that is talk with generic dude on point A and generic dude at point B to get 100xp points if traveling is always the same boring stuff.
Learn things from these open world games like God of War(semi open world, with memorable action sequences), Death Stranding (smaller, interesting world to explore and path choices feel important and fun) and RDR2 (quest and npcs are really well done).
i almost took you seriously until you said to learn things from God of War + Death Stranding.
6. More Gwent.
Please lose the Ubisoft checklist.
The game world does not need to have one billion of quests.
It does not need to have a gazillion of collectibles.
Bring back the arena mode of TW2, improve the combat, improve the dialogue options, make the world smaller but less repetitive, less npcs but more detailed ones with good story and voice acting for the small role npcs.
It should have "dungeons" like TW2, linear stages where game design is important.
Do not go Ubisoft route. We don't need to travel a fucking minute or two to get a fetch mission that is talk with generic dude on point A and generic dude at point B to get 100xp points if traveling is always the same boring stuff.
Learn things from these open world games like God of War(semi open world, with memorable action sequences), Death Stranding (smaller, interesting world to explore and path choices feel important and fun) and RDR2 (quest and npcs are really well done).
The Witcher 3 is praised for perfecting the open world formula. Death Stranding well.... Why would CD Projekt Red suddenly revert to using that as an inspiration?
The Witcher 3 was definitely not a "Ubisoft checklist game" though. That was why it got so much praise. But like you say, I'm fairly certain CDPR will be ahead of gaming trends if they ever make a new Witcher game.Because that formula is not perfect? Everybody praised TW3 open world because of the graphics and art style, at that time it was all that it needed. But after Death Stranding approach to different types of terrain, maybe any Open World can take some notes. For instance, in TW3 walking in the woods, in a beach, in a city or in a mountain is exactly the same, the are no difference to the terrain. DS on the other hand has that.... at least in my opinion.
And it's not a revert, it's an improvement. Things to improve.
See AC Odyssey, is almost a carbon copy of TW3 style, it's a fine game. But that's it, no one cares about it... it's a huge Ubisoft checklist game with TW3 inspiration.
I believe that CD Projekt knows that, so I am not worried about it. They know that they cannot ship a new game with the same mechanics of a 2015 game....
The Witcher 3 was definitely not a "Ubisoft checklist game" though. That was why it got so much praise. But like you say, I'm fairly certain CDPR will be ahead of gaming trends if they ever make a new Witcher game.
Thinking more of game feel. Witcher games always felt clunky and've aged poorly in how they play. Arkham games feel, for lack of a better word, "organic". Almost Mario-ish. Also in terms of combat, the counter. I know many hate the countering in Arkham and consider it lazy, yeah.....I like it, it'd make taking on large groups feel better (IMO).This must be irony ? It already sort of did . "witcher vision" + soft lock combat with executions
I just woke up (??)
Jedi Fallen Order had better combat than Witcher 3
Did Witcher 3 get updated to support 4k?
I think it does checkerboard 4K and has hdr now on pro. I expect One X to perform better than that. I was just playing it this morning. Looks great.
Thanks. Ive been considering playing through it again. I beat it on my Ps4 but was considering getting it for the X if it supported 4k