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WOLCEN - Lords of Mayhem |OT| Diablo Who



Hello everyone!

Here is a small changelog just to mark the transition between Beta and launch. We know that some of you expect it and we wanted to provide you with one. Basically, we could summarize this in one line: Added the game. But let’s detail just a bit.
Just keep in mind on your side that a ton of other improvements have been added in the game and it would really be too long to make a changelog with everything.

For those of you who don’t need to read the changelog because you have absolutely no clue of what the game is currently, or those of you who prefer cool images and music to patch note lines, we still have a trailer to offer that should resume everything here!

  • All characters and chests are wiped.
  • Adding the female character.
  • You can now customize your character when you create it and choose between different hair dispositions, faces, and colors.
  • Adding Chapters 2 and 3!
  • Adding two difficulty modes for the campaign: the Story mode allows you to enjoy the campaign without worrying about the difficulty. The Normal mode allows you to experience Wolcen as we want you to.
  • Adding Champion of Stormfall game mode which unlocks after you complete the story. You can only play this mode in Normal difficulty.
  • Adding the credits.
  • A lot of improvements have been brought to visual elements, performance and network.
  • Improved animations for all cinematics and characters.

  • The HUD and the global UI have been improved to fit the game’s content.
  • You can now access the Cosmetic Inventory by pressing B to change the appearance of your armors and weapons, and apply dyes to armors.
  • Adding the Aspect of Apocalypse window to select your Aspect.
  • Adding socket reforge panel at Zenefer Stark's shop.
  • Adding overlay map for fixed areas as well as randomly generated areas.

  • Skills now have a list of keywords to give a better understanding of what will affect them.
  • Two-handed weapons are now shown in both weapon slots.
  • Adding a line on the weapon tooltip to specify if it’s a “one-handed” or a “two-handed” weapon.
  • You now have an option to show only the item type of items on the ground instead of their full name. This is enabled by default.
  • Adding an option to automatically refuse friend requests.
  • Adding an option to hide friend request notifications.
  • Adding an option to show item level.
  • You can now modify the zoom on your overlay map.
  • Streamer mode can be enabled, which will hide the number in your Wolcen Tag.
  • You can now limit the FPS directly from the in-game menu.

  • Some enemy types are now able to fight in formations.
  • General improvements of AI behaviors have been made.

  • Adding several new environments for random dungeons.
  • Adding secondary areas, you will be able to find them randomly during your journey or dungeons. They can have rewarding secondary objectives attached to them.
  • Adding checkpoints before events to allow a quick reentry.
  • Adding Altars: The Aspects of Apocalypse Shrines drop Primordial Essence globes when you click on it. These globes refill your Primordial Essence (Aspect of Apocalypse resource).
  • Adding Altars: The Offering Shrines allow you to select an item in a list of items.
  • Adding Altars: The Companion Shrines summon a companion that will fight alongside you.
  • Adding Altars: The Altar of Greed spawns 6 cursed chests. You have a limited time to open them and kill the monsters they spawn. Each chest open gives a bonus of rarity to the other ones.

  • Safeguard against Sarisel spawning sound spam.
  • Merchants now have lines to play on various interactions.
  • The player character now has dynamic dialogue during gameplay.
  • The Sarisel Chosen now have voiced lines
  • Tons of sound improvements throughout the game.

  • Characters can now level up to 90.
  • All skills have been rebalanced.
  • Potions can now be used instantly.
  • Weakness ailment now only reduces the damage inflicted by the enemy.
  • Curse ailment no longer spreads ailments. Instead, it increases the damage inflicted to the enemy.
  • You can now unlock Aspects of Apocalypse. Once your Apocalyptic Gauge is full enough (about a third), you can transform into one of four Aspects for a limited time, wrecking havoc amongst your foes. Each aspect has its own Skills and mechanics. The Apocalyptic Gauge can be filled by killing monsters.
  • Primary stats have been reworked. Agility, Ferocity and Willpower no longer have a defensive bonus. Toughness now gives bonuses to Health and Force Shield.
  • The Break Bar is a new way to handle hard crowd control immunity (stun and freeze for example). When an elite or a boss monster receives a stun (or any hard CC), it will lower its break bar based on the duration of the stun. The break bar is also damaged as the monster receives damage. Once the break bar is emptied, the monster will be broken.
  • When a monster is broken, he is stunned for 5 seconds, receives more damage and can’t be affected by any hard crowd control effect until the break bar is regenerated after a few seconds.
  • You now only have 2 stash tabs available during the campaign. The endgame allows you to unlock 3 more stash tabs.
  • Enneract can now be consumed for Primordial Affinity by right-clicking on them in the player inventory.
  • The amount of Primordial Affinity gained by consuming an Enneract has been greatly reduced.
  • The amount of skill experience gained with Primordial Affinity has been increased consequently.
  • The Attributes reset cost has been increased.
  • The Gate of Fates reset cost has been reduced to fit the Primordial Affinity gain reduction.

  • Adding numerous new enemies.
  • New active boss modifiers have been added. They will mainly appear in the post campaign content. These boss modifiers are skills that are automatically casted at regular intervals. They can either send projectiles or spawn dangerous areas of effects.
  • The “imbued” type modifiers now also provide creatures with an increased chance to apply ailments of the corresponding type.
  • Adding 27 new monsters “Named”: these monsters are harder versions of other monsters that you encountered during the campaign. They can randomly spawn in almost every area and provide high rewards.
  • Adding 3 new hidden bosses: at some specific locations during the campaign, you can now encounter hidden bosses. During the campaign, hidden bosses can only be killed once and provide a unique challenge with high rewards.
  • Increased HP for all boss fights of Chapter 1.
  • Wailon has a new skill.
  • Rebalanced almost all creatures from Chapter 1 for more fluid and interesting combat.
  • The Untainted Shadowblade, the Untainted Zealot and the Untainted Mindsealer are not immune to crowd control effects anymore.
  • In order to improve readability in fights, we have reduced the movement speed of most trash monsters and some monster projectiles.

  • Adding new armors and weapons.
  • Adding 18 new unique items.
  • Adding new magic effects on items. As an exemple, you’ll be able to find more offensive options on armor slots.
  • Reworked existing magic effects. As an exemple : bonus to critical chance score on weapons and armors gave an increase in percent making them useful only if you had a base to scale. They now provide a flat score increase.
  • Adding new base modifiers on two-handed melee weapons and staves to give them a bit more of personality. Two-handed melee weapons now come with a bonus to attack damage but have an attack speed malus. Staves basic attack now bounces up to 2 times.
  • Adding new tiers of potions to match the character progression.
  • Gems are now stackable, shift + left click to unstack. Max stack size is 20.
  • There are now 12 different types of gems.
  • Gems now have 9 different types of effects depending on the sockets instead of 3.
  • Gem sockets on items can now be rerolled at the Jeweler shop in Stormfall, changing your item sockets configuration.
  • Adding the Genesis Stone special Gem.
  • Adding 140 dyes. You can now loot and add dyes to your collection by using the right click on them. This unlocks colors that you can use on your armor to customize them on all your characters.
  • When you obtain an item that’s not already in your collection, you automatically add its skin in your Cosmetic Inventory for all your characters.
  • You can now loot Ethereal Reagents that allow you to craft various modifications on items.
  • You can combine the effect of Ethereal Reagents and Gems to control the outcome of your item modification.
  • Gold value of items has been changed in order to better work with the new level progression.
  • Enneracts can’t be sold for Gold anymore.
  • The cost of Enneracts sold by Demetra has been increased.

  • Adding the endgame feature. It is only accessible once you finish the campaign. This is a distinct game mode called Champion of Stormfall and accessible from the character selection screen.
  • Mandates have been rebalanced.
  • Alexander Ivakin has been removed. “Dashing” Eugene is now the one in charge of Mandates and Expeditions.
  • The endgame offers the possibility to ask Demetra to create a copy of a skill once the original has reached a sufficient level. The copy can be customized differently, and can be copied again later. Be warned that cooldown timers are shared between copies of the same skill.
  • Adding new consumable items for endgame, allowing you to launch missions with different rules than usual.
  • Adding many account bonuses only accessible through Champion of Stormfall.
  • Increased the cost in Gold of a map modifier.
  • Reduced the cost in Primordial Affinity of the Untainted lure.
  • Increased the Item rarity bonus of the Untainted mode.
  • Reduced the item rarity bonus of the Untainted mode.
  • Reduced the gold and Primordial affinity of the Untainted mode.
  • A trade shrine has been added at the end of expeditions: it allows to sell items without getting out of the current expedition.
  • The quest rewards for expeditions have been reworked: there is no item anymore but the experience and gold obtained now scale with the number of floors completed.
  • The max number of floors for each run is now limited to 3 (instead of 6)
  • The area modifiers have been largely modified.
  • The increased rarity value per area modifier has been reduced.
  • The increased quantity value per area modifier has been reduced.
  • 12 area modifiers have been removed: Fire Resistance, Frost Resistance, Lightning Resistance, Aether Resistance, Sacred Resistance, Shadow Resistance, Rend Resistance, Toxic Resistance,Physical Resistance, Random explosions when in combat, Explosions when a monster dies, Explosions following the players.
  • Most of the other area modifiers have been rebalanced.
  • 78 area modifiers have been added, including new modifiers that are only applied to a specific archetype of enemy: underlings, specialists or champions. And new modifiers that apply an active boss modifier to all monsters of a specific archetype.

  • Adding Anomaly skill
  • Adding Blood for Blood skill
  • Adding Light-Bringer skill
  • Adding Evasion skill
  • Adding Eclipse skill
  • Adding Juggernaut skill
  • Adding Livor Mortis skill
  • Adding Parasite skill
  • Adding Plagueburst skill
  • Adding Solarfall skill
  • Adding Flight of Gaavanir skill
  • Adding Infinity Blades skill
  • Adding Feeding Swarm skill
  • Adding Hunting Swarm skill
  • Adding Duskshroud skill
  • Adding “Deathgazer” Railgun skill
  • All Active Skills now have 16 modifiers.
  • Skill modifiers now have 3 different tiers with different costs (1, 2 or 3 points). The icons for each modifier tier has been improved.
  • You now only have a maximum of 10 modifier points.
  • Skills can now be levelled up to 90.
  • Adding more details on modifiers to let the players know the efficiency of the bonuses.
  • Basic Attacks tooltips now display values such as average damage, ailment chances, number of projectiles and more.
  • Gunslinger’s Brand now selects targets automatically as you swipe your mouse cursor over them.

  • Adding 12 new sections to the third ring of the Gate of Fates. Each of these offer access to new advanced and unique powers.
  • Ring base modifiers have been changed to be more interesting.
  • Several new passives from the third ring now use a new UI system to display their own gauges and points counters.
  • All Gate of Fates values have been rebalanced.
  • You now only receive 1 Passive Point per level.

Once again, this is just part of the content that will be available at the release. We didn't put everything in this changelog and it's already quite massive as you can see.

Useful links :
Wolcen's Official Website
Wolcen's Beta Roadmap
Wolcen's Bug tracker
Wolcen's Community Suggestions votes

Social media
Wolcen's Official Discord server
Wolcen's Twitter page
Wolcen's Official Facebook Page
Wolcen's Reddit
Wolcen's Instagram Page

Bonus gifs

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Gold Member
NeoGAF: trust me when I tell you if you're *remotely* a fan of the Diablo series, buy this game. I bought it way back when it first hit early access and
there wasn't much of anything to do except kill some enemies. They've since added an entire storyline, lore, multiple characters, dynamic weather, bosses, special abilities and
best of all, it's a ARPG(Action Role Playing Game). Hack and slash with a beautifully customized Cryengine powering it all.

I can't recommend this game enough. You'll love it and it'll fill that huge sting/gap of waiting for whatever Blizzard feels like doing(or fucking up) with Diablo.

Grab this now
! :messenger_sunglasses: :messenger_horns:

PRICE: BUY THIS GAME NOW FOR ONLY $29. It will go up on release!!! A STEAL. I'd gladly pay $60.

EDIT: Here's the features of the game right from the Steam page

Wolcen Lords of Mayhem Steam page

In Wolcen you can face challenges alone, with your friends, or in a random group thanks to our Matchmaking system. Play the Act I’s story before reaching the repeatable content and launch a challenge that fits your goal for difficulty. The harder challenges will grant you the most awesome rewards!

Beta Key features:

  • Multiplayer mode: Co-Op/Multiplayer. Face challenges alone or with friends.
  • Mature story: Start the campaign of Wolcen: Lords of Mayhem and explore an immersive universe, full of secrets to discover.
  • Deep lore: Discover Wolcen’s universe through items, skills, talents, and environment descriptions.
  • Voice-over: All dialogues, cutscenes, and dynamic scenes have english voice over.
  • Dynamic combat system: Fast-paced combat system with weapon-based combos. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies!
  • Weapon combo system: Each weapon has its own game style, including various gameplay effects and animations. You can choose up to 14 different weapon stances!
  • Tons of Loot: Weapons and Armors with randomly generated magic effects for more gameplay diversity. And tons of Unique items!
  • Free character development: No class limitation. You have three resources: Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
  • Asymmetric Armor System: You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of customization options!
  • Gems: Use gems to improve your gear for offensive, defensive, or support attributes.
  • Fight vicious and intelligent foes featuring many different attacks, combat patterns and defensive abilities. Crush the weaklings, and prepare to fight impressive, pitiless elite bosses.
  • Active skill modifier: Level-up your skills to unlock and combine modifiers for advanced customized gameplay.
  • Status Ailments: Each status ailment has its own trail and effect on your enemies. Burn, Freeze, Shock, Poison or inflict various weaknesses that will make you victorious. Choose wisely and combine these effects for more deadly attacks and spells.
  • Rotating Passive Skills Tree: A deep and innovative way to customize your play style with various specialization that you can combine for unique hybrid or archetypes builds!
  • Mandates of the Purple Phoenix: Execute mandates for the Host of the Purple Phoenix, come back alive to earn your rewards.
  • Expeditions of the Purple Phoenix: Choose the difficulty of your dungeon, a higher difficulty will give you more chance to obtain awesome rewards.
  • Area modifiers: Add area modifiers to your Expeditions for more loot and more challenge!
  • Wrath of Sarisel: Lure Untainteds in your Expeditions and face deadly enemies when you'll expect it the least. Finishing a Wrath of Sarisel dungeon will grant you items with unique affixes, allowing you to have passive points as an affix or cast spells you should not be able to cast with a specific weapon.


The Wolcen Team is now working on the release of the game, planned for February 13, 2020. For the release, the game will contain the following features:

  • 3 Acts of an epic, immersive and fully voiced campaign
  • Level Max 90
  • 40 skill each with 12 to 16 modifiers
  • The ability to have several skills of the same type with different modifiers in endgame (Multiskill feature)
  • 75+ enemy meshes, in addition to skin modifications
  • 21 Subclasses in the Passive Skill Tree
  • 11 Armor Tiers, each tier including Mage, Rogue, Warrior, and Tank styles, each with unique implicits and Defense bonuses
  • 11 Weapons Tiers, each tier including 12 different weapons (1H & 2H Sword, Pistol, Shield, 1H & 2H Axe, Bow, Staff, 1H & 2H Hammer, Off-Hand Catalyst, Dagger)
  • Character customization
  • Playable female character
  • A whole new endgame mode, unlocking new game features
  • 4 Apocalyptic forms with their dedicated skills, ultimates, and attacks
  • New boss mechanics and boss modifiers
  • Unique secondary areas to explore
  • Customizable game rules thanks to more Area Alterations
  • Crafting
  • Game enabling Unique Items
  • New item affixes
  • Many weapon stances will have new and improved animations
  • Armor skin transfer
  • Refined Armor Tinting system
  • Optional content and side quests
  • New environments and several variants for each of them
  • HUD redesign
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Eh i still love d3.
Every season i keep coming back just to get the seasonal stuff and see what weird buffs they added.
I really hope Wolcen will have at least 30% d3 endgame has atm.

I got tired of rifts, man. It's all every season had.

I think Wolcen has something similar. Bounties? Bounty quests? It was in the beta in a very primitive form.


I've never really played these types of games (Diablo, Path of Exile), but they look really interesting to me. The problem ends up being that they don't support controllers (not sure about Diablo on PC, but PoE doesn't).

Think I'll pick this up once it gets controller support. Game looks great!


Bought it before price hike. Couldn't wait so played a bit beta. Fuck the combat feel is best in ARPG, even D3 has nothing to that combat feel. Mechanics seems to be inspired a lot by POE which is great. D3 like combat + deep POE like mechanics is something i dearly wished for.

One thing i don't like though is that melee skills have weird tendency of being skills about using weapons that are not in your hand. Like case of first smash. It should be overhead smash with your own weapon instead of summoned out of ass hammer. Same with Axe whirl. Or that spear jump... I would love to either give each weapon type skills or just make those skills use weapon in hand.
Man, I saw this page, read op and ultrazilla ultrazilla 's posts, got hyped, watched a high def vid and got even more hyped because holy heck this is visually the best looking arpg I've ever seen by far... I had to scrounge around for the money but I finally ended up spending my bing points on amazon gift cards that will cover another purchase we needed to make anyway, allowing me to use the debit card to get this for around $7 all said and done. Whew. Now to wait till it goes gold to dive in.


Got impatient and played around with the beta.
Overall very positive impression. The cutscenes are a bit janky, but seems that will be fixed.
Other than that, everything is solid from the music, gameplay, voice acting and game systems. I like the monster design and variety early on. Seems they really didn't skimp on content. Also there seems to be a reasonable story and the game doesn't take itself seriously, which is great. Visuals are fantastic and a good bunch of visual effects.
I went back to the Diablo 4 trailer for comparison, and certainly the two are comparable, though this is a new team with likely a very different budget.
Wolcen does seem fairly close to Diablo 3 as far as comparisons go, but it definitely feels like it's own thing. Looking forward to trying the full game later today.


So I bought it. And... I spent the first 5 mins just figuring out how to move the character lol (direction keys or wasd didn't work).
Yeah... you can tell I don't use a kb/m haha.
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They should seriously consider porting this to consoles since Diablo 4 seems to be in very early development and still years away. There's a gap in the market for the taking besides POE on consoles.
Once they get the controller support (which they've said should be within 6 months or the first two content patches), it'll make it easier for them to port. Devs could focus on just porting to next-gen consoles as well at that time.


I found this with Googlefu, so hoping these are the times for patching?:

The release time for Wolcen Lords Of Mayhem on Steam is 17:00 UTC on February 13th. This means the game should be available to fully purchase on Steam at 09:00 PST and 12:00 EST. You can still purchase Wolcen Lords Of Mayhem at its Early Access price before it's full version is released on Steam at an upgraded price.

**According to posts on Reddit, the above is correct.
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