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Wolfenstein: The Old Blood PC Performance thread

my asus roc swift gsync doesnt seem to work? at least the white led is not on.
but I don't have any tearing? I am super sensitive to it, I would have noticed.
vsyn is off in the game options, and its on "fullscreen", but switching to the desktop is so fast as if it was fullscreen windowed. very odd.
 
my asus roc swift gsync doesnt seem to work? at least the white led is not on.
but I don't have any tearing? I am super sensitive to it, I would have noticed.
vsyn is off in the game options, and its on "fullscreen", but switching to the desktop is so fast as if it was fullscreen windowed. very odd.

THe game seems to go into fulscreen windowed all the time (and randomly) even though the options are set to fullscreen.

For example, set DSR and watch your desktop resolution change as well. The game is just... ugh on a technical level. Very finnicky and inconsistent when applying options (Vsync never works in game for me for example).
 
my asus roc swift gsync doesnt seem to work? at least the white led is not on.
but I don't have any tearing? I am super sensitive to it, I would have noticed.
vsyn is off in the game options, and its on "fullscreen", but switching to the desktop is so fast as if it was fullscreen windowed. very odd.

Gsync worked fine for me when I tested yesterday. Also, the light is red when gsync is enabled.

White – normal ‘fast’ gaming (up to 144Hz)
Green –Nvidia Stereoscopic 3D hardware plugged into the PC and 3D Vision enabled
Red – G-Sync enabled
Yellow – Ultra Low Motion Blur
Orange – Standby
 
THe game seems to go into fulscreen windowed all the time (and randomly) even though the options are set to fullscreen.

For example, set DSR and watch your desktop resolution change as well. The game is just... ugh on a technical level. Very finnicky and inconsistent when applying options (Vsync never works in game for me for example).

Yeah, I couldn't get it to work properly either. In the end I settled for forcing 120hz mode in nvidia inspector (obviously the game is still running in 60fps) to mitigate visible sync issues somewhat, while running the game in fullscreen mode with vsync disabled.
 
Gsync worked fine for me when I tested yesterday. Also, the light is red when gsync is enabled.

that's very odd, you're right of course. it was like that in the beginning. but at some point in the past it must have been stuck with always red, even on the desktop.
 
that's very odd, you're right of course. it was like that in the beginning. but at some point in the past it must have been stuck with always red, even on the desktop.

This is now by design following a recent driver release. G-Sync mode is always on, unless you disable it in the NVidia Control Panel.
 
Bleh, I can run this at low settings, but with AA disabled...DEM JAGGIES.
Have to set it to x2 or x4. I manage to keep a steady 60 FPS but with trilinear set on.

There are a few dips but otherwise....eh it gets the job done. Is idtech 5 just that bad or something?
 
Is there any way to reset a games settings... every time i try and launch wolfenstein it starts the intros with a black rectangle around the image, as if the resolution doesn't take up the full screen, and once i get to the main screen that says press enter the game just goes back to the desktop with no crash or warnings. It use to work but after I deleted my drivers using display driver uninstaller and installed the new drivers from scratch it hasn't worked. I was using DSR and had it set to 4K before. Not sure if that has anything to do with this problem.
 
holy crap my framerate tanked when
the zombies start appearing in the underground tunnels. had to drop everything to low when i got to the final boss too.
 
Hmm being locked at 60fps is not fine for G-sync I've always found framelimited games to stutter a bit as opposed to unlocked framerate stuff
I just bought the game today and I thought something was wrong with my monitor or control panel settings, because yeah it's got some distracting stutter going on while under 60 fps.
Checked some other games and they are much smoother.

Slightly disappointing but no biggie. I'm just glad it's the game and not my monitor
 
So basically turn off screen space reflections and turn texture compression on to get a decent boost without noticeable downgrades? Turning down shadow resolution to 2048 isnt that noticeable either?
 
Can anyone else not change the settings?

I go into the advanced menu, change my settings and hit escape and nothing saves. Enter does nothing.
 
Älg;163216477 said:
Can anyone else not change the settings?

I go into the advanced menu, change my settings and hit escape and nothing saves. Enter does nothing.

there is an apply button at the top, I didnt find it immediately either
 
So basically turn off screen space reflections and turn texture compression on to get a decent boost without noticeable downgrades? Turning down shadow resolution to 2048 isnt that noticeable either?
SSR in this game is more noticeable than the texture compression or the shadow resolution.

But yeah, basically.
 
I finally fixed my issue with fullscreening the game. It was the Nvidia drivers, the newest Windows 10 drivers DO NOT fullscreen properly. Tried with and without gsync and in compatibility and no-dpi adjustments mode. Only thing that fixed it was going back to the 350.12 drivers.

OP: Could you add a special note not to use the 352.63 drivers with this game?
 
I finally fixed my issue with fullscreening the game. It was the Nvidia drivers, the newest Windows 10 drivers DO NOT fullscreen properly. Tried with and without gsync and in compatibility and no-dpi adjustments mode. Only thing that fixed it was going back to the 350.12 drivers.

OP: Could you add a special note not to use the 352.63 drivers with this game?

I can't seem to find any other reports of the issue you describe, so instead of removing the drivers entirely I'll recommend using the 350.12s if the game exhibits irregular behaviour.
 
Getting terrible graphical artifacts, i'm guessing it's cause of Windows 10. Using a 7970 3Gb Ram.


Never mind solved it, rolled back and drivers and its fine now!

Same problem as you. Major artifacts when using Vsync with Build 10074
How did you revert the drivers?
 
Same problem as you. Major artifacts when using Vsync with Build 10074
How did you revert the drivers?

Just downloaded the beta drivers that are currently up on the amd site. Installed over the win 10 beta drivers without a problem.

Hope it works for you, the game ran terrible for me on 10, couldnt even get 60fps on low settings. Runs fine on 8.1 with high settings.
 
Just downloaded the beta drivers that are currently up on the amd site. Installed over the win 10 beta drivers without a problem.

Hope it works for you, the game ran terrible for me on 10, couldnt even get 60fps on low settings. Runs fine on 8.1 with high settings.

It runs perfectly fine for me with a 280X and custom ultra settings
(No AA, PPF 32, Shadow maps 4028, no Screen Space reflections).

The important one is no Vsync, otherwise I get corruption

I'm going to revert to the 15.4 Beta drivers then (Same as I used on Win 8.1)

EDIT:

lol all that work to install the 15.4 beta drivers and finished the game in 5 minutes (Was on Chapter 8)
Was worth it though with Vsync. Performance was great with the above settings
 
might have been answered but i can't find anything properly on the net. Getting crazy texture flickering on my titan x set up. any ideas?? looks awful :(
 
might have been answered but i can't find anything properly on the net. Getting crazy texture flickering on my titan x set up. any ideas?? looks awful :(

I was getting texture flicking until I disabled virtualtexture compression and cuda acceleration.
 
I was getting texture flicking until I disabled virtualtexture compression and cuda acceleration.

Same here, disabling cuda acceleration did the trick. Virtual texture compression is still on, no artefact thus far.

970/4770K runs great here without MSAA. Even 2xMSAA destroys my framerate immediately.
 
A patch was released today

http://steamcommunity.com/games/350080/announcements/detail/191746204520043533

Details from that thread:

"Wolfenstein: The Old Blood

PC version 0.1464 revision notes:

- Fixed specular issue on characters during in-game events on Ultra graphics settings
- Fixed intermittent stuttering on .bik file playback affecting some users
- Fixed Steam Leaderboard load issue when no score had been posted on certain Challenge Modes
- Fixed GPU synchronization issue affecting some users
- Added GPU optimization for users with below recommended spec CPUs and above recommended spec GPUs"
 
So...how do i make this run with locked 60fps at 1080p?

MSI 970
i4690k
16Gb DDR3

The game is totally inconsistent, even with the Low presets i get awful drops when in a gunfight wth

It feels uplayable atm :(
 
So...how do i make this run with locked 60fps at 1080p?

MSI 970
i4690k
16Gb DDR3

The game is totally inconsistent, even with the Low presets i get awful drops when in a gunfight wth

It feels uplayable atm :(

Make sure the PCI-E slot you're using for the GPU is operating at 16x using Nvidia Inspector or similar. Turn down screen space reflections.
 
I'm able to get a smooth 60 fps with 4K DSR on a 980 Ti by doing this:

Set everything to ultra, disable AA and disable screen space reflections. Enable vsync and triple buffering in NVCP. Make sure my desktop is set to 60Hz. And for good measure I set a 60fps cap with rivatuner.

Game just looks soo much better at 4K. Kills most of the jaggies, removes blur and makes textures look more detailed.
 
I'm able to get a smooth 60 fps with 4K DSR on a 980 Ti by doing this:

Set everything to ultra, disable AA and disable screen space reflections. Enable vsync and triple buffering in NVCP. Make sure my desktop is set to 60Hz. And for good measure I set a 60fps cap with rivatuner.

Game just looks soo much better at 4K. Kills most of the jaggies, removes blur and makes textures look more detailed.

Oh shit, I was assuming my triple buffering didn't work because it was an OpenGL game. Turns out NVCP has reset everything to the default settings for some reason. Was in the progress of finding out good settings for the game today. It's a bit weird performance-wise but it seems to work fine now for me.
 
WTF...this game runs like crap.

Here's my rig:

-i7 4770K

-GTX 970 G1

Runs worse than TNO...is any way to maintain 60fps without that incredible teoring on screen?

Even with borderless screen + rivatunner 60fps cap the game is a a freaking roller coaster.

AA off, of course...
 
Is there a way to get rid of textures blurring then sharpening when you stop moving the view?

Rig:
r9 Fury X
i5 2500k @ 4.4Ghz

Settings all on ultra except no AA @ 1440
 
WTF...this game runs like crap.

Here's my rig:

-i7 4770K

-GTX 970 G1

Runs worse than TNO...is any way to maintain 60fps without that incredible teoring on screen?

Even with borderless screen + rivatunner 60fps cap the game is a a freaking roller coaster.

AA off, of course...

What settings? I have the same specs and it ran at 60fps without skipping a beat at 1440p. I let Geforce Experience optimize the settings and remember it maxing out close to everything (probably not reflections?)

Ugh I got this in the GMG sale, and this thread is making me not even want to bother

It's quite a lot of fun, even if it does taper off in the last quarter a bit.
 
Is it me, or does this run far worse on Win10 than 8.1?
I had my settings fine tuned for smooth 60 fps, now it drops to 30 when I look at certain places, like looking through the window in the wooden cabin after arriving there with the boat.
 
Is it me, or does this run far worse on Win10 than 8.1?
I had my settings fine tuned for smooth 60 fps, now it drops to 30 when I look at certain places, like looking through the window in the wooden cabin after arriving there with the boat.

I tried the game for about a minute after installing 10 and in that short time, I had the same sense as well. I didn't turn on FRAPS, but it felt choppier than I remember. Certainly not 60fps.
 
Why am I suddenly getting these weird squares over every surface?

2015-08-14_000016kjs7.jpg


I've played through the first 5 chapters without issues, then in the last few days I got those squares. I didn't change anyhing. Is it a known problem?


Also vsync is not working for me
 
So just loaded this up after the steamsale to see how it looked.


Holy shit does this game perform like garbage...


3770k
970 FTW SLI
16GB Ram
W10
Native 4K

Managing 29-30fps in the opening scene (have yet to even fire my gun, just walking around inside).


And thats not even at max settings, a mix of high, ultra, medium, AA off..


What gives?
 
So just loaded this up after the steamsale to see how it looked.


Holy shit does this game perform like garbage...


3770k
970 FTW SLI
16GB Ram
W10
Native 4K

Managing 29-30fps in the opening scene (have yet to even fire my gun, just walking around inside).


And thats not even at max settings, a mix of high, ultra, medium, AA off..


What gives?
Doesn't ID Tech 5 hate sli?
 
So just loaded this up after the steamsale to see how it looked.


Holy shit does this game perform like garbage...


3770k
970 FTW SLI
16GB Ram
W10
Native 4K

Managing 29-30fps in the opening scene (have yet to even fire my gun, just walking around inside).


And thats not even at max settings, a mix of high, ultra, medium, AA off..


What gives?

idtech5 is a piece of shit tbh

It scales HORRIBLY (it wont use SLI as well on your rig). Turn off SSR for improved performance, use compressed textures (you lose 10-20% performance just by using uncompressed textures). Use a very low/ set Negative LOD bias to 0. It is completely counter intuitive how it works. Uncompressed textures / high LOD bias does not just use more VRAM. It also reduces GPU performance considerably.
 
So this game is super weird when it comes to VSynch/Tearing (HD7970 here)

Usually I run my games in borderless fullscreen with a 60 fps cap in Rivatuner and all In game VSynch or FPS cap options turned off which works fine in most cases.

The Old Blood however is tearing like a motherfucker even if I'm at a stable 60 fps ingame.

If I turn on In game VSynch I'm getting crazy framedrops to 30 fps (probably no tripple buffering).

"Adaptive" VSynch doesn't seem to do shit.


How do I effectively get rid of tearing here? Playing the game like this isn't fun at all :(
 
I had 45 to 60 fps on my laptop (860M 2 GB) with i7 cpu, 8 GB RAM.

Runs really well, only thing is that I had to adjust the RAM pool settings and have compressed textures.

But really the game runs great, they just don't make it clear what VRAM and System RAM you need for what settings though.

So this game is super weird when it comes to VSynch/Tearing (HD7970 here)

Usually I run my games in borderless fullscreen with a 60 fps cap in Rivatuner and all In game VSynch or FPS cap options turned off which works fine in most cases.

The Old Blood however is tearing like a motherfucker even if I'm at a stable 60 fps ingame.

If I turn on In game VSynch I'm getting crazy framedrops to 30 fps (probably no tripple buffering).

"Adaptive" VSynch doesn't seem to do shit.


How do I effectively get rid of tearing here? Playing the game like this isn't fun at all :(

Try using the in-game settings and fullscreen first to see if the problem persists.

If it doesn't change settings one by one to see which one causes the most problems.

I played fullscreen using in-game settings and worked well with Vsync and AA (you have to type r_multisamples X in console for AA in TNO I believe).
 
I loaded this up recently for another playthrough, some lessons learned to get the best bang for your buck performance and visuals.
1. Performance is heavily tied to megatexture settings
2. There are tons of useless tweak options that decrease performance with little to no visual feedback
3. SSR is wildly expensive, to the point of being almost unbelievable.
4. Downsampling is better than MSAA due to its effect on transparencies and inner-surface aliasing (which megatexturing just produces in spades apparently)
------
Recommendations:
1. Leave compressed textures on, do not use CUDA assist. The difference between compressed and uncompressed is more VRAM usage, slightly less artifacty upclose (does not make them higher res tbh), and 10-15% worse performance uncompressed. You should be spending performance downsampling here.
2. Turn shadows to 2048, anything higher is basically unnoticable and the game does not even have perspective correct real time shadows anyway, so who cares.
3. Turn on the Mega texture negative LOD bias to be half or less. Anything above that means tons of shimmering and worse performance. Cranking it though for 8K screenshots makes sense.
4. MSAA only seems to start getting great at 8XMSAA. It is missing way too many edges sadly :/
5. SSR can take up to 50% GPU utilisation. I honestly have no idea what the fuck it is doing. Looks fine on some surfaces. High and medium difference account to 10% difference.
6. Medium depth of field does not look good if you raise your weapon. High looks good no matter your resolution, I reccomend it.
7. All the other options basically mean nothing for performance on modern GPUs.
8. idTech 5 is a piece of shit
 
I loaded this up recently for another playthrough, some lessons learned to get the best bang for your buck performance and visuals.
1. Performance is heavily tied to megatexture settings
2. There are tons of useless tweak options that decrease performance with little to no visual feedback
3. SSR is wildly expensive, to the point of being almost unbelievable.
4. Downsampling is better than MSAA due to its effect on transparencies and inner-surface aliasing (which megatexturing just produces in spades apparently)
------
Recommendations:
1. Leave compressed textures on, do not use CUDA assist. The difference between compressed and uncompressed is more VRAM usage, slightly less artifacty upclose (does not make them higher res tbh), and 10-15% worse performance uncompressed. You should be spending performance downsampling here.
2. Turn shadows to 2048, anything higher is basically unnoticable and the game does not even have perspective correct real time shadows anyway, so who cares.
3. Turn on the Mega texture negative LOD bias to be half or less. Anything above that means tons of shimmering and worse performance. Cranking it though for 8K screenshots makes sense.
4. MSAA only seems to start getting great at 8XMSAA. It is missing way too many edges sadly :/
5. SSR can take up to 50% GPU utilisation. I honestly have no idea what the fuck it is doing. Looks fine on some surfaces. High and medium difference account to 10% difference.
6. Medium depth of field does not look good if you raise your weapon. High looks good no matter your resolution, I reccomend it.
7. All the other options basically mean nothing for performance on modern GPUs.
8. idTech 5 is a piece of shit

Sorry about the bump, but I just want to thank you for these tips. The game is running great on my end. Prioritising down-sampling is definitely the way to go.
 
I loaded this up recently for another playthrough, some lessons learned to get the best bang for your buck performance and visuals.
1. Performance is heavily tied to megatexture settings
2. There are tons of useless tweak options that decrease performance with little to no visual feedback
3. SSR is wildly expensive, to the point of being almost unbelievable.
4. Downsampling is better than MSAA due to its effect on transparencies and inner-surface aliasing (which megatexturing just produces in spades apparently)
------
Recommendations:
1. Leave compressed textures on, do not use CUDA assist. The difference between compressed and uncompressed is more VRAM usage, slightly less artifacty upclose (does not make them higher res tbh), and 10-15% worse performance uncompressed. You should be spending performance downsampling here.
2. Turn shadows to 2048, anything higher is basically unnoticable and the game does not even have perspective correct real time shadows anyway, so who cares.
3. Turn on the Mega texture negative LOD bias to be half or less. Anything above that means tons of shimmering and worse performance. Cranking it though for 8K screenshots makes sense.
4. MSAA only seems to start getting great at 8XMSAA. It is missing way too many edges sadly :/
5. SSR can take up to 50% GPU utilisation. I honestly have no idea what the fuck it is doing. Looks fine on some surfaces. High and medium difference account to 10% difference.
6. Medium depth of field does not look good if you raise your weapon. High looks good no matter your resolution, I reccomend it.
7. All the other options basically mean nothing for performance on modern GPUs.
8. idTech 5 is a piece of shit

Thanks again, bought this game on steam sale and amazed how bad it runs with MSAA (on gtx 970)and even without it. DSR is also a little buggy (not always resize the screen) and it seems that there is no triple buffering (sometimes anything less than 60 fps drops to 30 fps)
 
Thanks again, bought this game on steam sale and amazed how bad it runs with MSAA (on gtx 970)and even without it. DSR is also a little buggy (not always resize the screen) and it seems that there is no triple buffering (sometimes anything less than 60 fps drops to 30 fps)

Hey. You can get Triple Buffering working via forcing it within the game's profile in NVCP. As this game is Open GL, it is one of the few games were forcing it in such a way actually works.
 
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