It'll be pretty much on-par with MoP but only 3 will be "leveling" dungeons between 90-100. There will be 3 more level 100 dungeons plus a level remake of UBRS. 7 total, but 4 of them are meaningless until level 100.
It's really hard to believe this is the same company that gave us Burning Crusade and the insane amount of dungeons in nearly every zone while leveling.
I agree we don't have enough solid gameplay information to determine how "light" or "heavy" on content the new expansion will be but the perception that it's light is driven mostly from the fact that all they talk about are goddamn Garrisons and new player models (the latter of which everyone will get regardless of whether or not they purchase the expansion [where does this flustercuck sound familiar?!]). They finally launched a blog but all they talk about are mechanics changes. We won't really get many solid glimpses of actual content until beta goes live.
Plus, the fact that they keep talking about turning the entire continent of Draenor into a "dynamic event" zone like Timeless Isle gives some people pause for concern.
Thanks. The 'dynamic event' sounds interesting, but then again, Timeless Isle is way after my time, so maybe that's out of a lack of current WoW experience.
I know everyone loves to hype up TBC, but for all its balance flaws and raid management headaches, it really was a
fantastic expansion.
My favourite part of it was just how many options there were for raiding guilds. Not only were there multiple raids, but you could 'see' the next tier of raids before finishing the current. Attunement, while painful at times (SH runs...), gave gearing up such a greater sense of meaning while you waiting for your guild to be ready for SSC/TK. Yes, the first guilds who got into those instances experienced a complete buggy mess (double Vashj...), but knowing the next raids were already in the game (instead of waiting for patch day) - and being able to do 5man dungeons set in the same location - built a great sense of anticipation.
A very hastily thrown together list. I'm sure I've missed some things, and no doubt there are some things about WoD we might not know yet, but whatevs.
Yeah, when you list it out like that, it definitely raises an eyebrow (especially considering the price tag).
I really hope Garrisons amount to something more than the sum of its parts. Reading the info from Blizzard, it looks like a very simplified city building RTS - something you'd find on tablets but without any multiplayer.
Maybe there's more to it, but it just seems like they've expanded on the phasing technology (which they've been doing since Wrath), without actually asking what place it has in an MMO. Will it just encourage more people to hide away in their own little phased area? Seems like a missed opportunity - why not have Guild Garrisons too? Let people work together and then challenge other guilds to break into their garrison? Make it like a reverse-tower defence game or a horde mode - hire NPCs (or capture mobs from instances) and use them to guard your garrison from invaders.
WoW, for all the years of great gaming, really does feel like a missed opportunity at times. With all the money it generates, you'd expect Blizzard to constantly be redefining what makes a great theme park MMO. If you think about it, all mini-games aside, the last gameplay 'pillar' they added was Arena back in TBC. Everything else seems to be a re-hash of existing gameplay elements.