• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

World of Warships entering Closed Beta

I want the Mogami so bad. I'm kinda surprised you don't zoom in more when shooting? You'll see what I mean in the one I linked above, but I'm zoomed in 90% of the time when shooting.

I have quite a lot of experience playing battleships, including Yamato, which has led me to become so good with naval artillery in this game that, when the fighting takes place at close ranges, I can fire at opponents in third person view. I have also gained experience doing this from playing active scouts and shotgunning in artillery in World of Tanks. More specifically, I opt not to zoom in if I can simply fire more or less directly at the enemy's hull to score hits.

In these cases, I find that firing in third person view lets me view more of the battle around me at a time without getting tunnel vision, as well as accurately predict the enemy's movement relative to the rest of the map instead of relative to scrolling water. I also consider it faster to not need to scroll into binocular view and recalibrate my aim.
 
My EU client doesn't see any updates. Boooh. Oh well.

Best of luck to all of you lucky seadogs. Tell me about all the new bells and whistles.
 
I took a nap and actually played the game after it updated

They took my Independance and Mogami away and replaced them with a Bogue and Myoko respectively. Wargaming pls. I barely had that Mogami for even more than 2 days
 
I had been without internet for most of the day, starting at about 2 hours before Palmer_v1's post that his game was updating, so I only learned now that the update got a stealth launch! Updating now.

Hope you join us soon, Europe!

Aside from the replacements and things happening (I wonder if my Yamato will be taken from me or what?), I'm interested in seeing how much closer to the Essex I am now that she went from Tier X to Tier IX and I'm on the Lexington at Tier VIII.
 
The EU downtime was at 5am this morning. I'm updating now. Can't wait!
Yessss. You're right!

Come to me, my delishus gigglebits.

Fake edit: Wow, that was fast. Just in time for me to leave the house and go to work. Yay!
Lwo0CTF.gif
 
The best part about this game graphically has to be how much detail they're willing to put into things you could easily never see during regular gameplay, but rather mainly in replays, especially if slowed down. The example that comes to my mind most prominently is the way that torpedoes 1) actually launch out of the tubes with a full animation and 2) even though you usually only notice their splashes to tell their position during gameplay, if you press Z in a destroyer to follow a torpedo or severely slow down a replay and look for it, you can actually spot each torpedo as a fully modeled object moving below the surface of the water!
 
Oh goodie, more stuff to make gameplay unfair, a signal flag that reduces chance for a ammo magazine detonation by -100%.
 
My feeling about this patch so far :

- IJN carriers are...well...a joke? 4 planes per squad and if you try to drop your torps up close then you lose half your squad before the drop. I tried to use the dive bombers but in 7 attacks in a single game I didn't manage to score a single hit. Not. One.

- So far the US battleships are freaking ballerinas. Forget trying to torp them without being in their face. It's kinda ridiculous.

- I played a couple rounds with my Mogami and BBs seem harder to actually damage. Was playing on a shitty laptop though so maybe it matters. Will test more once I return home this weekend.

The one big positive though : fucking not getting citadel-ed from 20kms away as soon as you get spotted. People actually miss now!
 
My feeling about this patch so far :

- IJN carriers are...well...a joke? 4 planes per squad and if you try to drop your torps up close then you lose half your squad before the drop. I tried to use the dive bombers but in 7 attacks in a single game I didn't manage to score a single hit. Not. One.

- So far the US battleships are freaking ballerinas. Forget trying to torp them without being in their face. It's kinda ridiculous.

- I played a couple rounds with my Mogami and BBs seem harder to actually damage. Was playing on a shitty laptop though so maybe it matters. Will test more once I return home this weekend.

The one big positive though : fucking not getting citadel-ed from 20kms away as soon as you get spotted. People actually miss now!

On your IJN CV and USN BB points.

Trying to fight USN BB's with IJN CV's is amazingly frustrating. Those things seem to turn on a fucking dime or at least in early tiers.

But the elimination of auto-aim and the armour buffs are all showing positive results. People actually miss more now. Now you can really tell who put the time in practicing and who is very good at pressing alt and using that to their advantage
 
Oh goodie, more stuff to make gameplay unfair, a signal flag that reduces chance for a ammo magazine detonation by -100%.

Notice, however, how the only way to unlock it is to have already RECEIVED an ammo rack detonation. That is to say, you only get the 0% ammo rack detonation flag (which only lasts for 1 match before the flag expires, whether you use it or not) if you've already been destroyed by what's essentially the WoWs equivalent to a head shot.

On top of that, I have yet to get ammo racked myself so I don't know which it is, but you either get 10 or just 1 flag of that type, which is to say that it only can be used for 1 match or, at most, 10, regardless of what actually happens in the match. Given that First Blood gives you a considerable credit boost but you only get 1 flag, I would consider that the more likely scenario until I actually get this flag to confirm which it is.

Lastly, if you get ammo racked twice in a day, you don't get two of those flags, because you only become able to get more flags of a specific after a 24-hour period of getting that specific type of flag.

And lastly, remember that there are TWO ways to one-shot a ship: ammunition magazine detonation and boiler explosion. I'm not certain if the game mechanics count those differently, but the wording on the flag certainly doesn't mention boiler explosions.

- I played a couple rounds with my Mogami and BBs seem harder to actually damage. Was playing on a shitty laptop though so maybe it matters. Will test more once I return home this weekend.
They are, and it's because of the change in shell mechanics. AP now does 0 damage if it fails to penetrate, which makes AP far from the "Press 2 at the start of the game and then never think about shell types again" shell that it used to be for quite a while. Now we see what is properly termed an "immunity zone," where at a particular range between two ships, AP rounds will do absolutely nothing because it will fail to penetrate the armor whether it hits the side or the deck, but WILL do at least some damage if the range is either increased or decreased. In this zone especially, and personally I do this when further out from this zone as well, use HE shells instead of AP. You can do amounts of damage with HE shells now that used to not be possible, if you use them in the proper situations.

Another interesting note regarding immunity zones, from a video Wargaming made about the Japanese warships: when attacking a Yamato, the Yamato will have the largest immunity zone of any ship in the game against you, while your own immunity zone will be at its smallest when fighting a Yamato. In other words, you'll find your AP shells dealing 0 damage against a Yamato at ranges where any other ship in the game would take damage, while you'll take damage from a Yamato at a range that, for other ships, would be an immunity zone for you.
 
Goddamn this is frustrating.... I aim, fire, get a full barrage square down their middle, I can see the shots landing around them meaning I was dead on target with 1 hitting them for 1000, they shoot back full barrage and I get down 10K.

I don't know what I am doing wrong and it is killing me. I aim for their citadel, I aim for where I think their ammo dumps are, I aim for their goddamn boilers, I miss every fucking thing all the fucking time and they keep critically hit me.

Notice, however, how the only way to unlock it is to have already RECEIVED an ammo rack detonation. That is to say, you only get the 0% ammo rack detonation flag (which only lasts for 1 match before the flag expires, whether you use it or not) if you've already been destroyed by what's essentially the WoWs equivalent to a head shot.

On top of that, I have yet to get ammo racked myself so I don't know which it is, but you either get 10 or just 1 flag of that type, which is to say that it only can be used for 1 match or, at most, 10, regardless of what actually happens in the match. Given that First Blood gives you a considerable credit boost but you only get 1 flag, I would consider that the more likely scenario until I actually get this flag to confirm which it is.

Lastly, if you get ammo racked twice in a day, you don't get two of those flags, because you only become able to get more flags of a specific after a 24-hour period of getting that specific type of flag.

I see. Still hate it though. Should be the same variables every match. No modifiers that makes you stronger or weaker just because another match against other players went different.
 
Goddamn this is frustrating.... I aim, fire, get a full barrage square down their middle, I can see the shots landing around them meaning I was dead on target with 1 hitting them for 1000, they shoot back full barrage and I get down 10K.

I don't know what I am doing wrong and it is killing me. I aim for their citadel, I aim for where I think their ammo dumps are, I aim for their goddamn boilers, I miss every fucking thing all the fucking time and they keep critically hit me.

In the post above, I mention immunity zones. Based on the angles that your shells and theirs land, and the relative armor thicknesses, it's extremely possible to find yourself in a position where you do little damage while they rip you to shreds. It's a part of warship combat, with this particular instance being about armor thicknesses and trigonometry.

It's at times like this where the motto of the World of Warships dev team comes to mind: a rather sarcastic "Warships are easy." Every time you think you have something down pat about ship combat, some other entire broad concept pops up....
 
The manueverability on the USN BBs is amazing. I'm cutting circles like a Cruiser. I've actually overturned on accident a few times now, where I cut close to an island and make a sharp turn around it, but don't let off the rudder soon enough, so I keep turning and beach. I haven't played the IJN BBs that much, but I feel like these take an inordinate amount of time to come to a stop though.
 
I've been using a lot of HE rounds against battleships when I use my cruisers and they seem like they are way more consistent in there damage and you can rack up a ton of damage with fires ect. as well which seem to happen way more often with this patch.
 
So AP rounds only have a set range where they are effective? I thought they where more focused on sometimes getting penetration and doing lots of damage while HE shells more were for damaging turrets and other critical parts rather than doing damage.
 
So AP rounds only have a set range where they are effective? I thought they where more focused on sometimes getting penetration and doing lots of damage while HE shells more were for damaging turrets and other critical parts rather than doing damage.

They just need an optimal trajectory. Long range, they are falling nearly vertical, and can penetrate the top armor of anything they hit. Short range, they are traveling laterally, and can penetrate fairly easily unless the enemy is at an oblique angle to your shots. In between, and your shells are hitting at strange angles even bore considering the enemy's position. Shells that hit the deck may skip off and do nothing. Shells that hit the side may do the same.

Edit:

I'm not sure what RMS meant in regards to the Yamato specifically, but I assume the higher tiers are just armored more optimally, meaning you need your shots to hit just right.
 
The first thing I noticed about this patch is that my load times have increased significantly. The second thing I'm noticing is how shit the battleship players are at long range aiming now thanks to the aim assist mod being neutralized.
 
Edit:

I'm not sure what RMS meant in regards to the Yamato specifically, but I assume the higher tiers are just armored more optimally, meaning you need your shots to hit just right.
I worded it rather awkwardly there, so I'll try this instead:
Because Yamato's guns can penetrate more armor than any other guns in the game, the immunity zone between Yamato's guns and any other armor in the game will be as small as it can be.
Because Yamato also has the thickest armor in the game, attacking guns will have their suffer from their largest immunity zone when aiming at Yamato.
 
So....

I started a match with a Fuso and goes to cover a point for my teammates who are capturing in, the first ship I see is a Cleveland at maximum distance away, 21 km who is coming towards the point. I'm thinking that I probably wont hit him but I can at least scare him a little and do some random barrage where I think he will be. All shots except one lands around him harmlessly except for that lone shot that hits him right in the ammo dump and instantly destroys him.

First blood in the first minute of the game thanks to the most RNG shot I've seen.
 
So....

I started a match with a Fuso and goes to cover a point for my teammates who are capturing in, the first ship I see is a Cleveland at maximum distance away, 21 km who is coming towards the point. I'm thinking that I probably wont hit him but I can at least scare him a little and do some random barrage where I think he will be. All shots except one lands around him harmlessly except for that lone shot that hits him right in the ammo dump and instantly destroys him.

First blood in the first minute of the game thanks to the most RNG shot I've seen.

You just performed the in-game equivalent of the Bismarck sinking the HMS Hood with a startling amount of accuracy!
 
Notice, however, how the only way to unlock it is to have already RECEIVED an ammo rack detonation. That is to say, you only get the 0% ammo rack detonation flag (which only lasts for 1 match before the flag expires, whether you use it or not) if you've already been destroyed by what's essentially the WoWs equivalent to a head shot.

On top of that, I have yet to get ammo racked myself so I don't know which it is, but you either get 10 or just 1 flag of that type, which is to say that it only can be used for 1 match or, at most, 10, regardless of what actually happens in the match. Given that First Blood gives you a considerable credit boost but you only get 1 flag, I would consider that the more likely scenario until I actually get this flag to confirm which it is.

Lastly, if you get ammo racked twice in a day, you don't get two of those flags, because you only become able to get more flags of a specific after a 24-hour period of getting that specific type of flag.

And lastly, remember that there are TWO ways to one-shot a ship: ammunition magazine detonation and boiler explosion. I'm not certain if the game mechanics count those differently, but the wording on the flag certainly doesn't mention boiler explosions.


They are, and it's because of the change in shell mechanics. AP now does 0 damage if it fails to penetrate, which makes AP far from the "Press 2 at the start of the game and then never think about shell types again" shell that it used to be for quite a while. Now we see what is properly termed an "immunity zone," where at a particular range between two ships, AP rounds will do absolutely nothing because it will fail to penetrate the armor whether it hits the side or the deck, but WILL do at least some damage if the range is either increased or decreased. In this zone especially, and personally I do this when further out from this zone as well, use HE shells instead of AP. You can do amounts of damage with HE shells now that used to not be possible, if you use them in the proper situations.

Another interesting note regarding immunity zones, from a video Wargaming made about the Japanese warships: when attacking a Yamato, the Yamato will have the largest immunity zone of any ship in the game against you, while your own immunity zone will be at its smallest when fighting a Yamato. In other words, you'll find your AP shells dealing 0 damage against a Yamato at ranges where any other ship in the game would take damage, while you'll take damage from a Yamato at a range that, for other ships, would be an immunity zone for you.

I got ammo racked yesterday, it gives you 10 flags.

 
Seems like replays from the old version aren't compatible anymore. Darn. Oh well.
Also, no more summary screen. I feel like the old version displayed that after the battle replay, ... right? Right? I'm not crazy, am I?


Not a fan of the "first kill" achievement. Sure, on one hand, it rewards focus fire - a wounded target is more likely to die, after all. On the other, it also tempts people into wasting shots on silly targets just to get that first kill.

Still stupid fun, although I'm kinda irked that I have to retrain my Independence captain. They really could have let that captain transition seamlessly. No refund for all the modules and research I had on the Independence either. *sniffle* I feel robbed!

Heroic deed of the day: Holding off three BBs and a Cruiser all by myself by darting in and out of my smokescreen while the slow as molasses BBs of my team crept around a couple of islands to get within range and do their thing. I died, but at least I put some torps and shells in them and completely stopped their advance on the scoring area thingamadingdong.
Funny seeing them stomp on the brakes when they saw that smoke cloud and some torps coming towards them. I wish I had had the skill to follow up on their terror.


Also, note to self: Fucking get more situational awareness with regards to shell type choice, you ass. No floaty numbers means no damage!
 
Still stupid fun, although I'm kinda irked that I have to retrain my Independence captain. They really could have let that captain transition seamlessly. No refund for all the modules and research I had on the Independence either. *sniffle* I feel robbed!

You got all the Exp and modules back. Click on the modules and you should see Depot:1 next to the ones you had.
 
Hoo boy, the new HE shell module damage model seems to be noticable. Or I'm just particularly unlucky today. So many broken rudders, destroyed torp tubes, etc. An unlucky hit can really fuck you up.
You got all the Exp and modules back. Click on the modules and you should see Depot:1 next to the ones you had.
Oh. Oooooh. That didn't even occur to me. Heh. The captain thing is still there though. Also, what good do the Independence XP and modules do me if I'm in the lower tier ship with no XP and no modules. I loathe CV's without the loadout unlocks. So restrictive.
 
Guys, how do I enable recording? Had an amazing game yesterday and I wish it had been recorded. (Got 6 kills and the last two were with the same secondaries volley that hit both the BB in front of me and the cruiser behind him)
 
I teamkilled a DD... with my secondary armament. Fuck those cross-eyed sonnufabitches manning those turrets.

Also, I wish we could name our ships or give some neat medal to the captain. My Wakatake just pulled off quite a nice evasive maneuver and weaved through a two-bomber torp curtain of certain doom. I celebrated by sinking the CV the bombers came from, but it feels hollow somehow. Wish I could christen her something fancy...
 
Oh man the new turning circles are great. Also the way the ships really roll away from the turns is glorious, underlines why so many pre war commentators and navies were actually concerned at how top heavy their ships were becoming.
 
Oh man the new turning circles are great. Also the way the ships really roll away from the turns is glorious, underlines why so many pre war commentators and navies were actually concerned at how top heavy their ships were becoming.

Agreed. One of the best parts about having a Yamato is when your rudder slowly turns hard-over, and you see your entire ship list with the turn in response, and there's simply that cluster of guns that lean in towards the camera as a result. It feels so empowering to have that much (virtual) steel under your command!
 
Yyyyeah, I very much doubt they'll be sending out any more free beta keys if heaps of suckers like me are kicking their doors in and willingly pay money to beta test their game for them. Not my proudest gaming moment, that's for sure. Heh.
Bwahahaha.

Now I want a Spaceball One/Mega Maid BB and an Eagle 5 DD for the next April fools space war mode. Someone contact Mel Brooks and make it happen. It would be glorious.

"Keep firing, Assholes!" *dakka dakka dakka*

Before this revelation I was suspecting that the BB's are actually being run by WH40k Orks. Was half expecting an update that gave us war camouflage, with red for speed increase, purple for increased stealth, etc pp...
 
Yyyyeah, I very much doubt they'll be sending out any more free beta keys if heaps of suckers like me are kicking their doors in and willingly pay money to beta test their game for them. Not my proudest gaming moment, that's for sure. Heh.
I already had beta access but I STILL bought the preorder package with all three ships. I'm possibly this game's biggest fan at this rate!

Before this revelation I was suspecting that the BB's are actually being run by WH40k Orks. Was half expecting an update that gave us war camouflage, with red for speed increase, purple for increased stealth, etc pp...

They might also be manned at storm troopers.

Think of it this way: if you can't hit a broadsiding enemy ship, you could consider that worse than being unable to hit the broad side of a barn, since a ship is several, several times larger than a barn!
 
I already had beta access but I STILL bought the preorder package with all three ships. I'm possibly this game's biggest fan at this rate!



They might also be manned at storm troopers.

Think of it this way: if you can't hit a broadsiding enemy ship, you could consider that worse than being unable to hit the broad side of a barn, since a ship is several, several times larger than a barn!

I bought the full 3 ship preorder as well and have no regrets. Does our premium time reset when they wipe everything again? I know our gold does.
 
Goddamn....10 matches and not a single victory. I just want the victory bonus XP for one of my fucking ships.

Sometimes I am amazingly lucky and do great, sinking ships left and right, sometimes I just die the moment I engage ANYTHING. This game has some real tendencies to frustrate the fuck out of me.

Edit: yay, 3 victories in a row, on the matches I performed absolutely worst and got nothing out of them. :D
 
I bought the full 3 ship preorder as well and have no regrets. Does our premium time reset when they wipe everything again? I know our gold does.

Yeah premium time will reset. I think the things that wipe are all your non premium ships and all the experience/non "gold" currency.
 
I'm getting tired of the Domination game mode. Most of the time my team just seems to ignore the caps while the battleships stay at like there max range the whole time. They can't seem to grasp that battleships are brawlers, not fucking arty. Shit gets annoying quick.
 
Goddamn....10 matches and not a single victory. I just want the victory bonus XP for one of my fucking ships.

Sometimes I am amazingly lucky and do great, sinking ships left and right, sometimes I just die the moment I engage ANYTHING. This game has some real tendencies to frustrate the fuck out of me.

Edit: yay, 3 victories in a row, on the matches I performed absolutely worst and got nothing out of them. :D

I was about to say, the more important thing is how well you perform in a match rather than whether you win or lose. If I find I'm on a frustrating losing streak for the first match of the day, I simply keep in mind how much I usually get after a first match victory and stop playing that particular vehicle after I accumulate an equivalent amount of experience across a series of losses. For example, in World of Tanks if a ×2 victory tends to fetch me 1,500 experience, I'll stop playing a vehicle I'm having bad matchmaker loss in if I play five losses in a row of 300 experience each.

If you, personally, are performing especially well in a ship, I find it's good consolation, even upon sinking, to be in the mindset of, "Well, at least I was a pain in the rear to the enemy team!"


That reminds me, I just recently had a match where even though I lost, I'm saving the replay just because of the absolutely brief-but-insane close-quarters combat that I had between my New York and an enemy Kongo! What made it even better was simply the idea that, as two Tier V battleships, we were pretty evenly matched.

Quote this post for a link to the replay: the duel that leads to the close-quarters combat starts at about 14:30 on the clock. For those who would rather not go through the effort, here's an idea how for how close my ship was to the enemy vessel for an incredibly suspenseful moment:

knifefightxjjjf.png


That's simply a cropped (since the camera led to this being off-center) GUI-less screenshot from the replay, hence the relatively small size and lack of anti-aliasing, but I feel like there could be potential there for an OT banner image or something if someone can get a better-looking screenshot of it.

My main guns never got to fire at this distance because the turret traverse on my guns were too slow (which is why I believe cruisers are actually the brawlers of the game, not quite so much battleships), but our secondaries were certainly going at it as we approached each other, and I was certain in the period of time leading up to that pass that we were going to ram into each other! I was seriously running through figures in my head, trying to figure out if I would be able to survive a ram against this enemy battleship and get that one set of signal flags for surviving a ram!
 
I'm getting tired of the Domination game mode. Most of the time my team just seems to ignore the caps while the battleships stay at like there max range the whole time. They can't seem to grasp that battleships are brawlers, not fucking arty. Shit gets annoying quick.

I'm always focused on Scenario. Win a lot of games that way even though we're losing on attrition.
 
I'm getting tired of the Domination game mode. Most of the time my team just seems to ignore the caps while the battleships stay at like there max range the whole time. They can't seem to grasp that battleships are brawlers, not fucking arty. Shit gets annoying quick.

The problem is the few individual BS that do go in to brawl are invariably targeted by everyone and made short work of as they're the first viable target. So the incorrect lesson learned is that they should hang back like every one else. As opposed to all BS pushing forward. There is a similar incorrect lesson learned where BS push down past a mountain island and contribute nothing to the combat in the centre allowing their allies to be defeated in detail.
 
The problem is the few individual BS that do go in to brawl are invariably targeted by everyone and made short work of as they're the first viable target. So the incorrect lesson learned is that they should hang back like every one else. As opposed to all BS pushing forward. There is a similar incorrect lesson learned where BS push down past a mountain island and contribute nothing to the combat in the centre allowing their allies to be defeated in detail.

But capping D and/or flanking their 1 carrier is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO important!
 
Top Bottom