Consumables
Consumables are kind of becoming like Upgrades now - you get four slots and can fit a range of items into them. Cruisers get the best selection. Reconnaissance planes have been split into Spotting Aircraft and Fighters, the former being mostly BS exclusive and extending their turret and binocular range, while the Fighter will attack approaching enemy planes, causing the disruption of Torp/Bomb spread while also spotting enemies. They do pitiful damage though. DDs get an Engine Boost item that increases speed and de-/acceleration, and Cruisers will get Hydroacoustic Search, which negates fog and raises Torp and ship detection ranges for a while.
Camouflage
Well, it's what it says on the tin. It's a "removable single-use consumable", whatever that means. Increases concealment, and enemies firing at the ship have slightly reduced accuracy. Still very much in testing stage, although more patterns etc are planned.
Commander Skills revamp
Seven new skills. Aerial Reconnaissance has been removed, and the ship-specific Smoke Screen, Defensive Fire, and Repair Work have been replaced by Superintendant (which allows more activations of all consumables). Skills have been shuffled around the tree (Situation Awareness is now tier 1, Fire Prevention tier 2, etc - High Alert rises to tier 3 though).
New skills:
- Expert Loader (Level 1)—reduces the time required for the Main Battery to switch from high-explosive to armor-piercing shells and vice versa, when all guns have been loaded.
- Expert Rear Gunner (Level 1)—enhances the performance of the rear gunner, available in some aircraft.
- Incoming Fire Alert (Level 2)—turns on the alert indicator when an enemy Main Battery has fired a shot at you from a long range.
- Manual Control (Level 2)—enables a player to manually specify an attack area for carrier-borne attack squadrons.
- Last Stand (Level 4)—when the engine room and steering gear receive critical damage, they continue to operate with reduced performance.
- Last Chance (Level 5)—decreases reload time of all armament and squadrons, when few combat capability options are left.
- Preventive Maintenance (Level 5)—scales down the risk of critical damage to all main modules (engine room, steering gear, main battery, and torpedo tubes).
New Map
Called Two Brothers, two big islands resembling the northwestern coastal waters of the UK. Tiers VI–X, Standard Battle and Domination.
Premium Ships
Several will be added, but only one has been mentioned: Tier II Japanese BS
Mikasa (high accuracy and HE damage, impressive secondary armament, poor range and speed, bad AP damage).
Interface changes
Notifications center - retain battle reports per login session
Tooltips - hover over shells etc while in battle will open a small popup
Compliments and Reports
on the Battle overview screen (Tab/after battle) you can send feedback on your team members and opponents using predefined phrases (e.g. complaint about teamkillers, commendations for especially useful contributions). Might still be tweaked into a simopler like/dislike feature.
Sound Tweaks
They're hard at work revamping the sound engine, leading to better performance and engine sounds of planes/ships among other things.