The real answers will always be weird old controllers and third party trash, but I still can't believe that the PlayStation brand remained dominant for so long with a controller that was clearly not designed for human hands. I'm very glad Sony woke up for the DS4.
Anyone posting first party controllers apart from:
Are taking the piss. Or teenagers or younger.
- Colecovision
- SG1000
- Master System (the d-pad, possibly the worst first party one ever)
- First western Saturn controller
N64 stick wearing out (or you being too stupid to know how to hold it), Dreamcast D-pad, Sony d-pad and batteries issues, Xbox duke size, Gamecube face buttons not great for multiplats - these types of things are small issues on otherwise high quality, useable controllers that even often excel at their designed functions, certainly for time of release.
Try those listed above, or 3rd party PC pads from the 80s etc then come back and complain about the Gamecube Z-button or Dual Shock stick placement and tell me they are still the worst ever.
my favorite thing about the DS line is letting them rest on my fingers instead of gripping them fully. Thats why I love them. The triggers on the DS3 made them super easy flick buttons while still continuing to use R1 and L1 as primary function. The only controller built for a full grip I have ever found comfortable is the Xbox Duke. I stil find the DS3 far more comfortable than a DS4, as the DS4 requires a full grip and my pinky never sits comfortably in a long sessionThis
No matter the game I always feel like I'm not fully holding the controller/having access to all buttons. For the sales their consoles have/the variety in their library, PS controllers are huge jokes
Nintendo 64
any controller?
What's this for? So you easier can input your max. eight character name in a game?! LolYou guys got me feeling all nostalgic! Now lets talk GameCube controllers...
What's this for? So you easier can input your max. eight character name in a game?! Lol
This is a whole console though, plus you only have the side facing you on a table with whatever the game requires.1st party controllers, the original Xbox in a landslide.
any controller?
It wants to be at the same time an evolution of the Snes controller for 2D games and a basic 3D controller (2 buttons, Z and R as shoulders, analog stick and buttons for controlling the camera). Keep in mind that at the time nobody really knows what the future was and arcade games were still a big thing.This one felt like design by committee.
I'm not sure why C has 4 buttons, and why they have addition direction, when a D-pad is already present.
It's almost like they wanted Sega's 6 button scheme with a D-Pad and 2 shoulder buttons, while another group wanted the analog stick, a Z button, and just A and B. Next they merged the two into the design failure that we have today.
It doesn't help that the build quality and the engineering of those analog sticks weren't that great either. The D-pad felt worse than NES and SNES in my opinion as well.
This one felt like design by committee.
I'm not sure why C has 4 buttons, and why they have addition direction, when a D-pad is already present.
What's this for? So you easier can input your max. eight character name in a game?! Lol
Dreamcast, because the cord came out the bottom
This one felt like design by committee.
I'm not sure why C has 4 buttons, and why they have addition direction, when a D-pad is already present.
It's almost like they wanted Sega's 6 button scheme with a D-Pad and 2 shoulder buttons, while another group wanted the analog stick, a Z button, and just A and B. Next they merged the two into the design failure that we have today.
It doesn't help that the build quality and the engineering of those analog sticks weren't that great either. The D-pad felt worse than NES and SNES in my opinion as well.
Did u ever play mario 64 or banjo?
Yes, but that's wholly irrelevant to the controller design being shit.
The GameCube had an mmo. Somehow.What's this for? So you easier can input your max. eight character name in a game?! Lol
No, you said:Yes, but that's wholly irrelevant to the controller design being shit.
There are four C buttons because it is a d-pad for the camera. Right stick camera control is an obvious evolution of this, the Gamecube even made this ultra clear by calling it the C-stick and making it the same colour. The actual d-pad is on the left for controlling the character in the 2D game hand position.I'm not sure why C has 4 buttons, and why they have addition direction, when a D-pad is already present.
The Neo Geo controllers were strangely hard to execute fighting game moves with.
Phantasy Star Online and that's literally it, but also... think about the act of actually using it as a regular controller
Gravis was the king of awful d-pads back in the day...
I never had a Gravis pad that properly centered the d-pad.
I have to agree with you, they have tried to make another design;
But it's just not their thing
Was that ever actually I thing, I see it posted in forums/image boards all the time but I've never seen a source of that being real
This thread is so common now that I'll just be copy/pasting my post in it every time it happens.
May I introduce, the Rave Discman:
This controller is for the game beatmaniaIIDX and was the running joke of the community for the early part of the PS2 era. Now, at first glance, you might say it isn't all that bad. It has all of the functional buttons that the normal controller might have, and a turntable. When you actually play on one though, you'll notice right away that it's a huge waste of plastic.
Was that ever actually I thing, I see it posted in forums/image boards all the time but I've never seen a source of that being real
The Jaguar pad is fine.
It's not uncomfortable, and the number pad offers far more buttons than the competition generally did.
Before PS3 was out Sony was possibly going to use that design instead of what actually came to be. There's lots of info about it just search Sony Boomerang Controller. On my phone or else I'd try and find something more substantial for ya.
The Atari 5200 is a great system. Nice boost in power from the 2600. Really good arcade ports. A nice sound chip that was even better than what the 7800 would use.
But none of it matters because of this stupid controller.
Most people know about the non-centering analog stick, and yeah, it's bad, but it's not the only bad part. It uses a really cheap flex-circuit instead of a PCB and uses rubber buttons. So over time the buttons just stop working. You open it up to clean the contacts, but you have to be super careful with that stupid flexible material. Then you get it all clean and put back together, and you know that in less than a year it will be right back to where it was.
Most people don't even have the option of a 3rd party controller, since the few that were made are stupid expensive now.
C stands for Camera. It was used to control the camera in Mario 64. The C-buttons were the precursor to the right analog stick. It grew out of the second d-pad on the Virtual Boy; it was changed to buttons to allow for greater versatility.