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Worst game endings [spoilers]

Professor Layton and the Last Spectre
Game starts with what might be the darkest plot of the series and ends with
it turning out the 'monster' is a giant friendly sea lion fighting a giant unfriendly robot every night, every dark thing the game has implied throughout is totally undone, and no one has noticed anything because fog
. Unwound Future pissed me off too, but it at least had emotional weight to it. Last Spectre step by step undid all the good will it set up throughout the rest of the game.
 
Uncharted 4 is up there for me but not necessarily for the reasons you mentioned

The ending itself is so thematically inconsistent from the rest of the game. There's so much buildup toward a darker conclusion than usual, as Drake and Sam will inevitably suffer the consequences in which they deserve for their relentless pursuit of treasure at the expense of all those around them.

Instead, we get literally the most happy go-lucky perfect ending possible. Drake and Elena are still happily together living a laid back, safe life and have an intelligent, healthy daughter. Sully and Sam go on adventures together and are still close with the family.

It just felt so out of place when looking at the tone of the entire game before that. Nobody faces any sort of consequences and on top of that, Sam actually makes it out with some treasure.

It's not an outright bad, nonsensical ending like Mass Effect 3 or Assassin's Creed 3 and I'm not saying Drake and Sam both needed to die horrible deaths but the ending itself just felt like fanfiction rather than a real finale to the game written by those who built the rest of the world.

Someone posted halo 5 but i agree, they completley fucked up the emotional ending that four had into something so cliche and gamey.
But this one really takes the cake for the worst ending this gen (from what I have encountered at least). It is both thematically inconsistent from the series and utterly nonsensical.

Out of nowhere, the plot just decides to turn into the ending of
Mass Effect 3

"Synthetics are better suited than organic life to rule so they must wipe out organic life" And Cortana is somehow in charge of all this and wants to lock up Master Chief and his spartans but fails and oh my god I have a headache again
 
I felt like this at the end of Dark Souls 1. I was like "hey, let's light this bonfire after this boss" and then I was like "wait, what the hell just happened?"

I've come to terms with Souls games being 90% incomprehensible to me until I've finished my first playthrough. The lore is there, but I generally don't stop to read/think about it enough before I finish the game for the first time.

Half of the fun of souls games is theorizing the lore and story. I totally get where your coming from though. The first time I beat Dark Souls I was like "Did I miss a cutscene or something?"
 
You didn't think a game written by Kojima would end with him jacking himself off all over the place? He's been doing it since MGS2. Though I guess he didn't hit critical mass until MGSV where he slaps his name at the front of every mission.

I don't have high hopes for Death Stranding.

On topic and speaking of, though - MGSV.
Replay the entirety of the shitty tutorial mission, only now there's a twist at the end that is somehow both nonsensical and totally predictable!

We are currently living in MGS2's future. That game and it's ending was ridiculously prescient.
 
Bioshock Infinite: Burial at Sea. Undid the alright ending of the main campaign, pulling some
even deeper BS full circle crap
that just... leaves a bad taste.

This for me. Some games like zero time dilemma failed because it couldn't deliver on the expectation I had from the prequel but bioshock infinite had a poor plot but a decent enough ending but burial at sea made the ending irrelevant and in a terrible way. Fan pandering when no one asked for it was a poor choice by the bioshock team.
 
best thing is part 2 sucks even harder

Are you kidding? Golden Sun and The Lost Age are excellent, and TLA has a great ending (albeit stuffed with dialogue like your usual JRPG.)

Bioshock Infinite: Burial at Sea. Undid the alright ending of the main campaign, pulling some
even deeper BS full circle crap
that just... leaves a bad taste.

This is also my pick, at least in recent memory. What worked with Infinite's ending was the realization that all that pain you'd seen, all that hardship--in some ways it didn't matter, because it was just a part of an infinite cycle of hurt playing out in the multiverse. So the protagonist decides to sacrifice himself to stop it from ever happening (and maybe some versions of him get a happy ending in a trade.)

But Burial at Sea inverts it: suddenly one universe is the *only* thing that matters. And so the character people loved from the games dies so a chump with no personality can save a little girl
let's ignore the fact that in some universes he rips them all apart and goes apeshit a la the bad ending of the original game
. It shits on the original BioShock, and it disrespects the base game it was DLC for (plus it severely undercuts stuff that previously had been left to the player's imagination and was better for it, like what Rapture was like before the war and how the civil war unfolded.)

If I didn't know Ken Levine was responsible for all three endings, I'd say it was someone who took up the mantle and fundamentally misunderstood the series they were handed. The fact that it *was* Ken Levine makes me think the guy has some serious George Lucas "everything must be connected" terrible artistic tendencies.
 
Soul Reaver

end2.png

I was sooooo mad I didn't want to touch the franchise ever since.
 
Xenoblade Chronicles X:

"This planet... There's something about this planet!"

Yeah no shit. You figured out there was something about this planet way back in chapter 4 when you realized all the alien species could understand each other despite speaking different languages. Seems pretty key to understanding the mystery of Mira. . . Then nobody so much as mentions it again until the bullshit post-credits cliffhanger ending that will probably never be resolved.
This
Mass Effect 3
And this
 
How can it not be Mass Effect trilogy? Hundred of choices you made in three games ended with pick a color.

This. I LOVED the ME trilogy but NOTHING tops the terribleness that is ME3's ending. Nothing. That shit still gives me PTSD. I remember feeling physically sick after playing through it, I just had to lay down after and take a nap.
 
Not much to add, but, yep, I absolutely loathe the endings for ME3 and Bioshock Infinite's Burial at Sea.

I didn't mind Life is Strange's endings, though. I really liked Firewatch's, though I think the idea could have been executed a bit better.
 
I thought the ending of Life is Strange was great. The entire underlying theme of Episodes 3 and beyond
was the fact that you never had control in the first place. I understand that players are big into player choice, but in some cases you have to accept that you're a just a dog in the universe's grand scheme of things. That's what the "middle finger to the world, I choose Chloe over and my time anomaly powers over everything" ending lands you.
 
Doom, I'm not expecting some huge amazing story but geez.....he takes crucible and says see ya in doom 2.

Kinda lazy ending imo. Games goty other than that
 
Easily Fallout 3, before the DLC.
Pretty much 1 of three choices: 1. You die a martyr by venting the radiation from the water purification machine and become the hero of the wasteland. 2. You let a human NPC (can't remember her name) do the exact same thing. She's a hero, you don't die and everyone hates you forever. 3. You bring your super mutant bro Fawkes with you to the last mission. You ask him to vent the radiation. He's like, "Yo, I got this." He filters out the radiation and doesn't die (because he's a super mutant and radiation ain't a thing to him). You still are reviled and spat on my passers in the street. WTF?
 
I thought Halo 5's ending was just atrocious. Total garbage non-ending thats trying to set up the next game.
 
Star Wars The Force Unleashed 2 when Darth Vader
is taken away in handcuffs.

Fable 2. Those fuckers wanted me to kill
my puppy dog.
 
This. I LOVED the ME trilogy but NOTHING tops the terribleness that is ME3's ending. Nothing. That shit still gives me PTSD. I remember feeling physically sick after playing through it, I just had to lay down after and take a nap.
Oh trust me. I remember staring in shock at the ending and rushing to the Bioware social forums to figure out what I was seeing. I nearly threw my Xbox 360 out the window at one point. I then went out drinking and took a long break from videogames because it really depressed me.

The fact that Mass Effect Andromeda takes place in another galaxy is proof enough that even Bioware knows how bad they fucked up!
 
Oh trust me. I remember staring in shock at the ending and rushing to the Bioware social forums to figure out what I was seeing. I nearly threw my Xbox 360 out the window at one point. I then went out drinking and took a long break from videogames because it really depressed me.

The fact that Mass Effect Andromeda takes place in another galaxy is proof enough that even Bioware knows how bad they fucked up!

Afterwards, I remember watching as my younger brother played it and then wanted to quit just as soon as he beamed onto the Citadel. And, I just kept telling him, "it gets much worse." ME3 also broke him as well, he refuses to replay any of the games afterwards.

I truly found it both funny and frightening how much ME3's shit ending affected me. But, these were characters I had grown close to and had been with for YEARS, to have it end that way, especially the original ending which suggested EVERYONE died no matter what, was a really hard thing to watch.
 
Fable II might have my least favorite from a gameplay perspective, because it feels the least like an ending of any game I've ever played. It just feels like it could be any old mission. Not story-wise, just in terms of the actual like final boss and whatnot.

I liked ZTD's ending
 
Shadow of Mordor has the worst ending I've seen in recent memory.

Here's a QTE.

Ok.

Roll credits!
Turning Sauron into a QTE was at least funny. At least it evoked an emotion, which is more than you can say about every other story mission in that game.

Fable 2. Fuck you Reaver.
That was the BEST. If you wanted to
kill a weak old man, you could have. It's not Reaver's fault he beat you to the punch.
I genuinely love the fact that the devs had the balls to not turn a character with no combat skills into a final boss. It showed restraint and respect for their world and story, which studios like Irrational Games lacked and so desperately needed.
 
Eternal Sonata. I didn't finished aber reading abot thefial fight
against Chopin who just so decides to be the villain because why not, it might be a dream anyway?
seriously, the game wasn't great, but spoilering myself was good for my heart.
 
I haven't played it but I've seen the ending for RAGE on YouTube and it looks like the most rushed, unsatisfying shit ever. It's like gameplay smashcut into a ten second cutscene just zooming out on a beacon, cut to credits iirc.

Worse still, if you're not aware of how abrupt the ending is, your first instinct is to save the BFG you stumble upon about halfway through the level for a final boss that doesn't actually exist.
 
Mass Effect 3 is definitely the worst ending ever. I was big fan of the series, and when ME3 released i have some difficulties in my life and was hoping that it'll give me inspiration that i desperately needed. It did completely opposite thing, ME3 ending not just killed franchise for me, it killed something inside me - it was example how you can destroy even so huge work of art like Mass Effect universe by 10 minutes of absolutely moronic and disconnected ending. Extended cut didn't fix this shit, it did exactly opposite and showed Bioware's incompetence, it was filled with nonsensical deus ex machina's, like
sudden shepard's crew evacuation by Normandia before jumping in beam
. ME3 ending is main reason i'm not expecting anything good from ME: Andromeda.

Actually, it's harder to remember games with good ending than with bad. Most recent example is Shadow Warrior 2 - game was not great and story sucks, but ending is next level of bullshit. What the hell happened? From more old examples, GTA 4-5, Rage, Bulletstorm, Deus Ex: Human Revolution, Dragon Age 2, Goodbye Deponia, Assassin's Creed series never had a good ending (Brotherhood is the worst for me), Borderlands series...
 
I'm seeing a lot of Layton which is a little disheartening to hear. Only played the first game so far but I thought it was cute, that being said perhaps dropping the ball on the endings is just a franchise thing? At least in the first game the antagonist has basically no exposition at all and by the time the credits were rolling I knew about as much as I did when I first started the game. I hope the later games provide some insight.
 
I kind of liked the anticlimax and the subversion of expectations. The game was playing to your paranoia and it ends on an ultimately
appropriate thematic way in my opinion. It's always been about an ordinary man who has been trying to run away from his broken life by choosing solitude instead of dealing with it, and I'm rather glad that they didn't actually go the whole way with a potential sinister government conspiracy.

I agree with this. I very much appreciated Firewatch's ending.
 
I actually liked that one of Life is Strange's endings was shorter and one was bigger. I didn't feel like one of them was added last minute. Also I think that it's wrong to wait for the resolution of all of your choices until the end of the game. You could observe the consequences of your smaller actions and decisions throughout the entire game. Don't get me wrong, I thought the ending could've been better, but it's nowhere near crapfests like ME3.
 
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