BlazeHedgehog
Member
Shurs said:That's probably because Dave has never worked for Game Informer.
Ahahaha, sorry. I've been up since 5am.
I mean PLAY Magazine.
Shurs said:That's probably because Dave has never worked for Game Informer.
He uses the term repeatedly for a reason, not because of a short vocabulary; it's pretty fucking blatant too.. And it's a very well-written review, despite that it stomps all over your favorite game or whatever.mileS said:http://www.crispygamer.com/gamereviews/2009-10-21/borderlands-xbox-360.aspx
read it..
The guy says "xxxtreme" like 15 times in the review. Honestly after reading it I can't understand how somebody could get paid for writing something so completely terrible. Do yourself a favor and read it :lol
StateofMind said:GTAIV is the worst in my book. I don't understand how everyone rated that game so high. I'd rather see a great game get a terrible review than a terrible game get a great review. The former might cost the developers money, but the latter costs me money.
It's too much of a coincidence for them to have all rated it perfect or near-perfect, which makes it obvious that game reviews are flawed. So in a sense, GTAIV managed to kill any respect I had for video game reviews. I just read the content and try not to get angry at the buzzwords now, the numbers seem completely meaningless.
The IGN review of GTAIV was definitely the most egregious example of a total lack of perspective. When I first saw it, I thought it was a silly exaggeration. After I played the game, I realized the reviewers were insane.Visualante said:Oscar worthy review.
Ihya said:Gamespot's review of Savage: Battle for Newerth, which was frankly a brilliant game, that became the victim of the lowest form of journalism a game can suffer. Now when I mention it was Gamespot who did this, why are so many of you not surprised?
Basically the Gamespot reviewer only put a couple of hours into the game before slapping a paltry 5.4 review score on it. The developer, S2 games however checked said reviewers playtime on their servers, and called bullshit to the internet at large. It forced a re-review and a higher score.
Tycho goes into detail over it here http://www.penny-arcade.com/2003/9/22/
Andrex said:
Tim Rogers is excluded from these lists because otherwise every single word he's ever published would be on it.Crewnh said:I can't name a specific Tim Rogers review.
cuyahoga said:He uses the term repeatedly for a reason, not because of a short vocabulary; it's pretty fucking blatant too.. And it's a very well-written review, despite that it stomps all over your favorite game or whatever.
Yeah, well, you know, that's just, like, your opinion, man.StateofMind said:GTAIV is the worst in my book. I don't understand how everyone rated that game so high. I'd rather see a great game get a terrible review than a terrible game get a great review. The former might cost the developers money, but the latter costs me money.
It's too much of a coincidence for them to have all rated it perfect or near-perfect, which makes it obvious that game reviews are flawed. So in a sense, GTAIV managed to kill any respect I had for video game reviews. I just read the content and try not to get angry at the buzzwords now, the numbers seem completely meaningless.
PataHikari said:Holy crap.
I mean.
Holy Crap.
I know that this on the first page of an old thread but I mean what.
It's like all the terrible things about video game reviews, hatred of anything with color or whimsy, stupid "hurr hurr 2D sucks" and genre elitism blended together to make a milkshake of terrible.
that dude in that borderlands review said:Ultimately, it's a game that never stops feeling like a game, and as a result, the entire experience is as flat as 2.5 liters of Mountain Dew that someone left the cap off of (definitely not xxxtreme, dude).
flamesofchaos said:IGN's review of Guilty Gear accent core where they gave it a 5.9 because they judged it how the Wii remote+ nunchuk controller is the "primary control mode" BUT they also mention if you play it with a classic controller it gets the same score that the PS2 version got which was an 8.5.
Hell the second paragraph told you that if you have a classic controller to read the PS2 review instead.
Epic LULZ
Kimosabae said:The problem I find when it comes judging video games critically is we're all so fond of general quality as critics. In video games, the aspects of quality are a fair bit easier to measure relative to other mediums -- graphics, sound, content quantity, etc. As such, more subjective blurs such as "fun" tend to cause conflicts and dilemmas within ourselves and readers looking for hardline analyses of the medium -- as if a mere single person's opinion on a matter could truly make that possible. "Fun" is a non-qualitative, subjectivity, but the irony lies in the gaming community's insistence on this element being the defining measure of a quality game. There's the conflict.
It's hard to deny games like Gears or GTA IV are less than quality games. In part, their large budgets demand it so. But once certain aspects of these games come into play that don't match the real or projected quality of the rest of the game (Gear's online, GTA IVs... whatever), people's orientations of what "fun" is come into play. While one person's orientation allows him to have "fun" in spite of -- another is blaming the game's qualitative faults for his own lack thereof. This social fact alone proves that the only absolute element inherent to "fun" is its constructed nature.
I think part of the problem is how writers write their reviews. Game critics are often so focused on journalistic "integrity" they deny expression of the subjective experience. They often criticize in abstract absolutes in hopes to convey a certain level of sophistication -- science, even. Everyone wants an "objective" game review, right? But that's impossible. As long as "fun" is the definitive measure of a game's value, an objective thesis regarding games is untenable.
Game reviewers should inject more of themselves into their reviews, IMO. More, "I feel", "This reviewer feels" or "This did/didn't work for me" etc. Guide the readers through their subjective experience, so at its conclusion, the reader fully understands a review is just an opinion, which is all it can be, and not a critical analysis.
Less, "This doesn't work", "bad/superlative decisions abound" or "this may be contender for game of the year" etc.
I dunno. I think Shoe's Gears of War review is an example of a review done right.
Meh.
quoted twice for the one guy who seems to get itKimosabae said:The problem I find when it comes judging video games critically is we're all so fond of general quality as critics. In video games, the aspects of quality are a fair bit easier to measure relative to other mediums -- graphics, sound, content quantity, etc. As such, more subjective blurs such as "fun" tend to cause conflicts and dilemmas within ourselves and readers looking for hardline analyses of the medium -- as if a mere single person's opinion on a matter could truly make that possible. "Fun" is a non-qualitative, subjectivity, but the irony lies in the gaming community's insistence on this element being the defining measure of a quality game. There's the conflict.
It's hard to deny games like Gears or GTA IV are less than quality games. In part, their large budgets demand it so. But once certain aspects of these games come into play that don't match the real or projected quality of the rest of the game (Gear's online, GTA IVs... whatever), people's orientations of what "fun" is come into play. While one person's orientation allows him to have "fun" in spite of -- another is blaming the game's qualitative faults for his own lack thereof. This social fact alone proves that the only absolute element inherent to "fun" is its constructed nature.
I think part of the problem is how writers write their reviews. Game critics are often so focused on journalistic "integrity" they deny expression of the subjective experience. They often criticize in abstract absolutes in hopes to convey a certain level of sophistication -- science, even. Everyone wants an "objective" game review, right? But that's impossible. As long as "fun" is the definitive measure of a game's value, an objective thesis regarding games is untenable.
Game reviewers should inject more of themselves into their reviews, IMO. More, "I feel", "This reviewer feels" or "This did/didn't work for me" etc. Guide the readers through their subjective experience, so at its conclusion, the reader fully understands a review is just an opinion, which is all it can be, and not a critical analysis.
Less, "This doesn't work", "bad/superlative decisions abound" or "this may be contender for game of the year" etc.
I dunno. I think Shoe's Gears of War review is an example of a review done right.
Meh.
Calcaneus said:Did you read the second half that actually did the explaining for why the game got the score it did?
Less, "This doesn't work"
J-Rzez said:Yes, indeed. Ignoring major problems is indeed the answer to a solid review. Unfortunately, they don't apply that leeway to all games.
Crewnh said:I can't name a specific Tim Rogers review.
StateofMind said:GTAIV is the worst in my book. I don't understand how everyone rated that game so high. I'd rather see a great game get a terrible review than a terrible game get a great review. The former might cost the developers money, but the latter costs me money.
It's too much of a coincidence for them to have all rated it perfect or near-perfect, which makes it obvious that game reviews are flawed. So in a sense, GTAIV managed to kill any respect I had for video game reviews. I just read the content and try not to get angry at the buzzwords now, the numbers seem completely meaningless.
McBacon said:I once read that you can lop off the first paragraph of most video game reviews, and they'll still make sense, just more to the point and enjoyable to read.
It's astounding how true that is. Especially with IGN.
CurlySaysX said:1UP - every single PS3 review ever.
Notable mention Warhawk(
ShockingAlberto said:What game was it where an IGN review referred to Jellyfish as a non-animal?
Kimosabae said:The problem I find when it comes judging video games critically is we're all so fond of general quality as critics. In video games, the aspects of quality are a fair bit easier to measure relative to other mediums -- graphics, sound, content quantity, etc. As such, more subjective blurs such as "fun" tend to cause conflicts and dilemmas within ourselves and readers looking for hardline analyses of the medium -- as if a mere single person's opinion on a matter could truly make that possible. "Fun" is a non-qualitative, subjectivity, but the irony lies in the gaming community's insistence on this element being the defining measure of a quality game. There's the conflict.
It's hard to deny games like Gears or GTA IV are less than quality games. In part, their large budgets demand it so. But once certain aspects of these games come into play that don't match the real or projected quality of the rest of the game (Gear's online, GTA IVs... whatever), people's orientations of what "fun" is come into play. While one person's orientation allows him to have "fun" in spite of -- another is blaming the game's qualitative faults for his own lack thereof. This social fact alone proves that the only absolute element inherent to "fun" is its constructed nature.
I think part of the problem is how writers write their reviews. Game critics are often so focused on journalistic "integrity" they deny expression of the subjective experience. They often criticize in abstract absolutes in hopes to convey a certain level of sophistication -- scientific, even. Everyone wants an "objective" game review, right? But that's impossible. As long as "fun" is the definitive measure of a game's value, an objective thesis regarding games is untenable.
Game reviewers should inject more of themselves into their reviews, IMO. More, "I feel", "This reviewer feels" or "This did/didn't work for me" etc. Guide the readers through their subjective experience, so at its conclusion, the reader fully understands a review is just an opinion, which is all it can be, and not a critical analysis.
Less, "This doesn't work", "bad/superlative decisions abound" or "this may be contender for game of the year" etc.
I dunno. I think Shoe's Gears of War review is an example of a review done right.
Meh.
J-Rzez said:Yes, and that doesn't make up for all the crippling issues he mentioned. Their highest score shouldn't be slapped on a game with such incredible flaws regardless of whatever "wow" moment he had. Reviews like that do nothing but add to the laundry list of reasons why nobody takes reviewers seriously (though they cry wondering why nobody "respects" them).
Fixed. :lolMcBacon said:PGNX is pretty funny. Check this out:
Google: sitegnx.net "price of admission"
However, the peripheral is definitely worth the price of admission given how great the early WMP games have been. There's a ton of potential ...
DJ Hero is one of the most novel games I've played in a while and certainly worth the price of admission. It stands out in an otherwise ...
Thus, Red Faction: Guerrilla earns its price of admission when you fly away and watch a tower collapse with two well aimed rockets. ...
multiplayer of some kind, playing through the 8-hour or so single-player campaign with the Wii Remote is worth the price of admission. ...
For everyone else though, the value of seeing and hearing your friends sing Baby Got Back is more than worth the price of admission. ...
Google: sitegnx.net "graphically"
Graphically, DJ Hero looks the part. The classic music highway from that Guitar Hero made famous is still found here, though you can tell ...
Graphically, the game isn't too bad. There are better games out there graphically for the GBA, but Fusion uses the dark environments and the lush ...
Graphically, the game is about par for a kids licensed movie title. The characters look very similar to their movie counterparts thanks to ...
Graphically, Friend or Foe looks comparable to other Spider-Man games on the Nintendo DS. The 3D character models move around in a flat, ...
Graphically, the game is comparable to the latter last-generation Tony Hawk games. The character models look similar to the character models ...
Google: sitegnx.net "visually"
Visually, NHL 10 looks very similar to its predecessor though that's certainly a compliment. The game is quite good looking thanks to ...
Visually, the game looks pretty similarly to NBA 2K9, which is to say, it looks great, most of the time. Players are very detailed and ...
Visually, NBA Live 10 looks great thanks to detailed character models, fluid animation, and an amazing, energetic crowd. ...
Visually, Gay Tony adds a much-needed bucket of color to Liberty City. The game's menus have been redesigned for the game and help it boast ...
Visually, Shift is quite a stunner. The car models look fantastic with great details abound. The tracks are all fairly varied and look great, as well. ...
Visually, Marvel: Ultimate Alliance 2 is a strong improvement over its predecessor. While Ultimate Alliance was designed as a last-gen game, ...
Visually, Modern Warfare 2 is gorgeous. The game may not have the latest and fanciest bump mapping techniques or super-realistic lighting engine
Just like the reviewers who docked Wii Fit for allowing you to cheat :lol . If you're going to cheat when playing Wii Fit, then you have completely missed the point.JdFoX187 said:I was reading IGN's review of Rise of the Argonauts earlier. Granted, the game isn't perfect, there are a lot of flaws, but the reviewer says you can play through it in 10 hours on the easiest mode and skipping the dialogue, so there's no reason to get it. Okay...that's like playing Halo on easy, running through the levels and never firing a shot. Stupid shit.
Someome should tell this to Cassamassia. The wii speak podcast before the mario galaxy review was awful. After ranting about how great the game is, Jess asked him if he would score it a 10. After that, he immediately went (not exact wording) "I don't know, there were a couple times when the camera wasn't so great". There's your .3! Yet every other reviewer seems to understand that a game can get past that.webrunner said:Some games have something special that, you feel that if it WAS perfect, then it'd deserve more than 10.
To put it another way: The game may be an 8, but the entire experience is a ten. It was able to work past it's flaws and get 'extra credit'.
Half-Life deserved the 10s it's got.. but you can't say it was perfect or even near perfect. Glaring flaws like the NPC models and voice quality were there, but since everything ELSE was so much better nobody cared so they didn't factor into the score.
Guybrush Threepwood said:
J-Rzez said:Yes, and that doesn't make up for all the crippling issues he mentioned. Their highest score shouldn't be slapped on a game with such incredible flaws regardless of whatever "wow" moment he had. Reviews like that do nothing but add to the laundry list of reasons why nobody takes reviewers seriously (though they cry wondering why nobody "respects" them).
Yes, indeed. Ignoring major problems is indeed the answer to a solid review. Unfortunately, they don't apply that leeway to all games.
Monocle said:Nearly any mainstream review of a fighting game is chock full of gross inaccuracies and hilarious misapprehensions.
MaddenNFL64 said:GTA IV has had me hooked since it came out, i'm a total bitch for it, so I agree with the 10's. It's not a perfect game, but I think it's up there with the Halo's & Gears.
Jay Sosa said:
Zen said:shoegearsofwar.jpg
Oh god stop it. What the hell is the point of a 10 point system if nothing can possibly get a 10?Jay Sosa said:
The only *bad* review I read was The Edge's on Killzone 2. Glowing, gushing review, one detraction (a complaint about the story I believe), and then an inexplicable mark of 7/10. I didn't even like Killzone 2 all that much, but that review was a inexcusable and blatant attempt to generate hits. I haven't given The Edge's reviews more than a passing glance since.
Edge said:As for you,‭ ‬Killzone,‭ ‬mind your manners and stop peering over at the score.‭ ‬Its unfortunate timing that sees two quite similar triple-A games sitting shoulder-to-shoulder in the space of a week,‭ ‬but‭ unfortunate for who‭? ‬Killzone‭ ‬2‭ ‬has the technology and spectacle‭; ‬FEAR‭ ‬2‭ ‬has class,‭ ‬direction and a most mischievous sense of humour‭ ‬and technology and spectacle.