miladesn said:Shitty Bink! Blame Microsoft for choosing DVD, PS3 and PC games are suffering from this thanks to Xbox 360.
Clean? that's an understatement, CG scenes are like Avatar on Blu-ray quality wise:lol .
I think he meant more the picture quality..Zzoram said:No, they're really not. The faces are still not that detailed, they have the completely smooth plastic look that is so typical of video game faces. There was a lot of detail in FFXIII CG, but nowhere near the level of detail in Avatar, which manages to make things look real and not CG. Just because the video is 1080p doesn't mean it's Avatar-level CG.
Sonic Team should at least be commended for getting the real-time cutscenes in Unleashed right. I swear some of the models used looked like CG...Kulock said:Small exception: Sonic Unleashed Wii used prerendered versions of the real-time cinemas from the 360 and PS3 versions. They were actually smoother than the real-time versions too, and were obviously above the quality the Wii could handle real-time.
it has more to do with the level of detail in the CG models rather than video quality, In the earlier sections like the intro video (train...) you can see close up view of Lightning's face and her skin is very detailed but in later sections like near the ending yes they look like plastic models, guess Wada ran out of money:lol . but video compression is top notch, bitrate must be really high.Zzoram said:No, they're really not. The faces are still not that detailed, they have the completely smooth plastic look that is so typical of video game faces. There was a lot of detail in FFXIII CG, but nowhere near the level of detail in Avatar, which manages to make things look real and not CG. Just because the video is 1080p doesn't mean it's Avatar-level CG.
Kagari said:PS3 version of FFXIII was really clean, no blocking during the prerecorded scenes.
~Devil Trigger~ said:Its not a Trend this gen... the majority of the games i own this geb have real time cut scenes.
last gen was as or more guilty of this
:lol :lolShockingAlberto said:...in the minority.
BobsRevenge said:Not even close to the worst trend.
leng jai said:Worst trend this gen: petty ass complaints.
expy said:I'm all for pre-rendered cutscenes as long as there's enough space to enable them to give you quality that doesn't look like shit.
Warm Machine said:Bink isn't the problem. Bink allows developer various compression levels and can look completely macroblock or artifact free if there is enough room for the files. It also allows for simple integration of in game animated textures. It is licensed a lot because it is easy to use and well written.
LegendOfGood said:Why are people saying this complaint has been around since FF7?
The problem isn't pre-rendered, high-quality CG cutscenes. The problem is pre-rendered cutscenes using in-game models. In other words, the game could be generating the scene in real time, except that it isn't and the video is compressed and pixilated.
I know Bayonetta and Draksiders don't use Bink there must be more games but Bink is the dominant codec on 360, unfortunately in most multiplatform games same bink video files are copy pasted to PS3 and PC.jett said:Are there any 360 games that don't use Bink?
Bink is trash btw. I think it's mostly used because it causes very little strain on the CPU.
ULTROS! said:Did FFXIII PS3 use Bink or was it just 360? I saw Bink on the cover of the PS3 version.
for the cutscenes no, they are apparently AVCHD or H.264 encoded files in containers with .wmp format (read White Engine Media package or something like these).ULTROS! said:Did FFXIII PS3 use Bink or was it just 360? I saw Bink on the cover of the PS3 version.
Pretty sure they used H.264, but even if it was Bink the bitrate was so high that macroblocking wasn't a problem at all.ULTROS! said:Did FFXIII PS3 use Bink or was it just 360? I saw Bink on the cover of the PS3 version.
ShockingAlberto said:Okay, guys
I am pretty sure "worst" is hyperbole
He does not mean it is objectively the worst thing about this generation
He is employing dramatic license to express how much he dislikes it
You can stop making "Oh man paid DLC is so much worse how can you like that above poorly compressed pre-rendered cutscenes you are worse than Hitler" posts.
Dead Man Typing said:Surely paying for cheats, maps, costumes, gold, weapons, extra modes and unlock keys for content that's already on the disc, is the worst trend of this generation.
Now, as someone who has HATED pre-rendered cutscenes, going all the way back to Resident Evil 1 (why isn't Jill wearing her special costume when standing in front of the Tyrant?, I asked as a young gamer), it really bothers me when something like Gears of War was Wowing me, with it's unbelievable detail and special effects, only for me to realise that it's actually pre-rendered and my console isn't doing the leg work.
We spend a lot of money to buy new machines that can display the latest and greatest graphics, so it's a little annoying when developers take the easy way out and put in a video file that could be shown on an Xbox 1 in 720p and look just as good.
Resident Evil 5. Whether you like the game or not, developers should ask Capcom how they did those scenes in real time. Hardly any loading too, when installed to the 360 HDD.
Latest offender I've played in Splinter Cell Conviction. Terrible compression on those FMV's, and they're supposed to blend seamlessly into the game?
explodet said:People have been complaining about this since Final Fantasy VII.
If this is a trend, it's a long-ass one.
ULTROS! said:Here's the Bink photo from my Asian FFXIII (English, although blurry, the logo is obvious):
:lol :lolJohn said:I didn't notice anything in God of War 3, but prerendered cutscenes actually are a really noticeable difference in PC games. You'll go from a 1600x900p, anti-aliased, 60FPS picture to a stretched 1024x768, blocky, 4:3, 30FPS cutscene in the blink of an eye. Really ugly and distracting.
bathala said:Ur disturbed by this not the $15 MW2 DLC or other dlc BS
Zoe said:Must have been an error. US cover:
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ULTROS! said:Don't tell me they used Bink for the 360 cutscenes (and hopefully not). :/
FFXIII has the worst Bink videos in history of Xbox 360 :lol , The "youtube quality" comments are a disgrace to youtube.ULTROS! said:Then again, the 360 has the Bink version.
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Don't tell me they used Bink for the 360 cutscenes (and hopefully not). :/
M3d10n said:Add Super Mario Galaxy to the mix. The intro is a FMV.
ULTROS! said:I'm curious, how awful do they look? Are there are 720p streams out there?![]()
Every single cut-scene of the game, recorded form xbox 360, was on youtube last time I checked.ULTROS! said:I'm curious, how awful do they look? Are there are 720p streams out there?![]()