• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Worst trend this gen: Pre-rendered cutscenes

I don't mind pre-rendered cutscenes, what I do mind as many people have said here is pixelation between them.

Fuck Bink Video and burn it to the ground. Devs should use better compression methods. Eurogamer ran an impressive feature with the FFXIII cutscenes where they compressed them with better quality AND less disc space than what Square used for the 360 version.
 
miladesn said:
Shitty Bink! Blame Microsoft for choosing DVD, PS3 and PC games are suffering from this thanks to Xbox 360.

Clean? that's an understatement, CG scenes are like Avatar on Blu-ray quality wise:lol .

No, they're really not. The faces are still not that detailed, they have the completely smooth plastic look that is so typical of video game faces. There was a lot of detail in FFXIII CG, but nowhere near the level of detail in Avatar, which manages to make things look real and not CG. Just because the video is 1080p doesn't mean it's Avatar-level CG.
 
Zzoram said:
No, they're really not. The faces are still not that detailed, they have the completely smooth plastic look that is so typical of video game faces. There was a lot of detail in FFXIII CG, but nowhere near the level of detail in Avatar, which manages to make things look real and not CG. Just because the video is 1080p doesn't mean it's Avatar-level CG.
I think he meant more the picture quality..
 
Kulock said:
Small exception: Sonic Unleashed Wii used prerendered versions of the real-time cinemas from the 360 and PS3 versions. They were actually smoother than the real-time versions too, and were obviously above the quality the Wii could handle real-time.
Sonic Team should at least be commended for getting the real-time cutscenes in Unleashed right. I swear some of the models used looked like CG...
 
Zzoram said:
No, they're really not. The faces are still not that detailed, they have the completely smooth plastic look that is so typical of video game faces. There was a lot of detail in FFXIII CG, but nowhere near the level of detail in Avatar, which manages to make things look real and not CG. Just because the video is 1080p doesn't mean it's Avatar-level CG.
it has more to do with the level of detail in the CG models rather than video quality, In the earlier sections like the intro video (train...) you can see close up view of Lightning's face and her skin is very detailed but in later sections like near the ending yes they look like plastic models, guess Wada ran out of money:lol . but video compression is top notch, bitrate must be really high.
 
No, the worst trend in gaming is having a release that has different pieces of content at five different places so no matter where you buy it, you'll never get the full amount of content for the game unless you buy five copies.

Fuck you Bioware - just put it on the damn disc.
 
How anyone can say that Uncharted 2 is the worst offender in macroblocking, it's ridiculous. At worst I have noticed maybe once or twice small amount of macroblocking but only in parts with big action in scene. Few times for a few seconds. Video is flawlessly compressed. Same thing for GoW3, I really tried to be picky and find faults in compression but there is almost none. You can notice it sometimes but it's not that big of a deal.

On the other hand, Alan Wake is having big macroblocking problem in every cutscene that deals with action and fast movement and dark areas. Sometimes it's so big block fest, it's laughable. In Uncharted 2 the only really poorly compressed videos are the Behind the Scenes videos where you can really notice lower bit-rate but that's because ran out of space on disk. It's just that I hate they still use Bink codec for games today. Bink was used for PC games for a really long time. Hell, I've just played The Longest Journey on PC and Bink is used there as well and that game is 10 years old.
 
Of course it should be pointed out that the negative effects of this are more noticeable on larger HDTV's.

I played through Uncharted and Uncharted 2 on a 37inch 720p LCD TV and noticed very little pixellation at any time. But I can imagine that if you're playing on a 50inch 1080p set then the effect would be a lot more pronounced and a lot more annoying. Just like the PC gamers who are playing games at high resolutions.

The worst offender of the gen is a game I really enjoyed, Batman Arkham Asylum is pretty terrible for the quality of it's pre-rendered scenes, especially when the game models look so good.
 
Kagari said:
PS3 version of FFXIII was really clean, no blocking during the prerecorded scenes.

Yea. I have rarely encountered the OP's problem on PS3. Sure once or twice here and there, but I would rather have a slight hitch in a prerecorded FMV that masks loading that sit through an in engine cutscene, then another loading screen.

Not only that but in engine cutscenes are sometimes very poor because they have camera angles and distances to characters that the models and textures were not meant for. There were a number of instances on both ME2 and Dragon Age that I remember thinking they should have just prerendered the scene and did better texture work.
 
EA's online pass is the most recent offender, this gen is plagued with shit like no other, your problem with prerendered cutscenes is maybe the last I'd want to fix, there's worst shit going on right now...
 
~Devil Trigger~ said:
Its not a Trend this gen... the majority of the games i own this geb have real time cut scenes.

last gen was as or more guilty of this

Yeah but I didn't notice on my SDTV.

BINK is ruining games.
 
I'm fine with pre-rendered cutscenes as long as they look exactly the same as the actual game. Traditional CG is on the way out now that in-game graphics are slowly approaching generic CG levels, so I don't really mind it.
 
I'm all for pre-rendered cutscenes as long as there's enough space to enable them to give you quality that doesn't look like shit.
 
BobsRevenge said:
Not even close to the worst trend.

I've said it a'fore and I'll say it a'gin:

Matchmaking is the worst thing consoles have ever given the world. That and having to pay for online play.
 
leng jai said:
Worst trend this gen: petty ass complaints.

This is the greatest truth. The Internet is letting every whiny fool to complain about literally everything, from genuine flaws to things that can be right but can't possibly satisfy everyone. And the constructive debates are nowhere to be found.
 
Bink isn't the problem. Bink allows developer various compression levels and can look completely macroblock or artifact free if there is enough room for the files. It also allows for simple integration of in game animated textures. It is licensed a lot because it is easy to use and well written.
 
expy said:
I'm all for pre-rendered cutscenes as long as there's enough space to enable them to give you quality that doesn't look like shit.

This. It blows my mind when I see a pre-rendered cutscene using in game assets that looks worse than in-engine graphics due to shitty compression.
 
Why are people saying this complaint has been around since FF7?

The problem isn't pre-rendered, high-quality CG cutscenes. The problem is pre-rendered cutscenes using in-game models. In other words, the game could be generating the scene in real time, except that it isn't and the video is compressed and pixilated.
 
Warm Machine said:
Bink isn't the problem. Bink allows developer various compression levels and can look completely macroblock or artifact free if there is enough room for the files. It also allows for simple integration of in game animated textures. It is licensed a lot because it is easy to use and well written.


Are there any 360 games that don't use Bink?

Bink is trash btw. I think it's mostly used because it causes very little strain on the CPU.
 
This always annoyed me in the Splinter Cell games-- they've been doing it since the original. It annoyed me in Mass Effect 2 as well, but if it's true that they did it to make the game's loading more seamless then ehh, I'm conflicted. It still takes me out of the game because I can't help but notice it-- it's completely obvious.
 
LegendOfGood said:
Why are people saying this complaint has been around since FF7?

The problem isn't pre-rendered, high-quality CG cutscenes. The problem is pre-rendered cutscenes using in-game models. In other words, the game could be generating the scene in real time, except that it isn't and the video is compressed and pixilated.

People seem to have completely missed the entire point of what the OP is trying to say. Or (most likely) just didn't read the OP because it wasn't 6 words and a gif and just hit reply to the title. Almost every other post has nothing to do with what the OP has stated.


I still don't think it's a problem though. Especially in the games he's mentioned.
 
jett said:
Are there any 360 games that don't use Bink?

Bink is trash btw. I think it's mostly used because it causes very little strain on the CPU.
I know Bayonetta and Draksiders don't use Bink there must be more games but Bink is the dominant codec on 360, unfortunately in most multiplatform games same bink video files are copy pasted to PS3 and PC.
 
Did FFXIII PS3 use Bink or was it just 360? I saw Bink on the cover of the PS3 version.
 
ULTROS! said:
Did FFXIII PS3 use Bink or was it just 360? I saw Bink on the cover of the PS3 version.
for the cutscenes no, they are apparently AVCHD or H.264 encoded files in containers with .wmp format (read White Engine Media package or something like these).

Bink is used for other videos files that play in game, for example there is a monitor or TV in the level that displays a looping video, those videos are encoded with Bink, considering it has liitle impact on CPU time, Bink is the perfect codec in these cases. I don't recall seeing Bink logo either. not sure was it in ending credits or not?! anyway if it is used in FFXIII it's definitely not the cut-scenes.
 
ULTROS! said:
Did FFXIII PS3 use Bink or was it just 360? I saw Bink on the cover of the PS3 version.
Pretty sure they used H.264, but even if it was Bink the bitrate was so high that macroblocking wasn't a problem at all.
 
ShockingAlberto said:
Okay, guys

I am pretty sure "worst" is hyperbole

He does not mean it is objectively the worst thing about this generation

He is employing dramatic license to express how much he dislikes it

You can stop making "Oh man paid DLC is so much worse how can you like that above poorly compressed pre-rendered cutscenes you are worse than Hitler" posts.

Yep you are too reasonable :lol

Fuck Bink by the way. I remember them back in the PC games of early 00's as the worst shit ever. Every time I saw BINK VIDEO PLAYER INSTALLING I got pissed. To this day they haven't got any better. Why developers stick with them is beyond me.

Dead Man Typing said:
Surely paying for cheats, maps, costumes, gold, weapons, extra modes and unlock keys for content that's already on the disc, is the worst trend of this generation.

Now, as someone who has HATED pre-rendered cutscenes, going all the way back to Resident Evil 1 (why isn't Jill wearing her special costume when standing in front of the Tyrant?, I asked as a young gamer), it really bothers me when something like Gears of War was Wowing me, with it's unbelievable detail and special effects, only for me to realise that it's actually pre-rendered and my console isn't doing the leg work.

We spend a lot of money to buy new machines that can display the latest and greatest graphics, so it's a little annoying when developers take the easy way out and put in a video file that could be shown on an Xbox 1 in 720p and look just as good.

Resident Evil 5. Whether you like the game or not, developers should ask Capcom how they did those scenes in real time. Hardly any loading too, when installed to the 360 HDD.

Latest offender I've played in Splinter Cell Conviction. Terrible compression on those FMV's, and they're supposed to blend seamlessly into the game?


This is exactly the problem I have with these videos. Add to that the bad encoding and I just get pissed.
 
I didn't notice anything in God of War 3, but prerendered cutscenes actually are a really noticeable difference in PC games. You'll go from a 1600x900p, anti-aliased, 60FPS picture to a stretched 1024x768, blocky, 4:3, 30FPS cutscene in the blink of an eye. Really ugly and distracting.
 
Here's the Bink photo from my Asian FFXIII (English, although blurry, the logo is obvious):

2mxhfs9.jpg
 
John said:
I didn't notice anything in God of War 3, but prerendered cutscenes actually are a really noticeable difference in PC games. You'll go from a 1600x900p, anti-aliased, 60FPS picture to a stretched 1024x768, blocky, 4:3, 30FPS cutscene in the blink of an eye. Really ugly and distracting.
:lol :lol

Mass Effect was truly jarring with that shit. Yeah, it's annoying.
 
Zoe said:
Must have been an error. US cover:
Final-Fantasy-XIII-Front-Cover-35348.jpg

Then again, the 360 has the Bink version.

dq3z44.jpg


Don't tell me they used Bink for the 360 cutscenes (and hopefully not). :/
 
ULTROS! said:
Then again, the 360 has the Bink version.

dq3z44.jpg


Don't tell me they used Bink for the 360 cutscenes (and hopefully not). :/
FFXIII has the worst Bink videos in history of Xbox 360 :lol , The "youtube quality" comments are a disgrace to youtube.
 
I'm curious, how awful do they look? Are there are 720p streams out there? :P
 
M3d10n said:
Add Super Mario Galaxy to the mix. The intro is a FMV.

I think you meant Super Mario Sunshine? I'm pretty sure SMG is all in-game cutscenes, as when you run it on an emulator (Dolphin) everything is rendered in high resolution. True, Nintendo added their own anti-aliasing effect to the game, but the emulator coders have found a way to remove it.

If anyone knows better they can correct me, but I'm pretty sure SMG doesn't have fmvs.

EDIT:

http://www.youtube.com/watch?v=rtOErl7NZOU

OK so you're right, the brief scenes where Bowser attacks and so on seem to be FMVs as the author of the video cleverly skips them. Sorry, my mistake!
 
ULTROS! said:
I'm curious, how awful do they look? Are there are 720p streams out there? :P

Somebody posted a screenshot from chapter 11 that looked awful, but I can't remember where it is.
 
Actually this gen to me is great because of the games that do in engine cutscenes.

Talking about: Dead Rising, Devil May Cry 4, Lost Planet 2, Resident Evil 5, Halo 3, Gears of War 1 and 2 all have fantastic in engine cutscenes. And the thing I love about in-engine is just keeps everything so flush and connected.

An in-engine cutscene really wows me because even though obviously during cinemas the engine can do better visuals, it still blows me away how close in-engine cutscenes are to the CG of last gen. Especially titles like RE5.

The coolest thing though, is that you can use your unlocked costumes and items in the scenes. Dead Rising started it, Lost Planet 2 and RE5 took it to the next step.

I have to say I couldn't agree with the OP more. When I heard about Final Fantasy XIII, I was in shock. I mean honestly I'd rather have those scenes actually rendered even with framedipping ala Gears of War. You know, it would have saved massive amounts of storage, too.
 
You know, I checked out the DF comparisons... Do they really look like that? I mean... they look like JPEG compressed images.
 
So if I am to understand this right, the reason video's in Uncharted 2 look like shit is because it is beyond the data transfer rate of PS3/Blu-Ray to run flawless video (a la FFXIII PS3) AND do full-on/fast background loading?
 
Top Bottom