Hell yes I'd buy and play that IF it had the same amount of soul as the originals. The tracks were so freaking cool. Insanely challenging, but super cool. I'll never forget the heaven and hell track, what a nightmare lol
...Like you wouldn't believe, bro.
I'm actually a little surprised that no severe-challenge racers have taken off in the F2P/whales + Streamers + Soulsbourne challenge era. You could build community in stunts and incredible skill part or dumb failures in a way that just regular games don't have the depth to share or make fun of.
Btw, an indie dude was trying to make a spiritual successor (there are a few half- done projects out there, ) but sadly he didn't finish. This one is more STUN Runner or Kinetica or Star Wars Racer than Jet Moto in play, but he was still working on it before getting pulled away.
This right here. Wave Race was my shit back in the day.I'd prefer another Wave Race but I'd take about any arcade racer at this point.
Jet Moto 1 style, hell yeah brother.... Jet Moto 2 style, nope. That game was such a serious down grade from the first.
That’s too fast. Jetmoto wasn’t a balls to wall speed racer.
This reminds me more of Wipeout than it does of Jet Moto. Jet Moto was about trying to perfect your lines and angles while dealing with the floaty physics, IMO.
...Like you wouldn't believe, bro.
I'm actually a little surprised that no severe-challenge racers have taken off in the F2P/whales + Streamers + Soulsbourne challenge era. You could build community in stunts and incredible skill part or dumb failures in a way that just regular games don't have the depth to share or make fun of.
Btw, an indie dude was trying to make a spiritual successor (there are a few half- done projects out there, ) but sadly he didn't finish. This one is more STUN Runner or Kinetica or Star Wars Racer than Jet Moto in play, but he was still working on it before getting pulled away.
My big gripe of JM2 was them governing the controls. In JM1, you could move the bike in anyway you can point. JM2 has the bike snap back in place. No more 90° vertical launching off walls. Man, that was the best in JM1.I really liked JM2, and it sold well and has its hardcore fans, but I also prefer JM1. I prefer the tracks on it, the 20 racers to choose from. Graphics were obviously better in JM2 but that was to be expected.
Yep, the developer is aware; if he gets back around to this project, he'll try to make it play and work more like Jet Moto should be. (It's currently more in the style of like Extreme-G or STUN Runner or Star Wars Racer, with open tracks and full speed without serious obstacles or challenges.)
It doesn't really matter though, since the project (by a one-man/small-team studio) was put on hold in favor of a Future Cop homage instead. (That project will also take a long time to appear, if it ever gets done, but I wish him luck because Future Cop could use a tribute too)
Jet bike racing has unfortunately not stood as the sport of champions since Jet Moto left us, which is tragic. A few projects have come and gone, but nothing actually got finished and released that I know of. The best I know of was going to be Hoverbike Joust, which had some intentionally squirrelly physics and a combat bumping system. The demo is good fun, but it'll most likely never be finished.
Hoverbike Joust (on Itch.io but abandoned for technical difficulties doing online play)
I also hated the Championship edition version of the game.My big gripe of JM2 was them governing the controls. In JM1, you could move the bike in anyway you can point. JM2 has the bike snap back in place. No more 90° vertical launching off walls. Man, that was the best in JM1.