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Would you mind graphics options on consoles if it let you play at higher fps?

just a simple option for AF on console would make a big plus for me would be great to have an OPTION to turn it on for some games.

You shouldn't get options because other people would then have to live with the knowledge that someone out there is playing a console game with different settings than they are and that is unacceptable
 
Also the argument that devs would use this as an excuse to not optimize their games is hilariously similar to the "devs shouldn't be able to issue patches for free because then they won't bug test" thing
 
That'd be great. I know it's the only way I'll ever get 60 FPS on a console, because developers are never going to do it for me.

And honestly, the amount of hate in this thread for the idea is disturbing. What do you people have against customization? Half the reason I don't play console games is because they run at 30 (honestly, it's usually sub-30) FPS, which leads to choppy gameplay and horrible input lag. The idea proposed in the OP would fix this, and you're against it? Why?
 
That'd be great. I know it's the only way I'll ever get 60 FPS on a console, because developers are never going to do it for me.

And honestly, the amount of hate in this thread for the idea is disturbing. What do you people have against customization? Half the reason I don't play console games is because they run at 30 (honestly, it's usually sub-30) FPS, which leads to choppy gameplay and horrible input lag. The idea proposed in the OP would fix this, and you're against it? Why?

because it would divert time and money from precious optimisation.
 
No thanks! Unless it's one of those rare bad cases like the new Castlevania, where the framerate was like 2fps, I usually can't tell much between 60fps and 30fps.

Crappy graphic, however, I can spot a mile away. New Castlevania was crappy too, which is why after seeing the demo, I decided not to waste money on it.
What if you could check a few boxes to make a game that's running at 60fps run at 30fps instead but with much better looking graphics and image quality, wouldn't that be great for someone like you?
 
because it would divert time and money from precious optimisation.

Just like it does on PC?

Edit: Sarcasm is sometimes lost over the internet. And you should know, these lower settings already exist on 99% of console games, developers program the engine first, then decide what quality levels they're going to use for the final shipping product. The lower/higher options are just hidden away because the console standard to not support them.
 
because it would divert time and money from precious optimisation.

I'll say something that's been said milion times in this thread. What optimisation? Console games nowadays run like SHIT, that's unacceptable. And I sense sarcasm in your post, I'm not stupid, just making sure as many people as possible can read it.
 
consoles take more work to use than steam does now. The only thing consoles have now are exclusives and not having to install (oh wait). I would rather be able to tailor my experience.
 
there is no set hardware on pc.

I was being sarcastic. These lower/higher graphics options already exist, no game developer knows exactly what their game is going to look like, or how much fidelity they can squeeze out of a console, until the game is nearly finished. Putting them in a menu and allowing users to access them should be a simple process.
 
Sure if it's something like a 30/60fps switch.
I'm mainly a console gamer and when I do play stuff on my PC I don't even know what half the settings do or how much they affect performance.
 
You shouldn't get options because other people would then have to live with the knowledge that someone out there is playing a console game with different settings than they are and that is unacceptable

But some people still use sd tv's. Some others don't have widescreen.

So there are already people playing with different settings than others are right now.
 
"Play in wireframe On/Off"..?

Not really. But options doesn't hurt, so..

I'd like a "music on/off" in the Halo and Modern Warfare games though...
 
A lot of console guys here seem embittered that devs aren't already magically "optimizing" games to run at a steady 60fps. The Xenon core and the Cell were sourced nearly a decade ago. Coding for those chips are as optimized as it's gonna get; you can't sit there and demand these consoles operate on the same level as a modern computer without some sacrifices being made; perhaps among them configurable options settings.

Devs aren't lazy; they're being forced to deal with ancient console hardware that under any sane cycle would have been abandoned two or three years ago.
 
I just think we're kind of admitting defeat if we do this instead of trying to optimize the games.

Look at the current situation: We don't have options and games aren't optimized

Why would adding some user-accessible toggles for options that already exist make the situation worse?
 
Look at the current situation: We don't have options and games aren't optimized

Why would adding some user-accessible toggles for options that already exist make the situation worse?

Don't know, I just believe that we have PC's for that in depth experience with all the options you want, and that we have consoles for plug-n-play. Although as it is now consoles aren't very plug-n-play.

Just to clarify, I'm not against this, I just don't feel hindered by lower framerates. It's just that it might change the industry to something different, and possibly worse, but I don't know.

So, if they announced this feature for an upcoming game, I wouldn't really cry, I would probably feel curiousity and a sense of empathy for those who really want it.
 
No, I don't want that. Because there would be not point to actually play on the console.
Also, its the job of the dev to give me the games at the best quality and FPS they can.

Settings on PC exist because they are needed in order to reach a larger userbase. It's not really options that are meant to customise your experience for fun, even if you obviously can see it that way too. On consoles, everybody is having the same machine, there's no point in having settings to accomodate different machines.
 
Next up, fully customizable button layouts. I can understand how graphics options might be a bit radical, but how is this not standard?
 
Just the mere presence of graphics options hidden away deep in a menu is enough to terrify the console gamer.

Christ, thats just ridiculous though, seriously.

Some serious "Option are bad m'kaaaaaaay' in this thread. And lol @ it giving devs an excuse not to optimize. Alot of them don't as is. Shitloads of sub 30fps games out there when the action kicks up on screen.
 
I prefer the game to be fixed by modders to counteract whatever color filter crap developers think are cool right now.

Examples: RE5, GTA IV and Deus Ex:HR

BF 3 is also guilty.
I remember a screenshot from a presentation with the Tunnel map.
Where it showed a frame with pre post-processing and post post-processing(color correction).


No, I don't want that. Because there would be not point to actually play on the console.
Also, its the job of the dev to give me the games at the best quality and FPS they can.

Settings on PC exist because they are needed in order to reach a larger userbase. It's not really options that are meant to customise your experience for fun, even if you obviously can see it that way too. On consoles, everybody is having the same machine, there's no point in having settings to accomodate different machines.

We aren't saying that devs go with the lowest setting.
I expect that devs release a game where everything that can be on will be on and it will run 30fps or 60fps.

Some people can get sick or nausea from certain effects like a bad motion blur.
For those people if they can set motion blur off the game becomes more enjoyable for them.
Or a dev fucked up a post processing AA methode that destroys IQ instead of improving it.
Wouldn't be better to put that post processing filter off.
And it would probably net you a more stable framerate.
The game will still be V-synced so fps will always be capped at 30 or 60fps.
 
Options by itself are not a bad thing, but nonoptimized retail software would look terrible against games that are more and more platform-optimized (digital distribution games).

Performance would effect Online gameplay too. Why not leave it and make sure everyone's on equal footing?

Will nerfing graphics make up for a sub-standard internet gaming connection?
lol
 
No, I don't want that. Because there would be not point to actually play on the console.
Also, its the job of the dev to give me the games at the best quality and FPS they can.

Settings on PC exist because they are needed in order to reach a larger userbase. It's not really options that are meant to customise your experience for fun, even if you obviously can see it that way too. On consoles, everybody is having the same machine, there's no point in having settings to accomodate different machines.

well put.
 
weird to see so many people saying just straight up "NO".

like, why? how would more options hurt you?

i personally thought it was great how Bioshock 1 and 2 on PS3 allowed me to switch off v-sync. seemed to run smoother and i didnt notice any screentearing or anything.

stuff like Assassins Creed (all of them) could really have benefited from toning down some of the texture detail or AA or whatever, to allow it to run smoother or without screentearing. they just run like complete ass, i would sacrifice any other aspect of visuals just to get 5 more frames per second.
 
Next up, fully customizable button layouts. I can understand how graphics options might be a bit radical, but how is this not standard?
SHUT UP

I don't want this hassle of "assigning buttons" and all this complicated shit that's like PC gaming, I want to play the game as the developer intended for me, he says I should click the left stick to aim, I ask "how hard".


fucking sheep
 
Next up, fully customizable button layouts. I can understand how graphics options might be a bit radical, but how is this not standard?

Fully customisable controls must be the most expensive and hardest thing to program otherwise it would be in every game.
 
Fully customisable controls must be the most expensive and hardest thing to program otherwise it would be in every game.

sarcasm-meter-jpg.8323
 
So basically, would I like to have an option that would kill motion blur, reflections, some particles and such in order to play PGR 3, PGR 4, RacePro, GRID, Ferrari Challenge, Supercar Challenge, both Shifts and both F1 games in 60fps instead unbareable 30?

Where the hell do i sign up for that?
 
So basically, would I like to have an option that would kill motion blur, reflections, some particles and such in order to play PGR 3, PGR 4, RacePro, GRID, Ferrari Challenge, Supercar Challenge, both Shifts and both F1 games in 60fps instead unbareable 30?

Where the hell do i sign up for that?

I'd like to disable those silly smoke/mist effect that does nothing but blur the screen and drop my framerate down to 20fps

It makes sense the framerate drops when you're rendering more objects, but I can't see shit, the framerate should go up!
 
SHUT UP

I don't want this hassle of "assigning buttons" and all this complicated shit that's like PC gaming, I want to play the game as the developer intended for me, he says I should click the left stick to aim, I ask "how hard".


fucking sheep

The amount of people in this thread saying they don't want options is hilarious.

Great job contributing to the stereotype that console gamers are braindead idiots who will eat up anything the developers throw at them and are afraid of opening the options menu.


No.

Leave that complicated thing to the PC.

Hahaha Oh wow.
 
This thread just makes me realize that I've completely grown out of console gaming. For me, gameplay trumps all. How people could not even want the OPTION of running their games at a higher FPS baffles me. If games aren't a standard 60 fps next gen (they probably won't be) I think I'll be PC only.
 
This thread just makes me realize that I've completely grown out of console gaming. For me, gameplay trumps all. How people could not even want the OPTION of running their games at a higher FPS baffles me. If games aren't a standard 60 fps next gen (they probably won't be) I think I'll be PC only.

People can't choose because not every games are multiplatform, and not all developers are multiplatform developers due to budget.

It kind of sucks for both the player and the dev, a few options could solve the problem, so why not.
 
Sure, but only a basic option or two like Bioshock's v-sync.

And I happily turned vsync off in those games - they weren't exactly lookers to begin with, I didn't find the tearing all that bad and the locked framerate was painful.

Kind of like how some 3DS games run at 30fps in 3D mode and 60fps in 2D, although I realize that situation is a bit different.
 

For contra arguments, ask Miyamoto.
For pro arguments, ask Sakurai.

In the end, it's all about personal liking. Sometimes no options can hurt the game value, sometimes a Sakurai game can be frustrating as well. And yes, I know game options aren't exactly graphic options, but the point still stands.
 
In the end, it's all about personal liking. Sometimes no options can hurt the game value, sometimes a Sakurai game can be frustrating as well. And yes, I know game options aren't exactly graphic options, but the point still stands.

Look I know many may not like what I say here, so I'm sorry but it's called DUMBING DOWN.
 
None of you guys ever thought that games with overdone bloom, or DOF should have had an option to tone it down? I'm not talking about messing up with the level of geometry or textures, just little things that are either shades or post processing.

I mean, even the Witcher 2 in the PC screenshot thread you see a 50/50 division of people playing it with bloom and without.
 
I don't like the food I eat. It's not tasty, I don't enjoy it but as I know that other people suffer through it too, it's ok.

I. don't. get. it.
Someone should make an online game where it forces everyone to play with 2s ping. It would be the best competitive online game.
 
Yes, I really dislike those «adjust the brightness level» as well. I want to start the game fast and easy on my consoles, not go through a bunch of settings.

I wish they were better. they're so off unless the point is to actually crush detail in the low range :l

trying to make a grey that's 20 levels above black seem barely brighter can tend to crush the first 19 levels into actually being fucking black. GAH.


This thread just makes me realize that I've completely grown out of console gaming. For me, gameplay trumps all. How people could not even want the OPTION of running their games at a higher FPS baffles me. If games aren't a standard 60 fps next gen (they probably won't be) I think I'll be PC only.

i don't want the option because that is dev time that is clearly moving from getting the 30fps version working smoother and looking better. I mean, who the hell else would be working on making a 60fps version?
 
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