alexandros
Banned
That's an argument that business decisions hold PC gaming back.
Business decisions that are influenced by the consoles' power level or lack thereof. Gaming is a business, there are business decisions behind everything.
The question that needs asking is why don't publishers think it worthwhile spending more money in creating better assets, engine improvements etc for PC?
I would guess because a) game development is expensive and hard so there is the issue of diminishing returns and b) most multiplatform developers, having gotten used to the "first week sales are everything" console mentality, don't really understand the PC market or why future-proofing your games is a good idea.
Exactly. PC developers are rarely going to go after the high end. Crysis is an example of a developer going after the highest end. Couldn't play that on a laptop when it came out because scaling is limited.
Crysis was actually pretty scalable, I could play it on medium/low on a rather low-end PC at the time. Laptops back then had no gaming capabilities whatsoever, targeting them for big-budget games was out of the question.
Consoles hold back PCs as much as PCs hold back themselves. Looking at the steam hw survey, the majority of steam users have machines worse or comparable to consoles.
The survey you are using as proof of your argument is actually indicative of how much consoles stagnate the hardware market. Many people didn't upgrade their gaming rigs because they simply didn't have to, myself included. There was no reason to invest in new hardware since system requirements basically plateaued.