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Wow, y'all weren't kidding about REmake

Besides RE4 gameplay was never the main focus. It's why though as I said earlier RE4 could have been called something else.

I literally cannot comprehend this. If you're talking about it not being a refined twin stick action game, then okay, I agree, but Resident Evil was entirely gameplay based. Hell, it went as far as to add even more gameplay via the ridiculous "puzzles" to what was obviously supposed to be a romp through a haunted house. It really was the next iteration of Alone in the Dark, which had plenty of gameplay when it was originally released.

Come on man, for '92 and '96, there really wasn't anything else like them, and they weren't just some point and click adventure game that was all the rage during that period.

Firing weapons wasn't secondary to exploring. The whole premise was built around knowing when not to fire your guns, because something worse could be right around the corner anyway.
 
Well I don't see horror being limited to just gameplay mechanics. RE6 is not like the more survival horror side of RE, but by premise it still deals with outbreaks of BOW including zombies and shit that is very much horror. I think calling it an action horror is suitable, even if it not a bright one to look at.:P The series as a whole is horror.
 
The outbreak games still required the character to properly turn around, so it's a bit of a mystery why REmake HD is the way it is ...

It is a mystery. I wouldn't really mind if REmake 2 did away with tank controls, as long as the new controls were properly implemented and didn't let you zap around the place like an asshole. Or look at Until Dawn, fixed camera angles, "modern" controls, but there's still a lot of momentum when you change directions and in that game it wouldn't even matter either way.

But you know, you wanna use the new controls, be my guest. But here's what's bothering me...that Capcom made the new controls the default option because let's be honest (And from watching a couple of streams I know this is true.) most people will just look at these two control options and think "The fuck's the difference? Eh, better keep the default choice.".

So yeah, that's not cool.
 
I literally cannot comprehend this. If you're talking about it not being a refined twin stick action game, then okay, I agree, but Resident Evil was entirely gameplay based. Hell, it went as far as to add even more gameplay via the ridiculous "puzzles" to what was obviously supposed to be a romp through a haunted house. It really was the next iteration of Alone in the Dark, which had plenty of gameplay when it was originally released.

Come on man, for '92 and '96, there really wasn't anything else like them, and they weren't just some point and click adventure game that was all the rage during that period.

Firing weapons wasn't secondary to exploring. The whole premise was built around knowing when not to fire your guns, because something worse could be right around the corner anyway.

I already corrected myself ~ http://www.neogaf.com/forum/showpost.php?p=228354898&postcount=159

I still stand by my thoughts that in comparison to modern day standards RE really has little about firing. Maybe my nostalgia is clouding my judgement as well, but I honestly often ran past zombies. Mainly because I wanted to keep ammo for hunters and worse, bosses.

Exploring/Puzzle solving > shooting/firing/killing in RE for me. RE2/RE3 were a bit more action based, but we're talking RE in here.
 
It kind of does, unless you don't mind breaking how the game was built which is having the tank controls in mind.

GgSy7ka.gif


But overall yeah, it doesn't matter.
The poorly made analogue control is the only bad thing about the HD version, try to play it with the dpad only like it was designed for.
 
Resident Evil 5 is the pinnacle of the franchise. The pacing is unrivaled.
This doesn't hold merit after the fantastic pacing of RE4 which it apes throughout. Even then it ends up falling short in terms of peaks and troughs. Although the more tightened controls and gunplay help RE5 a bit.
 
Huh?

Dude RE games really need to up their calibre of puzzles. They're Fisher Price. It's the one thing I'd change about the old games.

Like SH 2-3 Hard puzzle difficulty man.



Hyperbole. You do not need to resort to the knife.
So I'm pretty much the worst authority to judge this game's difficulty, because I played it entirely with a guide thanks to a "deadline" (I'll call it that) that I more or less had with the game. I understand it's absolutely the worst way to play the game, and I understand the entire conceit of the game works around not understanding how everything works.

That being said, while I didn't find things necessarily difficult (obviously), I did look at a few of the overall objectives - placing a certain thing in a certain spot at a certain point in the story - and found a few to be long winded. Difficult was the wrong word for it; rather, a few of the objectives per section of the game felt long winded to me, and I only wonder how that would have been without a guide.

Responding to those talking about the tank controls, I understand, and I get its love. I've certainly played enough games with it to understand why it works and how an updated scheme affects input. I still don't think it matters though, as either method will have you compensating in some way and both work equally well in the overall game.
 
i fear it has aged terribly in comparison but eternal darkness is really great as well (kinda played both in tandem)
Eternal Darkness is one of my favourite games (and where my GAF name is derived from haha). I wish Silicon Knights had continued the quality that they produced with that game and cut their losses with True Human. I remember there were rumours a few years back of a new studio by old members trying to make a sequel...No idea what happened to it.

On topic, glad that people are still finding REmake as a new experience.
 
As much as I like the game which I only completed once for the first time couple of weeks ago, I think it could do well without the
overgrown flora and fauna as enemies. The aqua ring area felt like a Dino Crisis episode.
 
As much as I like the game which I only completed once for the first time couple of weeks ago, I think it could do well without the
overgrown flora and fauna as enemies. The aqua ring area felt like a Dino Crisis episode.

Well actually you mean that scene from Dino Crisis (DC2 if we're talking about the scene I think we are) felt like the Aqua Ring scene from RE.

And I mean, a same director, lot of the same people, so....
 
What a great game! I played it through as both Chris and Jill recently. Don't even put the game away after you've completed it as either - there's a lot more fun to be had after. Here's a tip though: Don't go killing zombies early on. Just let them meander around and avoid them. Save your ammo for later on.
 
Well actually you mean that scene from Dino Crisis (DC2 if we're talking about the scene I think we are) felt like the Aqua Ring scene from RE.

And I mean, a same director, lot of the same people, so....

Yeah, I get it, but still,
sharks, snakes, plants and even wasps (!)
are generally not what I expect (and like) to fight in a zombie game.

Dogs and spiders aren't great too, but I guess I'm (more) fine with them, since they often appear in many horror franchises.
 
See, this is exactly why I haven't even played RE6. There is NOTHING about this GIF that feels anything like Resident Evil. I know people love games like DMC and Vanquish and RE6 is more that type of thing... but I've never been able to get into games like that.

So I couldn't be happier about RE7 and RE2make and where the franchise seems to be heading these days.
To be fair, they haven't said how RE2make is yet. It might not necessarily be in the older style.
 
Yeah, I get it, but still,
sharks, snakes, plants and even wasps (!)
are generally not what I expect (and like) to fight in a zombie game.

Dogs and spiders aren't great too, but I guess I'm (more) fine with them, since they often appear in many horror franchises.

I always thought one of the big appeals of the series is that there's more than just zombies. Given the monsters in RE1 are mostly of the animal variety where later entries would go more twisted monsters (exception being the Tyrant, and the remake would add Lisa), but the whole point of the T-Virus is it effects more than just humans.

I don't know, I think the different sorts of monsters are part of the fun of the series.
 
I always thought one of the big appeals of the series is that there's more than just zombies. Given the monsters in RE1 are mostly of the animal variety where later entries would go more twisted monsters (exception being the Tyrant, and the remake would add Lisa), but the whole point of the T-Virus is it effects more than just humans.

I don't know, I think the different sorts of monsters are part of the fun of the series.

Well, I felt sharks and snakes were so out of place, that there wasn't anything fun about them.

But you are right, given the release date, and the fact they did added more unique monsters in other installments, I shouldn't complain. It wasn't a major issue in the end.
 
Started the game as Jill recently. Love the game so far but hearing that Chris only has six inventory slots makes me think I probably won't play it twice.

Besides ad Jill I have Barry.

Fucking Barry.

"THINK I'LL GET SOME FRESH AIR FOR A CHANGE."
 
See, this is exactly why I haven't even played RE6. There is NOTHING about this GIF that feels anything like Resident Evil. I know people love games like DMC and Vanquish and RE6 is more that type of thing... but I've never been able to get into games like that.

So I couldn't be happier about RE7 and RE2make and where the franchise seems to be heading these days.

Agreed. This is not survival horror. This is action.

REmake is the definitive RE experience.
RE4 is good, too, but it is not survival horror.
 
I'm currently playing it, and its good.

I haven't felt this kind of tension and eerie atmosphere in some time. The last of us was good, but can not compare to this.

Makes me wonder why modern games do not take advantage of preset angles or lend from the Resident Evil Remake game design for various modern horror games.

It creates a certain kind of sense of unpredictability and uncertainty that keeps you on guard.
 
I liked everything about REmake with the exception of the inventory management. Yes I chose Chris.

I got into the series with RE2 and don't remember the inventory management being a major part of the "challenge" in RE2.

The inventory management felt like artificial difficulty; never been a fan of that sorta thing.

The gameplay for me eventually collapsed under the weight of it and I stopped playing all together.

I may give it another go with Jill instead.
 
RE0 is just as good, I don't care what the haters say please play it.

It's definitely up there but its lacking in the story and character department compared to the original and remake. I find some of the enemy designs dumb. It's a great game though, doesn't deserve the hate it receives.
 
It's definitely up there but its lacking in the story and character department compared to the original and remake. I find some of the enemy designs dumb. It's a great game though, doesn't deserve the hate it receives.
Stories and characters stink in RE0, this is true.

I think the "atmosphere" that people love about REmake is mostly there though. A lot of the game evokes a feeling of REmake mixed with RE2.

Doesn't deserve the hate at all, really. People just need to take caution when approaching the game because of its slightly more experimental nature.

Better than Code Veronica IMO.
 
I liked everything about REmake with the exception of the inventory management. Yes I chose Chris.

I got into the series with RE2 and don't remember the inventory management being a major part of the "challenge" in RE2.

The inventory management felt like artificial difficulty; never been a fan of that sorta thing.

The gameplay for me eventually collapsed under the weight of it and I stopped playing all together.

I may give it another go with Jill instead.

Yeah, you should have went with Jill. In addition more inventory slots, it's harder and has better characters. Jill and Barry are much cooler than Chris and Rebecca. When I think of RE, I only think of the Jill quest. I sometimes forget you could play as Chris until someone mentions it.
 
Yeah, you should have went with Jill. In addition more inventory slots, it's harder and has better characters. Jill and Barry are much cooler than Chris and Rebecca. When I think of RE, I only think of the Jill quest. I sometimes forget you could play as Chris until someone mentions it.

I thought Jill was easier. She gets the grenade launcher and more inventory space.
 
I thought Jill was easier. She gets the grenade launcher and more inventory space.

Chris is stronger though. He can take more hits and does more damage. He's more likely to blow a zombie's head off just by firing with the handgun. With Rebecca, he can get a ton of free heals that Jill can't. That's a big one. He's much less likely to run out of health items because of that. He doesn't have the grenade launcher but gets a lot more shotgun shells. The inventory thing just really sucks and makes playing with Chris a huge pain in the ass. (But not challenge related, I don't think, just you have to keep going back and forth)
 
This game is starting to get a little bit tedious. I wish you could combine items without having to pick it up first, and that the map would tell which key fits which door. It's pretty annoying going to locked doors and hoping it takes the Shield key, when, of course, it doesn't.
 
Yep, REmake is remake done perfectly right.

I'm glad it got more vision lately thanks to the HD port, game has aged beautifully.
 
You know, I've owned Resident Evil twice in my life. Once when I was VERY young and Remake came out on Gamecube, and now again on PS4 and I have never ever played more than ten minutes of the game. It scared the christ out of me immediately when I was a kid and then I saw that there are massive spiders, and couldn't bring myself to ever play it.

Yes, I am a pussy. I'm trying to get over my fear of video game spiders but I dunno I think something about the house of skulltula genuinely scarred me for life.

What do i do?!
 
I thought Jill was easier. She gets the grenade launcher and more inventory space.

It's fairly balanced due to the differences in characters, but Chris' scenario requires a bit of knowledge of the game in advance to give the player an easy time, mostly due to the limited slots. If you go in blind with Chris, it's easy to get screwed and waste time/resources. Jill has a lot more bail out opportunities thanks to Barry and the increased number of weapons/ammo.
 
Chris is stronger though. He can take more hits and does more damage. He's more likely to blow a zombie's head off just by firing with the handgun. With Rebecca, he can get a ton of free heals that Jill can't. That's a big one. He's much less likely to run out of health items because of that. He doesn't have the grenade launcher but gets a lot more shotgun shells. The inventory thing just really sucks and makes playing with Chris a huge pain in the ass. (But not challenge related, I don't think, just you have to keep going back and forth)

The health wasn't really a big deal with all the herbs everywhere imo. Chris did have a big advantage with his automatic self defense grenade though. Anything that grabs you is dead including hunters and crimson heads.

Still Jill with Acid Rounds makes short work of anything and she still gets the Magnum like Chris.
 
I love REmake but the HD version looks horrible because of that terrible upscaling algorithm they use on the backgrounds. Completely ruins the original look of the game.
 
In the Original RE, Chris was unarguably harder than Jill and pretty much how the game was supposed to be played (In the japanese release, the character selection screen actually had difficulty descriptions, with Jill being Easy and Chris being Hard.). In the REmake they're about even as Chris gets a lot of perks he didn't have in the original. (He's faster, better firing rate and deals more damage, defense grenades, the lighter.) Also, in the Original there were significantly more enemies in Chris' campaign than there were in Jill's and enemies actually had more health too. That's not the case in REmake.

But actually calling REmake Jill harder is something else, when she got that grenade launcher that, with the right type of grenades, can wreck any boss. 3 flame grenades to kill plant 42 easy, not to mention that she can just skip the damn thing altogether. And her having less health is simply offset by having more space to actually carry health items.

Her not having to look for small keys, and getting the shotgun easy and early (As well as the assault shotgun...) also means less necessity to go in dangerous territory early on.

As far as backtracking goes, with a bit of foreknowledge Chris barely has to do more, only during the first mansion visit really, after that you don't need more box trips than Jill.

I always felt that they made Jill the by far dumbest character in REmake as a stand-in for the player.:p
 
Yeah, you should have went with Jill. In addition more inventory slots, it's harder and has better characters. Jill and Barry are much cooler than Chris and Rebecca. When I think of RE, I only think of the Jill quest. I sometimes forget you could play as Chris until someone mentions it.

thats funny because i -only- run chris these days when i replay it. his scenario and the limits placed on you due to inventory space makes it so much more interesting to route.

jill is good for a first playthrough or if you just need your barry fix once in a while. once you have even a vague recollection of what enemies you'll be fighting and what items you need throughout, chris is definitely the way to go.
 
Ran through this fully for the first time the past couple of days. I've owned it on GC twice but never beat it. I bought the 'HD' remaster on day 1 but had used way too much ammo at one point so I quit.

Decided to fire it up again and play more conservatively. I went with Jill as I usually do (mainly for the extra inventory space). I thought I was playing on normal but didn't realize that normal was the hardest difficulty available from the start, not hard/normal/easy. So I was on the middle difficulty which is easy I suppose.

Great game, died 3x all in the shark area. (insta death for killing the small sharks, and I died on the pressure part). I had so much ammo it was nuts, like 20+ shotgun, 25+ grenades, and 24 magnum by the time I had made it to the lab. Was fun 1 shotting the chimeras with the magnum and not worrying about ammo. I used a guide for puzzles towards the end.

Definitely up there with Silent Hill 2 as the best in the genre. RE 4, 5, and 6 are garbo compared to this.
 
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