MikeXXIeaf
Banned
I don't see the use in being bitter about something that no longer exists.
Anyone hung up on policies that never saw the light of day takes this way too seriously.
I guess I missed it. Did I black out again?
What year is this?
But it was "the future" and they tried something too quick, before people were ready.I don't see the use in being bitter about something that no longer exists.
Haha, and still don't, for the record. What MS has suggested it means is a far worse end result for publishers than used games could ever be.... the confusion only arose because people refused to believe it.
Even in a best case scenario only one could play at a time and it likely came at the cost of being able to play offline indefinitely. In which case I still wouldn't have really liked that kind of exchange, especially if I never even used the feature much afterall.Except I think most of the defenders of MS's original policy don't believe it was this way. They think it was going to be some kind of paradise where everyone just gets to play everyone else's games unrestricted.
And it's also about going from a Microsoft product doing things we don't want to Microsoft products that aren't doing anything we really, really don't want to see. Kind of how the free market's supposed to work, they offer a product we don't want while also offering a product we do want, we'll pick the one we do want. This was just sort of an extreme version rather than, say, bundling a hard drive or not bundling a hard drive.Ah I forgot about those. What about people who play on Macs. Just saying everyone's gaming PC is "a Microsoft product" is still not correct at all.
I guess you did. If you bother to use Google, you'll find that it was clarified before the switch (for instance, here), it would have been possible to share full games with 10 other people, with the only limitation being that not all of them would be able to play at the same time. Instead, it was supposed to be limited only to the owner and one more person. Which is exactly what the initial announcement claimed, the confusion only arose because people refused to believe it.
As far as I know that's all we got as far as details go, after quite a few false starts and misdirections and empty regurgitated PR QAs, before they reversed course with the 180's. So we never got to see or understand the extent and breadth of their vision (that was so cool, we have been vaguely assured so often since) before they discontinued it.
They've acted like they're hiding something while all the while assuring us this thing that never saw the light of day was going to be great, because, I don't even know why.
Even the family sharing is still to this day mysterious, with people believing it was anything from one hour trials to giving 10 other people access to your games as if they were borrowing the box of your shelf.
None of this, even to this day has seemed straight-forward. Not since the reveal.
But it was "the future" and they tried something too quick, before people were ready.
Its still part of the plan and while I don't expect it to happen this gen, I do expect MS to use this generation to prepare and train their customer base for it.
Haha, and still don't, for the record. What MS has suggested it means is a far worse end result for publishers than used games could ever be.
Its a pipe-dream.
A WiiU bought based on hardware? Smh...maybe he's not as big a fan of Nintendo as he suspects himself to be. Granted there are some who don't like 3D World because of its foundation being 3D. His initial impression is striking me as opposed to Nintendo to a very high regard if he compares the way they handle their account system (which has viable workarounds, though still a task) vs. Microsoft's agenda.
Even in a best case scenario only one could play at a time and it likely came at the cost of being able to play offline indefinitely. In which case I still wouldn't have really liked that kind of exchange, especially if I never even used the feature much afterall.
DRM isn't a confusing topic for MS though, as they've been on the very forefront of it, across all of their technologies.
The idea that they didn't have a solid vision, much less the details of this DRM and the sharing system so close to launch is something I just honestly don't believe.
'Confirmed' after the whole 180. They could have also confirmed it would have also give out blowjobs while you play. But because we the players weren't ready for it, boo hoo.
There is no way to know what the sharing plan would have been like.
Really... DirectX??? .Net???
MS has a bigger influence on your gaming than you think. Just sayin... running from the Xbox One to a PC is not running from Microsoft. It's running to a different Microsoft consumer model.
10 people can view your library, only 1 person can play from it at a given time. Mentioned on June 6th, when the original page went up that discussed it. And none of this is a giant stretch, since that roughly correlates with what you can already do with digital games now and on the Xbox 360 (1 primary console can play it online or offline, and then the owner can play it anywhere they want when they're logged in to Xbox Live.).
Sure, they didn't have a splitscreen video demo released with a step by step process listed, and how the UI worked for it, but the idea seems pretty straightforward based on the available evidence at the time (namely, how digital games worked on the 360, and how it was described in the June 6th article).
I honestly think a lot of people would just overthink it, and then a lot of other folks would disparage it, and since launch was still 5 months away...everyone could debate and argue whatever version in their head they wanted, because hey, it wasn't a real product at the time. But again, based on the available evidence at the time, it wouldn't as omg amazing as some people would think ("I can fill out a full team with 1 copy of the game!") nor was it some useless feature where the only thing you could do were timed demos filled with McDonald's pop up ads.
Precisely. The outrage was by small few who in essence, insured gaming would be held back from its potential for another 8 to 10 years. We already have accepted DRM on so many other devices and it works just fine there. What's the difference in FarmVille and GTA? Having a physical retail copy is so damned overrated anyway. I just hope the folly by Microsoft to remove DRM doesn't ultimately kill gaming in the long run.
Precisely. The outrage was by small few who in essence, insured gaming would be held back from its potential for another 8 to 10 years. We already have accepted DRM on so many other devices and it works just fine there. What's the difference in FarmVille and GTA? Having a physical retail copy is so damned overrated anyway. I just hope the folly by Microsoft to remove DRM doesn't ultimately kill gaming in the long run.
Frankly I can't help but be skeptical if people are so sure something is THE FUTURE. Maybe it is, but there's been a lot of things that looked that way only to go no where or be more like a fad, nevermind how some things come BACK. Plenty of people value a physical package, and the PS4 and even XB1 show how that can be compromised with the needs a game dependent on the internet and too massive to be read from a disc all the time needs like constant updates and full installs. Plus with the way bandwidth increases have been going I don't think we'll be able to handle full blu-ray sized games (or larger!) for quite awhile.As they should, because that's in everyone's future, not just Microsoft's.
Although I do hope they (and other platform holders, since I'm interested in their consoles as well, and would love the convenience) offer it in a better thought out implementation even this gen.
Frankly I can't help but be skeptical if people are so sure something is THE FUTURE. Maybe it is, but there's been a lot of things that looked that way only to go no where or be more like a fad, nevermind how some things come BACK. Plenty of people value a physical package, and the PS4 and even XB1 show how that can be compromised with the needs a game dependent on the internet and too massive to be read from a disc all the time needs like constant updates and full installs. Plus with the way bandwidth increases have been going I don't think we'll be able to handle full blu-ray sized games (or larger!) for quite awhile.
Frankly I can't help but be skeptical if people are so sure something is THE FUTURE. Maybe it is, but there's been a lot of things that looked that way only to go no where or be more like a fad, nevermind how some things come BACK. Plenty of people value a physical package, and the PS4 and even XB1 show how that can be compromised with the needs a game dependent on the internet and too massive to be read from a disc all the time needs like constant updates and full installs. Plus with the way bandwidth increases have been going I don't think we'll be able to handle full blu-ray sized games (or larger!) for quite awhile.
So few that forced MS to backtrack huh? Ridiculous! They backtracked because the majority of gamers refused to buy their console.
Bingo!I was greatly offended by what I perceived to be extreme arrogance from Microsoft surrounding the Xbox One announcement with regards to the no used game sales, online check-in etc.
Firstly I was offended by the policies themselves for being what I felt were extremely anti-consumer and then further by comments from various Microsoft mouthpieces in the aftermath. The presence of Microtransactions in nearly all of the First Party launch games was further salt in the wound for me.
I buy and enjoy all platforms usually, but the Microsoft rhetoric soured me against the platform so much that I have sworn I will never buy an Xbox One.
Now this brings me to an ongoing argument that I am having with a friend. He thinks I'm stupid for not getting an Xbox because I will be missing out on all these fantastic games because of what he sees as much to do about nothing. He defends Microsoft by saying that "At least they were upfront about it" and he feels that I should feel more outraged by Nintendo for "Selling me the same games over and over again"
What say you on this GAF? Am I wrong to hold onto this hatred? Do you think Nintendo's transgressions are on the same scale as Microsofts?
Again like you said earlier, just a slightly more convenient way of what we can already do. It's not even more secure either because if I create my account on my friend's console and don't tell them my password and set purchases to require entering the password, it's all secure. To make changes to any settings on my account he would need to enter the password.
Also not a feature that I think many people would be willing to give away the benefits of used games and offline gaming for.
I think we may never really "catch up" due to the fact that harddrive sizes haven't just increased exponentially and neither has internet speeds, whereas on the other hand physical media storage in the form of discs have been increasing and if devs wanted to they could just include a couple more discs in the package. Human nature will always drive people to improve on what they previously created and that will just make for games that get larger and larger data-wise.
The point we are at now, I can only put a few games on my harddrive at the same time and I constantly have to delete games to make room for more, which results in me having to sit there waiting for downloads to finish. Doesn't sound like we're very close to the future right now.
Yup accepted DRM on so many other devices that I have my digital music playing on an infinite number of devices (at the same time even!) and play my iOS and Android games on my phones, my wife's phones, and our many tablets (at the same time even! Offline even!). Your facts are so factual!
It wouldn't even be possible to play Xbox One games on multiple different devices. The original promise of The One was to share games with friends and family digitally and you'd be able to play your games on your account on any ONE. If you think about it, having a physical copy is actually more limiting as far as sharing is concerned. Too bad we had to miss out on that.
My only point is we haven't really accepted the sort of DRM that MS was proposing on any device. I hope we never do.
Losing access to your single player games when your connection goes on the fritz or live goes down for maintenance was never going to fly.People talk about the 24 hour checkin but most people use the internet 24/7.
I find it funny that you judge how much someone likes Nintendo without knowing them, because they don't have the same views as you.
Let it go.
Sony was once the company that said to go get two jobs so you can get a PS3. People let it go.
People talk about the 24 hour checkin but most people use the internet 24/7.
I think what we have now works fairly well, every game not dependent on physical goods (read: Skylanders) is available digitally, and as games fully install the only pain is needing to disc swap for authentication. But then on PSN sales can be crazy good, and I'm thinking more of long term for when games are out of print and licensing get them pulled from the store, like the case was with Marvel vs Capcom 3. Something like each disc having a code and paying to get a digital copy ONLY for that one copy might be a nice feature and compromise to avoid the check-in without actually taking out physical freedoms though.Which is why the proposed hybrid solution (internet AND physical media, complimenting each other) makes so much sense now and for the foreseeable future. Periodical check-ins are the price to pay, but I'm hoping for a practical solution on consoles where those wouldn't be mandatory. I'd give up family sharing for it, although it's worth noting that I'm speaking from the perspective of a guy who doesn't give a shit about used games or any kind of game sharing, so I guess I'm a minority.
The internet can be unreliable, some places are actively antagonistic to it growing past a certain point, and if I don't need it for my game then I shouldn't have to depend on it. MMOs are fine, Ubisoft's PC games for awhile were bullshit. Plus sometimes parts of your hardware fail and you can't immediately replace them, my modem was flaking out and needed to be replaced, and I've had a few routers that were an absolute pain in the ass, the 24 hour thing could've worked out but the rumored 3 minute thing would've been an outright deal stopper and indicated some people at Microsoft were really mother fucking ignorant.People talk about the 24 hour checkin but most people use the internet 24/7.
Losing access to your single player games when your connection goes on the fritz or live goes down for maintenance was never going to fly.
One could argue that technically we haven't accepted "checkin every 24 hour" DRM, but practically speaking we have in a lot of ways (which is probably the mindset a lot of folks at MS had). <devils advocate>DLC, multiplayer games, leaderboards, and streaming video services are a huge part of the "Xbox experience". Hell, they're a huge part of pretty much any tech experience nowadays. All of those things require an internet connection. If people are already buying the system for that stuff, what's the issue with a 24hr checkin that allows digital licenses to be transferred? Sure, you can technically play iOS games or Steam games if your internet is down for more than 24 hours, but surely there's not a ton of people doing that on purpose, right? And hey, at least now they have a way to get rid of the shitty digital game they bought, instead of it being permanently locked to their account</devil's advocate>
Sure, they were incredibly and hilariously wrong, lol, but I could easily see the line of thinking that led them down that road
A point that was brought up countless times with the usual response (on forums anyway) being incredulity at the idea that a game publisher would allow one purchase of a game to be played by two people: ie. one with the physical disk offline and one with the digital install from the disk, online.It would be great if they could offer the solution which would let you play with periodical check-ins under normal circumstances, but also allow for playing offline with the disc in the drive. I think that would solve most problems that people had with the earlier solution.
Is Angry Birds really set on constantly doing that? I had that happen with a paid version of Seasons and it was around then I stopped caring about the series, a portable game's one of the last ones that should be constantly demanding the internet be there when it's single player anyway.I know you said devils advocate, but I would say there are a ton of people doing exactly that on purpose. When kids with their iPads go on trips to Vegas, grandma's house, whatever they are without internet for way more than 24 hours. They would throw a fit and in turn, their parents would throw a fit if little Billy's Angry Birds suddenly popped up a "please connect to the internet." Same goes with any of the handhelds.
I was greatly offended by what I perceived to be extreme arrogance from Microsoft surrounding the Xbox One announcement with regards to the no used game sales, online check-in etc.
Firstly I was offended by the policies themselves for being what I felt were extremely anti-consumer and then further by comments from various Microsoft mouthpieces in the aftermath. The presence of Microtransactions in nearly all of the First Party launch games was further salt in the wound for me.
I buy and enjoy all platforms usually, but the Microsoft rhetoric soured me against the platform so much that I have sworn I will never buy an Xbox One.
Now this brings me to an ongoing argument that I am having with a friend. He thinks I'm stupid for not getting an Xbox because I will be missing out on all these fantastic games because of what he sees as much to do about nothing. He defends Microsoft by saying that "At least they were upfront about it" and he feels that I should feel more outraged by Nintendo for "Selling me the same games over and over again"
What say you on this GAF? Am I wrong to hold onto this hatred? Do you think Nintendo's transgressions are on the same scale as Microsofts?
Just because someone didn't succeed in screwing me over, doesn't mean that I forgot that it ever happened.I don't see the use in being bitter about something that no longer exists.
Very wrong.
The original Xbox One was the superior xbox One. The sooner the DRM comes back, the better. It's almost 2014. I'm not stuck in 2003.
There's a very small black humor part of me that wants to see them try.Good for you. You're very right. Let's just hope that Microsoft will gradually brings back DRM over time.
A point that was brought up countless times with the usual response (on forums anyway) being incredulity at the idea that a game publisher would allow one purchase of a game to be played by two people: ie. one with the physical disk offline and one with the digital install from the disk, online.
But somehow it becomes reasonable again once its ten people having access to a game from a single purchase.
Don't ask me how that works.