Nocturno999
Member
I'm far from being a Nintendo fan but it's an insult to compare them to Microsoft.
It wasn't arrogance.This is the problem here, and if people would educate themselves, or at least be open to accepting facts, and not so focused on making everything about them, maybe they'd learn something, stop embarrassing themselves and actually grow. I am completely fucking fed-up with this notion that Microsoft was trying to screw gamers. The 24 hour check-in was not an attempt to "screw gamers" or any such thing. People really need to get over that, and start dealing with facts objectively, and not letting their imaginations steer them toward subjective, and false reasoning. The check-in was to ensure there was no such thing as digital piracy taking place. That's it! Really, that's all it was, nothing else. Microsoft doesn't hate you, they weren't trying to screw you (they need your money, screwing you over is NOT in their best interests) and they weren't trying to control you, or punish you. They simply tried to usher in, and pioneer the digital age of gaming on consoles, albeit they got their message across a bit sloppily. They came up with a method to prevent digital piracy that didn't go over too well with gamers. But I've asked countless people to come up with a better alternative to what Microsoft offered, and to this date NO ONE has been able to come up with a better way of implementing digital DRM. And I honestly, and openly welcome anyone to try, because maybe if people have a better idea of doing this, Microsoft can adopt it and we can get to that digital point without any sacrifices.
Give it a rest now, please.
Ehh, it was bullshit and I was vehemently against buying one, but since they reversed it, I have no more qualms with getting an Xbox One.
I do want to enjoy the exclusives it'll bring, and if they do end up bringing it back, I'll just sell it and recoup my losses. I'd still get enjoyment from all the games until that happens, no skin off my back.
I wasn't 'offended' in the least, it was a business decision and a shitty one, but since it's gone, I'll trade my money for enjoyment of your product. I don't take it personal and it's no skin off my back, just a business.
People can seriously overthink stuff... If you like the games, buy the system.
Please.The 180 that Microsoft was forced into proves that gamers are relics of a past era. We completely accept DRM for the tens of millions of tablets, phones, and computers and would throw a fit if we had to go to the store to buy physical copies of every piece of software we wanted to install, but for some reason we have to cling to the past with consoles.
If you go look up Microsoft's 2020 vision for the future, you'd completely understand the design of xbone before it was ruined by the dinosaurs of gaming.
The person who said that is no longer with Sony. The people who said we aren't ready are still with Microsoft.
Yeah, no.It wasn't arrogance.This is the problem here, and if people would educate themselves, or at least be open to accepting facts, and not so focused on making everything about them, maybe they'd learn something, stop embarrassing themselves and actually grow. I am completely fucking fed-up with this notion that Microsoft was trying to screw gamers. The 24 hour check-in was not an attempt to "screw gamers" or any such thing. People really need to get over that, and start dealing with facts objectively, and not letting their imaginations steer them toward subjective, and false reasoning. The check-in was to ensure there was no such thing as digital piracy taking place. That's it! Really, that's all it was, nothing else. Microsoft doesn't hate you, they weren't trying to screw you (they need your money, screwing you over is NOT in their best interests) and they weren't trying to control you, or punish you. They simply tried to usher in, and pioneer the digital age of gaming on consoles, albeit they got their message across a bit sloppily. They came up with a method to prevent digital piracy that didn't go over too well with gamers. But I've asked countless people to come up with a better alternative to what Microsoft offered, and to this date NO ONE has been able to come up with a better way of implementing digital DRM. And I honestly, and openly welcome anyone to try, because maybe if people have a better idea of doing this, Microsoft can adopt it and we can get to that digital point without any sacrifices.
Give it a rest now, please.
Yes they are their own worst enemy.It's all bitter with MS no matter what.
The 180 that Microsoft was forced into proves that gamers are relics of a past era. We completely accept DRM for the tens of millions of tablets, phones, and computers and would throw a fit if we had to go to the store to buy physical copies of every piece of software we wanted to install, but for some reason we have to cling to the past with consoles.
If you go look up Microsoft's 2020 vision for the future, you'd completely understand the design of xbone before it was ruined by the dinosaurs of gaming.
Don Matyrick is at Zynga.
Well, we've seen companies get haughty then humbled, but for console manufacturers we have limited examples for what they do post-rebound. Nintendo seemed to have instead gotten arrogant in the sense they could keep doing the same sort of thing and have wild success, and that clearly didn't happen, but they certainly aren't going back to being the same Nintendo they were in the 80s. I wouldn't be surprised if similar happened with Sony, they get bad in a very different way from how they were before, though perhaps not in a way that really sets people off like they did before. It's also why I advocated "wait and see" with Microsoft, they really may turn a new leaf over fully in a year or two, unless Microsoft's change in management just cans the whole thing which would be the secondary reason to play wait and see: we really don't know what Microsoft's poised to do at this point in time.All of these companies are terrible. Nintendo was a demon lord back when they reigned supreme. I'll never forget when Sony told Capcom that Megaman 8 couldn't be 2D. Now, we have Microsoft.
Give it time. The contest is never over. A new King of Crap will eventually, inevitably be crowned. It often goes to the company doing extremely well as it's then when they are riding so high that they no longer feel they need to actually appease their customers.
Yeah, more reason to wait and see. Though Phil Harrison was spewing similar stuff at Sony, so I think he was always fixated on that all digital future for a long time. It just didn't strike as much of a chord back then because it really was far off and the worst we got out of PS3 were anti-used games patents that went no where. That Sony seemingly likes to file just for fun actually, along with their brain control devices and "McDonalds!" ad skipping.Albert Penello:"We just think that's the way the future's gonna go. We may have been right. What we were wrong about was that it's just too soon. People just weren't ready to make that leap right away.
Phil Harrison: "I think when you create a vision of the future, you paint the vision of the future that you are most excited about. But we got clear feedback that some of the things we were proposing were perhaps a little too far into the future."
This. I'm done with Xbox. Where they're headed, I don't care to follow.Not wrong at all. They have already stated that the plan is only on pause.
The 180 that Microsoft was forced into proves that gamers are relics of a past era. We completely accept DRM for the tens of millions of tablets, phones, and computers and would throw a fit if we had to go to the store to buy physical copies of every piece of software we wanted to install, but for some reason we have to cling to the past with consoles.
If you go look up Microsoft's 2020 vision for the future, you'd completely understand the design of xbone before it was ruined by the dinosaurs of gaming.
Albert Penello:"We just think that's the way the future's gonna go. We may have been right. What we were wrong about was that it's just too soon. People just weren't ready to make that leap right away.
Phil Harrison: "I think when you create a vision of the future, you paint the vision of the future that you are most excited about. But we got clear feedback that some of the things we were proposing were perhaps a little too far into the future."
I see absolutely nothing wrong with those two quotes and nothing near the level of "Go fuck yourself," like Sony did.
It wasn't arrogance.This is the problem here, and if people would educate themselves, or at least be open to accepting facts, and not so focused on making everything about them, maybe they'd learn something, stop embarrassing themselves and actually grow. I am completely fucking fed-up with this notion that Microsoft was trying to screw gamers. The 24 hour check-in was not an attempt to "screw gamers" or any such thing. People really need to get over that, and start dealing with facts objectively, and not letting their imaginations steer them toward subjective, and false reasoning. The check-in was to ensure there was no such thing as digital piracy taking place. That's it! Really, that's all it was, nothing else. Microsoft doesn't hate you, they weren't trying to screw you (they need your money, screwing you over is NOT in their best interests) and they weren't trying to control you, or punish you. They simply tried to usher in, and pioneer the digital age of gaming on consoles, albeit they got their message across a bit sloppily. They came up with a method to prevent digital piracy that didn't go over too well with gamers. But I've asked countless people to come up with a better alternative to what Microsoft offered, and to this date NO ONE has been able to come up with a better way of implementing digital DRM. And I honestly, and openly welcome anyone to try, because maybe if people have a better idea of doing this, Microsoft can adopt it and we can get to that digital point without any sacrifices.
Give it a rest now, please.
That part is up for debate. I don't think Microsoft ever really clarified exactly how game sharing would work and there were rumors floating around that it wouldn't of been that great(60 minute time limit and so on). Sure Microsoft dismissed those rumors and said that it would of been amazing, but with the system scrapped we will never know. Personally I think many were being very overly optimistic and were setting themselves up for disappointment.
I guess we'll just have to agree to disagree then.
OP. Legit question. Would you describe your friend as a Dudebro? He sounds, for lack of a better word, ignorant of Nintendo and its franchises. Unless he is pointing the debuting of VC stuff.
Uhm....You realize... these are companies? They aren't people that actually have any affect on your life.
Sure, but it seems hypocritical to me that people are willing to overlook the transgressions of one company just because it's now the preferred child. It's like the people who have short memories come election time about their party but being up 50 years of the other parties' fuck-ups.
I have to admit, that honestly IS a frustrating point for the system. Consoles always have issues where you sort of want to imagine what could've been if they went JUST a bit further, but Nintendo ones are especially maddening there due to technical and/or control limits. And even if it couldn't have been PS4/XB1 powerful it would've been nice if the Wii U would've at least been close enough to handle most down ports and stay competitive rather than looking more like a late comer to the PS3 vs 360 match. I do appreciate the BC though, but I hate to admit that maybe it really wasn't worth it with the PowerPC line... though with the system's power they maybe could have waited the extra year, gone with somewhat dumbed down PS4-esque specs, and emulated the Wii anyway.I wouldn't call him a dudebro, he has a Wii U and bought Mario World 3D, said he played through two worlds and hated it. His biggest issue with the Wii U is it's hardware spec...
Bitter? Like, hurt feelings? No, you shouldn't be bitter. But until that company starts showing that they are catering to your needs you shouldn't buy their console. Microsoft kept the status quo, which was better than it could have been, but unless something changes in their leadership or their policies, there is no reason to think that they will suddenly start being pro consumer.
That part is up for debate. I don't think Microsoft ever really clarified exactly how game sharing would work and there were rumors floating around that it wouldn't of been that great(60 minute time limit and so on). Sure Microsoft dismissed those rumors and said that it would of been amazing, but with the system scrapped we will never know. Personally I think many were being very overly optimistic and were setting themselves up for disappointment.
The problem is that the system didn't make sense. Why couldn't we opt into it? Have the "install from disc but need to check in" thing be an option. Why do people who don't want to be online with the console get left out? People in various armed forces around the world who don't have access to online? The xbox fans in the sticks/countries without great internet infrastructure?
The xbox one wasn't "all digital."
It was disc based with an online check in. It didn't make any sense.
There's no clear message as to why when you buy a disc you have to install it and can't sell it unless it's to a "participating retailer." So I buy something and can't sell it to anyone I want? How does even make sense?
It doesn't even make sense with digital, which Europe is starting to catch up with and the rest of the world will follow... but it makes even less sense with something we actually buy. I have the disc, I want to sell it to person X, I can't because Microsoft decided that discs are basically digital downloads?
Nope. You can't rewrite what was going to happen. It was awful for consumers.
I wouldn't call him a dudebro, he has a Wii U and bought Mario World 3D, said he played through two worlds and hated it. His biggest issue with the Wii U is it's hardware spec...
You can't get mad at people for making negative assumptions when you, yourself, are making positive assumptions. We all get that the 24 hour check in main purpose was to make sure you weren't just installing the game to multiple systems off the disc. But you can't prove they didn't want more control in the same way you accuse us to prove that they didn't.
The problem is that the system didn't make sense. Why couldn't we opt into it? Have the "install from disc but need to check in" thing be an option. Why do people who don't want to be online with the console get left out? People in various armed forces around the world who don't have access to online? The xbox fans in the sticks/countries without great internet infrastructure?
The xbox one wasn't "all digital." It was disc based with an online check in. It didn't make any sense. It had a family plan that 6 months later still hasn't even leaked what they meant by it (and if it's like Steam's... look at the excitement for it (high) and how much it's been talked about since(low)).
There's no clear message as to why when you buy a disc you have to install it and can't sell it unless it's to a "participating retailer." So I buy something and can't sell it to anyone I want? How does even make sense?
It doesn't even make sense with digital, which Europe is starting to catch up with and the rest of the world will follow... but it makes even less sense with something we actually buy. I have the disc, I want to sell it to person X, I can't because Microsoft decided that discs are basically digital downloads?
Nope. You can't rewrite what was going to happen. It was awful for consumers. I don't hold a grudge, as I posted above (or maybe on the prior page by the time I hit submit reply) but we aren't going to pretend that shit didn't happen. Your post is awesome in that it's about 30% of what actually happened. That's some "fastest selling console in november" level of spin.
People getting offended because of business decisions from major companies...😁
Thats what I argued about back then. In speculation, you buy one physical copy of the game, or digital, and from that (according to the rules/policies we had) could stem potentially 10 more "copies" of the game for up to 10 friends to play. Now the demo or 60 minute timer thing was speculation from leaked memos but it makes me ponder that MS had to have some sort of stipulations on this..otherwise as I described above Potentially from one $60 purchase 10 people would have access to play "your library" and a full game for free at no cost. It does not make sense that it would be that open and free. What incentive would the sharers have to buy the actual game then. Unless they figured this out on the back end and considering the no used games/re-selling of games they could recoup those costs. IDK its 100% what-if since its not actually in existence.
They painted a utopia experience for us but then never elaborated 100% on the rules. IT was a "new idea" never before implemented in their scope and people had questions. Not to mention as above with game sharing people put a non-existent half together and "Dreamed" of what it was to be.
But they weren't upfront about it at all...
But that doesn't change the fact that for some customers, there would have been benefits.
The 24 hour check-in was not an attempt to "screw gamers" or any such thing. People really need to get over that, and start dealing with facts objectively, and not letting their imaginations steer them toward subjective, and false reasoning. The check-in was to ensure there was no such thing as digital piracy taking place. That's it! Really, that's all it was, nothing else.
Microsoft doesn't hate you, they weren't trying to screw you (they need your money, screwing you over is NOT in their best interests) and they weren't trying to control you, or punish you. They simply tried to usher in, and pioneer the digital age of gaming on consoles, albeit they got their message across a bit sloppily. They came up with a method to prevent digital piracy that didn't go over too well with gamers. But I've asked countless people to come up with a better alternative to what Microsoft offered, and to this date NO ONE has been able to come up with a better way of implementing digital DRM.
And I honestly, and openly welcome anyone to try, because maybe if people have a better idea of doing this, Microsoft can adopt it and we can get to that digital point without any sacrifices.
Give it a rest now, please.