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WSJ: Nintendo Begins Distributing Software Kit for NX (Console + Handheld units)

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I've said similar things before and I'll double down on my prediction: New handheld NX in the back half of 2016, new console a year later. The handheld will probably fold in the ability to play any of the mobile software that comes out as the result of farming out their IPs, but internally developed games will still be specific to Nintendo hardware. Likewise, their next console will be able to play any of the software developed for their portable, meaning it will have a year's worth of accumulated software at launch, helping to soften potential post-launch droughts.

If they are smart they will leap frog the PS4/Xbox One by a sufficient margin to offer the definitive versions of multiplatform games until Sony and Microsoft pivot towards new consoles (what they should have done with the unfortunately bottlenecked Wii U this gen). Sony and Microsoft will be entrenched with their current consoles for some years to come, so this would give Nintendo 2-3 years with the strongest hardware, an advantage they haven't enjoyed for generations and one that could shift their relationship with the enthusiast market left wanting by the lagging capabilities of the Wii and Wii U. This also makes 2017 a better year to launch, giving them more time to let sufficiently powerful chipsets emerge or drop in cost, rather than foolishly aiming for direct parity with two consoles that have already amassed substantial libraries. It also gives them breathing room to focus on their handheld first and ride out the Wii U in a way that isn't so damaging to consumer confidence.

By straddling two generations they could also become the defacto poor man's cross generation machine/cheaper kids console after a few years when Sony and Microsoft introduce new hardware, offering stripped down but still functional ports of games headed toward the competition's next machines on a console that costs $100-$150 less. It would hinder the longevity of Nintendo's next console compared to Sony and Microsoft's next machines, but it positions them to continue a similar pattern of staggering their generations, being the technological front runner for half a generation and sloppy seconds on ports the back half, yet bolstered by Nintendo exclusives.

The wild card here is 3rd party relations, which Nintendo has obviously had trouble with for generations. Or, more specifically they spent generations blatantly not caring. I think they're having to grapple with the fact that this approach is not sustainable, a truth the Wii's wild success let them temporarily ignore.The shift towards mobile shows that Nintendo is being forced to be more pliable in their approach though. The real question is whether they overtly attempt to make new in roads after the tremendous drop in market share this generation. It remains to be be seen what the new vision for Nintendo is after the next few steps envisioned under Iwata's leadership come to fruition. They have their work cut out for them, but I think at a bare minimum having powerful enough hardware on the table for easy porting would put them in a better position than they have been for two generations running.

Anyway, my two cents. Only time will tell. Either way it's going to be an interesting couple years.
 
Gotta say I agree. They did promise the new Zelda to Wii U owners though... guess we will wait and see.

That's not exactly what will happen. They will release Zelda U on Wii U, while giving us a higher res version on NX with less jaggies and higher frame rate. Same way as The Phantom Pain. Nintendo will also be releasing Twilight Princess in 2016 because it is easy to translate to Wii U. They are going to give us the exact control scheme as Wind Waker along with the Wiimote controls. Its not as hard as people think because Nintendo already has the coding in place to have all these things possible.

edit
TP will look something like this in the HD re release. https://www.youtube.com/watch?v=qquuBqk6-Y0
 
Someone reading this thread has the goods.

Got_My_Eyes_On_You.gif


Leak it.
 
Yeah, the first party was great. Third party is what dropped the ball. Bringing 3DS developers to consoles was pretty much the best move.

First party was great...in the LONG run. But they totally dropped the ball at launch, and that doomed the system. Lack of AAA first-party titles meant people didn't buy it which meant third parties didn't support it which meant people still didn't buy it.
 
Gotta say I agree. They did promise the new Zelda to Wii U owners though... guess we will wait and see.

Doesn't necessarily mean anything. They can easily say "after further consideration we decided changing plans is best for our fans"

Which would be true! Let Wii U be dead and focus everything into NX imo.
 
I can't wait for the slew of rumours about powerful NX is/isn't...

Hybrid sounds interesting but I guess it depends if they're going to make decent use out of it.
 
First party was great...in the LONG run. But they totally dropped the ball at launch, and that doomed the system. Lack of AAA first-party titles meant people didn't buy it which meant third parties didn't support it which meant people still didn't buy it.
Funny thing Wii had a bad launch line-up as well, but Wii Sports was much more popular than Nintendo Land. Zelda has to be amazing though for NX's sake.
 
I've said similar things before and I'll double down on my prediction: New handheld NX in the back half of 2016, new console a year later. The handheld will fold in the ability to play any of the mobile software that comes out as the result of farming their IPs, but internally developed games will still be specific to Nintendo hardware. Likewise, their next console will be able to play any of software developed for their portable, meaning it will have a year's worth of accumulated software at launch, helping to soften potential post-launch droughts.

If they are smart they will leap frog the PS4/Xbox One by a sufficient margin to offer the definitive versions of multiplatform games until Sony and Microsoft pivot towards new consoles (what they should have done with the unfortunately bottlenecked Wii U this gen). Sony and Microsoft will be entrenched with their current consoles for some years to come, so this would give Nintendo 2-3 years with the strongest hardware, an advantage they haven't enjoyed for generations and one that could shift their relationship with the enthusiast market left wanting by the lagging capabilities of the Wii and Wii U. This also makes 2017 a better year to launch, giving them more time to let the cost of sufficiently powerful chipsets emerge, rather than foolishly aiming for direct parity with two consoles that have already amassed substantial libraries.

By straddling two generations they could also become the defacto poor man's cross generation machine/cheaper kids console after a few years when Sony and Microsoft introduce new hardware, offering stripped down but still functional ports of games headed toward the competition's next machines on a console that costs $100-$150 less. It would hinder the longevity of Nintendo's next console compared to Sony and Microsoft's next machines, but it positions them to continue a similar pattern of staggering their generations, being the technological front runner for half a generation and sloppy seconds on ports the back half, yet bolstered by Nintendo exclusives.

The wild card here is 3rd party relations, which Nintendo has obviously had trouble with for generations. Or, more specifically they spent generations blatantly not caring. I think they're having to grapple with the fact that this approach is not sustainable, a truth the Wii's wild success let them temporarily ignore.The shift towards mobile shows that Nintendo is being forced to be more pliable in their approach though. The real question is whether they overtly attempt to make new in roads after the tremendous drop in market share this generation. It remains to be be seen what the new vision for Nintendo is after the next few steps envisioned under Iwata's leadership come to fruition. They have their work cut out for them, but I think at a bare minimum having powerful enough hardware on the table for easy porting would put them in a better position than they have been for two generations running.

Anyway, my two cents. Only time will tell. Either way it's going to be an interesting couple years.

Great post.
 
Most people want it under $300.

I hope there aren't multiple SKUs like with Wii U. The Basic was pointless and no one REALLY wanted it. They would just opt for it once the bundles came out where it was clear that Nintendo just wanted to clear the stock.

Just talking about the NX console: I'm thinking that it'll launch at or around $350 with a pack-in game or $300 without. The big difference between it and Wii U is that it will be a much better value proposition for the audience Nintendo is aiming for.

I honestly don't believe Nintendo will go for that casual Wii audience that REQUIRES the console being in the $200-$250 range to sell. They'll find a middle ground.

At $350 in 2015 it better be a beast but we know it own't be,
 
Funny thing Wii had a bad launch line-up as well, but Wii Sports was much more popular than Nintendo Land. Zelda has to be amazing though for NX's sake.

Wii's launch and post launch was way stronger than Wii U. Not only was Wii Sports popular, it launched with a brand new Zelda and Excite Truck. Then throughout 2007 a very steady stream of well known Nintendo IP. Compared to Wii U who's next first party release was Game&Wario eight months after launch.

Wii U launch was simply terrible. NSMB doesn't have the "buy a console for this" intrigue. Nintendoland was good but not great. And from there, simply huge software gaps pretty much the rest of it's life time. It's clear Nintendo never really had the goods software wise for Wii U, and third party knew it.
 
I just want them to ditch the gamepad and go for a traditional controller. We don't even know what the system is yet, so it's hard to even guess what to ask for.

I wish they would also cut down on amiibos, but...that's never gonna happen.
 
Funny thing Wii had a bad launch line-up as well, but Wii Sports was much more popular than Nintendo Land. Zelda has to be amazing though for NX's sake.

Historical revisionism at its finest.

List of first-party Wii games that came out during the period of Nov 2006 to Nov 2007 (w/ sales for million sellers as of Dec 2007):

Holiday 2006
- The Legend of Zelda: Twilight Princess (4.3m)
- Wii Sports (17.85m)

Q1 2007
- Wii Play (9.23m)
- WarioWare: Smooth Moves (1.69m as of Mar 2007; it didn't sell more than 1m in the next FY, so I don't have LTD Dec 2007 numbers)

Q2 2007
- Super Paper Mario (2.16m)
- Mario Party 8 (4.35m)
- Big Brain Academy: Wii Degree (2m)
- Pokemon Battle Revolution
- Mario Strikers Charged (1.65m)

Q3 2007
- Metroid Prime 3: Corruption (1.14m)

Q4 2007
- Donkey Kong Barrel Blast
- Fire Emblem: Radiant Dawn
- Super Mario Galaxy (5.19m)
- Link's Crossbow Training (1.07m)
- Wii Fit (JP only; 1.05m)

Of those, the only games to not be million sellers were Donkey Kong, Pokemon, and Fire Emblem. And of the million sellers, the only ones to not become multi-million sellers by the end of 2007 were Strikers Charged, Metroid Prime 3, Link's Crossbow Training, and Wii Fit (JP only).

Sources: http://www.nintendo.co.jp/ir/pdf/2008/080125e.pdf and http://www.nintendo.co.jp/ir/pdf/2007/070427e.pdf

Wii's year one lineup seriously killed it. Then Mario Kart and Smash came out within six months.
 
Historical revisionism at its finest.

List of first-party Wii games that came out during the period of Nov 2006 to Nov 2007:

Holiday 2006
- The Legend of Zelda: Twilight Princess
- Wii Sports

Q1 2007
- Wii Play
- WarioWare: Smooth Moves

Q2 2007
- Super Paper Mario
- Mario Party 8
- Big Brain Academy: Wii Degree
- Pokemon Battle Revolution
- Mario Strikers Charged

Q3 2007
- Metroid Prime 3: Corruption

Q4 2007
- Donkey Kong Barrel Blast
- Fire Emblem: Radiant Dawn
- Super Mario Galaxy
- Link's Crossbow Training
- Wii Fit (JP only)

Of those, the only games to not be million sellers were Donkey Kong, Pokemon, and Fire Emblem. And of the million sellers, the only ones to not become multi-million sellers by the end of 2007 were Strikers Charged, Metroid Prime 3, Link's Crossbow Training, and Wii Fit.

Wii's year one lineup seriously killed it.

Wii's first year was secretly it's best. I mean, it got the holy trinity within 12 months pretty much.
 
I just want them to ditch the gamepad and go for a traditional controller. We don't even know what the system is yet, so it's hard to even guess what to ask for.

I wish they would also cut down on amiibos, but...that's never gonna happen.

Gamepad was a nice concept but I hated the execution. I want to go to my settings? I can't do it unless I grab my Gamepad and look at it. I want to browse the store? Only on the Gamepad. I hated it.
 
I wonder if Nintendo is going to join the online paywall club? I would hope not, but it's easy money.

If they chose to go that route, would it affect your purchase?
 
Wii's first year was secretly it's best. I mean, it got the holy trinity within 12 months pretty much.

Wii had the best first party output of any Nintendo system ever.

Sure it's possible to cherry pick a title here or there from a franchise that was better, but pound for pound, that overall lineup was excellent.
 
Historical revisionism at its finest.

List of first-party Wii games that came out during the period of Nov 2006 to Nov 2007:

Holiday 2006
- The Legend of Zelda: Twilight Princess
- Wii Sports

Q1 2007
- Wii Play
- WarioWare: Smooth Moves

Q2 2007
- Super Paper Mario
- Mario Party 8
- Big Brain Academy: Wii Degree
- Pokemon Battle Revolution
- Mario Strikers Charged

Q3 2007
- Metroid Prime 3: Corruption

Q4 2007
- Donkey Kong Barrel Blast
- Fire Emblem: Radiant Dawn
- Super Mario Galaxy
- Link's Crossbow Training
- Wii Fit (JP only)

Of those, the only games to not be million sellers were Donkey Kong, Pokemon, and Fire Emblem. And of the million sellers, the only ones to not become multi-million sellers by the end of 2007 were Strikers Charged, Metroid Prime 3, Link's Crossbow Training, and Wii Fit.

Wii's year one lineup seriously killed it.

Don't forget Excite Truck. It was published by Nintendo and seems to have been the beginning of Monster Games's second party relationship with Nintendo.

I think this was the advantage of having a console that was heavily based on the previous generation. Certain games (FE: RD, LoZ: TP, Crossbow Training, Super Paper Mario, MP3, DK:BB?) obviously started as GameCube titles or used the same engine as a GameCube title.

Hopefully the HD groundwork Nintendo was so slow to build this last generation will allow them to transition smoothly into this next generation. If not, it's going to be another drought (offset slightly by the slowed/less demanding first party release schedule on Wii U and 3DS in 2015/2016, as we've seen it so far).
 
With Monolith Software news and this news, I'm eager to see what they would have in their sleeves this time. Hopefully they would learn their lessons with previous mistakes and move ahead.

I'm still not sure if I would buy it on day 1 so hopefully we would hear something about NX at E3.
 
Wii's first year was secretly it's best. I mean, it got the holy trinity within 12 months pretty much.

If by "secretly" you actually mean "easily."

Year 2: Endless Ocean, Mario Kart, Smash Bros., Wii Fit, Mario Super Sluggers, Wario Land: Shake It!, Wii Music, Animal Crossing: City Folk

Year 3: Mario Power Tennis (NPC), Pikmin (NPC), Excitebots: Trick Racing, Donkey Kong Jungle Beat (NPC), Punch-Out!!, Wii Sports Resort, Metroid Prime: Trilogy, Wii Fit Plus, New Super Mario Bros. Wii

Year 4: Endless Ocean: Blue World, Super Mario Galaxy 2, Sin & Punishment: Star Successor, Metroid: Other M, Wii Party, Kirby's Epic Yarn, PokePark Wii, FlingSmash, Donkey Kong Country Returns, Super Mario All-Stars

Year 5: Mario Sports Mix, Wii Play Motion, Mystery Case Files, Kirby's Return to Dream Land, The Legend of Zelda: Skyward Sword, Fortune Street

Year 6: Rhythm Heaven Fever, PokePark 2, Mario Party 9, Xenoblade Chronicles, Pikmin 2 (NPC), Kirby's Dream Collection

Wii's decline really was due to Nintendo delaying anything worthwhile beyond year 2 (Wii Sports Resort and NSMB came too late after the Wii Music bomb, Skyward Sword took too long to come out, and there was little worthwhile to pad the gap), then switching resources to 3DS/Wii U. Their quality was ace in the first year and declined steadily after that.

Wii U's actually been much worse, since its year 3 output is already basically at Wii's year 4 phase (except without any heavy hitters, bar Splatoon) and basically none of its year 1 software actually had anything near the impact of any of the analogs from the Wii's life cycle. (People didn't want more NSMB, Nintendo Land wasn't ever going to bring people to games since it's so doused in established Nintendo IP as to be unapproachable, TWW was never going to reach a bigger audience, and 3D World wasn't palatable to most 2D Mario fans and failed to capitalize on Wii U's strengths for 3D Mario fans.)
 
Gamepad was a nice concept but I hated the execution. I want to go to my settings? I can't do it unless I grab my Gamepad and look at it. I want to browse the store? Only on the Gamepad. I hated it.

Thank god someone else understands my pain. Although I think they updated it to where you can use different controllers for the eshop. But I mean, that was like 2 years in the consoles life! Still can't use anything else within the settings.

Not to mention, the gamepad is always on. Even if you are using a different controller...I just don't understand what they were thinking.
 
Wii had the best first party output of any Nintendo system ever.

Sure it's possible to cherry pick a title here or there from a franchise that was better, but pound for pound, that overall lineup was excellent.

Yep.

It's the main reason Wii U has been such a disappointment for me. Wii's first party output was incredibly satisfying as a longtime Nintendo fan.
 
LOL, GAF gets leaks all the time. There will be some.

Didn't say they didn't. You think those were freebees? They are probably influenced by competitors or journalists. Websites normally use forums as a source so it doesn't look like they flat out paid for coverage,
 
There is no way in hell they have a console more powerful than a PS4 that also has a handled that isn't dog shit, for an affordable price.

I mean look at the price they are selling the 3Ds, which is the most shameful hardware of the past decade.
 
What do we reckon they will do with storage on the home console? Flash storage again, or a hard drive?

I think I'd prefer something like a 500gb hard drive. If they really are abandoning discs in favour of carts, they'll be able to stick a hard drive in it but still produce a small console.

If they go with flash, I hope it is a decent amount, or at least they allow you to use an SD card for games too.
 
There is no way in hell they have a console more powerful than a PS4 that also has a handled that isn't dog shit, for an affordable price.

I mean look at the price they are selling the 3Ds, which is the most shameful hardware of the past decade.

Handheld should and most likely is a separate purchase. They just work better together and perhaps play /some/ of the same games. Such as was with the last smash bros.
 
The handheld will probably fold in the ability to play any of the mobile software that comes out as the result of farming out their IPs, but internally developed games will still be specific to Nintendo hardware.
The mobile software is being internally developed, there is no "farming out their IPs".
 
I honestly don't think the NX console will be here for another couple of years. This is for the next handheld. It's why their first party output on 3DS this winter is a bunch of test games. They also aren't likely to release a new handheld and console in the same year, so Wii U will be around a little longer.

They need to think about how their ecosystem will work with no third party support whatsoever because it's not coming back on console and with mobile on one side and robust Japanese third party support on Vita on the other side, it will be an uphill climb for a new platform in the handheld space too.
 
There is no way in hell they have a console more powerful than a PS4 that also has a handled that isn't dog shit, for an affordable price.

Iwata said:
What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform.

http://www.nintendo.co.jp/ir/en/library/events/130131/05.html
 
I want to see your buylist of a $200 handheld device (maybe even less because Nintendo wants profit) that comes even close to the processing power of the Playstation 4.

Running the same library of games on handheld and console is a pipedream. At best we will see something like iPhone and iPad and Nintendo releases handheld devices of different formfactors and includes different hardware that can run the same games on different resolution and assets.
Qualcomm Snapdragon 810 has 4x Cortex A57 (which is more powerful than AMD Jaguar) + 4x A53. That is definitely in the same ballpark as PS4 CPU-wise. I haven't been able to find a price, but flagship-level smartphone SoCs generally run in the $25-$40 range. And Snapdragon SOCs featuring their fully custom 64-bit ARM design, as well as other SoCs with Cortex A72, are coming in the near future.

And FWIW I think you are right about it being like iPhone/iPad. Mobile SoCs are still a ways behind PS4 in terms of GPU and memory bandwidth. My best guess is that the NX platform is a unified set of APIs and dev tools that can target both handheld and console. I don't expect PS4-level graphics on a handheld device quite yet. Maybe in a few years.
 
Well, the Wii U was the worst nintendo console after Virtual Boy, even the game are pretty disappointing and above all too few and to expensive.
 
There are some nice things here and it should be nice to finally start getting some info.

I wonder if Nintendo is going to join the online paywall club? I would hope not, but it's easy money.

If they chose to go that route, would it affect your purchase?
If it goes towards paying for better online services than I'm cool with it depending on the price and what we get in return.
There is no way in hell they have a console more powerful than a PS4 that also has a handled that isn't dog shit, for an affordable price.

I mean look at the price they are selling the 3Ds, which is the most shameful hardware of the past decade.

I'm guessing they plan to sell the two separately and just want devs to have both in their hands. Also, I would assume that they don't won't to repeat the issues that happened with certain other recent-ish handhelds.
 
Didn't say they didn't. You think those were freebees? They are probably influenced by competitors or journalists. Websites normally use forums as a source so it doesn't look like they flat out paid for coverage,

That is a fun conspiracy theory, have you got any evidence to back it up?
 
I honestly don't think the NX console will be here for another couple of years. This is for the next handheld. It's why their first party output on 3DS this winter is a bunch of test games. They also aren't likely to release a new handheld and console in the same year, so Wii U will be around a little longer.

They need to think about how their ecosystem will work with no third party support whatsoever because it's not coming back on console and with mobile on one side and robust Japanese third party support on Vita on the other side, it will be an uphill climb for a new platform in the handheld space too.

Because there are a shit ton of Wii U games coming out right? I mean, there are next to no games coming out next year that we know of. Zelda, Pokken and ??? 3DS has a way better release slate moving forward.

Not that I think 3DS won't be replaced next year. I just don't see how Wii U's situation is in any way better. It's worse. There are zero third party retail games on this thing. Wii U is generating very little cash flow and it will only get worse. It's simply unacceptable. I think they will both be replaced next year.
 
I can feel a collective "told ya so" coming.

The writing was on the wall but still so many refuse to believe it. Hope it does well enough I'll never have to get a PS4 for JRPGs

If you don't get a PlayStation console for JRPGS, you dun goofed. Should be obvious by now.

Anyway I'm really curious whether BC is in the cards.
 
At $350 in 2015 it better be a beast but we know it own't be,

At $350, it will have the similar as the PS4. Because that's how much the silicon at the same node costs when you take everything into account (and not just crappy estimated internet BOMs). If it costs less, it will have less.

Don't know why people keep missing this.

LOL, GAF gets leaks all the time. There will be some.

ShockingAlberto already posted in this thread. Most of you seemed to have missed it, though, wishing and praying for uber-powerful consoles instead.

Soriku said:
If you don't get a PlayStation console for JRPGS, you dun goofed.

You misspelled "mobile" and "handheld"
 
I've said similar things before and I'll double down on my prediction: New handheld NX in the back half of 2016, new console a year later. The handheld will probably fold in the ability to play any of the mobile software that comes out as the result of farming out their IPs, but internally developed games will still be specific to Nintendo hardware. Likewise, their next console will be able to play any of the software developed for their portable, meaning it will have a year's worth of accumulated software at launch, helping to soften potential post-launch droughts.

If they are smart they will leap frog the PS4/Xbox One by a sufficient margin to offer the definitive versions of multiplatform games until Sony and Microsoft pivot towards new consoles (what they should have done with the unfortunately bottlenecked Wii U this gen). Sony and Microsoft will be entrenched with their current consoles for some years to come, so this would give Nintendo 2-3 years with the strongest hardware, an advantage they haven't enjoyed for generations and one that could shift their relationship with the enthusiast market left wanting by the lagging capabilities of the Wii and Wii U. This also makes 2017 a better year to launch, giving them more time to let sufficiently powerful chipsets emerge or drop in cost, rather than foolishly aiming for direct parity with two consoles that have already amassed substantial libraries. It also gives them breathing room to focus on their handheld first and ride out the Wii U in a way that isn't so damaging to consumer confidence.

By straddling two generations they could also become the defacto poor man's cross generation machine/cheaper kids console after a few years when Sony and Microsoft introduce new hardware, offering stripped down but still functional ports of games headed toward the competition's next machines on a console that costs $100-$150 less. It would hinder the longevity of Nintendo's next console compared to Sony and Microsoft's next machines, but it positions them to continue a similar pattern of staggering their generations, being the technological front runner for half a generation and sloppy seconds on ports the back half, yet bolstered by Nintendo exclusives.

The wild card here is 3rd party relations, which Nintendo has obviously had trouble with for generations. Or, more specifically they spent generations blatantly not caring. I think they're having to grapple with the fact that this approach is not sustainable, a truth the Wii's wild success let them temporarily ignore.The shift towards mobile shows that Nintendo is being forced to be more pliable in their approach though. The real question is whether they overtly attempt to make new in roads after the tremendous drop in market share this generation. It remains to be be seen what the new vision for Nintendo is after the next few steps envisioned under Iwata's leadership come to fruition. They have their work cut out for them, but I think at a bare minimum having powerful enough hardware on the table for easy porting would put them in a better position than they have been for two generations running.

Anyway, my two cents. Only time will tell. Either way it's going to be an interesting couple years.

Although I'm sure the DENA mobile games will be good thanks to Nintendo's input, who is going to pay $300+ for a home console just to play mobile games on it? Hasn't the Ouya already proven that's a bad idea? Nintendo can't count on those to pad out the NX console's early library.

Also, though they could ride out Wii U, that just gives the NX less time to have an effect on the market, and pushes it down that much further a price-reduced PS4 and XBO, which would be the systems budget-conscious families gravitate towards anyway simply by virtue of being cheaper, not to mention having a much larger library of games.

Releasing mid-gen has almost never worked out well for any console manufacturer when their aim is solely on power. The N64 technically launched mid-gen (or felt long enough to feel that way; by the time it picked up steam with its library by late '97 it'd only be two more years before PS2 came out, excusing Dreamcast for a moment here), the Dreamcast was caught right at the twilight of the previous gen and before the next, practically the most opportune case for a mid-gen system, and still died early. Now that I think about it, the Wii U also released at a most opportune time for a mid-gen system, but we know how that's worked out for the platform.

The timing for the NX console will show who Nintendo is focusing on right out of the gate: if it's 2016, they'll be looking at whatever remaining last-gen gamers haven't already made the switch by then and, depending on the price of PS4/XBO by then and the NX's own price, could be in the market for up to a choice of three systems, not two. If they release their console in 2017 though, the PS4/XBO will assuredly be around the $200-$250 price range, and that's going to pull the remaining casuals that way. At that point they could aim at some of the core/hardcore who would be willing to throw money at a new console by then as a tertiary system, but we're talking less than half of those folks.

No matter when they time it the Nintendo faithful are going to largely be there Day One, but they aren't the ones Nintendo needs to worry about. IMHO they're better off releasing both the handheld and console in 2016. Each can appeal to a different gaming segment. The console to core/hardcore gamers, and the handheld to casual and more mobile-oriented ones. Crossover software where it makes sense, but with modified game structures and experiences suited for each platform (I don't think they literally mean play the exact same games on both systems, just that they'll have similar family tech, and therefore be easily scalable to either platform).

If Nintendo were smart they'd pay out for some of the games a lot of people have been asking for with regards the current systems, but so far haven't happened and probably won't happen. I mean the more niche titles, across a variety of age groups, and maybe leverage more of their licenses to other developers if they themselves aren't willing to invest in them (cough, Metroid, cough).
 
It's a big thread. What does he know?
Found the post.

"Industry leading chips" define that yall
Better than the chips in PS4 basically, which is all kinds of awesome since it will push Sony to try a bit harder. MS is in a bad place though, they'll be right in the middle of the generation with the weakest hardware.
Ahaha
In short, he laughed at the idea of the NX Console surpassing the PS4.
 
Although I'm sure the DENA mobile games will be good thanks to Nintendo's input, who is going to pay $300+ for a home console just to play mobile games on it? Hasn't the Ouya already proven that's a bad idea? Nintendo can't count on those to pad out the NX console's early library.
.

Nintendo is making the mobile games. They were clear about developing them internally. DeNA is providing infrastructure - account system.
 
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