Which is true.
There isn't much to discuss about it. PS4 was designed to make profit from day 1 which was archived.
Wow...
Which is true.
There isn't much to discuss about it. PS4 was designed to make profit from day 1 which was archived.
When you narrow down the audience of a Nintendo console to the companies base supporters, they have singular tastes and will only support a few genres.
To this day, games like Rayman and Shovel Knight will perform better on Nintendo devices than competitors with far bigger install bases, where as monster AAA games like Assassin's Creed and Call of Duty don't sell at all.
If you want a meaningful variety of multiplatform titles, you need a meaningful variety of gamers to buy your system. You're not going to appeal to them by selling them games they can play on their PC's or PS4's, you need an exclusive base that attracts them.
Wow...
What Nintendo needs is *gets ridiculously mile-long list* ahem...
Strictly software ATM:
1. More IP partnerships. Specifically making more 3rd-party IPs into near 1st-party, as in reliable exclusives that won't just jump ship at the first opportunity. Examples; Sonic, Bayonetta, Bomberman, etc.
2. New studios. Form new ones, preferably based on groups of common background, especially from their golden era. Playtonic would've been perfect. ND Cube is the right idea, it's just a shame at the moment they're on the party hamster wheel.
3. Save studios instead of seeing them go belly up. Perfect examples; Cing, Eurocom, Hudson (ND Cube is them but still, would've came with the IPs).
4. New major franchises by creators of IPs very near to them. I've said all the time that Nintendo should get Hirokazu Yasuhara, Naoto Ohshima, and Yuji Naka on a Sonic successor. And again, Playtonic with Yooka-Laylee is another.
5. Try getting definitive versions and retail-exclusives of perfect games for them; again, YOOKA-LAYLEE!I've thought about them publishing a retail release of an NX version, complete with amiibo support featuring DK and Diddy. Like Ninja Gaiden 3: Razor's Edge, it won't kill the other versions, but it'll be the main highlight. Sonic also failing exclusivity, but you can do both; definitive versions of multiplat Sonic games, and major exclusive entries, you get the idea.
6. Get as many JRPGs on the NX as humanly possible, thanks.
It's sad that Nintendo let slip so many obvious ideas that were in the palm of their hands. Nintendo doesn't really need to create their own GTA or whatever, just serve more of what people love about them IMO.
I wouldn't even mind the brick being on the outlet side like the SNES. So many power strips take this into account that it doesn't really bother me. I just can't stand the ones that are in the middle. The 360 and XBO ones are the worst offenders, IMO.I want the first Nintendo console without a brick AC adapter...put it inside like ps1, ps2, ps2 slim version 2, ps3, and ps4.
Nintendo 64 was the closest we got to them getting it inside.
I know, it's really that simple.
And who was calling who a child earlier?
You seem strangely defensive, dude.
Both the ps2 and Xbox got titles that the GC didn't, even though the Xbox wasnt a huge success. I think it's fair to compare. Hell, even a Wii u and ps3/360 comparison is fair. Nintendo has a lot to do with relations if they ever want to succeed in having good third party support ever again. This has been going since the N64 days. It's a mess.
Well we have to agree to disagree on this. Personally I think Nintendo have as much chance as anyone else to get good third party support as long as they make a great product that isn't a hassle to port games to. I think the third party support has mostly dropped for technical reasons; not going with CD and DVD and not having big enough space on the chosen media, not having enough power, not having standard controllers, not having online, and getting the support back after that makes all these other excuses go around like Nintendo gamers are all kids and don't play shooters and they only buy first party games etc etc. Plus delays hurt sales a lot. Nobody want to buy old games for $60 even if some extras has been added, especially if they are badly optimized too.Both the ps2 and Xbox got titles that the GC didn't, even though the Xbox wasnt a huge success. I think it's fair to compare. Hell, even a Wii u and ps3/360 comparison is fair. Nintendo has a lot to do with relations if they ever want to succeed in having good third party support ever again. This has been going since the N64 days. It's a mess.
Currently the overall Nintendo ecosystem dominates or at least does comparatively well with platformers, JRPGs (especially the monster collecting variety), kart racers, party games, toys to life and similar kids games like Lego, hunting games, whatever category Animal Crossing and Tomodachi fall under, and easy to understand multiplayer titles. Missing out on the big open worlds, shoot bangs, and sports definitely hurts a lot, but they do have some variety, and they've shown the ability to expand into other genres like online TPS with Splatoon. I'm in favor of Nintendo of expanding that ecosystem instead of fighting Sony/MS for the ecosystem they currently dominate.
Ps4 wasn't profitable at launch. It just wasn't sinking 2 or 300 dollars per box.
Yep. Totally wasn't referring to the ps3 there when I said "sinking money". I also haven't clarified like 3 times that the ps4 was recording a per unit loss at launch. Nowhere mentioning the amount of loss either. Just that it was. Which is true.
But it's fine dude. You've got something stuck in your mind and you'd prefer ad-hominem attacks and aggressive language to discussion so i'll leave it alone. It's somewhat off-topic anyway.
Which you're yet to prove.What you mean doesn't fucking matter. If the original point of discussion was that the PS4 was profitable since launch.
Also funny that you were the guy who claimed goal post movings and other nonsense.
What you mean doesn't fucking matter. If the original point of discussion was that the PS4 was profitable since launch.
Also funny that you were the guy who claimed goal post movings and other nonsense.
If Nintendo was smart, they'd have Retro on a massive online FPS akin to Titanfall or Destiny and pour hundreds of millions into marketing.
what are the downsides if Nintendo went this route?
Regarding online functionality: I wonder if Nintendo would continue to have fairly liberal policies regarding crossplatform multiplayer.
If multiplatform games can be released for NX that share the same servers as the PC and/or PS4 version, but Nintendo aren't charging for online play, that could attract a decent amount of customers.
For more online centric games, today I wouldn't even think about getting the Nintendo version, I'd expect there to be a fairly small playerbase that fizzled away after release, but if you can play alongside PC and PS4 gamers, that issue would be largely mitigated.
There have been a handful of games that allow this today on Wii U, so it wouldn't really be a change in approach, but if they were able to secure more big releases from games in this category it could be a real bonus.
Porting from desktop to the Jaguars would be essentially the same effort as porting from desktop to A57 - both the Jaguars and A57 would have similar bottlenecks on desktop-originating code. Otherwise all involved toolchains are of adequate maturity.A bit harder to get software from PC/PS4/XB1 to be ported over? I don't see any downside of consideration, but maybe someone with better knowledge can explain if there are any.
So since both console and handheld kits went out at the same time, are we thinking simultaneous launch maybe?
The thing with cross-platform online play is that you lose a bunch of the benefits of using the console online services. There is a somewhat significant extra amount of programming, QA, and possibly servers that you have to invest in to support cross-platform online play. It's not too bad, but I could definitely see a lot of publishers not wanting to bother.
So since both console and handheld kits went out at the same time, are we thinking simultaneous launch maybe?
So since both console and handheld kits went out at the same time, are we thinking simultaneous launch maybe?
Why so much anger over complete speculation?
Nintendo.
If NX was a Console+Handheld as a standard that be pretty badass.
Not giving people an option to buy them separately would be commercial suicide.
Doing a bundle with both and some discount, or more likely a bundled game, would make sense though. Maybe even something like giving you some eShop credit or a bonus game if you register you NNID on a handheld and a home console.
I agree with your last point. Even tho there were several other factors that led Nintendo where it's today, they certaintly made sure to fuck something up every single gen (hardware wise) that did nothing but push them into their current situation
N64 - expensive/small storage Cartridges instead of discs
GCN - mini discs instead of regular size discs
Wii - severely underpowered compared to its competition
Wii U - not severely but still underpowered console with a weird controller 95% of its library does not make properly use of including its own manufacturer.
Nintendo has been banking on the same stupid idea: "it's good enough for us"
Yeah, you can make some pretty stylized games on restrictive hardware but not everyone has the same goals, not everyone works under the same philosophy and it clearly shows by the piss poor and always decadent support Nintendo keeps receiving every gen.
When considering the N3DS, I can see more hardware revisions/upgrades being a major thing in the upcoming generations from nintendo for both he handheld and the console. Not necessarily something that gets exclusive games, but just something that runs existing games better. Faster load times, faster OS, unnecessary but nice functionalities like an "elite" controller boxed in, etc. Something that early adopters won't necessarily need, but might want. And also something that will make it more attractive to newcomers. If they want the best of the best they can get the latest version, but if they want to save money they can get the cheaper old version. People "upgrading" would have the opportunity to trade-in older versions to save money on newer ones like the already do with the 3ds, but it would be easier because hopefully there will be a proper account system with easy data transfers.
It sounds like a good way to keep the hardware in the conversation, give people options, not screw over loyal customers, and to be able to say they've got the "best" hardware out there.
Obviously they shouldn't put out their legitimate successor every 2 years, but I don't see why it's such a bad thing to have a game with 30 second load times on one version and 5 second load times on a newer version.
So since both console and handheld kits went out at the same time, are we thinking simultaneous launch maybe?
It has to change or Nintendo is a dead man walkingBoth the ps2 and Xbox got titles that the GC didn't, even though the Xbox wasnt a huge success. I think it's fair to compare. Hell, even a Wii u and ps3/360 comparison is fair. Nintendo has a lot to do with relations if they ever want to succeed in having good third party support ever again. This has been going since the N64 days. It's a mess.
I think when you have Square Enix announce things before anyone else has said anything, you have to think something has changed.
Well that's been happening easily since the DS, even the N64 saw a form of "hw update".
The best example would be Animal Crossing. That team could've made AC U but instead made Splatoon. I want more of that. Release the next AC on both platforms and be done with it. This should allow Nintendo to be more creative and put out a lot more games.
Perhaps Nintendo have spotted a gap in the marketplace if they are, indeed, going for power. The ps4 is powerful, but certain things -such as its cpu- hold it back. I imagine that now al three consoles will be using off-the-shelf components it's far easier to make a cost effective, powerful rival to be the Xbox one and ps4 given how fat technology is moving - the bonus is, of course, the added longevity a more powerful console will bring.
This could just be S-E preemptively covering their ass in case the plan to throw everything and the kitchen sink at the PS4 still doesn't result in a sustainable install base in their home market. For instance, an NX handheld version of Dragon Quest XI (UE4) would have a much easier time reaching the kind of numbers expected of a mainline entry than keeping it locked to a home console. Of course, that's if the NX handheld isn't a dud in Japan.
If that was the case why wouldnt they have annouced the games for WiiU?
Well I think we, people who actually buy Nintendo systems and actually want 3rd party support, should , at least, start to buy the good ports. I think the mass effect 3, deus ex and most wanted U are AMAZING ports and I saw a lot of people saying "meh old game, can play anywehere else" or " people already played this six months ago" and when I asked: "Did YOU play?" i got "No but I can play anywhere else" A LOT.
There is some kind of stigma in this realm. If the game is not perfect, the better version and launches at the same time the onther versions I feel like most people, even if they want the game, will not buy it at launch and just wait to buy it used or cheap. The hype factor with 3rd party games on Nintendo is not cultivated because we always get screwed. There is always a catch. And doesn't help we are in a generation where there are videos of comparisons everywhere. I mean Darksiders 2 have problems across all the plataforms but I just know the Wii U version is choppier some points, have less light effect in some places and less trees because I saw a video. When I actually played the game it didn't affect my overall experience. Splinter Cell : Blacklist is INCREDBLE as game, but on Wii U have a lot of long loads and framerate problems. The loads are only when you enter the game and when you enter or leave a level. Between this no loadings. And I don't think the framerate problems are too bad and Wii U versions have vertical sync.
AC have good versions and we got them at launch but it was not enough. And I don't think this is beacause the public wasn't there, but because every game news site was pointing out how textures were muddier on Wii U or how buggier this version was. The marketing for Wii U in general was always negative. How do you expect people buy the games this way?
GameCube was a on par console? No. People think a lot about the tech part but forgot the time. At that time DVD Movies were a huge deal. Launch a game console without a DVD was like launching a game console without netflix today. And even though this should not affect the gamming side, it affect the marketing. "GameCube will be the only console not compatible with DVD movies". Even if the the gamer don't plan to watch dvd movies on it, when he went to the store to choose between the consoles this was something he considered.
I agree with something someone in this thread said about Nintendo always being weird with choices. After the SNES, we never had a console on par feature-wise with Sony and Microsoft. And I think the marketing of knowing you made the better choice is very important for the consumer. As a Nintendo fanatic, I always hope to be screwed by something at some point. I never, once, after the SNES era, could defend a Nintendo console as the best console and, to be able to do this, is what drives the hype for buying. Why Nintendo games always sell better? Because the buyer can defend them as amazing games, amazing versions, amazing experiences you can't find anywhere else. So is money well expent. But how can you convince someone to buy a console when the most visible and most talked things about it are it's flaws? "It doesn't play CD's" , "Cartridges are expensive", "There are no online games"," It doesn't play DVD's", "3rd party are jumping the ship", "It's a weak machine", "2 gamecubes ducktaped together", "Motion game is a bad gimmick", "The name sux", "Too expansive", "no 3rd party support","no games".
tl;dr: So I think the most challenging thing Nintendo must face is to create a product people will actually believe in. People will buy thinking they made the best choice. If someone question you for buying NX you can answer by its obvious qualities and not do what we all do today with Nintendo wich is justify the flaws.
Lots of media still calling it a hybrid. Would be weird for them to make it so
If it does have industry leading chips or whatever, while also being packaged with a handheld capable of running those games it would be a system whose price would rival the original PS3.
I am interested in seeing the software from Nintendo on the new system. I imagine 2D side scrollers that were originally made for the Wii U would be games that will appear on both. A lot of Wii U level software could theoretically work on the new portable just fine, maybe at lower frame rates/resolution or missing effects like DK's fur.
Would keep costs down while still making quality software.
The most exciting prospect is taking the teams that worked on (for example) NSMB2 and NSMBU and making one big game on both systems instead of two games on either platform.
Would allow for them to make games better and quicker or for the teams to work on something else.
The best example would be Animal Crossing. That team could've made AC U but instead made Splatoon. I want more of that. Release the next AC on both platforms and be done with it. This should allow Nintendo to be more creative and put out a lot more games.
In terms of software longitivity, each new revision could allow for updates to run old software better if the publisher wants.
If that was the case why wouldnt they have annouced the games for WiiU?
This could just be S-E preemptively covering their ass in case the plan to throw everything and the kitchen sink at the PS4 still doesn't result in a sustainable install base in their home market. For instance, an NX handheld version of Dragon Quest XI (UE4) would have a much easier time reaching the kind of numbers expected of a mainline entry than keeping it locked to a home console. Of course, that's if the NX handheld isn't a dud in Japan.
Because unless you're this guy, the Wii U isn't a proper handheld.
Well I think we, people who actually buy Nintendo systems and actually want 3rd party support, should , at least, start to buy the good ports. I think the mass effect 3, deus ex and most wanted U are AMAZING ports and I saw a lot of people saying "meh old game, can play anywehere else" or " people already played this six months ago" and when I asked: "Did YOU play?" i got "No but I can play anywhere else" A LOT.
There is some kind of stigma in this realm. If the game is not perfect, the better version and launches at the same time the onther versions I feel like most people, even if they want the game, will not buy it at launch and just wait to buy it used or cheap. The hype factor with 3rd party games on Nintendo is not cultivated because we always get screwed. There is always a catch. And doesn't help we are in a generation where there are videos of comparisons everywhere. I mean Darksiders 2 have problems across all the plataforms but I just know the Wii U version is choppier some points, have less light effect in some places and less trees because I saw a video. When I actually played the game it didn't affect my overall experience. Splinter Cell : Blacklist is INCREDBLE as game, but on Wii U have a lot of long loads and framerate problems. The loads are only when you enter the game and when you enter or leave a level. Between this no loadings. And I don't think the framerate problems are too bad and Wii U versions have vertical sync.
AC have good versions and we got them at launch but it was not enough. And I don't think this is beacause the public wasn't there, but because every game news site was pointing out how textures were muddier on Wii U or how buggier this version was. The marketing for Wii U in general was always negative. How do you expect people buy the games this way?
GameCube was a on par console? No. People think a lot about the tech part but forgot the time. At that time DVD Movies were a huge deal. Launch a game console without a DVD was like launching a game console without netflix today. And even though this should not affect the gamming side, it affect the marketing. "GameCube will be the only console not compatible with DVD movies". Even if the the gamer don't plan to watch dvd movies on it, when he went to the store to choose between the consoles this was something he considered.
I agree with something someone in this thread said about Nintendo always being weird with choices. After the SNES, we never had a console on par feature-wise with Sony and Microsoft. And I think the marketing of knowing you made the better choice is very important for the consumer. As a Nintendo fanatic, I always hope to be screwed by something at some point. I never, once, after the SNES era, could defend a Nintendo console as the best console and, to be able to do this, is what drives the hype for buying. Why Nintendo games always sell better? Because the buyer can defend them as amazing games, amazing versions, amazing experiences you can't find anywhere else. So is money well expent. But how can you convince someone to buy a console when the most visible and most talked things about it are it's flaws? "It doesn't play CD's" , "Cartridges are expensive", "There are no online games"," It doesn't play DVD's", "3rd party are jumping the ship", "It's a weak machine", "2 gamecubes ducktaped together", "Motion game is a bad gimmick", "The name sux", "Too expansive", "no 3rd party support","no games".
tl;dr: So I think the most challenging thing Nintendo must face is to create a product people will actually believe in. People will buy thinking they made the best choice. If someone question you for buying NX you can answer by its obvious qualities and not do what we all do today with Nintendo wich is justify the flaws.
I think the NX will be a success, a huge one, and SE is betting on the right horse. After all Nintendo is the only console manufacturer looking at the mobile future and trying to make real strategies to prepare. And SE is heavily invested in the mobile space so it makes sense to keep Nintendo in your loop. After all Nintendo, if their mobile strategy pays off is the only real long term potential success.
Well I think we, people who actually buy Nintendo systems and actually want 3rd party support, should , at least, start to buy the good ports. I think the mass effect 3, deus ex and most wanted U are AMAZING ports and I saw a lot of people saying "meh old game, can play anywehere else" or " people already played this six months ago" and when I asked: "Did YOU play?" i got "No but I can play anywhere else" A LOT.
There is some kind of stigma in this realm. If the game is not perfect, the better version and launches at the same time the onther versions I feel like most people, even if they want the game, will not buy it at launch and just wait to buy it used or cheap. The hype factor with 3rd party games on Nintendo is not cultivated because we always get screwed. There is always a catch. And doesn't help we are in a generation where there are videos of comparisons everywhere. I mean Darksiders 2 have problems across all the plataforms but I just know the Wii U version is choppier some points, have less light effect in some places and less trees because I saw a video. When I actually played the game it didn't affect my overall experience. Splinter Cell : Blacklist is INCREDBLE as game, but on Wii U have a lot of long loads and framerate problems. The loads are only when you enter the game and when you enter or leave a level. Between this no loadings. And I don't think the framerate problems are too bad and Wii U versions have vertical sync.
AC have good versions and we got them at launch but it was not enough. And I don't think this is beacause the public wasn't there, but because every game news site was pointing out how textures were muddier on Wii U or how buggier this version was. The marketing for Wii U in general was always negative. How do you expect people buy the games this way?
GameCube was a on par console? No. People think a lot about the tech part but forgot the time. At that time DVD Movies were a huge deal. Launch a game console without a DVD was like launching a game console without netflix today. And even though this should not affect the gamming side, it affect the marketing. "GameCube will be the only console not compatible with DVD movies". Even if the the gamer don't plan to watch dvd movies on it, when he went to the store to choose between the consoles this was something he considered.
I agree with something someone in this thread said about Nintendo always being weird with choices. After the SNES, we never had a console on par feature-wise with Sony and Microsoft. And I think the marketing of knowing you made the better choice is very important for the consumer. As a Nintendo fanatic, I always hope to be screwed by something at some point. I never, once, after the SNES era, could defend a Nintendo console as the best console and, to be able to do this, is what drives the hype for buying. Why Nintendo games always sell better? Because the buyer can defend them as amazing games, amazing versions, amazing experiences you can't find anywhere else. So is money well expent. But how can you convince someone to buy a console when the most visible and most talked things about it are it's flaws? "It doesn't play CD's" , "Cartridges are expensive", "There are no online games"," It doesn't play DVD's", "3rd party are jumping the ship", "It's a weak machine", "2 gamecubes ducktaped together", "Motion game is a bad gimmick", "The name sux", "Too expansive", "no 3rd party support","no games".
tl;dr: So I think the most challenging thing Nintendo must face is to create a product people will actually believe in. People will buy thinking they made the best choice. If someone question you for buying NX you can answer by its obvious qualities and not do what we all do today with Nintendo wich is justify the flaws.
I think when you have Square Enix announce things before anyone else has said anything, you have to think something has changed.