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WSJ: Nintendo Begins Distributing Software Kit for NX (Console + Handheld units)

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When you narrow down the audience of a Nintendo console to the companies base supporters, they have singular tastes and will only support a few genres.

To this day, games like Rayman and Shovel Knight will perform better on Nintendo devices than competitors with far bigger install bases, where as monster AAA games like Assassin's Creed and Call of Duty don't sell at all.

If you want a meaningful variety of multiplatform titles, you need a meaningful variety of gamers to buy your system. You're not going to appeal to them by selling them games they can play on their PC's or PS4's, you need an exclusive base that attracts them.

Currently the overall Nintendo ecosystem dominates or at least does comparatively well with platformers, JRPGs (especially the monster collecting variety), kart racers, party games, toys to life and similar kids games like Lego, hunting games, whatever category Animal Crossing and Tomodachi fall under, and easy to understand multiplayer titles. Missing out on the big open worlds, shoot bangs, and sports definitely hurts a lot, but they do have some variety, and they've shown the ability to expand into other genres like online TPS with Splatoon. I'm in favor of Nintendo of expanding that ecosystem instead of fighting Sony/MS for the ecosystem they currently dominate.
 
What Nintendo needs is *gets ridiculously mile-long list* ahem...

Strictly software ATM:

1. More IP partnerships. Specifically making more 3rd-party IPs into near 1st-party, as in reliable exclusives that won't just jump ship at the first opportunity. Examples; Sonic, Bayonetta, Bomberman, etc.

2. New studios. Form new ones, preferably based on groups of common background, especially from their golden era. Playtonic would've been perfect. ND Cube is the right idea, it's just a shame at the moment they're on the party hamster wheel.

3. Save studios instead of seeing them go belly up. Perfect examples; Cing, Eurocom, Hudson (ND Cube is them but still, would've came with the IPs).

4. New major franchises by creators of IPs very near to them. I've said all the time that Nintendo should get Hirokazu Yasuhara, Naoto Ohshima, and Yuji Naka on a Sonic successor. And again, Playtonic with Yooka-Laylee is another.

5. Try getting definitive versions and retail-exclusives of perfect games for them; again, YOOKA-LAYLEE! :P I've thought about them publishing a retail release of an NX version, complete with amiibo support featuring DK and Diddy. Like Ninja Gaiden 3: Razor's Edge, it won't kill the other versions, but it'll be the main highlight. Sonic also failing exclusivity, but you can do both; definitive versions of multiplat Sonic games, and major exclusive entries, you get the idea. :P

6. Get as many JRPGs on the NX as humanly possible, thanks. :P

It's sad that Nintendo let slip so many obvious ideas that were in the palm of their hands. Nintendo doesn't really need to create their own GTA or whatever, just serve more of what people love about them IMO.

I think less partnerships are going to happen now. The reason they happened this time was because Nintendo didn't make proper preparations for HD in addition to having to work on 2 systems by themselves basically. They had to create those pillars separately for each system, which is kind of insane when you think about it.
 
I want the first Nintendo console without a brick AC adapter...put it inside like ps1, ps2, ps2 slim version 2, ps3, and ps4.

Nintendo 64 was the closest we got to them getting it inside.
I wouldn't even mind the brick being on the outlet side like the SNES. So many power strips take this into account that it doesn't really bother me. I just can't stand the ones that are in the middle. The 360 and XBO ones are the worst offenders, IMO.
 
And who was calling who a child earlier?

You seem strangely defensive, dude.

I called StevieP a child because he was desperate changing the point of discussion so he can do that next-gen money sink narration.
While Sony and Nintendo (with the way weaker WiiU) were profitable from day one with the "average user's initial purchase".
 
Both the ps2 and Xbox got titles that the GC didn't, even though the Xbox wasnt a huge success. I think it's fair to compare. Hell, even a Wii u and ps3/360 comparison is fair. Nintendo has a lot to do with relations if they ever want to succeed in having good third party support ever again. This has been going since the N64 days. It's a mess.

I agree with your last point. Even tho there were several other factors that led Nintendo where it's today, they certaintly made sure to fuck something up every single gen (hardware wise) that did nothing but push them into their current situation

N64 - expensive/small storage Cartridges instead of discs
GCN - mini discs instead of regular size discs
Wii - severely underpowered compared to its competition
Wii U - not severely but still underpowered console with a weird controller 95% of its library does not make properly use of including its own manufacturer.

Nintendo has been banking on the same stupid idea: "it's good enough for us"
Yeah, you can make some pretty stylized games on restrictive hardware but not everyone has the same goals, not everyone works under the same philosophy and it clearly shows by the piss poor and always decadent support Nintendo keeps receiving every gen.
 
Both the ps2 and Xbox got titles that the GC didn't, even though the Xbox wasnt a huge success. I think it's fair to compare. Hell, even a Wii u and ps3/360 comparison is fair. Nintendo has a lot to do with relations if they ever want to succeed in having good third party support ever again. This has been going since the N64 days. It's a mess.
Well we have to agree to disagree on this. Personally I think Nintendo have as much chance as anyone else to get good third party support as long as they make a great product that isn't a hassle to port games to. I think the third party support has mostly dropped for technical reasons; not going with CD and DVD and not having big enough space on the chosen media, not having enough power, not having standard controllers, not having online, and getting the support back after that makes all these other excuses go around like Nintendo gamers are all kids and don't play shooters and they only buy first party games etc etc. Plus delays hurt sales a lot. Nobody want to buy old games for $60 even if some extras has been added, especially if they are badly optimized too.
 
Currently the overall Nintendo ecosystem dominates or at least does comparatively well with platformers, JRPGs (especially the monster collecting variety), kart racers, party games, toys to life and similar kids games like Lego, hunting games, whatever category Animal Crossing and Tomodachi fall under, and easy to understand multiplayer titles. Missing out on the big open worlds, shoot bangs, and sports definitely hurts a lot, but they do have some variety, and they've shown the ability to expand into other genres like online TPS with Splatoon. I'm in favor of Nintendo of expanding that ecosystem instead of fighting Sony/MS for the ecosystem they currently dominate.

I suppose AC and TL match into the "simulation" genre, isn't that the genre of The Sims too? They aren't getting the third party "big open worlds", but they are doing their own, not a lot yes, but I'm not sure the "big open world" games are here to stay outside a few like GTA.
 
When considering the N3DS, I can see more hardware revisions/upgrades being a major thing in the upcoming generations from nintendo for both he handheld and the console. Not necessarily something that gets exclusive games, but just something that runs existing games better. Faster load times, faster OS, unnecessary but nice functionalities like an "elite" controller boxed in, etc. Something that early adopters won't necessarily need, but might want. And also something that will make it more attractive to newcomers. If they want the best of the best they can get the latest version, but if they want to save money they can get the cheaper old version. People "upgrading" would have the opportunity to trade-in older versions to save money on newer ones like the already do with the 3ds, but it would be easier because hopefully there will be a proper account system with easy data transfers.

It sounds like a good way to keep the hardware in the conversation, give people options, not screw over loyal customers, and to be able to say they've got the "best" hardware out there.

Obviously they shouldn't put out their legitimate successor every 2 years, but I don't see why it's such a bad thing to have a game with 30 second load times on one version and 5 second load times on a newer version.
 
Ps4 wasn't profitable at launch. It just wasn't sinking 2 or 300 dollars per box.

Yep. Totally wasn't referring to the ps3 there when I said "sinking money". I also haven't clarified like 3 times that the ps4 was recording a per unit loss at launch. Nowhere mentioning the amount of loss either. Just that it was. Which is true.

But it's fine dude. You've got something stuck in your mind and you'd prefer ad-hominem attacks and aggressive language to discussion so i'll leave it alone. It's somewhat off-topic anyway.
 
Regarding online functionality: I wonder if Nintendo would continue to have fairly liberal policies regarding crossplatform multiplayer.

If multiplatform games can be released for NX that share the same servers as the PC and/or PS4 version, but Nintendo aren't charging for online play, that could attract a decent amount of customers.

For more online centric games, today I wouldn't even think about getting the Nintendo version, I'd expect there to be a fairly small playerbase that fizzled away after release, but if you can play alongside PC and PS4 gamers, that issue would be largely mitigated.

There have been a handful of games that allow this today on Wii U, so it wouldn't really be a change in approach, but if they were able to secure more big releases from games in this category it could be a real bonus.
 
Yep. Totally wasn't referring to the ps3 there when I said "sinking money". I also haven't clarified like 3 times that the ps4 was recording a per unit loss at launch. Nowhere mentioning the amount of loss either. Just that it was. Which is true.

But it's fine dude. You've got something stuck in your mind and you'd prefer ad-hominem attacks and aggressive language to discussion so i'll leave it alone. It's somewhat off-topic anyway.

What you mean doesn't fucking matter. If the original point of discussion was that the PS4 was profitable since launch.
Also funny that you were the guy who claimed goal post movings and other nonsense.
 
Ive been burned the past two gens but fuck it. Give me a nintendo system that fosters both great first party and third party support and it will be the only console I own that gen. Cant live without nintendos first party support and third party games are often too good and plentiful to pass up. However, this latter part isnt as important to me these days due to shady and shitty AAA business practices. The WiiU seems to be getting all the good indie/A/AA stuff

Either way im looking to pre order day one. Never went to a console midnight release before.
 
What you mean doesn't fucking matter. If the original point of discussion was that the PS4 was profitable since launch.
Also funny that you were the guy who claimed goal post movings and other nonsense.
Which you're yet to prove.

/me highly entertained by PdotMichael
 
What you mean doesn't fucking matter. If the original point of discussion was that the PS4 was profitable since launch.
Also funny that you were the guy who claimed goal post movings and other nonsense.

can yall just stop it already. get on the discussion of the thread and stop derailing? shit is annoying to everyone, not just yall
 
I'm just so mad about console profitability.

If Nintendo was smart, they'd have Retro on a massive online FPS akin to Titanfall or Destiny and pour hundreds of millions into marketing.

That seems like the sort of thing that goes totally against Nintendo's specialties, and the budget required might cause a weaker lineup elsewhere. But I do think Retro should be used to make the types of games Nintendo otherwise lacks.
 
Regarding online functionality: I wonder if Nintendo would continue to have fairly liberal policies regarding crossplatform multiplayer.

If multiplatform games can be released for NX that share the same servers as the PC and/or PS4 version, but Nintendo aren't charging for online play, that could attract a decent amount of customers.

For more online centric games, today I wouldn't even think about getting the Nintendo version, I'd expect there to be a fairly small playerbase that fizzled away after release, but if you can play alongside PC and PS4 gamers, that issue would be largely mitigated.

There have been a handful of games that allow this today on Wii U, so it wouldn't really be a change in approach, but if they were able to secure more big releases from games in this category it could be a real bonus.

The thing with cross-platform online play is that you lose a bunch of the benefits of using the console online services. There is a somewhat significant extra amount of programming, QA, and possibly servers that you have to invest in to support cross-platform online play. It's not too bad, but I could definitely see a lot of publishers not wanting to bother.
 
A bit harder to get software from PC/PS4/XB1 to be ported over? I don't see any downside of consideration, but maybe someone with better knowledge can explain if there are any.
Porting from desktop to the Jaguars would be essentially the same effort as porting from desktop to A57 - both the Jaguars and A57 would have similar bottlenecks on desktop-originating code. Otherwise all involved toolchains are of adequate maturity.
 
The thing with cross-platform online play is that you lose a bunch of the benefits of using the console online services. There is a somewhat significant extra amount of programming, QA, and possibly servers that you have to invest in to support cross-platform online play. It's not too bad, but I could definitely see a lot of publishers not wanting to bother.

Yeah I can see that. I specifically had Rocket League and FF14 in mind when I made this post, games which have already made the decision to support cross platform play. Any future games doing this could presumably add NX to the range of supported platforms without it being much more work than supporting PS4/PC.

I guess my thinking is that hopefully Nintendo would permit it. Not doing so would be a change from their current policies. Whether or not devs/publishers would want to would be a different matter based on a variety of factors.
 
So since both console and handheld kits went out at the same time, are we thinking simultaneous launch maybe?

We'd really need to know exactly how much console and handheld are intertwined before making a reasonable assumption, but releasing two (likey relatively expensive) pieces of hardware at the same time doesn't strike me as a good idea and would likely lead to cannibalization at launch. But it really depends how close the systems are working together in the first place.
 
If NX was a Console+Handheld as a standard that be pretty badass.

Not giving people an option to buy them separately would be commercial suicide.

Doing a bundle with both and some discount, or more likely a bundled game, would make sense though. Maybe even something like giving you some eShop credit or a bonus game if you register you NNID on a handheld and a home console.
 
Not giving people an option to buy them separately would be commercial suicide.

Doing a bundle with both and some discount, or more likely a bundled game, would make sense though. Maybe even something like giving you some eShop credit or a bonus game if you register you NNID on a handheld and a home console.

Yep. All I am really interested in is the console.
 
I agree with your last point. Even tho there were several other factors that led Nintendo where it's today, they certaintly made sure to fuck something up every single gen (hardware wise) that did nothing but push them into their current situation

N64 - expensive/small storage Cartridges instead of discs
GCN - mini discs instead of regular size discs
Wii - severely underpowered compared to its competition
Wii U - not severely but still underpowered console with a weird controller 95% of its library does not make properly use of including its own manufacturer.

Nintendo has been banking on the same stupid idea: "it's good enough for us"
Yeah, you can make some pretty stylized games on restrictive hardware but not everyone has the same goals, not everyone works under the same philosophy and it clearly shows by the piss poor and always decadent support Nintendo keeps receiving every gen.

I think when you have Square Enix announce things before anyone else has said anything, you have to think something has changed.
 
When considering the N3DS, I can see more hardware revisions/upgrades being a major thing in the upcoming generations from nintendo for both he handheld and the console. Not necessarily something that gets exclusive games, but just something that runs existing games better. Faster load times, faster OS, unnecessary but nice functionalities like an "elite" controller boxed in, etc. Something that early adopters won't necessarily need, but might want. And also something that will make it more attractive to newcomers. If they want the best of the best they can get the latest version, but if they want to save money they can get the cheaper old version. People "upgrading" would have the opportunity to trade-in older versions to save money on newer ones like the already do with the 3ds, but it would be easier because hopefully there will be a proper account system with easy data transfers.

It sounds like a good way to keep the hardware in the conversation, give people options, not screw over loyal customers, and to be able to say they've got the "best" hardware out there.

Obviously they shouldn't put out their legitimate successor every 2 years, but I don't see why it's such a bad thing to have a game with 30 second load times on one version and 5 second load times on a newer version.

Well that's been happening easily since the DS, even the N64 saw a form of "hw update".

So since both console and handheld kits went out at the same time, are we thinking simultaneous launch maybe?

Probably, my guess is that they're both part of the same platform, somehow, somewhat.
 
Both the ps2 and Xbox got titles that the GC didn't, even though the Xbox wasnt a huge success. I think it's fair to compare. Hell, even a Wii u and ps3/360 comparison is fair. Nintendo has a lot to do with relations if they ever want to succeed in having good third party support ever again. This has been going since the N64 days. It's a mess.
It has to change or Nintendo is a dead man walking
 
Lots of media still calling it a hybrid. Would be weird for them to make it so
If it does have industry leading chips or whatever, while also being packaged with a handheld capable of running those games it would be a system whose price would rival the original PS3.
I am interested in seeing the software from Nintendo on the new system. I imagine 2D side scrollers that were originally made for the Wii U would be games that will appear on both. A lot of Wii U level software could theoretically work on the new portable just fine, maybe at lower frame rates/resolution or missing effects like DK's fur.
Would keep costs down while still making quality software.
The most exciting prospect is taking the teams that worked on (for example) NSMB2 and NSMBU and making one big game on both systems instead of two games on either platform.
Would allow for them to make games better and quicker or for the teams to work on something else.
The best example would be Animal Crossing. That team could've made AC U but instead made Splatoon. I want more of that. Release the next AC on both platforms and be done with it. This should allow Nintendo to be more creative and put out a lot more games.
In terms of software longitivity, each new revision could allow for updates to run old software better if the publisher wants.
 
I think when you have Square Enix announce things before anyone else has said anything, you have to think something has changed.

This could just be S-E preemptively covering their ass in case the plan to throw everything and the kitchen sink at the PS4 still doesn't result in a sustainable install base in their home market. For instance, an NX handheld version of Dragon Quest XI (UE4) would have a much easier time reaching the kind of numbers expected of a mainline entry than keeping it locked to a home console. Of course, that's if the NX handheld isn't a dud in Japan.
 
Well that's been happening easily since the DS, even the N64 saw a form of "hw update".

Correct. So I don't understand why so many people in this thread are acting like its a bad idea for the NX to do it in a more regular fashion.

I guess it's because most revisions are in the handheld space and most of them dont really have anything to do with the systems "power". But as long as old systems still get all new games for X number of years I don't see how it's anything but a good thing.
 
The best example would be Animal Crossing. That team could've made AC U but instead made Splatoon. I want more of that. Release the next AC on both platforms and be done with it. This should allow Nintendo to be more creative and put out a lot more games.

Actually the AC team made AC: Happy Home Designer and AC: Amiibo Festival. But yeah the point is that the team leads don't have to make the same type of game over and over because the console and hand held each need a version.
 
Perhaps Nintendo have spotted a gap in the marketplace if they are, indeed, going for power. The ps4 is powerful, but certain things -such as its cpu- hold it back. I imagine that now al three consoles will be using off-the-shelf components it's far easier to make a cost effective, powerful rival to be the Xbox one and ps4 given how fat technology is moving - the bonus is, of course, the added longevity a more powerful console will bring.

I don't think the power would mean a whole lot, if NX is more powerful. This generation, like every generation before has a lead platform, for developers/publishers. The lead platform, is the PS4. If PS4 maintains the quo, the extra power in NX won't mean a whole lot because the games will be scaled off of PS4 development - first.
 
This could just be S-E preemptively covering their ass in case the plan to throw everything and the kitchen sink at the PS4 still doesn't result in a sustainable install base in their home market. For instance, an NX handheld version of Dragon Quest XI (UE4) would have a much easier time reaching the kind of numbers expected of a mainline entry than keeping it locked to a home console. Of course, that's if the NX handheld isn't a dud in Japan.

If that was the case why wouldnt they have annouced the games for WiiU?

What is the disparity between ps4 and wiiu sales in japan?
 
Well I think we, people who actually buy Nintendo systems and actually want 3rd party support, should , at least, start to buy the good ports. I think the mass effect 3, deus ex and most wanted U are AMAZING ports and I saw a lot of people saying "meh old game, can play anywehere else" or " people already played this six months ago" and when I asked: "Did YOU play?" i got "No but I can play anywhere else" A LOT.

There is some kind of stigma in this realm. If the game is not perfect, the better version and launches at the same time the onther versions I feel like most people, even if they want the game, will not buy it at launch and just wait to buy it used or cheap. The hype factor with 3rd party games on Nintendo is not cultivated because we always get screwed. There is always a catch. And doesn't help we are in a generation where there are videos of comparisons everywhere. I mean Darksiders 2 have problems across all the plataforms but I just know the Wii U version is choppier some points, have less light effect in some places and less trees because I saw a video. When I actually played the game it didn't affect my overall experience. Splinter Cell : Blacklist is INCREDBLE as game, but on Wii U have a lot of long loads and framerate problems. The loads are only when you enter the game and when you enter or leave a level. Between this no loadings. And I don't think the framerate problems are too bad and Wii U versions have vertical sync.

AC have good versions and we got them at launch but it was not enough. And I don't think this is beacause the public wasn't there, but because every game news site was pointing out how textures were muddier on Wii U or how buggier this version was. The marketing for Wii U in general was always negative. How do you expect people buy the games this way?

GameCube was a on par console? No. People think a lot about the tech part but forgot the time. At that time DVD Movies were a huge deal. Launch a game console without a DVD was like launching a game console without netflix today. And even though this should not affect the gamming side, it affect the marketing. "GameCube will be the only console not compatible with DVD movies". Even if the the gamer don't plan to watch dvd movies on it, when he went to the store to choose between the consoles this was something he considered.

I agree with something someone in this thread said about Nintendo always being weird with choices. After the SNES, we never had a console on par feature-wise with Sony and Microsoft. And I think the marketing of knowing you made the better choice is very important for the consumer. As a Nintendo fanatic, I always hope to be screwed by something at some point. I never, once, after the SNES era, could defend a Nintendo console as the best console and, to be able to do this, is what drives the hype for buying. Why Nintendo games always sell better? Because the buyer can defend them as amazing games, amazing versions, amazing experiences you can't find anywhere else. So is money well expent. But how can you convince someone to buy a console when the most visible and most talked things about it are it's flaws? "It doesn't play CD's" , "Cartridges are expensive", "There are no online games"," It doesn't play DVD's", "3rd party are jumping the ship", "It's a weak machine", "2 gamecubes ducktaped together", "Motion game is a bad gimmick", "The name sux", "Too expansive", "no 3rd party support","no games".

tl;dr: So I think the most challenging thing Nintendo must face is to create a product people will actually believe in. People will buy thinking they made the best choice. If someone question you for buying NX you can answer by its obvious qualities and not do what we all do today with Nintendo wich is justify the flaws.

This has been touched on a few times here n there in this thread...but I agree this was a good post.

Lots of media still calling it a hybrid. Would be weird for them to make it so
If it does have industry leading chips or whatever, while also being packaged with a handheld capable of running those games it would be a system whose price would rival the original PS3.
I am interested in seeing the software from Nintendo on the new system. I imagine 2D side scrollers that were originally made for the Wii U would be games that will appear on both. A lot of Wii U level software could theoretically work on the new portable just fine, maybe at lower frame rates/resolution or missing effects like DK's fur.
Would keep costs down while still making quality software.
The most exciting prospect is taking the teams that worked on (for example) NSMB2 and NSMBU and making one big game on both systems instead of two games on either platform.
Would allow for them to make games better and quicker or for the teams to work on something else.
The best example would be Animal Crossing. That team could've made AC U but instead made Splatoon. I want more of that. Release the next AC on both platforms and be done with it. This should allow Nintendo to be more creative and put out a lot more games.
In terms of software longitivity, each new revision could allow for updates to run old software better if the publisher wants.

I find it weird some are still calling for a hybrid too. I read the articles thinking they found out some new info...lol.

I was skeptical about them using ARM.....but the posts talking about the Apple chips...forgot about those. Samsung and their Exynos chips... They could be on to something if they use ARM. I remember early Nvidia Shield demos....they looked nice for them to be on mobile hardware.
 
If that was the case why wouldnt they have annouced the games for WiiU?

because SE is betting on their worldwide immediate future. they believe PS4 will be the system to give them the most success going forward. Its not a BAD bet, but by just announcing the games for NX also says they want to hedge their bets, in case the NX turns out to be a huge success. I believe SE knows what the NX is, and they want to be sure, unlike the Wii, they aren't caught with their pants down.

I think the NX will be a success, a huge one, and SE is betting on the right horse. After all Nintendo is the only console manufacturer looking at the mobile future and trying to make real strategies to prepare. And SE is heavily invested in the mobile space so it makes sense to keep Nintendo in your loop. After all Nintendo, if their mobile strategy pays off is the only real long term potential success.
 
This could just be S-E preemptively covering their ass in case the plan to throw everything and the kitchen sink at the PS4 still doesn't result in a sustainable install base in their home market. For instance, an NX handheld version of Dragon Quest XI (UE4) would have a much easier time reaching the kind of numbers expected of a mainline entry than keeping it locked to a home console. Of course, that's if the NX handheld isn't a dud in Japan.

I doubt it because they've openly discussed bringing FF14 to NX, which has dramatically turned around with the second release of it. They don't need to bring FF14 to other platforms.

I also think Square's opinion of Microsoft, particularly with the handling RotTR's exclusivity, has turned sour. So just as a general thought, I really would like to know how Nintendo tries to leverage Square owning Eidos in their big for western third party support, assuming they try at all.
 
Because unless you're this guy, the Wii U isn't a proper handheld.

I meant from a console perspective.

Unless there is a 10x disparity between wiiu sales and ps4 sales in japan, i def see no reason for them to not to have annouced ff14 and dqx for wiiu. Them announcing it for NX to me means something has def changed for nintendo. Early rumours surrounding the wiiu were that it was supposed to be much more powerful but square support remained non-existent.
 
So since EAD + SPD have merged into EPD, I'm assuming they still have separate teams? Hopefully the EAD Tokyo teams are still together. Overall, the merger seems to be a good thing since the NX will likely have multiple devices.
 
Well I think we, people who actually buy Nintendo systems and actually want 3rd party support, should , at least, start to buy the good ports. I think the mass effect 3, deus ex and most wanted U are AMAZING ports and I saw a lot of people saying "meh old game, can play anywehere else" or " people already played this six months ago" and when I asked: "Did YOU play?" i got "No but I can play anywhere else" A LOT.

There is some kind of stigma in this realm. If the game is not perfect, the better version and launches at the same time the onther versions I feel like most people, even if they want the game, will not buy it at launch and just wait to buy it used or cheap. The hype factor with 3rd party games on Nintendo is not cultivated because we always get screwed. There is always a catch. And doesn't help we are in a generation where there are videos of comparisons everywhere. I mean Darksiders 2 have problems across all the plataforms but I just know the Wii U version is choppier some points, have less light effect in some places and less trees because I saw a video. When I actually played the game it didn't affect my overall experience. Splinter Cell : Blacklist is INCREDBLE as game, but on Wii U have a lot of long loads and framerate problems. The loads are only when you enter the game and when you enter or leave a level. Between this no loadings. And I don't think the framerate problems are too bad and Wii U versions have vertical sync.

AC have good versions and we got them at launch but it was not enough. And I don't think this is beacause the public wasn't there, but because every game news site was pointing out how textures were muddier on Wii U or how buggier this version was. The marketing for Wii U in general was always negative. How do you expect people buy the games this way?

GameCube was a on par console? No. People think a lot about the tech part but forgot the time. At that time DVD Movies were a huge deal. Launch a game console without a DVD was like launching a game console without netflix today. And even though this should not affect the gamming side, it affect the marketing. "GameCube will be the only console not compatible with DVD movies". Even if the the gamer don't plan to watch dvd movies on it, when he went to the store to choose between the consoles this was something he considered.

I agree with something someone in this thread said about Nintendo always being weird with choices. After the SNES, we never had a console on par feature-wise with Sony and Microsoft. And I think the marketing of knowing you made the better choice is very important for the consumer. As a Nintendo fanatic, I always hope to be screwed by something at some point. I never, once, after the SNES era, could defend a Nintendo console as the best console and, to be able to do this, is what drives the hype for buying. Why Nintendo games always sell better? Because the buyer can defend them as amazing games, amazing versions, amazing experiences you can't find anywhere else. So is money well expent. But how can you convince someone to buy a console when the most visible and most talked things about it are it's flaws? "It doesn't play CD's" , "Cartridges are expensive", "There are no online games"," It doesn't play DVD's", "3rd party are jumping the ship", "It's a weak machine", "2 gamecubes ducktaped together", "Motion game is a bad gimmick", "The name sux", "Too expansive", "no 3rd party support","no games".

tl;dr: So I think the most challenging thing Nintendo must face is to create a product people will actually believe in. People will buy thinking they made the best choice. If someone question you for buying NX you can answer by its obvious qualities and not do what we all do today with Nintendo wich is justify the flaws.

Most of those, if not all, points fall into a single category: 'Console wars'. The most vocal console warriors are the one making fuss of these points, when at the end, they matter the least. Many of those are now in the field of 'video game journalism' too, which makes their rant more visible.

Unless you are suggesting that Nintendo starts paying for user reviews, forums posters and reviews, I don't see how they can 'combat' that. Even if the new console is a monster that can't be matched by any PC configuration, offers a single login account management and free online gaming, and play every format under the sun... There will be rants and 'articles' going, be it the color of the buttons, how much Nintendo must be losing of each console, that you will surely see a Mario and a Zelda game in the system, or just because is Nintendo.
 
I think the NX will be a success, a huge one, and SE is betting on the right horse. After all Nintendo is the only console manufacturer looking at the mobile future and trying to make real strategies to prepare. And SE is heavily invested in the mobile space so it makes sense to keep Nintendo in your loop. After all Nintendo, if their mobile strategy pays off is the only real long term potential success.

I think it's a little premature to think about NX being a success or not, we barely know what it is, and as a neat concept as it could be in the end if the market doesn't embrace it then it won't succeed.
 
Well I think we, people who actually buy Nintendo systems and actually want 3rd party support, should , at least, start to buy the good ports. I think the mass effect 3, deus ex and most wanted U are AMAZING ports and I saw a lot of people saying "meh old game, can play anywehere else" or " people already played this six months ago" and when I asked: "Did YOU play?" i got "No but I can play anywhere else" A LOT.

There is some kind of stigma in this realm. If the game is not perfect, the better version and launches at the same time the onther versions I feel like most people, even if they want the game, will not buy it at launch and just wait to buy it used or cheap. The hype factor with 3rd party games on Nintendo is not cultivated because we always get screwed. There is always a catch. And doesn't help we are in a generation where there are videos of comparisons everywhere. I mean Darksiders 2 have problems across all the plataforms but I just know the Wii U version is choppier some points, have less light effect in some places and less trees because I saw a video. When I actually played the game it didn't affect my overall experience. Splinter Cell : Blacklist is INCREDBLE as game, but on Wii U have a lot of long loads and framerate problems. The loads are only when you enter the game and when you enter or leave a level. Between this no loadings. And I don't think the framerate problems are too bad and Wii U versions have vertical sync.

AC have good versions and we got them at launch but it was not enough. And I don't think this is beacause the public wasn't there, but because every game news site was pointing out how textures were muddier on Wii U or how buggier this version was. The marketing for Wii U in general was always negative. How do you expect people buy the games this way?

GameCube was a on par console? No. People think a lot about the tech part but forgot the time. At that time DVD Movies were a huge deal. Launch a game console without a DVD was like launching a game console without netflix today. And even though this should not affect the gamming side, it affect the marketing. "GameCube will be the only console not compatible with DVD movies". Even if the the gamer don't plan to watch dvd movies on it, when he went to the store to choose between the consoles this was something he considered.

I agree with something someone in this thread said about Nintendo always being weird with choices. After the SNES, we never had a console on par feature-wise with Sony and Microsoft. And I think the marketing of knowing you made the better choice is very important for the consumer. As a Nintendo fanatic, I always hope to be screwed by something at some point. I never, once, after the SNES era, could defend a Nintendo console as the best console and, to be able to do this, is what drives the hype for buying. Why Nintendo games always sell better? Because the buyer can defend them as amazing games, amazing versions, amazing experiences you can't find anywhere else. So is money well expent. But how can you convince someone to buy a console when the most visible and most talked things about it are it's flaws? "It doesn't play CD's" , "Cartridges are expensive", "There are no online games"," It doesn't play DVD's", "3rd party are jumping the ship", "It's a weak machine", "2 gamecubes ducktaped together", "Motion game is a bad gimmick", "The name sux", "Too expansive", "no 3rd party support","no games".

tl;dr: So I think the most challenging thing Nintendo must face is to create a product people will actually believe in. People will buy thinking they made the best choice. If someone question you for buying NX you can answer by its obvious qualities and not do what we all do today with Nintendo wich is justify the flaws.

If the NX gets third party ports, I'm gonna buy them, regardless if they are the worst performing ports. I'd buy a Dragon Age, Mass Effect, Witcher or Deus Ex on it easily. Not since the Gamecube have I had a console that contained the quality of Nintendo first party titles and some great third party games that I bought such as Soul Calibur II, the Sonic games, DBZ Budokai, the Splinter Cells, Capcom 5, Tales, etc.

But in regards to Mass Effect 3, that was a series that was best experienced by playing the whole trilogy and having your decisions passed on from game to game. It's not as enticing starting from the third game. And to make matters even worse, a week after it launched EA announced the Mass Effect Trilogy for PS3 and 360 lol. What a slap to the face of Nintendo.
 
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