sixteen-bit
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uh no it isn't7Th said:New Ayami Kojima art.![]()
uh no it isn't7Th said:New Ayami Kojima art.![]()
Harmony of Despair is a 2D side-scrolling Castlevania that looks quite similar to the post-Symphony of the Night games we've been playing on the Game Boy Advance and Nintendo DS for years. Apart from its looks, though, this is a pretty unique spin on the Castlevania formula. It's designed as a co-op game for up to six players that works like raids in World of Warcraft.
There are six levels, each guarded by a boss that must be hunted down and murdered. The maps are expansive, full of traps, shortcuts, and dead ends. Here's the thing: these levels and bosses are designed to be attempted many times over. Not only are the bosses powerful, but you only have 10 minutes to find them. You are more than likely to fail the first couple times you try. Luckily, you retain all the items and monies you collect on a "raid." So the formula goes: try a level, fail, buy and equip better items, and make it a little farther next time. You don't earn experience points and level up your character, but you are constantly finding new items and earning money that can buy you cool stuff. The next time you try that level, you'll be better equipped for it.
To get your bearings and plan your route through a level, you can zoom way, way out. You'll be able to see all enemies and other players in the castle, but you're so small on the screen it's probably not possible to play this way. Each level will have a few special areas where you can switch your equipment, but you'll need to do it fast because the clock won't stop counting down. Enemies won't stand around waiting for you to finish, either.
Father_Brain said:In case anyone still doubted, IGN's preview confirms the earlier leaks as accurate:
:lolChemo said:Took it long enough to happen! Hopefully they'll dropkick his ass right back to Tokimeki Memorial.
The morning sun has vanquished the horrible night.
duckroll said:What exactly is your complain then? That despite the fact that there might be many negative things that people might have to say about the various topics you have just pointed out, that you feel they shouldn't be allowed to be that negative because...? Please, tell us more.
ShockingAlberto said:I think they probably made it on a shoestring budget.
For whatever reason, Iga has fallen out of Konami's favor.
jaxword said:Perhaps it was the disaster that was Judgment? I don't think it sold well at all...
lorddarkflare said:He was involved with that?
If so, then he deserves to be shunned.
Doubt it.TheFLYINGManga_Ka said:Looks cool! I hope this has a story like the other Metro-vania games.
Doubt that too. Besides, all the sprites and backgrounds are straight-up rehashes from the DS games.I hope that's a separate mode and the main game is like playing a DS Castlevania game but on the 360.
Probably like the online co-op modes in the DS games?I don't know how the whole co-op thing is going to work.
OnPoint said:I hope Capcom doesn't screw this up.
Yes I'm saying exactly that. Where's this idea come from that Castlevania pre-Iga was dying? It was flourishing before him. I say that had he not come along, Castlevania would have evolved just like Mario, Zelda, Metroid, and tons of other 8-bit platformers changed and evolved through the years. Look at the 64 games. Sure they weren't all that financially successful but they tried to adapt to the times. In fact, the only reason I think they failed was due to CV64 being rushed out when it still needed more time to work on (especially to fix that broken camera) and LoD came out near the end of the 64 with little to no fan fair.Ridley327 said:So what you're saying is that if IGA had never come along, Castlevania's brand of unforgiving platforming gameplay would have kept lighting the charts up with its impressive sales year in and year out.
1. It does look like a cheap fan-hack.Henchmen21 said::lol :lol :lol
I'm laughing at all the people who, just a few months ago, said these can't be real. That IGA would NEVER stoop so low. That they looked like some cheap fan-hack. I knew these had to be real because IGA IS that much of a hack.
1. Yeah which is why it looks real because Iga is that lazy and incompetent.Dascu said:1. It does look like a cheap fan-hack.
2. Any confirmation of this game actually being done by IGA?
1. The DS games by far did not rehash gameplay and graphics as much as this one.Henchmen21 said:1. Yeah which is why it looks real because Iga is that lazy and incompetent.
2. Uh...second post of this page.
What has it done? Just curious.ShockingAlberto said:I kind of hate what Monster Hunter has done to Japanese development.
ShockingAlberto said:I think they probably made it on a shoestring budget.
For whatever reason, Iga has fallen out of Konami's favor.
Henchmen21 said:Yes I'm saying exactly that. Where's this idea come from that Castlevania pre-Iga was dying? It was flourishing before him. I say that had he not come along, Castlevania would have evolved just like Mario, Zelda, Metroid, and tons of other 8-bit platformers changed and evolved through the years. Look at the 64 games. Sure they weren't all that financially successful but they tried to adapt to the times. In fact, the only reason I think they failed was due to CV64 being rushed out when it still needed more time to work on (especially to fix that broken camera) and LoD came out near the end of the 64 with little to no fan fair.
P.S. yeah bring Chemo back! He's one of the few people I agreed with...atleast when it came to CV.
Sorry, my bad. I thought it said IGA preview instead of IGN preview:lol the N threw me. But come on! who else would be behind this train wreck? Certainly not MercurySteam or Kojipro.Dascu said:1. The DS games by far did not rehash gameplay and graphics as much as this one.
2. I must be blind because I'm not seeing it. I don't see his name anywhere in that IGN preview, if that's what you meant?
ShockingAlberto said:I kind of hate what Monster Hunter has done to Japanese development.
Ridley327 said:Also, like I mentioned earlier, blaming IGA for anything he's ever done is willfully ignoring that Konami put him there in the first place and not until Kojima felt bored one day did they do something about it.
Maybe the same guys who did that iPphone Castlevania puzzler? Or the pachislot game? Or the arcade game? I don't know, but Igarashi's never re-used assets this badly. My opinion on this is that this game is being done by a handful of dudes, maybe even outsourced, with little involvement from Igarashi and his team, who are probably/hopefully working on a new "real" game for the (3)DS. I'd hate to be wrong, because I think this game looks godawful.Henchmen21 said:Sorry, my bad. I thought it said IGA preview instead of IGN preview:lol the N threw me. But come on! who else would be behind this train wreck? Certainly not MercurySteam or Kojipro.
I was sure LoD came out a much later than CV64 but I was wrong. Still I was right about LoD getting little to no press. I don't remember ever seeing ads for LoD anywhere compared to CV64.Ridley327 said:Legacy of Darkness came out the same year as CV64, so that's hardly "end of life cycle" and more "consumers feeling ripped off for buying a half-complete game and having it resold a few months down the line."
Also, like I mentioned earlier, blaming IGA for anything he's ever done is willfully ignoring that Konami put him there in the first place and not until Kojima felt bored one day did they do something about it. Unless IGA has mind control powers or incriminating photos of the execs, I would draw the conclusion that Konami probably doesn't care that much about the franchise; certainly not to the extent that your hyperbole suggests.
Except that budget excuse is nonsense. Konami gave him 2 chances with his ps2 games and he still copy/pasted the rooms. It's got nothing to do with budget and everything to do with talent or in his case lack thereof.TheSeks said:"ZOMG COPY-PASTE ROOMS" Yeah, I'll admit IGA/Castlevania team is a bit lazy on that front. But I blame Konami not giving them a chance/budget to do some good work.
Im going to love when Mercuristeam fails you.Henchmen21 said:Sorry, my bad. I thought it said IGA preview instead of IGN preview:lol the N threw me. But come on! who else would be behind this train wreck? Certainly not MercurySteam or Kojipro.
Henchmen21 said:Except that budget excuse is nonsense. Konami gave him 2 chances with his ps2 games and he still copy/pasted the rooms. It's got nothing to do with budget and everything to do with talent or in his case lack thereof.
soqquatto said:I can see the despair all right, but where is the harmony?
the nightman cometh said:This isn't a horrible idea for a castlevania game but a new Symphony of the Night style game in HD is an excellent idea for a game and would pretty much be guaranteed to sell more than this game. It boggles my mind how they don't recognize this.
:lol :lol :lol :lolTheSeks said:Problem is Konami doesn't want to put in the time or money to do it. But yeah, I say they do it have it on PSN + XBLA and it'd sell gangbangers.
This is side-scrolling action game in which players assume the role of heroes from the Castlevania series. Players use chained whips, swords, guns, and magic spells to fight their way through 2D-environments filled with fantastical creatures (skeletons, flying eyeballs, demons, etc.). Holy water, axes, and rocket launchers can also be used to kill enemies that cry out in pain, break apart into small chunks, or burst into small sprays of blood. Some female creatures (succubi and harpies) wear revealing outfits that expose a lot of cleavage; one enemy's vacuum attack causes a heroine's skirt to be rise up frequently. The words "damn" and "hell" sometimes appear in the game.
I don't think they'd make enough from a full game PSN/XBLA release to make it worthwhile (considering the budget required for a lengthy HD 2D game). They'd have to sell it for 20-30 dollars and probably still wouldn't make enough.TheSeks said:Problem is Konami doesn't want to put in the time or money to do it. But yeah, I say they do it have it on PSN + XBLA and it'd sell gangbangers.
TheSeks said:Problem is Konami doesn't want to put in the time or money to do it. But yeah, I say they do it have it on PSN + XBLA and it'd sell gangbangers.
well more power to you i guessSolstice said:Gears couldn't do it, Rockstar's extras couldn't do it, Fable couldn't do it, HALO couldn't do it, but it looks like this might get me to buy a 360. I fucking love me some Castlevania.
Foffy said::lol :lol :lol
Let's just hope he isn't like Dracula, hmm? I wouldn't mind Michiru Yamane coming back on board to the series someday, as she was the only consistently solid asset to the IGA generation to Castlevania. Her weak soundtracks were to weak games. And of course she was also pre-IGA, having her hand in some of the better titles on the Genesis.
Foffy said:I think they were given newer, more fluid sprites for SotN. So they didn't reuse those sprites.
It made sense for SotN to reuse Rondo sprites, considering it's a direct sequel. But to see literally every other IGA game use them has ruined the novelty of them. What's worse is IGA's 3D games, as all of them use pretty much the exact same assets and there's barely a level of difference.
Alex said:Why? He's spot on, I think. The area design inmost of the handheld Castlevania games has been very derivative and bland. Castlevania really needs some actual care and attention put into it's design unless they just want to cater to the handful of people who want to play perpetual SOTN fanwank forever.
MechaX said:And that's the strangest thing here. The Training Room proves that IGA's team does have the talent to make good platforming segments. Why they always opt for straight-line corridors filled with enemies is quite beyond me.
Henchmen21 said::lol :lol :lol
I'm laughing at all the people who, just a few months ago, said these can't be real. That IGA would NEVER stoop so low. That they looked like some cheap fan-hack. I knew these had to be real because IGA IS that much of a hack.
I've never understood IGA fanboy's claim that without him the series would be dead. It's because of him that it's in this niche dying state to begin with. Maybe their just to young or weren't around to remember that Castlevania used to be a AAA title. Hell SCIV could have sold the SNES alone!
Yes I'm saying exactly that. Where's this idea come from that Castlevania pre-Iga was dying? It was flourishing before him. I say that had he not come along, Castlevania would have evolved just like Mario, Zelda, Metroid, and tons of other 8-bit platformers changed and evolved through the years. Look at the 64 games. Sure they weren't all that financially successful but they tried to adapt to the times. In fact, the only reason I think they failed was due to CV64 being rushed out when it still needed more time to work on (especially to fix that broken camera) and LoD came out near the end of the 64 with little to no fan fair.
P.S. yeah bring Chemo back! He's one of the few people I agreed with...atleast when it came to CV.
The gameplay is fine. The big question is the amount of content.Tokubetsu said:Gameplay is very underwhelming. Wow.