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XBLA (Xbox Live Arcade) News, Announcements, Reviews, and Impressions Thread

The Nexiuz servers are ran by the developers on PC, they are still up and running now.
Well I suppose now I can delete it from my HD and save some space.
 

SapientWolf

Trucker Sexologist
The last bit is because you think you need to play on the defense.
You don't!

You have to be aggressive and kill lots of creeps + opponents, then you level up faster and become more powerful.

I think it's one of the best XBLA games there is, 200+ hours invested already.
Shame the developer abandoned the consoleversion though....
Apparently, MS makes it really difficult to update your XBLA game. Romino has been updating the PC port on a regular basis and it looks like they've had some success on Steam.

I don't know how they hope to pull of F2P next gen unless they reverse a lot of their policies on updates and bandwidth usage.
 
This seems to be an issue that keeps getting bigger and bigger.
Monday Night Combat, Dungeon Defenders and Awesomnauts are games that have been receiving regular updates via Steam/PC versions but XBLA versions are being held back because of MS's strict regulations. Which if I am honest aren't exactly developer friendly, developers have plans for free content updates for the people who have bought the game already and instead of coming to a possible work around with the developers MS just say, thanks for the game, bye.
It's causing developers to just say, my experience with MS and XBLA wasn't great so I won't bother next time, when MS will need those developers more than ever.
 

Stumpokapow

listen to the mad man
Today's demos...

Age of Booty: It's a real-time strategy type game where you drive a pirate ship, capture towns, get resources, and upgrade stuff. Since it had hexes, it felt like a digital board game. It worked well enough, although it seemed a little attrition-based for my liking--you just kind of slog away at stuff and eventually break through. I would have liked more active management. I played online (the demo gives you 2 days of online play). Online play seemed a little more dynamic, but I got partnered with a terrible partner. Partners collect resources separately, but share them when it comes to spending for upgrades. So my partner sat at base and immediately upgraded his ship the second an upgrade was available, but didn't do anything else to play the game or help out. Meanwhile, my puny ship never got an upgrade, and so when the other team sensibly worked together to improve, we got crushed. What a jerk. I think it was a young kid but I still sent a message saying that hogging the power ups and not helping out isn't very nice.

Alien Breed 2: It's exactly like Alien Breed 1, a low-impact middling twin-stick shooter. The demo for this one did feature a turret section and a section where the camera was a little different, so it looks like they learned a little bit, but still quite dull and samey.

Babel Rising: It's a sort of tower defence type game where you're the tower, if that makes any sense. A constant onslaught of enemies is trying to get to a goal and you have to use god powers (lightning, fire, boulders, earthquakes, etc) to stop them before they get there. It ramps up a little slow in the demo and the survival mode didn't seem to ramp up much faster, so I feel like it'd be pretty dull. I noticed there are only 2000 people on the leaderboard.

BC Rearmed 2: It's Bionic Commando with jumping. But not really, because your jumping doesn't do much. It felt like a more robust experience than Bionic Commando and the level design seemed different. I liked the weather effects. Shooting still felt crummy. The demo was a bit too short to convince me it justified spending 800 msp to buy another Bionic Commando game, let alone the 1200 msp that the game costs. I know Capcom regrets not making the original 1200 msp, but compensating by making this one 1200 msp was a bad move.

Blade Kitten: It's a 2d platformer. It's based on a webcomic. The character is a cat girl. Most of the voice acting is one-line meme level stuff. The first level, which is the demo, easily lasts 20 minutes--it's just enormous and mostly empty with very little going on. It just felt like a slog. Hearing the same 2 or 3 one-liners from the enemies was so shrill.

Capcom Arcade Cabinet: 1943: This brought back bowling alley memories. It's only a quick demo, not long enough for me to consider buying it, but this is still a classic simple 80s-era shmup. I love the disappointment the game gives you if you fail to destroy your objective. Very disappointed dad.

Capcom Arcade Cabinet: Avenger: This is some very bizarre top-down beat-em-up. It felt really really bad, not sure why they put this game in the trial.

Capcom Arcade Cabinet: Black Tiger: This seemed like a robust exploration platform action game, like Magic Sword but with more going on. Unfortunately I found it a bit unforgiving and overwhelming as the demo limits you to one continue and I died pretty near instantly. I feel like this had the most promise of the three games, but since I've never played it before it wasn't able to hook me. In general I think a lot of these arcade port titles are not trying to attract a new audience with their demos, just get old fans to buy it. Too bad, there's an opportunity to attract a new audience if you just try

Crazy Machines Elements: A simpler, more linear, uglier Incredible Machine. I actually mean that in a good way. I mean, it's really ugly and cheap, and the puzzles presented only have one solution, but it's mechanically very similar and it evokes the same mood. I think I'd rather TIM on GOG, but still a good time. I'd maybe buy this for 400 msp.

Droplitz: Drops drop from the top of the screen, you rotate various shaped pipes to make a path to the bottom, I never felt like I was fully in control and the presentation was pretty sterile in comparison to the creeping ooze of, say, Pipe Dream. Didn't do anything for me.

Deadliest Warrior Legends: It's Deadliest Warrior except with legenedary battle leaders rather than randoms from history. I played as Vlad the Impaler. The UI is a lot better than the previous game. I also liked the levels better--they had pits you could push people into. Pushing Alexander the Great into a THIS IS SPARTA style death pit is awesome. I still am not convinced that this is a good fighting game, and I think Bushido Blade did "realism" and targeted damage better, but I had a good enough time.

Defenders of Ardania: Enormous file size and long load times. It's a top-down fantasy themed tower defence / tower offence game "set in the Majesty universe". I've played Majesty, but really, is the fanbase that strong and the universe that developed that this was necessary? The tower defence elements of this game seemed pretty good to me, but then you need to send your own soldiers to conquer the enemy, and this sucked. It felt like total attrition. No combination of units seemed effective at breaking through enemy defences, even in these earliest campaigns, so I mostly just threw piles of units at it. Every so often one or two would break through and VERY SLOWLY drain the enemy building's HP. You can only pick from 5 units at the start, but I tried every sort and in every order, and nothing really worked. My defences held up well, though, so I'd win in the end, it'd just take forever. Wish I had a better sense for how the offence side would work.

Earthworm Jim HD: It seems to be a reasonably competent port of EWJ in HD. It's been a while since I've played and I don't think I really got the hang of the controls that well in the demo. Tallarico's music held up well, and there's obvious character and flavour to the game right from the beginning. The reviews seem to mostly say "It's a good remake of a unique but iffy game" which is basically what I feel about the original.

Garou MOW: I haven't played an SNK fighting game in ten years and I haven't played that many at all. The demo gives you two characters and you can play two stages with each. I liked the art, which felt like early 32-bit 2d--definitely better than the SNES, anyway. Characters seemed to control well, I like that the demo made the move lists available, and it feels like there's depth to the combat system, which seems pretty defensive and oriented around timed counters and openings. I like that you get a grade at the end of every round. I replayed the demo twice with each character. So for a 2d fighting game, I liked this a lot. I wish I knew more about the genre to be able to get a sense for what was unique here.

Puddle: It's a puzzle-platform game where you're a bunch of watery liquid and you tilt the world to encourage it to flow through pipes and around articles. The presentation is a little dark and dreary and the game feels a little limiting. I was especially frustrated that the water didn't really cling together, so just generally as I went through the level some of the water got ahead of the rest, it was very difficult to keep everything together. I've only played one other water puzzle game, Fluidity, and Fluidity was definitely the better of the two.

Sonic 4 Episode 1: Holy shit this is ugly. Man, people complain that Nintendo's overly clean CG Mario is bland, but Sonic takes the cake. This is one of the worst regular->CG model translations I've ever seen. They kept the stupid homing attack from the 3d Sonics, only it's a 2d Sonic. The level seemed to have some branching although not a lot--I played through twice, once trying to take the top path (typically the hardest but most rewarding path in a Sonic game) and once trying to take the bottom (typically the scrub path). The game claimed you could get a bonus stage if you finished the level with 50 rings or more and jumped through a ring, but I finished with 180 rings and couldn't find it. You get one act in the demo. I haven't played most of the later 2D Sonics (the GBA/DS ones), but this seemed pretty poop to me.

Sonic 4 Episode 2: So of course I downloaded the next one. Yay, a hideous Tails. You start in a winter level that has a casino in the background but it's not a casino level... I think maybe they've run out of themes here. Tails and Sonic can combine in a few ways depending on context, but combining wasn't really useful in the demo and sort of mostly got in the way. The level had less branching than usual and felt linear. The demo cut off mid-level, which I thought was weird. I played again and got further in the level and then it cut off again. But there didn't seem to be a consistent time that it cut off. The best moment was an avalanche, but I already played an avalanche level in Sonic 3. Meh. Also poop.

Space Invaders Infinity Gene: It's Space Invaders with super stylized freaky hollow polygon line enemies and trippy effects and different enemies and some more modern shmup flourishes and then after every level you evolve new abilities and at one part it was a 3d shmup with a behind-the-ship camera angle wtf. I think Space Invaders Extreme is the more natural evolution of the two, this was really surreal. I didn't dislike it though.

Super Contra: Definitely liked this less than Contra. Still pretty ugly (ugly filter, ugly original graphics with ugly backgrounds). One thing I noticed about this one was that as I moved I got totally swarmed by enemies running from the left or right doing nothing, so I constantly had to move a few steps, maintain my perimeter, shoot left, shooter right, and then move again. Made it felt like a slog, like the original Rush'n Attack did. I never played this game when it first came out so I can't speak to the appeal for long-term fans.

(I think I have 2 or 3 days left and then I'll actually have played every XBLA demo--I don't plan on giving reviews of the stuff I already purchased before now or on another platform, so that's a huge chunk. Coming up there's a ton of near-identical fighters and I'm not really sure if it's worth demoing them. I'm not fighter-literate enough to know the difference between them, the demos all roundly suck because they're limited to only a few characters for a few rounds. I'll probably still do it, but who knows? I will be saving the remaining Kinect games for last)

The last bit is because you think you need to play on the defense.
You don't!

You have to be aggressive and kill lots of creeps + opponents, then you level up faster and become more powerful.

I basically found that I couldn't kill opponents. I could wail away at them, but by the time I got half their health back they'd run back to base and I couldn't chase through the turrets. I confess I probably wasn't killing little creatures as often as I should have.
 
Today's demos...

Space Invaders Infinity Gene: It's Space Invaders with super stylized freaky hollow polygon line enemies and trippy effects and different enemies and some more modern shmup flourishes and then after every level you evolve new abilities and at one part it was a 3d shmup with a behind-the-ship camera angle wtf. I think Space Invaders Extreme is the more natural evolution of the two, this was really surreal. I didn't dislike it though.

Just noting that I really, really like this game. I've put far too much time into it. It's been on sale a couple times and each time I urge people to get it. You should definitely snag it the next time they cut the price on it.
 

Stumpokapow

listen to the mad man
Totally disagree about Sonic 4 Ep1/Ep2. For my they were a lot of fun.

I'm sure they can be, but the demos only give you one act and half an act respectively, so they give you a pretty shallow impression. By far the biggest thing I reacted to was the visuals, which frankly are rotten. Level design is difficult to judge; S4E1 had the better level design in the demo than S4E2, but obviously the full games might differ. *shrugs* One of the biggest takeaways I'm getting from doing this is that for quite a lot of these games, the demos seem to be just about fulfilling the XBLA requirement rather than actually selling someone who hasn't already decided to buy the game.
 

Slayven

Member
No date, but there is a new blog post detailing character customisation.

http://undeadlabs.com/2013/02/news/a-matter-of-character/

And a follow up Q&A.

http://undeadlabs.com/forums/showthread.php?8622-Q-amp-A-A-Matter-of-Character-Followup-2-22-2012

The game sounds incredibly deep and very ambitious for a Live Arcade title. Perhaps a sign of what's to come on the service on next xbox?
Honestly it is my most wanted game since I don't know when. The previews have looking like a 60 retail game.
 
I speak as a long-time Sonic fan who still enjoys games starring him to this day.

Your opinions on Sonic 4 are
entirely accurate
.
 

aku:jiki

Member
BC Rearmed 2: It's Bionic Commando with jumping. But not really, because your jumping doesn't do much. It felt like a more robust experience than Bionic Commando and the level design seemed different. I liked the weather effects. Shooting still felt crummy. The demo was a bit too short to convince me it justified spending 800 msp to buy another Bionic Commando game, let alone the 1200 msp that the game costs. I know Capcom regrets not making the original 1200 msp, but compensating by making this one 1200 msp was a bad move.
"Robust" seems like a very strange choice of words to me, but maybe it's easier for me to see since I own full versions of both BCR games. Trust me, "robust" is not the word. BCR2 is a far sloppier experience with worse controls and levels, and more glitches. BCR is one of the near-perfect masterpieces of XBLA, BCR2 is just a forgettable mess.

Puddle: It's a puzzle-platform game where you're a bunch of watery liquid and you tilt the world to encourage it to flow through pipes and around articles. The presentation is a little dark and dreary and the game feels a little limiting. I was especially frustrated that the water didn't really cling together, so just generally as I went through the level some of the water got ahead of the rest, it was very difficult to keep everything together. I've only played one other water puzzle game, Fluidity, and Fluidity was definitely the better of the two.
I had similar impressions at first, but this is actually one of the best games on XBLA. Maybe not top 10 but definitely top 50 or whatever. The mechanics really grow on you and once you get a handle on things, not losing drops become easy and compelling and the levels really surprise you. At first you're just pushing water along tree branches, but pretty soon you're simulating blood pressure in human veins and all sorts of little interesting twists and quirks on the basic idea. They really went all out and the game never grows stagnant or boring. It's hard as nails though, almost made my "hardest games" list (if it didn't, I forget).

I'd still wait for a sale tbh.
It's a pretty fun game, though. The new ideas in it bring it down fairly heavily as they pretty much all suck, but not enough to ruin the fun. It's a little shallow and the strategy is weak (the order-per-turn limit is what really fucks the game up), but I don't know... I liked it anyway.
 
It's a pretty fun game, though. The new ideas in it bring it down fairly heavily as they pretty much all suck, but not enough to ruin the fun. It's a little shallow and the strategy is weak (the order-per-turn limit is what really fucks the game up), but I don't know... I liked it anyway.

I think one of my big issues is how painfully slow it is, even for a strategy-RPG. And it's not the gameplay that causes it, but the art design and how you're encouraged to play. You're supposed to keep all your units bunched together in spirit walls to protect archers and stuff, but if you do that, the game is an absolute mess. Every unit looks the same so you'll just have a mass of crap bunched together in the middle of the screen and you can't even tell if there's ten or twenty units there, let alone find the specific one you want.

Then, yeah, a lot of the mechanics I just don't really like, like the rice thing to call more units. It basically turns every battle into a war of attrition, if you can't smash through to the general in a couple of turns just wait until the enemy storms you and pick them all off until he runs out of rice. Eating skulls is annoying, too, since it takes an incredibly valuable turn and the benefits are usually pointless because you should have used that turn to attack, and any HP gain is then lost because the enemy you should have killed has attacked you again. The only time it's really safe to eat them is when all the enemies are dead, pretty much.

Then there's the difficulty levels, which actually appear to be identical. The enemy isn't weaker, the enemy doesn't have less troops, I can't actually work out the difference between the two difficulty levels. I switched it to casual to get through battles quicker because they were becoming dull but it's just exactly the same. It's weird.

It seems like the achievements might be fucked as well, so that's also fun. This is pending.

The theme is nice, the writing is nice, the game itself pretty much sucks though.
 

CrunchinJelly

formerly cjelly
Castle of Illusion has been rated.

http://www.neogaf.com/forum/showthread.php?t=517818

It's happening. M2 working on a new collection for Sega?

http://portal.mj.gov.br/Classificac...JogoForm.do?select_action=&tbjogo_codigo=5480

rvLGiHY.png
 

Stumpokapow

listen to the mad man
I noticed something yesterday. Games on Demand is less than a month away from passing XBLA in terms of number of titles available. I think that's sort of significant, because it shows a shift in direction for MS away from smaller, arcadey experiences and towards any kind of experience, just digitally distributed.

Today's demos...

Alien Breed 3: It's... more Alien Breed. Same ship, same enemies, same boring level design. There was a neat rocket launcher weapon and a cool skybox at one point during the demo. I think Alien Breed 2 was the least bad of the three demos, which is good because coincidentally I got Alien Breed 2 for free on PC.

Bejeweled Blitz: It's Bejeweled (and Bejeweled Twist), but you can only play for 60 seconds at a time. The controls are optimized a little for quick moves, but beyond that, I don't get this--shouldn't this be a single mode in a full Bejeweled game rather than its own game?

Breach: Right off the bat, I'm not going to buy this. It's a multiplayer-only FPS (no bots/single player as far as I can tell), and when I searched for games in the mid-evening Eastern time, there was literally one game going on. It's a team-based class-based loadout style multiplayer FPS. One mode involves escorting a convoy of trucks through a map (or preventing the other team from doing so). One mode is a sort of king of the hill style capture different areas mode. Those are the only two I got to play during my one hour demo. In general I found the game ugly, and the standard weapons a little underpowered--people died way faster in Blacklight and I preferred that. The level designs seemed decent and I had fun finding good spots to hole up and try to pick off enemies. I generally placed around the top 3rd mark of the server, and I found I died more than most so I obviously played less defensively. Load times were pretty long as well. I didn't dislike this, but I think I'd vastly rather play TF2 on PC, and I didn't like this as much as Battlefield 1943 or Blacklight on XBLA.

Hydro Thunder Hurricane: I'm not really sure how I didn't spend time with this until now. It's a very very pretty boat-based racing game. It features slipstreaming/waking, jumping, and boost in terms of mechanics. Game modes included race, time trial drive through gates, and time trial avoid hitting mines. There were collectibles in every level, and it seemed like there was a good variety of larger-than-life tracks (the second track in the demo has thousand-foot tall vikings stomping around and icebergs calving off into the water) and different vehicles. I felt like the game's sense of speed was pretty good, but handling a little less so... in particular when you clip or hit a wall, you don't get very good or satisfying feedback. The last water-based racing game I played was WaveRace 64, so I have no real point of comparison.

Jojo's Bizarre Adventure HD: 1600 msp lol wut? This is a 1v1 fighting game based on maybe an anime or something. It feels maybe late-PS1 or early-DC era, and the updated version has a choice between chunky sprites or a sort of ugly pencil shader type filter. You have three attack strengths and a button to toggle a sort of ghost-monster figure who fights along side you. The game's How To / Controls pages didn't do a great job of explaining the mechanics, made worse by the fact that the monster is called a "Stand" so you have a "Stand" button, which would evoke the verb to stand, but no it's the monster thing. When your monster is around he has a separate health gauge, and the other guy has a monster as well. It wasn't super clear to me what was going on, and I never really got the hang of it during the demo. At this price, they were just doubling down on hardcore fans. Again, I'm not a fighting guy.

Lara Croft and the Guardian of Light: I don't really like Tomb Raider, I hate cash-in spinoffs, I didn't like Eidos's costume DLC model for this game (crossovers with Kane and Lynch? Really?!), I don't really like isometric style games, I didn't really like the stupid Native Aztec Warrior Temple theme of the game. So that's the long way of saying that when everyone else was giving this game pretty good reviews, I was ignoring it. I did have a really good time with the demo. I liked the variety of actions you had, the controls were tight, the very limited "puzzles" sometimes made me crack a smile, and combat didn't seem to get in the way. I'm wondering whether or not this formula can be expanded into a longer game without getting boring. I'm also wondering whether or not the later game is more co-op heavy, since I don't think I'd be playing in co-op. I would consider buying this on sale, though.

LOTR: Guardians of Middle Earth: Okay, so having played Awesomenauts the other day, I think I'm starting to understand the parameters of MOBA games a little better. This is an isometric game where you play as a "hero" from Lord of the Rings. Your team of heroes fights an enemy team of heroes in a sort of RTS style perspective. You have abilities with MMO-style cooldowns. You level up within a match, which allows you to improve your own abilities. Your objective is to reach and destroy the enemy's spawn-point. Both spawn-points are protected by towers, which must be ganged up on to be destroyed. Both sides automatically spawn mindless AI soldiers which charge to their death. You farm these as well as neutral beasts to get experience. When you die, you get an increasing respawn timer, so killing an enemy hero is a pretty big deal and dying is too--you should play very defensively. Maps are made up of "lanes", which requires you to defend and attack multiple points in an effort to break through to the enemy base. Like Awesomenauts, I found the game a little too slow, although GOME had a timer that automatically ended matches after 20 minutes. I think there are some balance issues--some heroes, even from the first second of the game, seemed to be much better... and when you finish a match you level-up a permanent level which adds additional buffs and abilities, so I feel like veteran players have a balance advantage as well. I had to wait about 2:30 to get into a game, and the game (5v5) only had 2 human players besides me--don't know if that's bad matchmaking or low interest. By the end of this I felt like I had a better appreciation for MOBA but didn't particularly want this game. The controls weren't great IMHO and every ability being AoE or just a souped-up melee attack made them feel pretty samey mechanically.

Mark of the Ninja: Holy shit, this is awesome. It's a 2d platformer stealth action puzzle game. It's beautiful, it's got beautiful cutscenes, the controls are perfect, the visual style is excellent, the level design in the demo was great. I finished the level and thought I had done pretty well because I rarely got detected and generally pulled off stealthy kills and then I find out there's a bonus for not killing anyone at all???!? How would that even be possible, that's mental! I am definitely going to get this. It's 4.99 right now on Steam but 15.00 on XBLA--I suspect the Steam version will go to 3.75 over the summer and I'll jump then. Any recommendations on controls--controller versus KBM?

Neo Geo Battle Coliseum: Awesome! This is probably the most satisfying fighting game I've played on XBLA. I have no idea why, though. I liked the almost retro 2d sprites of the characters combined with the vibrant 3d location backgrounds... I really liked the look, so it surprises me to see that no one else on earth did. It's a 2v2 fighting game. There was a good move list and clear how to play, although I wouldn't say I mastered anything. It had guarding and counters and tag-team moves and stuff. One of the characters can call down tetris blocks as her special move, which is crazy. I'm seriously getting the impression this is not considered a good fighting game, but I liked the demo a lot.

Rainbow Islands TIA: I have very many fond memories of renting Rainbow Islands as a kid. Even on a platform known for happy cartoony games, RI seemed exceptionally happy. I love vertically scrolling, which is so unusual in games. Also when I played it later on as an adult I was surprised that like many classic arcade games, high scores carried with them a surprising degree of depth and optimization. As a port, this seemed a little crummy--again like NSMB and Sonic 4, overly sterile 3d models. Also, this version has a rolling timer which ticks away but can be restored by scoring and you lose a huge chunk of it by getting hit by an enemy. It led to an anticlimactic ending where I just randomly got a game over mid-jump. I was a little frustrated when I read the How to Play section and found they added a ton of stuff that the game didn't explain--they might be good additions, though, who knows? Also the screen seemed really busy.

Samurai Showdown II: I've never played an instalment of this series. There was no move list or proper tutorial. I had no idea what I was doing. LOL ENGRISH. That's really all I got out of this. I'm sure it's a good game in a good series, but I had no idea what I was doing.

Xmen: I only played this at the arcade a few times as kid, so this was pretty new to me. I like that the game is widescreen and the levels feel very spacious. Combat is pretty shallow and doesn't flow as well as, say, Turtles in Time (although better than The Simpsons). The level in the demo wasn't really interesting with nothing really going on in terms of level backgrounds, enemy formations, or enemy types. I did find it very interesting that the Japanese and US games have some pretty critical differences in terms of how they play, especially in terms of the special move. In the US version, using a special move takes about 1/4 of your health away. If you don't have enough health do that, it falls back on special move gems, which are limited. In the Japanese version, you use your special move gems first and enemies drop special move gems. Also in the Japanese version there are healing items. It's definitely a quarter-feeder in the US version. I think if they repeated the $2/3 sale they had on this a while ago I'd consider buying it, but probably not for regular sale price.
 
Lara Croft is amazing, my favourite Tomb Raider game. I've completed it a bunch of times in single-player and co-op, got all the achievements, it's just brilliant. It's also literally exactly as good in single-player as it is in co-op, if that's how you're playing.

Hydro Thunder is amazing, too, probably the best racing game on XBLA (not that there's tons of competition).

As for Bejeweled Blitz, I wouldn't pay 800pts for it but it's worth a purchase on sale, it's pretty much two games in one, kind of, since you can play the traditional Bejeweled or you can play Twist. There's a surprising amount of depth and mechanics to get high scores, and the leaderboard integration is brilliant, as well as the way it compares you with other players who are playing at that time.

And yeah, get MotN, one of the games of last year.
 

aku:jiki

Member
Oh lawd, I just bought and almost finished Amy. Why...WHY did this shit pass certification? I get that certification and Microsoft's processes are about finding game-breaking bugs and exploits rather than determining quality, but how this game didn't just come back with a note saying "YOUR ENTIRE FUCKING GAME IS A GLITCH, FIX EVERYTHING," we will never know. It's not just one of the absolute worst games on XBLA, it has to be one of the worst of this console generation.

How are you going to make a game with possibly the worst melee mechanics, programming and hit detection of all time, then refuse to offer health packs as an option within the game? Having a vision for your game is fine, but at some point you have to realize your own limitations and make some concessions. Or you hold fast and produce one of the worst games ever made, which I guess is what these guys are into.

I picked it up thinking it was just a mediocre game that caught a bad rap with a lot of hyperbole, like Hydrophobia, but the game really is as bad as they say. Its only saving grace is that it's really short and you can sneak past most of the nigh-unplayable combat.
 

Stumpokapow

listen to the mad man
Oh lawd, I just bought and almost finished Amy. Why...WHY did this shit pass certification? I get that certification and Microsoft's processes are about finding game-breaking bugs and exploits rather than determining quality, but how this game didn't just come back with a note saying "YOUR ENTIRE FUCKING GAME IS A GLITCH, FIX EVERYTHING," we will never know. It's not just one of the absolute worst games on XBLA, it has to be one of the worst of this console generation.

How are you going to make a game with possibly the worst melee mechanics, programming and hit detection of all time, then refuse to offer health packs as an option within the game? Having a vision for your game is fine, but at some point you have to realize your own limitations and make some concessions. Or you hold fast and produce one of the worst games ever made, which I guess is what these guys are into.

I picked it up thinking it was just a mediocre game that caught a bad rap with a lot of hyperbole, like Hydrophobia, but the game really is as bad as they say. Its only saving grace is that it's really short and you can sneak past most of the nigh-unplayable combat.

I suspect I'm going to end up buying it at some point. I have no idea why. I can't resist a trainwreck. I didn't even like the demo. What's wrong with me?
 
Lara Croft is amazing, my favourite Tomb Raider game. I've completed it a bunch of times in single-player and co-op, got all the achievements, it's just brilliant. It's also literally exactly as good in single-player as it is in co-op, if that's how you're playing.

Hydro Thunder is amazing, too, probably the best racing game on XBLA (not that there's tons of competition).

And yeah, get MotN, one of the games of last year.

One thing to note about Lara Croft that toythatkills didn't explicitly point out is that the levels actually change if you play in single-player vs co-op. They're not all new levels but how you get through puzzles and rooms is changed to accommodate having two-players with different abilities. It's pretty cool, though I've only gone through the first two levels in co-op, I believe. I do have all the achievements and think the game is wonderful, though.

Also, I bought Neo Geo Battle Coliseum the day is was released on PS2 (and I believe King of Fighters XI was the same day? I recall buying both at the same time) and having a really good time with it. I'm not knowledgeable on fighters but I tend to play a decent number of them eventually and as a casual I thought it was enjoyable. I always forget this was released on XBLA but if it goes on sale I'll likely end up picking it up to play some more of it. I believe it's really unbalanced, which is likely a main complaint from serious fighting game players.
 

aku:jiki

Member
OH MY GOD ITS SO BAD THIS STEALTH LEVEL IS MAKING ME WANT TO MURDER KITTENS AAAAHHHHHHH

Seriously, Amy might actually be the worst game on XBLA. Well, at least now that Yaris is delisted. I guess Pirates vs Ninjas Dodgeball was worse too but this is pretty fucking bad!
 
Honestly it is my most wanted game since I don't know when. The previews have looking like a 60 retail game.

Agreed.

The game looks better with each new piece of footage released, I hope it's not too far away from release. Summer of Arcade seems the perfect time to release it, but I'm hoping we see it during a spring promotion.

I've watched the tactic trailer dozens of time, I just love everything about how the game looks and appears to play.

Combat looks smooth and responsive, gunplay looks equally responsive, the same applies to character movement. It just looks incredibly well done.

http://www.youtube.com/watch?v=fXTQhJEwR1Q
 

jon bones

hot hot hanuman-on-man action
Agreed.

The game looks better with each new piece of footage released, I hope it's not too far away from release. Summer of Arcade seems the perfect time to release it, but I'm hoping we see it during a spring promotion.

I've watched the tactic trailer dozens of time, I just love everything about how the game looks and appears to play.

Combat looks smooth and responsive, gunplay looks equally responsive, the same applies to character movement. It just looks incredibly well done.

http://www.youtube.com/watch?v=fXTQhJEwR1Q

my first time hearing about this but it looks and sounds amazing
 
my first time hearing about this but it looks and sounds amazing

Indeed. some of the earlier footage was incredibly rough and I think it gave a somewhat negative impression of the game. The Tactics trailer is fairly new (two months old) and it looks incredible.

There's a new trailer due at some point, they've been teasing it for some time now. Can't wait. In the mean time, here's some footage from PAX 2012 to whet your appetite some more.

http://www.youtube.com/watch?v=x7w5JfsGlVA
 

Stumpokapow

listen to the mad man
Today's demos...

Dead Rising 2: Case Zero: I've never played either Dead Rising XBLA game largely because I didn't much like Dead Rising 1. I originally played it on an SDTV and there are a bunch of UI issues, I didn't much like the sort of undirected nature of gameplay, the setting wasn't great, I didn't like the saving/death system, etc. Also I didn't really like the story or characters. Comparatively I felt pretty good about DR2:CZ; I liked that the area, just by virtue of being outside, felt open and varied. The new combo weapon system seems okay, but I miss photography. I would have liked to see more content in the demo, but I realize that DR2:CZ itself was sort of a demo for DR2 so I'm really playing a demo of a demo. I could see myself buying this.

Dead Rising 2: Case West: Nope! Doubling down on the story, tons of obnoxious cutscenes, a renewed emphasis on fighting human enemies and thus guns over melee, photography is back but kind of neutered, the setting is dull. I definitely think I could satisfy my very limited appetite for Dead Rising with DR2CZ.

Dust: There's obviously so much effort and polish in this game. I noticed so many little things--the faux lip synching on the 2d portraits, the way the sword glows as it talks, the neat little unlock-a-treasure chest minigame, the little weather effects on screen. It's a really high quality 2D sprite-based action platformer combo brawler with RPG elements and unlockable abilities. That's not really my genre of choice, but I play a few of them and I think this could definitely be one of them. I have to say I didn't much like the shrill little voice of the impish creature that serves as your sidekick. I really cope very poorly with shrill noises, hahaha.

Hybrid: How unusual. This is an online multiplayer cover-based third person shooter, but the difference versus regular shooters is that you basically can't leave cover. You can hop from side to side and move back and forth, but you can only leave cover by jetpacking to another cover... so you don't really have freedom of movement. This is really original. I can't really tell what it does to the game's depth, but I've never played anything quite like it. Also there's a meta-game involving you picking a faction and there being "seasons" of the factions battling over real-world territory and dark matter and yadda yadda yadda level up unlock new loadouts whatever, I didn't get much from that. I found the mechanics pretty satisfying, and I liked that you picked a secondary mission for each match so you would have something other than just "kill the most dudes" to aim for. Map designs were generally pretty good and supported the movement mechanics. I noticed one problem--if you connect to a server where you have a poor ping, the game is 100% unplayable. The lag compensation / catch-up / whatever is much much much worse than any other shooter I've ever played, and if I tried to move from cover to cover during a lag moment I saw my character spaz out, warp back and forth and just generally be totally useless. I also found load times to matchmake and start a match seemed longer than most games. Player population didn't seem super high, although I played during the morning.

King of Fighters 98 Ultimate Match: It's a 3v3 fighting game, but unlikely say Marvel vs Capcom, you don't switch between characters on the fly. You pick a character order, and when your character is KOed, the next one steps in. When their character is KOed, their next one steps in. First to get rid of the others characters wins. The in-game move list was not whatsoever exhaustive and did not list many special moves. I did get the hang of countering and I generally liked the presentation.

King of Fighters 2002 Ultimate Match: I liked this better and had an easier time getting the hang of what my character could do. One character, with a whip, was especially fun to play as because you could really chain together different kinds of moves with the whip in a way that felt fun. Still incomplete move list.

Madballs in Babo: Invasion: So, Madballs were a series of toys from the 80s, Babo was a top-down ball rolling competitive multiplayer shooter that was freeware on Windows, and this is a sequel that combines both? Err, okay. Rolling around was fun enough and the level designs seemed pretty neat, and shooting felt good, but it was kind of dull playing offline. Pretty same-y. I also didn't like the voice acting quips, which consisted of the same few lines repeated again and again. I button-mashed through the "story" such as it was. I don't think I'd want to play this multiplayer and that's the emphasis of the game, so not really for me. I own this on PC and I have no idea why because I don't recall buying it.

The Path of Go: I've always sucked at Go. I still sucked at Go after this. The presentation here is kind of neat, the tutorial/story mode is designed to teach you Go and consists of a conversation between your avatar and a grand-master. It's very conversation, and feels like a real person would if they were teaching you Go. Maybe a little sterile and not particularly lively presentation. I'm not good enough at the game to evaluate the AI's skill.

RoboBlitz: A 3d action-platformer puzzler (mostly puzzler) that combines low-quality Ratchet and Clank enemy shooting with a variety of puzzles, mostly physics-based. It was 1200 msp when it launched during XBLA's launch window and it's still 1200 msp. The textures and models are very pretty and I can see why they considered it premium on the basis alone, but in light of how far things have come in 7 years it's time for a price drop. The demo has 3 meaty levels and the whole game seems to have a lot of content. It's maybe a little on the easy side, at least based on the demo, and the combat sucks, and sometimes the physics are a little finnicky, but there are some good ideas here. I own this on PC because it was in an Indie Royale bundle, so I paid maybe around $1-$1.25 for it, which makes the $15 it's going for on XBLA even crazier. I did like it though, so I'll get around to actually playing the pc version at some point.

The Simpsons: I last played this on a friend's MAME cabinet three or four years ago. I was super excited because I remembered loving the game as a kid. But I felt very deflated--this is a terrible game. There's no depth whatsoever, the level designs suck, enemy designs besides the bosses are pretty boring, it doesn't look as good as I remember, and it's one of the worst examples of a quarter-feed game ever. I think it's telling that the default mode in this game gives you 40 continues of 7 lives each. I was surprised and interested to know that the Japanese version of the game, which is also included here, has healing powerups and a few other changes which seem to be designed to make the game suck a little less, so I'd like to try that out. This is a real testament to how popular characters and licenses can be used to dupe suckers. If I had some friends who wanted to give it a playthrough, I'd pay $3-5 for this, but even then I think there are way better options in the genre on XBLA.

Soltrio Solitaire: It's Solitaire. It's a little slow, and I think I'd rather play with a mouse. There are many different games included. I did discover "Grandfather Clock" solitaire, which seems like a pretty cool variant.

Super Puzzle Fighter II HD Remix: First, how is this an HD Remix? They remixed the character portraits and gem images, but not the character sprites, which are blurry and ugly when blown up. Weird decision. The core gameplay is still there--for anyone not familiar it's a Tetris-style block dropping game where the objective is to form clusters of a given colour and then blow them up with bomb bricks which you can drop; doing so sends junk to your opponent's screen like a versus game of Tetris. There are alternate modes to make the gameplay match-3 or Bejeweled Twist--I think that says something about the game, that the essence of the game isn't the gameplay, it's the theme. It's not really my thing.
 
Yay, the achievements in Skulls of the Shogun are fucked, so I'm going to have to delete my save and start again after playing over half the story.

Not sure I can be bothered, it's so disappointing.
 

Nyx

Member
Apparently, MS makes it really difficult to update your XBLA game. Romino has been updating the PC port on a regular basis and it looks like they've had some success on Steam.

I don't know how they hope to pull of F2P next gen unless they reverse a lot of their policies on updates and bandwidth usage.

I read about that but assume they made enough money on Steam to at least make a paid DLC patch for the consoles. I'd happily pay another 800 points for a fully updated Awesomenauts on the 360!

I basically found that I couldn't kill opponents. I could wail away at them, but by the time I got half their health back they'd run back to base and I couldn't chase through the turrets. I confess I probably wasn't killing little creatures as often as I should have.

Might be due to a lot of experienced players playing, not sure though!
And yeah you really need to kill the little creatures often. :)
If you ever want to try again I bet it's most fun with Lonestar (the sheriff) as he is easy to learn, just build his Dynamite skill up first (1 extra, 1 extra to begin with) and throw them at will, opponents hate that.
 

Stumpokapow

listen to the mad man
Today's demos...

Bust-a-Move / Puzzle Bobble Live: The game says Puzzle Bobble, the art says Bust a Move. It's Bust a Move. The demo gives you maybe 5 or 6 stages, which isn't really enough to get a sense for how much content there is. I think I liked Boogie Bunnies' twist on the formula better than this.

Darwinia+: I had never played Darwinia before, somehow. I actually own it at least once on PC, maybe twice. It's basically a sort of real time strategy god game type thing. It's kind of funny in the way that it has homages to computer / hacker type stuff, but the gameplay itself didn't do much for me because I found it a little slow and not really engaging. I do admit that the way the little Darwinian guys get sad when you quit the game without buying it and excited when you move your cursor over the buy option is pretty heart-string pulling.

Marvel Origins: This is a two-pack of Marvel Super Heroes and Marvel vs Capcom 1. The games don't really have any tutorial stuff built in, so I was mostly just flailing around... I liked MvC better than Marvel Super Heroes because I never really got a hang of the gem system. In addition, the upscaling here seemed really really bad--the default filter just made stuff look terrible, like an RF adapter or something. I did like that they added little "sub-missions" for you to complete while playing. You earn "Vault Points" for doing so, but the demo doesn't actually show you what you can get with vault points.

Marvel vs Capcom 2: Very fond memories of playing this in the arcade and on Dreamcast. The tutorial here seems a little bit more complete. The demo itself is useless because it's local 2P only, so basically the demo would never ever encourage you to buy the game if you hadn't already decided. I do like that they made the game widescreen.

Phantom Breaker Battle Grounds: I thought this was a 2D fighting game made by a western company. It is not. It is a Guardian Heroes style 2.5d beat-em-up with RPG elements made by a Japanese company as a spinoff to a 2D fighting game that they made that isn't available in the US. The sprite work is pretty cool and combat seems pretty deep, around as deep as Guardian Heroes. I'm not much for the chibi socuuuute whatever style that they were going for, though.

Section 8: Prejudice: It's a maybe vaguely Tribes-esque online FPS featuring jetpacks, game modes that include capturing bases/objectives, classes/loadouts/level-ups. It also has a single player campaign, which was totally laughable. The demo includes your standard CoD boot camp level, with low quality voice acting, generic space marine characters, and really nothing that resembles any kind of interesting event. I played online--I found it pretty frantic and didn't really feel under control at any point. Your character has a good amount of health so it takes a bit to actually kill people. The one thing I really did like is that when you die, you need to sort of base jump back into the battle arena... and based on your team's control of the map there can be AA guns with certain ranges, so the areas you can spawn into are limited by that. And actually doing the jump is pretty cool and very smooth feeling. Still, I wouldn't pay for this.

Skullgirls: This is a 2d fighting tag-team 2v2* game made by a western team. The characters are all female and very very unusual, very original. I noticed that the game has a very thorough tutorial system which probably makes it noob friendly, but the demo makes the odd choice of giving you the first tutorial in each chapter of tutorials, rather than the first four tutorials, so you still can't get a good sense of the system in the demo. Still, some stuff was helpful--I was able to understand the blocking system very well thanks to the tutorials, so that was cool. It seemed like it had a good level of depth. Also I liked the sort of Art Deco presentation of the UI. Also boobs.

Sonic the Fighters: It's a Sonic fighting game from the Saturn era, looks somewhere between VF1 and VF2 graphically. The characters felt very terrible in the demo, and like other Sega fighting ports, the demo limits you to 40 seconds or so of gameplay. The mechanics felt kind of like Virtua Fighter in general, but maybe a little simpler? The main mechanic I could understand was that you have a limited supply of blocks, so basically I guess you can't turtle or whatever?

Soul Calibur: This is one of the first arcade->XBLA ports, I think. The first thing that I noticed was how much more clothing the female characters wear here than in subsequent Soul Calibur games, the character designs here almost make sense. I like the free movement. I like the weapons. There's no online play.

Super Street Fighter II Turbo HDR: You know... I don't really get this. The whole point of this port was that it's an old game updated with gorgeous HD artwork... but the artwork doesn't really look all that nice and the animations seem to be missing half their frames. Like, I feel like Persona 4 Arena or BlazBlue or Skullgirls or... like, many other modern fighters have nicer looking 2D artwork. Like MvC2, the demo is only local multiplayer. I mean, it looks better than the blur filters in some of the direct ports, but I was really disappointed in the art. I like that they have both original and remixed gameplay setups.

Things on Wheels: This is a kart-type racing game where you play as a little wind up car in a kind of Liliput style big world, racing around a mansion. The demo comes with a few levels and a sandbox, which is basically a big open world level you can play around in. The driving is kind of mediocre, mainly because the powerup items are pretty boring, there's no drifting or any kind of mechanics to make driving an active experience, and clipping when you hit stuff is terrible--you just stop dead in your tracks with no feedback at all. I wish there were lots of varieties of missions or something, because the sandbox level seems really fun but there's nothing you can actually do in it--like there's a big curling lane where you can bang into the curling rocks, but you can't actually play curling... so it's like unfulfilled potential. Checked leaderboards, ~20,000 people bought the game and it's only 400 msp :/


I ran into a bunch of games with no demos at all. GGAXPCPCPCP or whatever the name of the Guilty Gear game is, NCAA 2009 March Madness Edition, and all the Kinect Sports Gems at least. I thought the Kinect Sports games were supposed to rotate with 2 or 3 of them free at all times???

(245 reviews so far)
 

Vert boil

Member
I ran into a bunch of games with no demos at all. GGAXPCPCPCP or whatever the name of the Guilty Gear game is, NCAA 2009 March Madness Edition, and all the Kinect Sports Gems at least. I thought the Kinect Sports games were supposed to rotate with 2 or 3 of them free at all times???

Only one free to Try at a time (they originally said they would rotate them once a week). You can only download the demo through the Kinect Central area.

When they added more regions to Guity Gear they only put up the full game. You'd have to grab the demo from one of the original regions.
 

SapientWolf

Trucker Sexologist
Darwinia+: I had never played Darwinia before, somehow. I actually own it at least once on PC, maybe twice. It's basically a sort of real time strategy god game type thing. It's kind of funny in the way that it has homages to computer / hacker type stuff, but the gameplay itself didn't do much for me because I found it a little slow and not really engaging. I do admit that the way the little Darwinian guys get sad when you quit the game without buying it and excited when you move your cursor over the buy option is pretty heart-string pulling.
The multiplayer portion of Darwinia+ (Multiwinia on the PC) has the opposite problem. There's so much pandemonium that it's difficult to track what's going on.
 
Stumpokapow said:
Soul Calibur: This is one of the first arcade->XBLA ports, I think. The first thing that I noticed was how much more clothing the female characters wear here than in subsequent Soul Calibur games, the character designs here almost make sense. I like the free movement. I like the weapons. There's no online play.

Man. I so would have bought this if it had the single-player adventure mode it had on Dreamcast (and Soul Blade had on PS1). So disappointing.
 

Vert boil

Member
Updating at the moment, double check prices before buying. I'll update throughout the day.

DOTW

Fighting Vipers - 160msp (was 400)
JoJo’s Bizarre Adventure - 800msp (was 1600)
Karateka - 400msp (was 800)
NiGHTS into dreams - 400msp (was 800)
Sonic the Fighters - 160msp (was 400)
Virtua Fighter 2 - 160msp (was 400)
Virtua Fighter 5 FS - 400msp (was 1200)

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Special Forces: Team X - 800msp (was 1200)


Fifa Streets - 2400msp/30$ (was 4800/60$) US price, check your region

GRID
--8-Ball Pack - 400msp (was 800)

Kingdom of Amalur: Reckoning - 2400msp/30$ (was 3200/40$) US price, check your region

Rise of the Guardians - 2400msp/30$ (was 3200/40$)

Syndicate - 1600msp/20$ (was 2400/30$)

Tiger Woods PGA Tour 13 - 2400msp/30$ (was 3200/40$) US price, check your region

Xcom: Enemy Unknown - 3200msp/40$ (was 4800/60$) US price, check your region

Your Shape Fitness Evolved 2012
--Bundle Pack: Back in Shape Lose It & Keep It Off! - 200msp (was 640)

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Sales & Specials+ app

Hasn't updated yet. I'll post when it does.
 
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