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Platform Xbox Backwards Compatibility |OT3| All that power to play old games

Bernkastel

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Mar 8, 2018
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intbal

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Perhaps Microsoft can encourage other studios to patch their earlier XBO games that are tragically locked at unnecessarily low performance/detail levels due to their early arrival on Xbox One hardware.
I'm looking at you, Ryse and Recore...
 

Bernkastel

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Crimson Skies with system link across four generations of Xbox

 

T-Cake

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With the Xbox team not mentioning anything more about Xbox One-only games (not X enhanced) getting resolution increases on Xbox Series X|S, it makes me think they are trying to apply it to every single title rather than piecemeal as with the 360 games. So although they only showed Gears of War Ultimate, it could be every pre-X title that gets it.
 
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CatLady

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Once I get cought up with current gen, I can't wait to dig into Dragon Age & DA2, whivh I picked up for a few bucks each in the last sale...

I've gotten so used to being able to pretty much play any Xbox game on the One X and now the Series X, I find myself taking it for granted sometimes. I sometimes forget how awesome is Xbox BC.

I see Sony fans whining for remasters of Dead Space or Fallout 3 (which I'm playing right now with ZERO loading times and QR) or all excited for a remaster of the Mass Effect trilogy (which I played again last year on my One X) and realize how lucky I am that I can still play those and tons other great games like DA:O on my current gen console.

People that are PS5 only can't play the great past gen games unless they have a pile of dusty old consoles laying around.
 

Cornbread78

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I've gotten so used to being able to pretty much play any Xbox game on the One X and now the Series X, I find myself taking it for granted sometimes. I sometimes forget how awesome is Xbox BC.

I see Sony fans whining for remasters of Dead Space or Fallout 3 (which I'm playing right now with ZERO loading times and QR) or all excited for a remaster of the Mass Effect trilogy (which I played again last year on my One X) and realize how lucky I am that I can still play those and tons other great games like DA:O on my current gen console.

People that are PS5 only can't play the great past gen games unless they have a pile of dusty old consoles laying around.

Well, luckily, I have my old fatty PS3 that plays PS1/2/3 games (I just added a 500gb ssd) and my PS5 for 4/5 games, so I'll all set pairing it up with my SeX and I'm good for the new gen...
 
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wipeout364

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I've gotten so used to being able to pretty much play any Xbox game on the One X and now the Series X, I find myself taking it for granted sometimes. I sometimes forget how awesome is Xbox BC.

I see Sony fans whining for remasters of Dead Space or Fallout 3 (which I'm playing right now with ZERO loading times and QR) or all excited for a remaster of the Mass Effect trilogy (which I played again last year on my One X) and realize how lucky I am that I can still play those and tons other great games like DA:O on my current gen console.

People that are PS5 only can't play the great past gen games unless they have a pile of dusty old consoles laying around.
It's great I agree 100%, It's the main reason I switched to primarily playing on Xbox last gen from being more focused on playstation at the start of the gen. I love that everything I bought from last gen is right there ready to go on my series X, as well as a big chunk of my 360 purchases. It's amazing.
 
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BigBooper

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So games have to be patched to add 4K textures for them to run at 4k? Or does it up-res to 4k?

Because I started up GTA4 yesterday and it runs a lot smoother at 60fps, but it still looks like lumpy poo.
 
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Night.Ninja

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So games have to be patched to add 4K textures for them to run at 4k? Or does it up-res to 4k?

Because I started up GTA4 yesterday and it runs a lot smoother at 60fps, but it still looks like lumpy poo.

Original xbox games get a 4k up res
 

rapid32.5

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Xbox on Instagram has been teasing today with all Forza games with slogan "Racing through the history of a classic".
 
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01011001

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Original xbox games get a 4k up res

that's not quite true, they get a 16x up res from their SD mode (some Xbox games supported 720p and 1080i but these modes are not used in Back Compat). that is at best 1920p
some games, for example Panzer Dragoon Orta are below this. Orta runs at 1512p as the original game ran at a very low resolution of 378p

so no og Xbox game actually reaches 2160p (4K) they can reach up to 1920p and some are below this.
they don't get individual resolution boosts, the emulation layer simply does a blanket 16x resolution increase on all of them that means 4x the horizontal resolution and 4x the vertical resolution.

on Xbox 360 games with X enhanced patches this is similar, they get a 6x up res. so x3 on each axis. a 720p Xbox 360 game that has an X patch will therefore render at 2160p (4K)

So games have to be patched to add 4K textures for them to run at 4k? Or does it up-res to 4k?

Because I started up GTA4 yesterday and it runs a lot smoother at 60fps, but it still looks like lumpy poo.

GTA4 has no patch, it runs at it's original 640p resolution. but it has no FPS lock, therefore on the Series X|S it will basically lock to 60fps. the One X did not quite get there as the CPU was still shit in that one. on One X it hovers at around 40 to 60 fps depending on load.
and yes, 360 games need patches. but they don't add 4K textures or any real change in the game, all they do is run games at higher resolution should they be patched. 3 or 4 games or so also had their HDR capabilities unlocked. again this was not added by Microsoft, this was the games already supporting this but on og hardware the games tonemapped this down to SDR. one such game is Mirror's Edge (which looks glorious at 4K with HDR btw... if they now patched it to run at 60fps too it would be amazing)

og Xbox games are exempt from this as they all get a resolution boost, no matter which game. the boost for og Xbox is 4x on Base Xbox One and S, 16x on One X and Series X and a 9x boost on the Series S
max resolution then (if the original version ran at 480p) for og Xbox games on these systems is:
Xbox One/S = 960p (x4 boost)
Xbox Series S = 1440p (9x boost)
Xbox One X/Series X = 1920p (16x boost)

and here the max resolution for Xbox 360 games (if the original version ran at 720p) that got an enhanced patch:
Xbox One/S = (no change)
Xbox Series S = 1440p (4x boost)
Xbox One X/Series X = 2160p (9x boost)

there is an odd one here tho, and that game is Perfect Dark HD. That game runs natively at 1080p60 even on Xbox 360... this game got an Xbox One X enhanced patch back in the day... so by the logic of One X patches this game would get a 4x boost on Series S and a 9x Boost on One X/Series X... this means if they didn't do a special patch just for this game, where the resolution multipliers are changed... then the game should run at 2160p on Series S and at a whopping 3240p!!! on One X and Series X! that's basically 6k!

I am very surprised that Digital Foundry didn't take a look at this one yet tbh. or NXGamer NXGamer for that matter
 
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BigBooper

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that's not quite true, they get a 16x up res from their SD mode (some Xbox games supported 720p and 1080i but these modes are not used in Back Compat). that is at best 1920p
some games, for example Panzer Dragoon Orta are below this. Orta runs at 1512p as the original game ran at a very low resolution of 378p

so no og Xbox game actually reaches 2160p (4K) they can reach up to 1920p and some are below this.
they don't get individual resolution boosts, the emulation layer simply does a blanket 16x resolution increase on all of them that means 4x the horizontal resolution and 4x the vertical resolution.

on Xbox 360 games with X enhanced patches this is similar, they get a 6x up res. so x3 on each axis. a 720p Xbox 360 game that has an X patch will therefore render at 2160p (4K)



GTA4 has no patch, it runs at it's original 640p resolution. but it has no FPS lock, therefore on the Series X|S it will basically lock to 60fps. the One X did not quite get there as the CPU was still shit in that one. on One X it hovers at around 40 to 60 fps depending on load.
and yes, 360 games need patches. but they don't add 4K textures or any real change in the game, all they do is run games at higher resolution should they be patched. 3 or 4 games or so also had their HDR capabilities unlocked. again this was not added by Microsoft, this was the games already supporting this but on og hardware the games tonemapped this down to SDR. one such game is Mirror's Edge (which looks glorious at 4K with HDR btw... if they now patched it to run at 60fps too it would be amazing)

og Xbox games are exempt from this as they all get a resolution boost, no matter which game. the boost for og Xbox is 4x on Base Xbox One and S, 16x on One X and Series X and a 9x boost on the Series S
max resolution then (if the original version ran at 480p) for og Xbox games on these systems is:
Xbox One/S = 960p (x4 boost)
Xbox Series S = 1440p (9x boost)
Xbox One X/Series X = 1920p (16x boost)

and here the max resolution for Xbox 360 games (if the original version ran at 720p) that got an enhanced patch:
Xbox One/S = (no change)
Xbox Series S = 1440p (4x boost)
Xbox One X/Series X = 2160p (9x boost)

there is an odd one here tho, and that game is Perfect Dark HD. That game runs natively at 1080p60 even on Xbox 360... this game got an Xbox One X enhanced patch back in the day... so by the logic of One X patches this game would get a 4x boost on Series S and a 9x Boost on One X/Series X... this means if they didn't do a special patch just for this game, where the resolution multipliers are changed... then the game should run at 2160p on Series S and at a whopping 3240p!!! on One X and Series X! that's basically 6k!

I am very surprised that Digital Foundry didn't take a look at this one yet tbh. or NXGamer NXGamer for that matter
I wonder if MS will take initiative and get some of these patched. GTA4 is a pretty huge impact game, so it should get priority for patching, but maybe they have to get the publisher to do it. GOG patches some of the old games themselves to make them work on modern hardware, so you'd think MS could afford to do it, if the contracts allow.
 

01011001

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I wonder if MS will take initiative and get some of these patched. GTA4 is a pretty huge impact game, so it should get priority for patching, but maybe they have to get the publisher to do it. GOG patches some of the old games themselves to make them work on modern hardware, so you'd think MS could afford to do it, if the contracts allow.

well they do, but they could do more I agree. especially the Series X should have absolutely no issue giving every single 360 game a res boost.
the issue is that every single game they patch needs to be green lit by the publisher. some might not want a free remaster to be thrown out there. look how much some of them make rereleasing their games over and over.

I was surprised enough that the Bioshock games became backwards compatible after the remasters came out. especially since many didn't like the graphical changes made to them. and on One X you could play Bioshock 1 and 2 at 60fps (the game luckily has an option to remove the 30fps cap in the options menu)

so it's the issue that every game needs an ok from the publishers, and then they need to test the games. some may get huge graphical bugs when you simply apply a resolution boost. some might to be heavily optimized. it's not that easy. and GOG does this with usually very VERY old titles, and they also don't really enhance them usually, they just make sure they run on Windows 10 and on modern GPUs
 
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Bernkastel

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Esppiral

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Have they also upped the resolution to WD2? I never picked it up because they never enhanced itnfor series X
 
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