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Xbox Live vs. PSN: Are we at feature parity?

Stumpokapow said:
The issue isn't download speed, it's peering. Plenty of people get fast speeds on PSN. I'm not one of them, stuff takes an incredibly long time for me. XBL downloads fast for more people than PSN. Peering involves how many servers you have set up and where around the globe you position them. I'd guess that Microsoft has more datacenter investments for Live in specific, and just as a company in general.
I don't know for sure, but Microsoft is likely using Akamai for content distribution, since they already use their services for all Windows-related things. I think Sony uses their own server infrastructure, which isn't as far-reaching.
 
Deadly Joker said:
Where have you gotten Xbox Live for $30 in the past year?

I got a ton of $19.99 Xbox Live 12 month cards form Target last Christmas. I refuse to pay more than $30, so I wait and just stock up when they come around (we have 4 gold accounts in the house). The deals are there if you're not lazily waiting until you need to to renew *right now*.
 
M3d10n said:
I don't know for sure, but Microsoft is likely using Akamai for content distribution, since they already use their services for all Windows-related things. I think Sony uses their own server infrastructure, which isn't as far-reaching.

We're 200 miles from Sony US HQ on a 20/2 internet connection and PSN *crawls* most of the time. It's embarrassing. No problem at all with XBL downloads.
 
vireland said:
We're 200 miles from Sony US HQ on a 20/2 internet connection and PSN *crawls* most of the time. It's embarrassing. No problem at all with XBL downloads.

It's not just your physical location. My ex and I created our accounts on the same PS3, and his downloads were considerably slower than mine.
 
As a few have said but many are ignoring, on Vita PSN is very much equal to Live.

Although PS3 PSN is close enough for me. I'll never use party chat anyway
 
Bungieware said:
No. Xbox Live has parties and party chat across all games. PSN does not.

We are comparing networks not hardware. PSN is capable of delivering chat as a service. The Vita has it.

And I Get fantastic speeds in my current location on PSN.... but I am moving cross country.

I sure hope PSN speeds are decent in cali.
 
All I know Xbox is a mess of ads, intrusive menus and stuff. The features are less in PSN, but I get an online experience that doesn't get in the way and it's free. Cross party game chat sounds annoying, I wouldn't even want to plug in a microphone anyway.
 
Free trumps cross game chat, which I personally care nothing about. Besides the fact that most PS3 gamers don't use headsets, anyway. PSN does have cross game text chat rooms, which I guess is something. :P Serves me fine enough to communicate with PSN friends to set up multiplayer games.
 
xbox.com is underutilized and undervalued by many. The site is organized much better now than in prior years though I definitely miss being able to add tv show/movie content to the 360 from a single site. Now I have to do gaming only on xbox.com and tv show/movie on zune.net but either way there is something to be said for being able to access and queue content while not in front of your console.
 
H_Prestige said:
I know XBL has more features there is more content on the marketplace (Sony really needs to increase the amount of retail game downloads they offer), but for the actual part most people pay $60/year for, the online mp, the two are identical. I don't care what anyone says, I put time into Halo 3 online and it works the same exact bloody way ps3 online games do. Only you have to pay to do it. That alone makes PSN far superior for me.

What other PS3 games have replay and clip sharing, comprehensive stat records including location-based kill/death heat-maps for each player in every match, and custom mode sharing?

The best online games are built to the strengths of their respective platform. I don't think Halo 3 could be done with all the features that make it special on PS3, and the same for Uncharted 3 or Warhawk on 360.

With the system level features like the party system, quick game updates, a better streamlined marketplace ,and cross game invites, the 360 has a smoother MP experience all around than the PS3's fragmented offering.

However, for most games, once everyone is in a lobby and playing online, PS3 offers a functionally identical experience and occasionally better experience than what the 360 offers. Microsoft doesn't spend any time or money to improve the scale of what online gaming can do. If they had invested in MMOs for XBL or offered guaranteed dedicated servers for any game that wants it, then they could argue that they really offer the best MP around, which would justify charging $60 a year. At the moment, they charge you $60 mostly for access to the online portions of games, a fair selection of apps, and some modest deals.

While MS has a superior offering overall, their strategy is more focused on having you begrudgingly pay to unlock access to the rest of the system's capabilities rather than having you wanting to pay for the best online gaming experiences available.
 
NavNucST3 said:
xbox.com is underutilized and undervalued by many. The site is organized much better now than in prior years though I definitely miss being able to add tv show/movie content to the 360 from a single site. Now I have to do gaming only on xbox.com and tv show/movie on zune.net but either way there is something to be said for being able to access and queue content while not in front of your console.
xbox.com is the slowest website on the entire internet. In the time it takes to queue a download, I could just turn my Xbox on and start the download myself.

Even if I'm not at home at the time.
 
My issue with PSN isn't so much the feature set, but more the execution. Synchronising trophies for example - awkward and time consuming. In comparison, Xbox Live "just works" in my experience.
 
Monty Mole said:
My issue with PSN isn't so much the feature set, but more the execution. Synchronising trophies for example - awkward and time consuming. In comparison, Xbox Live "just works" in my experience.

This x 100000. Achievement integration is so.much.better on XBL over PSN. I mean, I know they copied the idea and all, but it shows if you're into this thing (and boy am I).

But like everyone has said l, it's pretty easy to see what's the better service. Saying "but it's free!!!1" doesn't even make sense; Sony launched PSN free only to compete with XBL. This is why PS+ exists now.
 
I read some article a few months ago that stated the PS3 wouldn't be able to have cross-game voice chat. Which personally I use for all my games. I HATE using the in-game chats, as it's mostly always full of retards screaming down the mics or listening to music, or just generally being douche bags (that's on all platforms :P).

I love the ability to just jump on my 360 create a party chat invite a bunch of my mates and just chat, even if we're not going to be playing games or playing different games, which we do quite a bit. I treat the party chat a lot like a Ventrilo server for my 360. To me that ÂŁ40 is justified in this feature alone, because... ÂŁ40 a year is nothing. I believe I personally would play my PS3 a lot more if they added this feature, but apparently it's not possible :( so I'll only get the big exclusive titles and never play online :D. Can't wait for uncharted lol

Cross-game voice chat is not possible on the PlayStation 3 because of memory restrictions, Sony has revealed.
The PS3's RAM is gobbled up by the games it runs, which prevents the much-desired feature from being implemented, Sony Worldwide Studios president Shuhei Yoshida told Eurogamer.
"Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact."

http://www.eurogamer.net/articles/2011-08-19-why-the-ps3-cant-do-cross-game-voice-chat
 
DKnight said:
All I know Xbox is a mess of ads, intrusive menus and stuff. The features are less in PSN, but I get an online experience that doesn't get in the way and it's free. Cross party game chat sounds annoying, I wouldn't even want to plug in a microphone anyway.

This must be a US thing, because I rarely if ever see ads on NXE. At least, not ads that don't relate to the Xbox in some way. The only one I've seen lately is for Head and Shoulders and it's the last panel in the Spotlight section, which means I don't even see the ad unless I look for it.

Carl said:
As a few have said but many are ignoring, on Vita PSN is very much equal to Live.

Although PS3 PSN is close enough for me. I'll never use party chat anyway

No, of course you won't use something you don't have.

A while ago I used to work in mobile phone sales, and so many customers use to tell us they wouldn't use this feature and they wouldn't use that feature.

My reply was, yeah you think you won't use them because right now, you don't have them.

You use great features once you have them.

I can assure you that this whole constant 'why do people pay for Live?' round a bout and whine fest only exists because Xbox Live is great and so many people are more than willing to pay for it.

But I guess each to his own. I'm sure some people deem PS+ worthwhile for cloud saves. Me, I don't because I can back up my saves pretty easily for free, and I don't buy much PSN content to make use of the discounts, and whenever I check the PS Plus section of the store, nothing I'd ever buy is ever discounted anyway.

But if PSN is up to code next gen, I'd consider paying for it if they charge. But it would have to improve greatly given I don't have many friends on PSN that I could play online with anyway. A lot of my Xbox Live friends are also on PSN and yet we all pay for and play online on Live.

Go figure.
 
The Crimson Kid said:
What other PS3 games have replay and clip sharing, comprehensive stat records including location-based kill/death heat-maps for each player in every match, and custom mode sharing?

I don't see how that has anything to do with PSN or XBL, it's up to each developer to implement those features. In any case Uncharted 3 has replay and clip sharing, you can edit your replays and you can even upload them to youtube(with no duration limit) or post them on facebook, all from the game. And Killzone 2 had this, although in all fairness you accessed it from the official website.
 
Satchel said:
No, of course you won't use something you don't have.

A while ago I used to work in mobile phone sales, and so many customers use to tell us they wouldn't use this feature and they wouldn't use that feature.

My reply was, yeah you think you won't use them because right now, you don't have them.

You use great features once you have them.

I struggle to concentrate on talking and playing at the same time. if i'm playing a game, i want to be playing not talking. Some people might want to talk and play. Fair enough. I don.t and hence i could not give a shit about the ability to do so.
 
PSN is quite far ahead of XBox Live.

The main issue is that you pay 60$ for the games, but only get access to half the game on Xbox.

If you concider the paid option, PSN+ and XBox Live Gold costs basically the same.
You get crossgame chat on Live, and access to the final half of the game, auto-patching and downloading on PSN - aswell as about 250 Euro each year worth of content.
Also Home has gotten much better, and is quite many free games there.

So XBox Live has a few ways to go before they reach feature parity, I think.
 
Satchel said:
No, of course you won't use something you don't have.

A while ago I used to work in mobile phone sales, and so many customers use to tell us they wouldn't use this feature and they wouldn't use that feature.

My reply was, yeah you think you won't use them because right now, you don't have them.

You use great features once you have them.

I have two people on my friends list that I would actually talk to. If I were to talk to them, I'd rather do it in person.

Not everybody needs or wants all of the online interaction that Live offers. Demons/Dark Souls is the extent of interaction that I'd consider, and Live wouldn't allow me to do any of that unless I paid.
 
Satchel said:
This must be a US thing, because I rarely if ever see ads on NXE. At least, not ads that don't relate to the Xbox in some way. The only one I've seen lately is for Head and Shoulders and it's the last panel in the Spotlight section, which means I don't even see the ad unless I look for it.

There are three kinds of ads:
- Direct, content awareness panels for games. Stuff like "This game is on sale" or "This game just came out".
- Ads for non-game media content (Movies, TV shows) on XBL, or tiles for game-related video content like SentUAMessage / Major's Minute / IGN Achievement stuff
- Actual advertising.

People who are complaining never bother to explain which they're complaining about, which is too bad. I hate number three, I'd prefer to disable number two but can deal with them, and I appreciate number one and think that it contributes to XBL being a better, more aware experience than PSN (and Sony knows this, because they've added "ads" in that sense with the Ticker and the What's New section on the XMB)
 
KongRudi said:
PSN is quite far ahead of XBox Live.

The main issue is that you pay 60$ for the games, but only get access to half the game on Xbox.

If you concider the paid option, PSN+ and XBox Live Gold costs basically the same.
You get crossgame chat on Live, and access to the final half of the game, auto-patching and downloading on PSN - aswell as about 250 Euro each year worth of content.
Also Home has gotten much better, and is quite many free games there.

So XBox Live has a few ways to go before they reach feature parity, I think.
The difference is, games patches download and install in seconds on the 360 so this feature isn't necessary.
 
To my knowledge, Xbox Live has not suffered a system wide hack that compromised the private info of the majority of it's registered users.

Hell, I don't even have a PS3, but made a PSN sign in to reserve my tag (just in case) and got the email from SOE/PSN.
 
Zoe said:
I have two people on my friends list that I would actually talk to. If I were to talk to them, I'd rather do it in person.

Not everybody needs or wants all of the online interaction that Live offers. Demons/Dark Souls is the extent of interaction that I'd consider, and Live wouldn't allow me to do any of that unless I paid.

Fair enough, as I said later, each to their own. PEople who like and are willing to pay for Live will continue to do so unless circumstances change, and the people who aren't, wont.

Problems arise on here when the ones who aren't, bitch about it (not you, just in general).

I mean, this was a thread about feaure parity, and it became about willing to pay again.

Stumpokapow said:
There are three kinds of ads:
- Direct, content awareness panels for games. Stuff like "This game is on sale" or "This game just came out".
- Ads for non-game media content (Movies, TV shows) on XBL, or tiles for game-related video content like SentUAMessage / Major's Minute / IGN Achievement stuff
- Actual advertising.

People who are complaining never bother to explain which they're complaining about, which is too bad. I hate number three, I'd prefer to disable number two but can deal with them, and I appreciate number one and think that it contributes to XBL being a better, more aware experience than PSN (and Sony knows this, because they've added "ads" in that sense with the Ticker and the What's New section on the XMB)

Pretty much. But again, in terms of number 3, those rarely if ever happen down here in Australia. 1 is probably responsible for 85%, 2 for like 14% and 3 1%, but I don't know about the US/UK.

I have no problem with 1 and 2 and actually prefer them. I'm actually in the habit of going through the spotlight section to see what's up.

On PSN, I do the same on the PS Store icon that now brings up it's own version of spotlight. It's good to be told what's new because you never know what could interest you, especially when stuff is discounted.

But even the non-gaming related ads don't bother me all that much because in general you need to go out of your way to even see them (down here).
 
One feature I really miss from XBL when playing online with PSN is the automute feature. On XBL I have it set to mute everyone by default except the people on my friends list. On PSN, after each game starts I have to comb through the menu and mute the singers/mouth breathers one by one while my character just stands there. Then the next game starts and I have to do it all over again. Soooooooooo aggravating!!
 
PSN is always going to be just a tad behind just to the nature of it's limitations, but honestly it's gotten close enough that it made me realize what a waste of money XBL was to the point where I stopped paying.

I don't really get XBL party chat anymore for multiple reasons. I can see why people would use it but for me it boils down to that if I'm using it in a multiplayer game it's immediately taking me out of communication with my teammates and for me I can't fathom using it in a SP game. It's like inviting a group of people over to talk over a movie.
 
nel e nel said:
To my knowledge, Xbox Live has not suffered a system wide hack that compromised the private info of the majority of it's registered users.

Hell, I don't even have a PS3, but made a PSN sign in to reserve my tag (just in case) and got the email from SOE/PSN.

No, but, 360 user accounts are getting hacked everyday and no one seems to care about that.
 
H_Prestige said:
What does Vita do that 360 doesn't? I'm not doubting it isn't equal.
Live Area.
Every game has a mandatory 'teaser app' with a forum/twitter section where every buddy can post messages. Also all their major achievements (beating your score) or from worldwide events gets posted into this same same feed. Every game has this! Live Area also has the specific DLC store for the game, the website etc. All this read within the Vita OS (you don't load the Live Area).

There is also Near connectivity but there's obvious reasons why that can't be in a stationary console.
 
Man said:
On the PSVita: Yes. Actually neither 360 Live or PS3 PSN is as strong as Vita PSN.

It's not even out yet. Let's judge the online when we actually have the machine in our hands.

Monty Mole said:
My issue with PSN isn't so much the feature set, but more the execution. Synchronizing trophies for example - awkward and time consuming. In comparison, Xbox Live "just works" in my experience.

Also, the Guide button is amazing. You get an achievement, you push the guide button and it takes you directly to the achievement you just earned. A friend signs on? Hit the guide button and it takes you directly to their profile.
 
PSN has the one feature I care about: I can use it sporadically without having to micromanage a subscription system.

If XBL Silver weren't the worst online system ever conceived of, I probably would say that in my eyes they're even.
 
kneePat said:
On PSN download and install are different processes. Also unrelated to PSN is the way games are patched on newer systems and painfully slow downloads.

Just to clarify a bit, it's 2 different processes on 360 too it's just that they had the genuine idea to not involve the player and made it seemless between the two. Also, the download itself is roughly the same speed on both consoles, the only problem causing all you mention is indeed the way they patch the games on PS3. The patches aren't incremental, you need to reshoot the whole exe, therefore the download is bigger, therefore it appears to take more time to download and then more time to install. This is where software engineers of experience (microsoft) are shining!
 
nel e nel said:
To my knowledge, Xbox Live has not suffered a system wide hack that compromised the private info of the majority of it's registered users.

Hell, I don't even have a PS3, but made a PSN sign in to reserve my tag (just in case) and got the email from SOE/PSN.
Xbox Live isn't a secure service either. Accounts get hacked all the time on XBL.
 
Live Free or Die said:
No, but, 360 user accounts are getting hacked everyday and no one seems to care about that.
And people are actually getting their points drained and their accounts aren't useable for weeks for investigation.
 
Syphon Filter said:
Not on vita either,i believe you cant mute universally and also voice messaging,the matchmaking and reporting cheaters universally,etc
none of these have been confirmed or denied althought there is already cross game chat so i dont doubt that voice messaging wll be in it. And im not 100% Sure but i believe there already is a way to report users directly from your ps3.
 
Monty Mole said:
My issue with PSN isn't so much the feature set, but more the execution. Synchronising trophies for example - awkward and time consuming. In comparison, Xbox Live "just works" in my experience.

Ditto. 360 has some big features like cross-game chat missing from PSN, but for me it's all the little small things that add up. Like the following (just a few examples):

- Game title updates on 360 take like 10 seconds to download and install. Resistance 3's day one patch was a fucking ridiculous 656MB.

- System/firmware updates on 360 are much faster too, and don't require to read a TOS and go through four menus and all that shit. It took less time to update to the NXE (which was a complete overhaul of the dashboard) than it did for one of those minor PSN "stability improvement" firmware updates.

- PSN's notification system is terrible. When someone signs in on 360 I can press Guide button to go right to their profile and invite them, or when I earn an achievement press Guide button to see what it was etc. On PSN that does nothing. You also can't disable sign in/out notifications on PSN, you can't disable them for movies/Netflix, etc.
 
Live Free or Die said:
No, but, 360 user accounts are getting hacked everyday and no one seems to care about that.

Speaking of which, has anyone narrowed down the common points between the victims, other than having played a FIFA game on XBL? I'm really surprised this hasn't received more press. It's pretty troubling.
 
snap0212 said:
Xbox Live isn't a secure service either. Accounts get hacked all the time on XBL.
That's rather different. Most accounts that get 'hacked' are hacked by tricking the user into revealing his password or guessing his account recovery options. If users avoid phishing scams and use strong passwords/questions they can mostly protect themselves. (Though social-engineering the help-line is not unheard of.)

No PSN user could have protected themselves from the hack. That was entirely Sony's fault.
 
vireland said:
Speaking of which, has anyone narrowed down the common points between the victims, other than having played a FIFA game on XBL?
Actually there are people don't even own Fifa that get hacked, but most of the purchases are for Fifa content.
 
vireland said:
Speaking of which, has anyone narrowed down the common points between the victims, other than having played a FIFA game on XBL? I'm really surprised this hasn't received more press. It's pretty troubling.

There's no requirement that you've already played FIFA. They're just phishing passwords and using FIFA as a method to turn MS Points into real currency.
 
Nope, the XBL party features are still superior. Also, it takes more effort to do something in PSN than it does in XBL (but that might be more an issue with the design of the XMB).
 
bandresen said:
That's actually a good point. I'm regularly buying content from 3 different regions on my PS3.

My 360 has the problem that my profile region is not the same as my IP-region any more, so I'm even getting locked out from content that I should be able to buy. It's displayed, but after purchasing I just get the error message that it's not available in my region.
(MS telephone support told me that this is by design, they said that they will have the option to change my profile in the future.)

I live in Japan and buy stuff regularly on my U.S account and every now and then on my U.K account. It can be done on the 360, too. Maybe certain regions can't do it?
 
Slavik81 said:
That's rather different. Most accounts that get 'hacked' are hacked by tricking the user into revealing his password or guessing his account recovery options. If users avoid phishing scams and use strong passwords/questions they can mostly protect themselves. (Though social-engineering the help-line is not unheard of.)

No PSN user could have protected themselves from the hack. That was entirely Sony's fault.

There doesn't seem to be any protection against this current wave of hacks aside from not having a Gold account.
 
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