I don't know for sure, but Microsoft is likely using Akamai for content distribution, since they already use their services for all Windows-related things. I think Sony uses their own server infrastructure, which isn't as far-reaching.Stumpokapow said:The issue isn't download speed, it's peering. Plenty of people get fast speeds on PSN. I'm not one of them, stuff takes an incredibly long time for me. XBL downloads fast for more people than PSN. Peering involves how many servers you have set up and where around the globe you position them. I'd guess that Microsoft has more datacenter investments for Live in specific, and just as a company in general.
Deadly Joker said:Where have you gotten Xbox Live for $30 in the past year?
M3d10n said:I don't know for sure, but Microsoft is likely using Akamai for content distribution, since they already use their services for all Windows-related things. I think Sony uses their own server infrastructure, which isn't as far-reaching.
vireland said:We're 200 miles from Sony US HQ on a 20/2 internet connection and PSN *crawls* most of the time. It's embarrassing. No problem at all with XBL downloads.
Bungieware said:No. Xbox Live has parties and party chat across all games. PSN does not.
Adam Blade said:The better question is "will PSN be free on PS4?"
H_Prestige said:I know XBL has more features there is more content on the marketplace (Sony really needs to increase the amount of retail game downloads they offer), but for the actual part most people pay $60/year for, the online mp, the two are identical. I don't care what anyone says, I put time into Halo 3 online and it works the same exact bloody way ps3 online games do. Only you have to pay to do it. That alone makes PSN far superior for me.
xbox.com is the slowest website on the entire internet. In the time it takes to queue a download, I could just turn my Xbox on and start the download myself.NavNucST3 said:xbox.com is underutilized and undervalued by many. The site is organized much better now than in prior years though I definitely miss being able to add tv show/movie content to the 360 from a single site. Now I have to do gaming only on xbox.com and tv show/movie on zune.net but either way there is something to be said for being able to access and queue content while not in front of your console.
Monty Mole said:My issue with PSN isn't so much the feature set, but more the execution. Synchronising trophies for example - awkward and time consuming. In comparison, Xbox Live "just works" in my experience.
Cross-game voice chat is not possible on the PlayStation 3 because of memory restrictions, Sony has revealed.
The PS3's RAM is gobbled up by the games it runs, which prevents the much-desired feature from being implemented, Sony Worldwide Studios president Shuhei Yoshida told Eurogamer.
"Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact."
DKnight said:All I know Xbox is a mess of ads, intrusive menus and stuff. The features are less in PSN, but I get an online experience that doesn't get in the way and it's free. Cross party game chat sounds annoying, I wouldn't even want to plug in a microphone anyway.
Carl said:As a few have said but many are ignoring, on Vita PSN is very much equal to Live.
Although PS3 PSN is close enough for me. I'll never use party chat anyway
The Crimson Kid said:What other PS3 games have replay and clip sharing, comprehensive stat records including location-based kill/death heat-maps for each player in every match, and custom mode sharing?
Satchel said:No, of course you won't use something you don't have.
A while ago I used to work in mobile phone sales, and so many customers use to tell us they wouldn't use this feature and they wouldn't use that feature.
My reply was, yeah you think you won't use them because right now, you don't have them.
You use great features once you have them.
Satchel said:No, of course you won't use something you don't have.
A while ago I used to work in mobile phone sales, and so many customers use to tell us they wouldn't use this feature and they wouldn't use that feature.
My reply was, yeah you think you won't use them because right now, you don't have them.
You use great features once you have them.
Satchel said:This must be a US thing, because I rarely if ever see ads on NXE. At least, not ads that don't relate to the Xbox in some way. The only one I've seen lately is for Head and Shoulders and it's the last panel in the Spotlight section, which means I don't even see the ad unless I look for it.
The difference is, games patches download and install in seconds on the 360 so this feature isn't necessary.KongRudi said:PSN is quite far ahead of XBox Live.
The main issue is that you pay 60$ for the games, but only get access to half the game on Xbox.
If you concider the paid option, PSN+ and XBox Live Gold costs basically the same.
You get crossgame chat on Live, and access to the final half of the game, auto-patching and downloading on PSN - aswell as about 250 Euro each year worth of content.
Also Home has gotten much better, and is quite many free games there.
So XBox Live has a few ways to go before they reach feature parity, I think.
Zoe said:I have two people on my friends list that I would actually talk to. If I were to talk to them, I'd rather do it in person.
Not everybody needs or wants all of the online interaction that Live offers. Demons/Dark Souls is the extent of interaction that I'd consider, and Live wouldn't allow me to do any of that unless I paid.
Stumpokapow said:There are three kinds of ads:
- Direct, content awareness panels for games. Stuff like "This game is on sale" or "This game just came out".
- Ads for non-game media content (Movies, TV shows) on XBL, or tiles for game-related video content like SentUAMessage / Major's Minute / IGN Achievement stuff
- Actual advertising.
People who are complaining never bother to explain which they're complaining about, which is too bad. I hate number three, I'd prefer to disable number two but can deal with them, and I appreciate number one and think that it contributes to XBL being a better, more aware experience than PSN (and Sony knows this, because they've added "ads" in that sense with the Ticker and the What's New section on the XMB)
What does Vita do that 360 doesn't? I'm not doubting it isn't equal.Man said:On the PSVita: Yes. Actually neither 360 Live or PS3 PSN is as strong as Vita PSN.
nel e nel said:To my knowledge, Xbox Live has not suffered a system wide hack that compromised the private info of the majority of it's registered users.
Hell, I don't even have a PS3, but made a PSN sign in to reserve my tag (just in case) and got the email from SOE/PSN.
Live Area.H_Prestige said:What does Vita do that 360 doesn't? I'm not doubting it isn't equal.
Man said:On the PSVita: Yes. Actually neither 360 Live or PS3 PSN is as strong as Vita PSN.
Monty Mole said:My issue with PSN isn't so much the feature set, but more the execution. Synchronizing trophies for example - awkward and time consuming. In comparison, Xbox Live "just works" in my experience.
kneePat said:On PSN download and install are different processes. Also unrelated to PSN is the way games are patched on newer systems and painfully slow downloads.
Xbox Live isn't a secure service either. Accounts get hacked all the time on XBL.nel e nel said:To my knowledge, Xbox Live has not suffered a system wide hack that compromised the private info of the majority of it's registered users.
Hell, I don't even have a PS3, but made a PSN sign in to reserve my tag (just in case) and got the email from SOE/PSN.
And people are actually getting their points drained and their accounts aren't useable for weeks for investigation.Live Free or Die said:No, but, 360 user accounts are getting hacked everyday and no one seems to care about that.
none of these have been confirmed or denied althought there is already cross game chat so i dont doubt that voice messaging wll be in it. And im not 100% Sure but i believe there already is a way to report users directly from your ps3.Syphon Filter said:Not on vita either,i believe you cant mute universally and also voice messaging,the matchmaking and reporting cheaters universally,etc
Monty Mole said:My issue with PSN isn't so much the feature set, but more the execution. Synchronising trophies for example - awkward and time consuming. In comparison, Xbox Live "just works" in my experience.
Live Free or Die said:No, but, 360 user accounts are getting hacked everyday and no one seems to care about that.
That's rather different. Most accounts that get 'hacked' are hacked by tricking the user into revealing his password or guessing his account recovery options. If users avoid phishing scams and use strong passwords/questions they can mostly protect themselves. (Though social-engineering the help-line is not unheard of.)snap0212 said:Xbox Live isn't a secure service either. Accounts get hacked all the time on XBL.
Actually there are people don't even own Fifa that get hacked, but most of the purchases are for Fifa content.vireland said:Speaking of which, has anyone narrowed down the common points between the victims, other than having played a FIFA game on XBL?
vireland said:Speaking of which, has anyone narrowed down the common points between the victims, other than having played a FIFA game on XBL? I'm really surprised this hasn't received more press. It's pretty troubling.
bandresen said:That's actually a good point. I'm regularly buying content from 3 different regions on my PS3.
My 360 has the problem that my profile region is not the same as my IP-region any more, so I'm even getting locked out from content that I should be able to buy. It's displayed, but after purchasing I just get the error message that it's not available in my region.
(MS telephone support told me that this is by design, they said that they will have the option to change my profile in the future.)
Slavik81 said:That's rather different. Most accounts that get 'hacked' are hacked by tricking the user into revealing his password or guessing his account recovery options. If users avoid phishing scams and use strong passwords/questions they can mostly protect themselves. (Though social-engineering the help-line is not unheard of.)
No PSN user could have protected themselves from the hack. That was entirely Sony's fault.