A scheme? Please do some research, Titanfall and Forza use the cloud.
From what I've gathered, Titanfall has bots and Forza uses driver profiles which have been done on other platforms. I don't see how either are being made possible by the cloud.
A scheme? Please do some research, Titanfall and Forza use the cloud.
We are not talking about Sony here. This is a Microsoft promise we are discussing.
As for Drivatars. How is this not possible with some servers set-up for the purpose of this game? How is this not glorified bots? I mean, do you actually like bots? Do you also really care that a bot that races like you races online against others why you are not there?
Its just a simple routine that calculates chances and probabilities and mimics a "behavior" out of this. Dont make more out of it as it is. Nothing that would kill the performance of the game if it was processed in box. If the cloud could really handle some performance heavy duties it would be a complete different thing. Its nice though, but far away from what Microsoft promises.
I thought the reason this is using the cloud though is because it downloads your friends' drivatars and you race them.
Well, somethings better than nothingWell thank you for pleading my case. The calculation is being done in the cloud, not locally. Therefor a process is being offloaded from the Xbox One to the Cloud. No matter how miniscule, recourses are saved locally.
Elastic scalibility? So it is basically as good as pussy?
Sigh... the ignorance.
Don't worry.... if you build it, they will come. I have seen unreleased cloud powered games.
He said core things.A scheme? Please do some research, Titanfall and Forza use the cloud.
If only we had these cool features AND a powerful console then I'd be getting one.
Only thing Microsoft need to do is label the game covers with "better with cloud".
The player's Gamertag maybe?
From what I've gathered, Titanfall has bots and Forza uses driver profiles which have been done on other platforms. I don't see how either are being made possible by the cloud.
He said core things.
All Forza is doing is using cloud storage.
I'm not sure what AI stuff Titanfall is doing on the cloud, but likely not 'core' aspects of the game.
Additionally I don't classify dedicated servers as 'cloud'. We have them today and they're not part of 'clouds'.
He said core things.
All Forza is doing is using cloud storage.
I'm not sure what AI stuff Titanfall is doing on the cloud, but likely not 'core' aspects of the game.
Additionally I don't classify dedicated servers as 'cloud'. We have them today and they're not part of 'clouds'.
are you really this dense? Respawn and Turn 10 are offloading these things to the cloud so the Xbox 1 does not have to compute them. No one, that has thought this out, is saying that they can't be done locally, but having them computed in the cloud frees up compute power for the Xbox 1 to do other things.
This is the beginning. I think you will see cloud computing continue to grow.
Ugh. Don't remind me. As a hardware manufacturer, they should learn to never use the words "unlimited power".I honestly believe that people would've taken much more positively to this feature if MS hadn't so horribly oversold it. This sounds a lot more reasonable and actually shows up potential and realistic implementations that we could see.
Not garbage about "unlimited power"
Yeah they are....
Clouds are groups of servers....which in turn are sometimes dedicated for online games...
What are these other things that are being done with this freed up local computing power? What's the point of offloading this if it's not required by anything?
What are these other things that are being done with this freed up local computing power? What's the point of offloading this if it's not required by anything?
Here it is, but for all I know it could be just a dev kit message.
With TItanfall, I'm pretty sure they said by offloading the AI to the cloud, they are freeing up the CPU for better physics done locally.
Anything the devs choose to do with it. I'm sure it differs according to what is needed.
The only way functions will be faster with Kinect versus using pressing a button as they say is if they purposely made functions more difficult and slow when using the controller.
UI looks sick!
Metro really shines here.
The only way functions will be faster with Kinect versus using pressing a button as they say is if they purposely made functions more difficult and slow when using the controller.
That's the screen PRIOR to logging in. The Xbox gifs show what happens AFTER you log in. A better example of what happens on PS4 after you log in would be to watch the PS4 demo from Gamescom. There's a screen where you pick your account and then it drops you immediately into the Dynamic Menu.
http://www.youtube.com/watch?v=EaPoLJyDZmM
Suddenly you have no more host advantage!
Bandwidth for the servers is guaranteed from the hosting provider!
You can use all of the available CPU and memory on the player machines for awesome visuals and audio!
Hacked-host cheating isnt an issue!
Matchmaking can be lightning fast since its guaranteed that everyone can connect to your servers.
And since the servers arent going to go disconnect to watch Netflix, you dont need to migrate hosts anymore![/I]
That's the screen PRIOR to logging in. The Xbox gifs show what happens AFTER you log in. A better example of what happens on PS4 after you log in would be to watch the PS4 demo from Gamescom. There's a screen where you pick your account and then it drops you immediately into the Dynamic Menu.
http://www.youtube.com/watch?v=EaPoLJyDZmM
But how can you be built for the future if you have DDR3 + 1.1 TF?
The only way functions will be faster with Kinect versus using pressing a button as they say is if they purposely made functions more difficult and slow when using the controller.
And they're just calling anything network related a cloud feature now, what a load of crap that is.
He said core things.
All Forza is doing is using cloud storage.
I'm not sure what AI stuff Titanfall is doing on the cloud, but likely not 'core' aspects of the game.
Additionally I don't classify dedicated servers as 'cloud'. We have them today and they're not part of 'clouds'.
Fair enough, but we don't really seem to get specifics and every time I hear the cloud mentioned it is being used more and more openly for anything network related.
That list is just dedicated servers and is game dependent. Many 360 and Ps3 games had dedicated servers.
All COD Ghosts (including Wii) will have dedicated servers.
So your list becomes 1 item
Processing of AI in the cloud - If the game has bots and the dedicated server is running the game then of course the bots have to be server controlled.
Bots cant be locally controlled by a player in a multilayer game - what happens if he quits early.
So in summary, the way it reads to me, Titanfall has dedicated servers which will do what dedicated servers must do for a multilayer game with bots.....
As a result, creating new processes for the local machine to handle instead. Specifcally network processes to send and receive this data, package and unpackage as needed, fault tolerance for unstable/unreliable network connections, etc.Well thank you for pleading my case. The calculation is being done in the cloud, not locally. Therefore a process is being offloaded from the Xbox One to the Cloud.
For a fee.
Really not impressed, the current PS4 UI doesn't even look on par with the current XBOX 360 UI..
Ah ok. Thanks for that. Xbox One login/welcome is still light years better to me, though. Everything about the PS4 UI that I've seen so far is so bland and lifeless. Hopefully they show more soon like MS has started to.
Really not impressed, the current PS4 UI doesn't even look on par with the current XBOX 360 UI..