No idea what you are trying to say mate?
Does it even matter? You can translate pretty much everything he says as: "Sony!".
No idea what you are trying to say mate?
I just explained to you how works. In your previous post you persisted to say how much close they are where it's not true at all. Because it's not matter of the simple gpu difference. xbone ram it's an incredibly mess, the whole architecture unbalanced, I did it not surely for my obsession to prove ps4 it's more powerful, but just to answer to you. But whatever you like.Ok yes ps4 is more powerful. Now can we move on to what I was actually talking about?
Yes Xbone is a mess. PS4 is super.I just explained to you how works. In your previous post you persisted to say how much close they are where it's not true at all. xbone ram it's an incredibly mess, the whole architecture unbalanced, I did it not surely for my obsession to prove ps4 it's more powerful. But whatever you said.
What about forward+ rendering? What are its upsides and downsides?
Ok that makes sense, but to me this makes it seem deferred rendering would be much less taxing.
Am I wrong in that assessment?
Would you then say that it transparent objects would be rare or non-existent in MGS:V?
Some of the unintentionally comedic posts in here make me think it's time for a reminder:
Xbone: 1.18 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%
That is the gap. It doesn't get smaller.
No, but the Xbone's GPU wasn't really built for 1080p gaming in the first place, especially with deferred rendering engines. It has half the number of ROPs that AMD themselves recommend for 1080p gaming. It wasn't a good GPU in early 2012 and it certainly isn't a good GPU in late 2014. You can thank Microsoft's insistence on having 8 gbs of DDR3 rather than GDDR5 or dedicated high speed VRAM for that.
So you try to downplay what I said because I'm not a developer? Very mature. Not need to be developer to know such things.Yes Xbone is a mess. PS4 is super.
Which games/hardware are you developing/engineering?
Some of the unintentionally comedic posts in here make me think it's time for a reminder:
Xbone: 1.18 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%
That is the gap. It doesn't get smaller.
My fear is that they saw the Nintendo side of things where raw power doesn't mean anything. That and their initial obsession over TV.
Numbers aren't everything. Real world performance is vastly more important and it's not a happy coincidence that games are not only matching the PS4, but in some cases are offering the superior experience.
Who said this?It's truly hilarious how every time MS or someone puts out a statement about improving their SDK, people think that Sony isn't also improving their SDK and that it suddenly and automatically negates the set hardware differences.
We could have much better discussions about this stuff if people would take 30 minutes to educate themselves about the hardware.
How do you come to 1.18 TF for the Xbox One for games while giving the PS4 the full 1.84 TF for games?Some of the unintentionally comedic posts in here make me think it's time for a reminder:
Xbone: 1.18 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%
That is the gap. It doesn't get smaller.
Sorry couldn't resist to fix an error.Some of the unintentionally comedic posts in here make me think it's time for a reminder:
Xbone: 1.32 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%
That is the gap. It doesn't get smaller.
It's truly hilarious how every time MS or someone puts out a statement about improving their SDK, people think that Sony isn't also improving their SDK and that it suddenly and automatically negates the set hardware differences.
We could have much better discussions about this stuff if people would take 30 minutes to educate themselves about the hardware.
No. I'm saying to make the definite assertions you are about how the hardware works with software, it would seem you should have some experience working on themSo you try to say I'm wrong because I'm not a developer? Very mature.
Uh you?Who said this?
That's absurd. Not needs even so much knowledge you supposed. It's simple logic and elementary math. And faster, unified RAM it's simply better without something of alternative in the other hardware.No. I'm saying to make the definite assertions you are about how the hardware works with software, it would seem you should have some experience working on them
Some of the unintentionally comedic posts in here make me think it's time for a reminder:
Xbone: 1.18 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%
That is the gap. It doesn't get smaller.
Nah it's pretty much true, as it's for artistic but also for performance as you render less pixels, so that power can be used elsewhere,, it's that simple.
Numbers aren't everything. Real world performance is vastly more important and it's not a happy coincidence that games are not only matching the PS4, but in some cases are offering the superior experience.
Wrong.
Bingo.
No that's what you guys hear, cause your so concerned with proving Playstation superiority.Uh you?
Numbers aren't everything. Real world performance is vastly more important and it's not a happy coincidence that games are not only matching the PS4, but in some cases are offering the superior experience.
That's absurd. Not needs even so much knowledge you supposed. It's simple logic and elementary math.
Who said this?
But that isn't really going on in this thread. There are way more people complaining about that happening than people actually doing it.
It's incorrect and stupid.It seems that with continuous improvements to both consoles, the performance gap is indeed narrowing down.
Jeez just stop it. You start to be embarrassing. You don't know of what you are talking about most of the time and you suppose only the engineers should talk of tech stuff. So why you are here? Why this thread? If you don't like to read the others opinion stay away to the forum.No its not lol.
We'd all be engineers it that was the case
Some of the unintentionally comedic posts in here make me think it's time for a reminder:
Xbone: 1.18 TF GPU (12 CUs) for games
Xbone: 768 Shaders
Xbone: 48 Texture units
Xbone: 16 ROPS
Xbone: 2 ACE/ 16 queues
PS4: 1.84TF GPU ( 18 CUs) for games + 56%
PS4: 1152 Shaders +50%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues +300%
That is the gap. It doesn't get smaller.
You create a new strawman with every post. Are you even reading what I'm typing?Jeez just stop it. You start to be embarrassing. You don't know of what you are talking about most of the time and you suppose only the engineers should talk of tech stuff. So why you are here? Why this thread? If you don't like to read the others opinion stay away to the forum.
Microsoft has been very aggressive about updating tools and giving technical support to developers, and it has been paying off very well for them.
That's not to say Sony hasn't been working hard too, but maybe not to the same extent.
Haha, this thread is fucking terrible!
No, it's actually Microsoft launched with incomplete software and tools for developers. They're just playing catch up.
It happens all the time. That's why people are complaining about it.
MY. GOD. I give up people, I'm not an analyst. This is out of my competence. Peace and love.You create a new strawman with every post. Are you even reading what I'm typing?
Never said only engineers should talk tech. I said only engineers should state their opinion on tech stuff as irrefutable fact.
Making statements like "the Xbox architecture is an unbalanced mess" I would presume that you actually have some experience working on it.
Even though we can post a list of specs, it doesn't mean we fully understand or even have all the information on the architecture.
I think the problem is that the PS4 is a CPU limited platform.Numbers aren't everything. Real world performance is vastly more important and it's not a happy coincidence that games are not only matching the PS4, but in some cases are offering the superior experience.
Numbers aren't everything. Real world performance is vastly more important and it's not a happy coincidence that games are not only matching the PS4, but in some cases are offering the superior experience.
Ok this thread is heading into batshit crazy territory and is full of uninformed musings to boot.
Should be amusing if nothing else assuming it doesn't get locked.
Haha, this thread is fucking terrible!
Due to the performance advantage it wouldn't surprise me if they were spending much less time optimising the PS4 builds of games, since they don't have to due to the better specs, then spend more time optimising the the XB1 build to reach parity.
This is too much. Someone tell LizardSquad GAF needs a DDOS, I think its time for a break.
I believe its a jokeWhat is this, I don't even
See the "Meanwhile at Sony" comments.Who said this?
Microsoft has been very aggressive about updating tools and giving technical support to developers, and it has been paying off very well for them.
That's not to say Sony hasn't been working hard too, but maybe not to the same extent.
They basically talk of more stuff in the esram, but not how much gained in the real world of performance.Good for them. How marginal is this gain?
because Microsoft invented DirectX.Numbers aren't everything. Real world performance is vastly more important and it's not a happy coincidence that games are not only matching the PS4, but in some cases are offering the superior experience.