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Xbox One is REQUIRED to be online at least once every 24 hours.

I think my biggest gripe with this is that you don't really get to own your own playing time. If your internet goes down for some reason and you can't get your daily update, you're screwed. They're basically dictating what you do with the console and how you use it and this is well after you shell out the few hundreds of dollars the thing costs plus games.

Yeah. Ive loved my 360 and wouldnt have hesitated to buy the new xbox, if it was similar to the current one. I dont want MS micro-managing my gaming.
Im migrating to PC. I was hoping I would still be building my Gemerscore in 20 years time. Guess not.
 
Make it 3 days or a week to verify shit. 24 hours is too short, even though most of the time when my internet is out for a day, it's because my power is out.

End the verification requirement when the Xbox One's successor launches around 2020, and state this so that people won't fear losing their games in the future.
 

unbias

Member
I feel this scene from arrested development fits very well with my thoughts after all this crap... For those who dont get where I am coming from, sorry.

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Bedlam

Member
Thanks, MS! With all my consoles of the last few generations I constantly thought "what if the console checked for an online connection each and every day so it can function? That'd really improve my experience with it!"

Truly innovative stuff.
 

Jal

Member
Well at least the jobless won't be able to sit on their backsides playing video games when they cant afford to pay their internet right?
 

madmackem

Member
I dont just get this, half the 360s sold aint even online, that a massive chunk of market gone. I dont like the idea of forcing me to keep kinect on and forcing me to sign in every 24 hours just play my god damn games.
 
I'm guessing that Microsoft want to be able to guarantee marketers that their ads will get pushed out to the consoles.

Kinect that is always on will be able to provide feedback about how many has seen the ads. They might even use information about what you play and watch on TV to send ads that is targeted to certain demographics.

It's a marketers dream.
 

lenovox1

Member
Those people are insane too

I have an aunt that only bought a 360 for Kinect. She never needs to go online with the thing.

There's not a ton of money to be made off that kind of customer, though. I'm sure Microsoft will make it dead simple for even my aunt to hook the XBO up to a router.
 

Rich!

Member
So. Worst case scenario:

What if the servers crash at launch? I know they're saying they have like, thousands of servers at the ready, but you only have to look as far back as SimCity to see just how much of a clusterfuck this DRM can become.

People wouldn't be able to play their games. At all. Games wouldn't be able to be returned in most stores as they'd be unsealed. People would go absolutely insane with anger after spending hundreds. Holy fuck.

I actually hope it happens just to teach Microsoft a lesson. You cannot fuck with consumer rights like this.
 

Joni

Member
But I'm serious, what could possibly happen.

Maybe Resseti will come and start shouting at you.
Or all games are deactivated? Because it seems like this is the reason: you need to connect so they can see your games are still your games.

People wouldn't be able to play their games. At all. Games wouldn't be able to be returned in most stores as they'd be unsealed. People would go absolutely insane with anger after spending hundreds. Holy fuck.
The game isn't working so it should be returnable. If the product is faulty, you should be able to return it even if unsealed.
 
Not a big deal for me, my Internet has been down for more than a day exactly zero times since broadband became a thing, I think the benefit of always online and cloud services outweighs the negatives.

Benefits for the consumer?

Name even one.

I'll save you the time, as everyone has gone over it a thousand time in every rumour thread; there are precisely none.
 

joshcryer

it's ok, you're all right now
This seems to be solely to authenticate your game, if they said it could be offline for longer (which it probably can, with an already authenticated game installed), then people would make the connection to "it has to be online to authenticate the game." Since 90-95% of people who can afford this console will have an internet connection they're banking on the 24 hour issue not being noticed too often.

The most logical thing to happen then would be for the system to continue playing games that you've authenticated and popping up a message when you insert a new game which has not been authenticated if you've been offline 24 hours (and offline at the moment of insertion, of course). The entire system shutting down and not doing anything would be an incredibly stupid move because it's bound to happen somewhere and people would complain to hell and high water (what do you do when you don't have internet? I know I play games).

My question is more about the authentication process. It seems logical that the system use Kinect 2 to read the code for each game. Once the code has been used then it becomes part of the cloud and anyone else trying to play that game with that code will have to pay the fee.
 
So. Worst case scenario:

What if the servers crash at launch? I know they're saying they have like, thousands of servers at the ready, but you only have to look as far back as SimCity to see just how much of a clusterfuck this DRM can become.

People wouldn't be able to play their games. At all. Games wouldn't be able to be returned in most stores as they'd be unsealed. People would go absolutely insane with anger after spending hundreds. Holy fuck.

I actually hope it happens just to teach Microsoft a lesson. You cannot fuck with consumer rights like this.

I would imagine that they've learned some lessons from Sim City/Diablo/Etc. especially since it was mentioned that they will have 300,000 servers for Xbox One. I'm not saying it won't crash but I'd be pretty damn surprised if it did so at launch.
 

Raist

Banned
Kaz: Phil?

Phil: Yeah?

K: We have new plans

P: More Move? Awesome!

K: No, Phil. A better plan. A bigger plan. And you're a major piece in that plan.

P: Oh yeah? Tell me more.

K: You're fired.

P: I th- wait what?

K: That's right. That's what we want people to believe. In fact, you'll infiltrate MS and make them screw up their next console. We could have sent ninjas, but we ran out of them. So we're sending you, Phil.

P: Well alright then. When do I start.

K: Not now. It'd be too obvious. You have to ork somewhere else for a bit. let's say, Atari.

P: Now that's just fucked up.

K: Well you did make us go with sixaxis and move. Thought you'd get away with that?
 

Fezzan

Unconfirmed Member
Or all games are deactivated? Because it seems like this is the reason: you need to connect so they can see your games are still your games.

Could be.
But what happens if I took my Xbox to my friend who didn't have an internet connection for a couple of days?
Does it ever reactivate those games?
 

Rich!

Member
Or all games are deactivated? Because it seems like this is the reason: you need to connect so they can see your games are still your games.


The game isn't working so it should be returnable. If the product is faulty, you should be able to return it even if unsealed.

Try persuading Tesco to take back a game. Regardless of whether it works or not, they will not accept it if its been opened. They've even got disclaimers on their gaming section about it.
 

Xun

Member
Some of my Xbox fanboy friends are defending it on Facebook, how sad.

I think many will blindly support the thing.
 

Nouzka

Member
Kaz: Phil?

Phil: Yeah?

K: We have new plans

P: More Move? Awesome!

K: No, Phil. A better plan. A bigger plan. And you're a major piece in that plan.

P: Oh yeah? Tell me more.

K: You're fired.

P: I th- wait what?

K: That's right. That's what we want people to believe. In fact, you'll infiltrate MS and make them screw up their next console. We could have sent ninjas, but we ran out of them. So we're sending you, Phil.

P: Well alright then. When do I start.

K: Not now. It'd be too obvious. You have to ork somewhere else for a bit. let's say, Atari.

P: Now that's just fucked up.

K: Well you did make us go with sixaxis and move. Thought you'd get away with that?

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Since I can't post a thread due to my junior member status, here is the full breakdown + some theory filling in the gaps as to what MS has announced in regards to console operation so far.

Games have mandatory installation and can't be played off discs. Whenever a game disc is inserted and the game is not installed, an Xbox Live connection is required to initialize the install with a one-use key. On the first console you install the game on (main console that is associated with your account) the game will work for any user, and can be played without a disc in the console.

If the game disc is put in a console not mainly associated with your account, the game's install will be a limited one (where only your account is allowed to use it). If another user wants to play the game, they will be required to connect to Xbox Live and pay a fee (which is full price right now according to a statement). If the fee is paid, it becomes available to all users on the console.

Now for the second part. Everytime you log into your account, all the game licenses you have get activated for the console you're playing on (if this is your main console, it allows the game to be played by anyone, if it another, the license only applies to your account). This in turn sends out a deactivate license command to whichever other console had an active license for your games. So if that console happens to be connected to Xbox Live for a bit with whichever account, the games that are licensed to you will stop working right away.

Back to a console with an activated license. Once you disconnect from Xbox Live, a 24 hour timer starts on the game's license validity on that console. Once the license is up, you will be locked out of playing the game until you log back into Xbox Live with your account which will bring the licenses back to active status.

This is done by MS to prevent this type of scenario (with their game installation licenses):

Take a game like Skyrim which can take days if not weeks to complete and can be played completely offline for that amount of time.

Now User A has the license to Skyrim. He goes to User B and installs the game to Console B with his own account. Now User B disables the internet connection and plays Skyrim with User A's account for weeks on end, enjoying the game for free with no money spent on it while User A could also be playing Skyrim on his console while logged in online.

The only thing User B misses out on is achievements on his own account, but many people would not mind not getting achievements on their own account if they got to play games for free.

Anyways, with this 24 hour requirement. User B would only have a 24 hour period (rather than an infinite amount of time) to play Skyrim even while his Xbox was in complete offline mode and he was using User A's account offline.

Basically, pursuing disc-free operation has led to the creation of this crappy requirement.

Edit: And now I'm a member, LOL.

I think the intent is okay, but there has to be a better way of handling this, right?
 

Kagami

Member
My nephew isn't allowed to have internet on his toys at his father's apartment.
At his mother's apartment, she doesn't restrict his internet use per se, but she has no wi-fi, just a wired connection to the computer, and then game systems are in another room hooked up to the TV. No internet play

That's just my family, but I doubt scenarios like these are uncommon for children.
I guess MS sees this as a "family entertainment unit" and not a toy to give children, but I have to wonder how many parents see it that way.
 
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