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Xbox One voice detection requires some repetition

The guy who got the Xbox Early said he had a lot of success with voice commands. It just takes a little time to get the hang of it. Even Kinect 1 has like a 95% success rate for me right now.

But no, it isn't going to be perfect, ever.
 
It'll be the same as every other voice recogniton on the planet. Any background noise and the thing will go to shit, also most will feel a complete dick using it in front of others. I've no idea how it will cope with a thick Geordie or Glaswegian accent either.

Apple don't even advertise Siri anymore now everyone knows its mostly complete shite.

Oie KEN-ECT put on tha Footie! Oie ya fooking piece of sheit PUT ON DA FOOTIE!
 
As long you dont have to use the feature then there shouldn't be any problems. Sure it will have trouble with picking voices outside of a quiet room. Just like any voice detection ever....
 
If there's talking on the TV I suppose they'll just mute it when it hears "XBOX!"
But how to mute actual talking? Do you have to tell your friends/family to shut the fuck up while you're changing the channel or whatever? Or how does it manage differentiating between multiple voices?

You'd think with accents...like I have no idea how intricate this stuff actually is, it's probably super difficult with tons of variables, but shouldn't you just be able to make up and tune your own commands? Like, say a phrase until it's reliably recognized, then tie that to whatever action you want. Use the cloud, Microsoft.

It's supposed to recognize everything out of the box for the sake of convenience. But for us who don't necessarily mind tweaking things a little to get a better experience? I'd love to be able to yell "XBOX DIN JÄVLA BAJSKORV!" have it turn off in shame, feeling confident in having exerted my dominance.
 
The guy who got the Xbox Early said he had a lot of success with voice commands. It just takes a little time to get the hang of it. Even Kinect 1 has like a 95% success rate for me right now.

But no, it isn't going to be perfect, ever.

Well the good thing is, that it can only get better over time. Considering that MS has a great track record in updating their console with new and improved features over its life span.

At the end of the day, I think we will have to judge this when we actually have a console in our house plugged in and we start messing with it.
 
If there's talking on the TV I suppose they'll just mute it when it hears "XBOX!"
But how to mute actual talking? Do you have to tell your friends/family to shut the fuck up while you're changing the channel or whatever? Or how does it manage differentiating between multiple voices?

You'd think with accents...like I have no idea how intricate this stuff actually is, it's probably super difficult with tons of variables, but shouldn't you just be able to make up and tune your own commands? Like, say a phrase until it's reliably recognized, then tie that to whatever action you want. Use the cloud, Microsoft.

It's supposed to recognize everything out of the box for the sake of convenience. But for us who don't necessarily mind tweaking things a little to get a better experience? I'd love to be able to yell "XBOX DIN JÄVLA BAJSKORV!" have it turn off in shame, feeling confident in having exerted my dominance.



The "Muting" is only internal, it works kinda like how phones work with noise cancellation but more advanced. From what ive read it has to do with your voice becoming a finger print of sorts in the system, and it will cancel out other environmental noises(be it dog, daughter, tv, fan, etc) to understand your command.
 
I recon this is something that will never bee 100% reliable (or not even close to that), with all the accents in the world and all the languages (and speech conditions like stuttering etc), its quite a task to get voice control working well all of the time.
 
Sucks we're still not there yet, but I always thought Kinect was a pretty valiant effort in terms of making voice recognition get better. Still is if Kinect 2 still does all of the cool adaptive recognition stuff.
 
Well D'oh. Not knocking it I'm sure it works well enough overall but I've never encountered truly flawless voice recognition anywhere yet and wasn't expecting Kinect 2.0 to be any different.
 
As an owner of a original Kinect it works pretty damm well for voice commands. A few words do confuse it even now and then and you have to say it a little clearer. But for the majority of the time I have no problem with it.

I like the speed boost that the voice commands seem to have on the X1.

As an owner of an original Kinect, that is not my experience at all. Voice commands are inaccuate and often trigger if you're talking to someone else (it'll just do random shit while I'm having a conversation with a friend on Live all the time). Motion controls take about 100 times more time and effort to perform than a few button presses. People talking about Kinect integration making the UI so much better must not have owned the first one, because I found it to be less reliable and more of a hassle to use than the controller. Hell, there are still some menus on the XBox dashboard that require a controller.

As long you dont have to use the feature then there shouldn't be any problems. Sure it will have trouble with picking voices outside of a quiet room. Just like any voice detection ever....

But that option is adding at least $100 to the cost of the whole package. It's not worth it to me.
 
Ya after Siri, I wasn't expecting much from this. I'd assume the gestures are much more intuitive than anything with voice.

Hell, I constantly have problems with phone voice automated menus.
 
So was just a bunch of baloney, hardly indicative of actual performance.





Penello's going to Penello.

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Sounds like pretty standard stuff for voice recognition. I certainly wouldn't expect Kinect to recognise my accent straight away, as I have a weird hybrid of various UK accents.
 
Another article on it not sure if posted

http://www.mercurynews.com/business/ci_24483084/xbox-one-shows-balky-response-voice-commands-at

At a demonstration of the Xbox One this week organized by Microsoft, the new version of the company's voice-and-motion-detecting Kinect sensor didn't work nearly as flawlessly in real life. The Xbox 360 successor, which is scheduled for release Nov. 22, required several commands to be repeated for the response to pop up on screen.

This part was especially interesting

"Microsoft got so intoxicated by the first generation of Kinect that I think they're just assuming people are still really excited about Kinect," said James McQuivey, Forrester Research analyst and author of "Digital Disruption: Unleashing the Next Wave of Innovation."

McQuivey said because Microsoft has turned its attention to other audiences besides just gamers, they could potentially sell half as many Xbox Ones as they did Xbox 360s over the next-gen console's lifetime, especially if the system doesn't work as advertised.
 
Siri was pretty bad in iOS 6, but since iOS 7 came out I haven't had to repeat anything. They've obviously done work to improve the recognition and speed up response times.

Thing is, Microsoft has done a lot of research into voice recognition already. Remember when they showed off real-time voice translation? So it's surprising the Xbone could be as bad as this article suggests. Either it's a case of Not Invented Here within the different groups in Microsoft, or the recognition system they put together was done with tradeoffs in mind, such as processing being done totally on the box itself (instead of via servers a la Siri and Google Now) in order to make response times more immediate. This seems more likely. Unfortunately, immediate response times with voice recognition are more likely to produce "did not understand you" than the desired result.
 
The idea doesn't suck in itself, even if MS's way of doing it isn't perfect. I don't personally think it's worth an extra $100 though.

It might be worth $100 if sold separately, but it doesn't seem good enough, necessary enough, or wanted enough to warrant being a packed-in peripheral.
 
So it's terrible.

I rather just use my controller

Metro UI is meant for touch or something like kinect. To me it looks too messy and busy. Kinect would definitely help

It might be worth $100 if sold separately, but it doesn't seem good enough, necessary enough, or wanted enough to warrant being a packed-in peripheral.

But the UI is clearly designed around the kinect. That's why they're not even considering selling an XB1 without one
 
Microsoft has rubbed me the wrong way in the last generation, and I'll be going with the PS4, but I sure am avidly watching this XBone and am very much interested in how well it does.

I'm still torn. I think the latest UI videos looked pretty slick. I personally don't foresee myself using the snap features that often, and hopefully I'm only in the menus for a very limited time (in between gaming, browsing the marketplace, checking friends lists, etc.) - but it's nice to see some good thought put into those menus, as limited as my time there may be.

And this Kinect shit... I'm pretty anti-Kinect right now. My friend had the first one, it sucked. Voice commands sucked. The games he had sucked. Having to be in just the right position sucked. For me. It sucked.

So I don't know how useful this Kinect 2.0 will be... I think (FOR ME) the majority of the time I'll be in-game, not caring about how awesome menus are, or what options I could give via voice... I'll just be playing the game.

But maybe I'm wrong and voice commands are the shit. I'm looking forward to seeing more videos as this thing comes out, to see how it's practically used "in the wild" and maybe I'll reconsider and realize it's actually useful, and worth the cost to the system.

Not sure the point of this post. =) I guess I'm open-minded but skeptical?

Looking forward to more info. Cheers, Gaf!
 
Microsoft has rubbed me the wrong way in the last generation, and I'll be going with the PS4, but I sure am avidly watching this XBone and am very much interested in how well it does.

I'm still torn. I think the latest UI videos looked pretty slick. I personally don't foresee myself using the snap features that often, and hopefully I'm only in the menus for a very limited time (in between gaming, browsing the marketplace, checking friends lists, etc.) - but it's nice to see some good thought put into those menus, as limited as my time there may be.

And this Kinect shit... I'm pretty anti-Kinect right now. My friend had the first one, it sucked. Voice commands sucked. The games he had sucked. Having to be in just the right position sucked. For me. It sucked.

So I don't know how useful this Kinect 2.0 will be... I think (FOR ME) the majority of the time I'll be in-game, not caring about how awesome menus are, or what options I could give via voice... I'll just be playing the game.

But maybe I'm wrong and voice commands are the shit. I'm looking forward to seeing more videos as this thing comes out, to see how it's practically used "in the wild" and maybe I'll reconsider and realize it's actually useful, and worth the cost to the system.

Not sure the point of this post. =) I guess I'm open-minded but skeptical?

Looking forward to more info. Cheers, Gaf!

I think the PS4 UI doesn't look as appealing but I like the gaming social features it has like being able to watch your friends play each other and being able to take over a friends game. So although the XB1 UI looks beautiful, the trade offs MS had to make in order for all the fancy features is not worth it to me. First and foremost it should be a gaming console. At least for me that's most important.
 
And now we're just throwing out things that have absolutely nothing to do with voice control or Kinect.
Not even comparable in any way, shape or form.

Good job.

Completely comparable. You're saying that because it doesn't work 100% of the time it's worthless and nobody will use it. Totally insane. There's plenty of technology we use every single fucking day that doesn't work 100% of the time and we're not like 'well durp my old way was foolproof I guess I'll stick to that'.

Voice commands haven't replaced other types of interface for a variety of reasons. Less than 100% accuracy is perhaps one among many. It is not the sole determinant.
 
Have they solved the problem of other people saying commands n messing up what ur doing yet?
 
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