Rikkori
Member
DLSS and the like are overrated. It's just that there's been a trade off of pushing more post-processing & combining other effects into the TAA chain that led to the heavily downgraded image quality through TAA variants. This is not the future, this is just a temporary compromise. It's not a coincidence that DLSS is always showcased with Control, when Remedy has been the studio with perhaps the worst possible image quality in terms of stability, detail and crispness, ever since Quantum Break. Not to mention, these comparison shots are never done honestly. DLSS now adds its own sharpening which is misleading, not to mention showing pictures with motion blur still enabled for native is just an absolute joke. There's various other ways in which it cheats to sell itself better, like how it changes reflection quality in W:YB when enabled in order to make the performance jump seem even bigger. Tho, ofc, at the end of the day let's say that even if all that weren't true or you were happy with the compromises, you still gotta ask: where's the games? They brag about how easy it is to implement and yet it's MIA. So, if it's so good then why isn't everyone rushing to add it to theirs? And if the games don't use it, what's the point anyway?
Meh.
I'm not interested in how far ppl can push 540p. I look forward to the real future:
Meh.
I'm not interested in how far ppl can push 540p. I look forward to the real future: