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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Commander difficulty is hard. Having full cover seemed so pointless

My hats off to those that played all the way through on commander difficulty. I'm later game (I guess) on commander and just feel like stopping. The combination of all the little things I'm not a fan of makes it more frustrating than fun. I don't feel satisfaction from making progress, but more like, "I'm glad that shit is over" after a mission.

I also have an in progress veteran save, and while it is kinda easy so far, I find it much more fun. Ah well, there's going to be mods that tweak balance, and I'll put a few hundred hours into the game after that. :)

Great mission guys, see ya in the med bay.

mXtouEY.jpg


Graze, graze, and more graze.

csrU03e.jpg


Chance to hit with the sword was lower.

J9h9s9K.jpg
 
Well technically they can gtfo. I don't get why Firaxis wants to make XCOM about fighting human/hybrid/whatever opponents when they could make more memorable alien races, or use stuff they still haven't from the original game. I don't need more boring generic helmet dudes to fight against.

Ending spoilers
Maybe that ending Terror From The Deep tease will give you what you're looking for. Hopefully that's going to be another expansion and not an XCOM 3 that we'll have to wait another three or four years for
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
this chryssalid range is so fucking ridiculous
 

frontieruk

Member
Man, I know even thinking about doing an LP the way I did the last one is giving me the "YOU SERIOUSLY DON'T HAVE TIME FOR THIS", but god the situations you could get into and the way I could write that shit up...! Ugh. I should wait for a few months though just so some patches and mods get released.

I just need to know, did I make it back off the bench coach???
 

mbpm1

Member
True Concealment - Mission timers don't start until you are revealed. Actual timer values are lowered to account for this, 7 turns instead of 9 for some missions, 10 instead of 13 for others. BEST MOD. Makes sense and adds a new layer of strategy to the game since you have all the time in the world to position yourself, but once you attack, you have less time to escape. The initial planning stage is a lot more fun and your concealment is a LOT more valuable.

THANK GOD
 
PRO-TIP for newbies: The ignore button is your friend.
Caveat: If you get offered a proper tactical mission, you should accept it (assuming you have the troops). They don't last long (I think some disappear immediately) and you'll either get some penalty or miss a big reward if you ignore one.
Otherwise hit ignore. You really don't want to waste time travelling to every new resistance lead that turns out to be "scan for 7 days to get some alloys". That stuff can wait until you've finished your current scanning. In many/most cases they are not worth doing at all, ever.
These missions do not affect your reputation, they are just options for getting bonus stuff. The missions don't last forever, but there is no rush.

On a third campaign. Built Advanced Warfare Centre ASAP. Have had dozens of level ups since then, with zero bonus skills. I wouldn't even mind if I KNEW what the odds were per level up.

I think every soldier gets one skill, given at a random level.
I'm 90% sure it's retroactive too (so long as you aren't a Colonel yet), since levelling up my Cap./Maj. guys has a very high chance of giving a bonus skill, while Cpl/Sgt generally don't get anything.

My ranger just got the "kills refund the action point" sniper skill. I wonder what happens if I combine that with Run'n'gun and the "free sprint after a kill" skills.
I love how the balance in this game works by making everything 'overpowered'. Picking between the various 'overpowered' options is much more interesting than picking the boring "+10% to X" upgrades in most tactical/strategy games.
 

Sullichin

Member
It might be best to actually ignore the advent sites until you need to reduce the Avatar clock. When you do them they reduce the clock by 5 units, which is huge. It seems like a good idea this time around to take things a lot more slowly on the world map, especially to get over that early game hump.

Completed the first advent site and am ready to do the second, but it only reduced the clock by one unit, not 5
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
just bombed 3 codexes, none of them die (but none of them cloned itself either which was weird), they all scatter for cover, I kill the nearest one and...the others are nowhere to be seen. wtf bugs

usually I wouldnt care but
I need to skulljack one for the story lol
 

Noaloha

Member
Completed the first advent site and am ready to do the second, but it only reduced the clock by one unit, not 5

I might be wrong on this, but I think the red blocks below each site represent how advanced it is, which in turn represents its input to the Avatar Project as a whole, and - what matters - represents the amount of red blocks that the overall Progress bar is reduced.

I'm unsure if, for each site, the greater the amount of red blocks = the more difficult the mission, but I'm assuming it does.
 

Carcetti

Member
My hats off to those that played all the way through on commander difficulty. I'm later game (I guess) on commander and just feel like stopping. The combination of all the little things I'm not a fan of makes it more frustrating than fun. I don't feel satisfaction from making progress, but more like, "I'm glad that shit is over" after a mission.

It doesn't actually seem that bad as it didn't in Enemy Unknown. I did a Veteran playthrough which felt kinda rough and I'm now in late game Commander play. I just lowered Avatar to 3, got plasma weapons, blaster launchers, 2 WAR suits, a Magus and some Colonels and the game somehow feels even easier than Veteran did.

I think the key was early engineers. I got 2 super fast and third one pretty fast too, and built all the good buildings really, really fast.
 
Anyone manage to get far or beat Legendary difficulty? Commander ended up feeling like a cakewalk (not really but towards the end, yeah)... but Legendary I cannot seem to manage to get very far. I've been trying to focus on getting the GTS up and a 5 man squad going... actually managed it once but my losses in terms of recruits was too high due to facelesses on retaliation number 1.

http://steamcommunity.com/sharedfiles/filedetails/?id=620938730 (commander/ironman victory screen)
 
PRO-TIP for newbies: The ignore button is your friend.
Caveat: If you get offered a proper tactical mission, you should accept it (assuming you have the troops). They don't last long (I think some disappear immediately) and you'll either get some penalty or miss a big reward if you ignore one.
Otherwise hit ignore. You really don't want to waste time travelling to every new resistance lead that turns out to be "scan for 7 days to get some alloys". That stuff can wait until you've finished your current scanning. In many/most cases they are not worth doing at all, ever.
These missions do not affect your reputation, they are just options for getting bonus stuff. The missions don't last forever, but there is no rush.



I think every soldier gets one skill, given at a random level.
I'm 90% sure it's retroactive too (so long as you aren't a Colonel yet), since levelling up my Cap./Maj. guys has a very high chance of giving a bonus skill, while Cpl/Sgt generally don't get anything.



My ranger just got the "kills refund the action point" sniper skill. I wonder what happens if I combine that with Run'n'gun and the "free sprint after a kill" skills.
I love how the balance in this game works by making everything 'overpowered'. Picking between the various 'overpowered' options is much more interesting than picking the boring "+10% to X" upgrades in most tactical/strategy games.


Love the cross skill stuff. My main ranger got Shredder, so with a shotty, she completely obliterates armor. My Sniper lucked out with Chain Shot (take 2 shots at 15% reduced accuracy). She's taken out archons by herself using lightning hands and chain shot :D

What's wrong with the normal F5 quick save?
wait this game has quicksave?
 

Instro

Member
I'm curious, is there any reason to explore the full map during a mission? They seem so large, and not always populated with a lot of enemies, at least so far anyway. It make me think there are hidden items or something.
 

mbpm1

Member
I'm curious, is there any reason to explore the full map during a mission? They seem so large, and not always populated with a lot of enemies, at least so far anyway. It make me think there are hidden items or something.

Not to my knowledge beyond scouting. They're rather well designed though
 

Vitor711

Member
STUN LANCERS CAN SUCK A BAG OF DICKS.

Their move range is insane. As soon as I see one, they basically get a free disorient or stun on one of my team members. This is on Veteran too - not even the harder difficulties.

Also, any tips on how to build the base? I'm going to start again on Ironman for a third time. I rushed the Guerrilla school but couldn't get an appropriately ranked soldier for so long that it was useless.

Had 2 flawless missions that finally got me a decent squad who then ALL died immediately afterwards due to stun lancer/faceless BS. Of course the one civilian I go out of position for ends up being a hidden enemy and alerting 5 random dudes to my presence...
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I like how you can extend the campaign as you please. im now just going around getting all the contacts (20/20 is the max right?) uncovering facilities and shit. Eventually you need to end it of course because those avatar projects in the middle of the ocean you cant do anything about, but destroying the facilities as you make new contacts takes the counter back 3 or 4 pips so you can keep doing your thing for awhile.

I have pretty much every upgrade now, except psi soldiers, im training a rookie now just to see what its like. Well taht and I just like to play the game and dont ant it to end :p

I did the
avatar autopsy
now after
skulljacking a codex
so im guessing im very close to being able to finish the game

edit: also screw you guys, anime armor 4 life. look at these badasses :p

 
I think my game may be really bugged. It plays OK for a month game time or so, but then I start seeing heavy civilian casualties. What should I do? Should I stop it?
 

Randdalf

Member
Is anyone using the Steam Controller? I'm curious to hear how it works.

Yeah, I've been using it. Took a while to get used to the controls but they work fairly well. Left pad to pan the camera, right pad to control movement and the cursor. I wish the UI had a nice mode for the steam controller, but it's not really necessary.
 

Lister

Banned
Is anyone using the Steam Controller? I'm curious to hear how it works.

Works fantastic. You cna start witht he recommended profile and tweak from there. I switched tactical camera movement to the left analog stick as that felt more naturla to me, and set camera ascending/descending and rotation to the left pad setup as a d-pad with touch input. Also se the tacitcal zoom out to the right grip.

I've been using it exclusively over mouse and keyboard so far.
 

Falk

that puzzling face
So, I hacked a tower that gave my specialist extra vision range. Success -> she gets extra vision and sees a pod with an Andromedon and 2 Codex. Which activate. It was also the last action on my entire squad.

Firaxis pls.
 

mbpm1

Member
So, I hacked a tower that gave my specialist extra vision range. Success -> she gets extra vision and sees a pod with an Andromedon and 2 Codex. Which activate. It was also the last action on my entire squad.

Firaxis pls.

Seeing is believing.
 

Falk

that puzzling face
Semi-tangent - maybe I'm doing the legitimately good players a disservice for saying this, but I get the feeling more than a few Impossible/Ironman lets plays used a few backup saves. Unless it's also streamed live on Twitch (like Beags does), which of course removes all doubt.

But some playthroughs literally are divided up into missions with a "ok see you guys next time!" ending and a few days separation. Not to mention some really questionable tactical decisions/move orders from time to time that just so happen to work out.

edit: EU/EW, of course. Don't think there are that many Legend/Ironman plays yet.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
hmm you can have more contacts possible than you can actually make on the map. I have 16/20 and I cant see anymore. This is very late game obviously.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
well, there is DLC so who knows.

im also going to assault another facility which might bring back the doomsday counter to like 3 pips or something heh. Im just fucking around at this point :)
 

LiK

Member
hope to god the DLC isn't gonna force me to replay the whole game to experience it like they did with Enemy Within.
 
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