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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

A spiritual successor to the Site Recon mission in Antarctica with all Faceless would be cool. No wait, that would be horrible.

I'd love an expansion or mod that created tense horror missions like the chrysalid mission from Enemy Within. That mission is probably my favorite XCOM scripted mission across all the new games so far. A The Thing inspired Antarctica mission? Yes please.
 
I didn't think I could hate any enemy more than these codex motherfuckers but I just played a retaliation mission which had 6 chryssalids. It just so happened that all of my squad was having an off day coz I remember hitting only two overwatch shots all the way through the mission. Had to evac my main gunslinger, grenadier and specialist coz I didn't have enough medkits to go around. Then, I had to kill two faceless with half a squad. Luckily, they spawned in the fog of war, so by the time they were close enough to be a threat, I was positioned perfectly to take em out, thanks mainly to my second grenadier and his pack of napalms.
 
I'd love an expansion or mod that created tense horror missions like the chrysalid mission from Enemy Within. That mission is probably my favorite XCOM scripted mission across all the new games so far. A The Thing inspired Antarctica mission? Yes please.

Maybe I've never had one ambush me but I've found Faceless to be a relatively simple enemy to fight. They have really low movement for a melee class and not much in terms of dodging and no armor to boot.

New Chrysalids with the burrowing is just the worst though. Free turn with an attack? It's all the scrambling alien nightmares made worse.
 

mbpm1

Member
Maybe I've never had one ambush me but I've found Faceless to be a relatively simple enemy to fight. They have really low movement for a melee class and not much in terms of dodging and no armor to boot.

New Chrysalids with the burrowing is just the worst though. Free turn with an attack? It's all the scrambling alien nightmares made worse.

They're not difficult in terms of stats, but more from how they come up on you when you have other things occupying you. Like, for example, taking cover from enemies nearby a "civilian".
 
They're not difficult in terms of stats, but more from how they come up on you when you have other things occupying you. Like, for example, taking cover from enemies nearby a "civilian".

Also their attack is an AOE. On legendary they have 12 health and they regenerate 2 health per turn. They also love to crit my soldiers so they one shot quite often. Even on commander, I had one 1 shot a late game soldier (maybe predator armor still I don't recall) because he blew up the car he was taking cover behind in a single hit.
 
Maybe I've never had one ambush me but I've found Faceless to be a relatively simple enemy to fight. They have really low movement for a melee class and not much in terms of dodging and no armor to boot.

New Chrysalids with the burrowing is just the worst though. Free turn with an attack? It's all the scrambling alien nightmares made worse.

Yeah I've never had too much trouble with Faceless difficulty wise, but they have a lot of potential if you put a horror thematic twist on things.

Like imagine an EXALT style mission from EW, except your lone guy carrying only a pistol has to negotiate through a base full of civilians that are possibly Faceless, while your main team on the other side of the map is taking on a horde of regular aliens guarding the base.

Or a regular "hack the relay" mission, that seems really easy at first, but as soon as you complete your objective every civilian on the map turns into a Faceless and it's a race to the evac point before they overwhelm you.

Or a mod where a civilian Faceless can "infect" other civilians and turn them into Faceless as well, so you have to race to reveal the Faceless as fast as possible before you lose all the civilians.

Or maybe I'm just a sadistic mission designer.
 

mbpm1

Member
Also their attack is an AOE. On legendary they have 12 health and they regenerate 2 health per turn. They also love to crit my soldiers so they one shot quite often. Even on commander, I had one 1 shot a late game soldier (maybe predator armor still I don't recall) because he blew up the car he was taking cover behind in a single hit.

They have a weirdly long melee attack. I've been sure my guy was too far away a few times only to get swiped by an arm that seems to go 4 squares

Yeah I've never had too much trouble with Faceless difficulty wise, but they have a lot of potential if you put a horror thematic twist on things.

Like imagine an EXALT style mission from EW, except your lone guy carrying only a pistol has to negotiate through a base full of civilians that are possibly Faceless, while your main team on the other side of the map is taking on a horde of regular aliens guarding the base.

Or a regular "hack the relay" mission, that seems really easy at first, but as soon as you complete your objective every civilian on the map turns into a Faceless and it's a race to the evac point before they overwhelm you.

Or a mod where a civilian Faceless can "infect" other civilians and turn them into Faceless as well, so you have to race to reveal the Faceless as fast as possible before you lose all the civilians.

Or maybe I'm just a sadistic mission designer.

I like all of those except for the infection thing. That should stay the Chrysallid's gimmick. And the Thing's.
 

Falk

that puzzling face
hope to god the DLC isn't gonna force me to replay the whole game to experience it like they did with Enemy Within.


Think it depends on the content really.

New missions/story line/story arc...it could probably be tacked onto the end.

New gear, classes, play mechanics...I really would like them implemented so that I can use them from the very beginning where and when possible.
 
hope to god the DLC isn't gonna force me to replay the whole game to experience it like they did with Enemy Within.
I hope it does, there's a lot that can be added to the xcom 2 experience. As someone who's restarted the campaign twice now, its crazy how much of the game is randomized now. I don't think you'll ever have the same experience, and a future expansion will multiply that.
 

Falk

that puzzling face
I would think that the people who have 1 (and exactly 1) endgame save would be a tiny minority compared to people who have multiple playthroughs completed. Picking one, going with it past the end would be a little silly in the 'oh yeah? was it this playthrough that had those soldiers?' way.

On the other hand, unlike EU, XCOM 2 actually already has a decent amount of nonlinearity/freedom from the get-go, and adding choices throughout a playthrough doesn't seem like it's as imperative as in EU->EW.
 

NIN90

Member
Does using a Skulljack always
spawn a Codex like the first time?
How is the Skulljack hit chance calculated anyway? Last time I used it I had it on a specialist and had a 70% hit chance, I think?

I kinda need all the intel I can get my hands on. :S
 

LiK

Member
Does using a Skulljack always
spawn a Codex like the first time?
How is the Skulljack hit chance calculated anyway? Last time I used it I had it on a specialist and had a 70% hit chance?

I kinda need all the intel I can get my hands on. :S

I think it hits 100% as long as you're in range. never failed on me.
 
Man, these maps where most of the enemies are in a multi-storied building are very very ill-designed. Weird geometry sometimes obstructs your view if you try to attack from the middle floor. And if there's an archon or two added to the mix, the whole thing can go pear-shaped before you can say, "Bullshit!"

Thankfully, I've only had such a map on one mission till now.
 

Crackbone

Member
For all of the crap that I've had to put up with to get this thing to not crash on me over the last week, it's truly a great game that really hits you upside the head and humbles you real fast.

I restarted after I figured out my crashing issue, off to a great start, 5-6 missions in, and boom, the RNG hammer just dropped on my face. :/
 

Archaix

Drunky McMurder
It's "whatever percent will fail you when you need to get rid of something the most". XD


I'm almost convinced my sniper has some sort of inverted probability setting. She misses absolutely everything except when I go "hell, I don't have any other choice" and take a 19% chance and crit. I can't remember hitting a single shot above 80% with her since I got the plasma lance.
 

mbpm1

Member
I'm almost convinced my sniper has some sort of inverted probability setting. She misses absolutely everything except when I go "hell, I don't have any other choice" and take a 19% chance and crit. I can't remember hitting a single shot above 80% with her since I got the plasma lance.

I've heard there's aim adjustors with this game.

The more you miss, the more likely the next will hit or something.

This also seems to work for hacking, so in a non-save scummy mode I could just throw both hackers at one sectopod,
 

Sciz

Member
It's "whatever percent will fail you when you need to get rid of something the most". XD

I'm pretty sure I once saw a failed skulljacking proc the damage from a stock, so whittling the target down first like you're still using an arc thrower should be a good way to assure a kill one way or the other.
 

mbpm1

Member
I'm pretty sure I once saw a failed skulljacking proc the damage from a stock, so whittling the target down first like you're still using an arc thrower should be a good way to assure a kill one way or the other.

There's no better feeling than seeing a "missed" shot kill.
 
Is there anything better than your full Scout Ranger who you were going to give rapid fire anyway getting shredder with the assault rifle as their hidden perk?
 

peakish

Member
Was going to play just one mission before bed, but the game is so difficult to put down. Just one more scan, one more upgrade, one more mission!

Tried the mimic out after all the recommendations in this thread, I had no idea it was that good, heh. Totally saved one of my heavies after his cover got demolished.

I'm itching to try out psi ops but think I'll save that for my next playthrough. I like how many different techs and options there are available.
 
Was going to play just one mission before bed, but the game is so difficult to put down. Just one more scan, one more upgrade, one more mission!

Tried the mimic out after all the recommendations in this thread, I had no idea it was that good, heh. Totally saved one of my heavies after his cover got demolished.

I'm itching to try out psi ops but think I'll save that for my next playthrough. I like how many different techs and options there are available.

psi ops are op as fuck!. I had one magus and she decimated the battlefield! Cant wait to have two on my next playthrough
 

LiK

Member
The ability of the Psi Ops to mind control one guy forever is awesome. I use those Advent guys to scout now.
 

TimeKillr

Member
I don't know if this has been discussed yet, but I'm pretty convinced there's cheating under the hood and that the % chances are the unmodified chances to hit, independent of difficulty.

I started on Veteran and was getting annihilated, so I went back to Beginner, and the amount of shots I hit on Beginner when the hit rate is ~50% is astounding, whereas when I was playing Veteran I would miss a LOT on 60%+.

I wouldn't be surprised if what the game showed us is the unmodified rate, then on Beginner you get +20% or something under the hood. If it's the case, I wish they would show it straight up instead of doing that, really.
 
So, even though the story is shit, here's what I got from XCOM 2's ending.

XCOM 1:
Etherals are enslaving other races for an unknown purpose.

XCOM 2:
It's because they, in their own selfish way, are "saving them" from an even bigger threat.
 

Steel

Banned
That moment when you're playing a vip mission and the car that the VIP is in spawned missing a wall(for no apparent reason) and as soon as you have line of sight on the cell all the monsters around it eat the VIP.

Whelp.
 

Nete

Member
The ability of the Psi Ops to mind control one guy forever is awesome. I use those Advent guys to scout now.

Andromedons are my favorite thing to mind control. Acid Bomb yo.

And Lancers. It's always a pleasure to turn these fuckers against their comrades.
 
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