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Xenoblade Chronicles 2 Releases December 1st 2017

I wonder if we'll ever learn more about the localization process in Xenoblade 2. They're making massive changes to the terms and names of places and people. I can understand changing the Japanese inspired names to make the connection more obvious in English, but I'm puzzled by the faction changes because in Japanese they're clearly named after the Seven Deadly Sins in the original Latin - Invidia, Superbia, Gula, Acedia, Avaritia, and Ira. Which means there's probably a Luxuria somewhere too, since we saw 8 factions but they only highlighted 6. The English names seeming like high fantasy made up names is less interesting imo.

Avaritia is the name of the Nopon Merchant faction, Ira is the name of the mysterious (evil?) faction, Superbia is the name of the industrial faction and Acedia is the name of the religious faction. Makes sense when the sins connect to the type of faction they were attached to.
 
That being said, I think that Takahahsi always signs off any changes, as I know 8-4 mentioned in the past that he gave them a lot of freedom with the localization for Baten Kaitos Origins and I assume they enjoyed the same on Xenoblade X.

Takahashi didn't write Baten Kaitos Origins though, it was Koh Kojima (the now Director of the Xenoblade games).
 
I wonder if we'll ever learn more about the localization process in Xenoblade 2. They're making massive changes to the terms and names of places and people. I can understand changing the Japanese inspired names to make the connection more obvious in English, but I'm puzzled by the faction changes because in Japanese they're clearly named after the Seven Deadly Sins in the original Latin - Invidia, Superbia, Gula, Acedia, Avaritia, and Ira. Which means there's probably a Luxuria somewhere too, since we saw 8 factions but they only highlighted 6. The English names seeming like high fantasy made up names is less interesting imo.

Oh wow. That's a shame.
 
Takahashi didn't write Baten Kaitos Origins though, it was Koh Kojima (the now Director of the Xenoblade games).

Fair enough, but contrary to what some believe, the localization teams work right alongside the developers and get approvals on any changes before they go through with them.

I do wonder though if the original Xenoblade had any major differences between the Japanese and English localization. I was actually pretty shocked to find out that Shulk, Fiora and Reyn are 18 in the Japanese version, so I would have to think that it stands to be more literal than most.
 
Fair enough, but contrary to what some believe, the localization teams work right alongside the developers and get approvals on any changes before they go through with them.

I do wonder though if the original Xenoblade had any major differences between the Japanese and English localization. I was actually pretty shocked to find out that Shulk, Fiora and Reyn are 18 in the Japanese version, so I would have to think that it stands to be more literal than most.
Hmm... from this i interpret Takahashi just doesn't care:

""In terms of Xenoblade Chronicles X, there's been a few different changes that were made to the game, but my personality is such that I'm not a stickler for products that I've already made, so I don't really mind what the final product turns out to be in that sense," Takahashi told me. "I really didn't mind much at all, actually."

Talking about localization changes in Xeno X.
 
Moderators forgive me, this is the last time.

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Holy F

Ok... I really really hate myself for buying XCX because this game looks SOOOOO much better... it's almost not comparable...
 
Hmm... from this i interpret Takahashi just doesn't care:

""In terms of Xenoblade Chronicles X, there's been a few different changes that were made to the game, but my personality is such that I'm not a stickler for products that I've already made, so I don't really mind what the final product turns out to be in that sense," Takahashi told me. "I really didn't mind much at all, actually."

Well there you go! He sounds really similar to Yoko Taro in that regard.
 
There is quite a decent bit more going on in Xenoblade's world design than many other JRPGs that aren't just Dungeon Crawlers. Monsters have routes around the world and different behaviors based on their species. Landmarks tend to be distinct, there's a lot of verticality to space which has only gotten better over each game, making traversal of these areas more interesting, there are very few invisible walls.

There's a lot more going on in Xenoblade's area design to get you to feel that way about the scale in addition to the art design. If you could not jump off a cliff, would the vertical space matter? If the higher level monsters weren't placed to keep you from accessing parts of the world even in the early game, you wouldn't move quite as deliberately, and the game would lose a sense of awe, that you are small in the face of a grand world.

Good points. The sense of scale is definitely an affect of thoughtful level design, as are the landmarks.

I still think the first game conveyed this better than XCX though. XCX just felt like a wide open plain with some vertical spots. The landmarks really didn't have the same impact. And even though the graphics were very pretty, the whole thing felt a bit underwhelming and lifeless for me. The more curated approach of the first game managed to convey more of a feeling of progression and meaningful exploration. That's just my opinion though.
 
Holy F

Ok... I really really hate myself for buying XCX because this game looks SOOOOO much better... it's almost not comparable...


Ah yes. Its such a weird decision that those of us who bought xcx are not allowed to buy xc2. So your regret makes complete sense.
 
Are people really saying that having an OT title referencing Pyra's design would lead to discussions about her design, like that's not going to be the outcome in any case? LOL

C'mon dudes, the puberty/Monado jokes are writing themselves and they're too good.
 
Translation:

Can you guys do whatever I want to? guyyys???


Okay, let's talk about the world design;

xenoblade-chronicles-2-switch-c1a0668d.jpg


So far it looks delightful, but just for the gimmick of the titans rather than that it looks...empty? Empty and some times really unispired

20170614_005809_thumb.jpg


If you remove the alien type or titan things, it just "The JRPG plateu: Strikes BACK, AGAIN"
LOL

If you remove the basketball from NBA2K it becomes, Men running around 18'
 
Are people really saying that having an OT title referencing Pyra's design would lead to discussions about her design, like that's not going to be the outcome in any case? LOL

C'mon dudes, the puberty/Monado jokes are writing themselves and they're too good.

If that's the case most Xenoblade threads wouldn't be derailed, but they are.
 
Are people really saying that having an OT title referencing Pyra's design would lead to discussions about her design, like that's not going to be the outcome in any case? LOL

C'mon dudes, the puberty/Monado jokes are writing themselves and they're too good.

My Monado Can't Be This Cute

Pyra's design makes this too easy.

If that's the case most Xenoblade threads wouldn't be derailed, but they are.

People are gonna derail no matter what. Let us have our cute sword 😄
 
Another interesting thing I noticed is that the Titans are not called Titans in Japanese. For meaning they use the Japanese kanji for titan beast, but the actual reading is Ars, while the world is called... Arst... or something. Not sure what the root of that one is. Definitely not Alrest, although they picked something very similar this time.

We did have something of a minor controversy with Xenoblade X, where the acronym for BLADE changed between Japan and the west, from Beyond the Logos Artificial Destiny Emancipator to Builders of the Legacy After the Destruction of Earth. Same thing with going from Dolls to Skells.

That being said, I think that Takahahsi always signs off any changes, as I know 8-4 mentioned in the past that he gave them a lot of freedom with the localization for Baten Kaitos Origins and I assume they enjoyed the same on Xenoblade X.

The BLADE acronym is just bad regardless of version lol. I don't think whether Takahashi "signs off" on it matters really, because that doesn't mean anything. Murakami also signed off on the Wind Up Bird Chronicle having chunks of it excised in translation simply because the publisher didn't want to publish that many pages in English. It's certainly worth looking into and understanding how the decisions are made to cut what and change what in the process of localization. We don't have to pretend that things are perfectly fine and not worth any discussion just because the author is okay with it. Sometimes even if an author is not okay with something, the change can be considered for the better. Authors can also sign off on changes or just not care about them, which are considered for the worse.

In the end it's just more interesting to first and foremost try and understand the process behind the localization choices. When there are big changes in terminology and references, my first reaction is "why" rather than "suuuuuuuucks" because the why always tells us more about why goes into these decisions.
 
I wonder if we'll ever learn more about the localization process in Xenoblade 2. They're making massive changes to the terms and names of places and people. I can understand changing the Japanese inspired names to make the connection more obvious in English, but I'm puzzled by the faction changes because in Japanese they're clearly named after the Seven Deadly Sins in the original Latin - Invidia, Superbia, Gula, Acedia, Avaritia, and Ira. Which means there's probably a Luxuria somewhere too, since we saw 8 factions but they only highlighted 6. The English names seeming like high fantasy made up names is less interesting imo.

Not so sure that the seven deadly sins connections are completely gone from the names--Acedia's been renamed Indoline, but that's still pretty clearly derived from "indolence" AKA sloth.
 
LOL

If you remove the basketball from NBA2K it becomes, Men running around 18'

With the tiny difference of that being the core of the game, and I don't think the core of this game is either a far away moving object but the gameplay or the story elements to it.

Sure, if you are going down that way to make false equivalences, have fun, but it wasn't the point of the message;


I don't think we have seen anything like these so far? And I loved those designs of scenarios, the ones I have seen are just a bit bland? That's about it

Yeah it would be a good way of destroying the OT.

So naw.

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Another interesting thing I noticed is that the Titans are not called Titans in Japanese. For meaning they use the Japanese kanji for titan beast, but the actual reading is Ars, while the world is called... Arst... or something. Not sure what the root of that one is. Definitely not Alrest, although they picked something very similar this time.

Ars Goetia, the Lesser Key of Solomon.
 
The Legend of Zelda: Breath of the Wild
Mario Kart 8 Deluxe
ARMS
Splatoon 2
Mario+Rabbids: Kingdom Battle
Pokken Tournament DX
Fire Emblem: Warriors
Super Mario Odyssey
Xenoblade Chronicles 2

All in Year 1 of the Switch.

Best console launch I have ever experienced.
 
With the tiny difference of that being the core of the game, and I don't think the core of this game is either a far away moving object but the gameplay or the story elements to it.

Sure, if you are going down that way to make false equivalences, have fun, but it wasn't the point of the message;



I don't think we have seen anything like these so far? And I loved those designs of scenarios, the ones I have seen are just a bit bland? That's about it

Dunno, it's on the same league for me :
 
Not so sure that the seven deadly sins connections are completely gone from the names--Acedia's been renamed Indoline, but that's still pretty clearly derived from "indolence" AKA sloth.

You're right, they're not gone completely, but it's much more indirect. Argentum suggests argent, which suggests wealth but not necessarily greed. Uraya is an interesting one though, since it is almost certainly taken from the Japanese urayamashii.

Ars Goetia, the Lesser Key of Solomon.

Ars is just art in latin though. Ars Goetia is the Art of Demon Conjuring.
 
I dunno, if you remove the mushroom plateaus here, it's just "The JRPG plateu: Strikes BACK, AGAIN"

Ouch, devastating burn, so fun.

But no, read my comment on that and look at the other examples as well, is not about one element but the whole presentation of it.


I do like all the elements in here, it feels very weird and out of place, I think they aimed for more of an alien aesthetic in this game?

Here, however, is like more classic adventure fantasy game;

Which is really totally fine but is a step down for me. Of course we haven't seen all the levels to make a more in depth vision of it, but so far I do like the XCX scenarios better.

Again, I do think is kind of the poin to give a more classic JRPG this time around, by judging about the story and characters, again, it could not be the case.

Dunno, it's on the same league for me :

Oh shit I didnt saw that forest, so good! :o I said several times the ones I seen, so I probably missed some stuff, I still dig a bit more the XCX scenarios but I guess those were designed to be one of the main characters and give the player a cool landscape to use the mecha around.

But still, pretty damn good, thanks!
 
Ouch, devastating burn, so fun.

You're just painfully cherry-picking, nothing more. It's like showing parts of Primordia, Cauldros or Oblivia and saying these look like generic, drab landscapes.

xenoblade-chronicles-x-nintendo-games-100~_v-img__16__9__l_-1dc0e8f74459dd04c91a0d45af4972b9069f1135.jpg



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This is straight out of something like the best parts of Noctilum.
 
You're just painfully cherry-picking, nothing more..

me said:
I don't think we have seen anything like these so far? And I loved those designs of scenarios, the ones I have seen are just a bit bland? That's about it

me said:
Oh shit I didnt saw that forest, so good! :o I said several times the ones I seen, so I probably missed some stuff, I still dig a bit more the XCX scenarios but I guess those were designed to be one of the main characters and give the player a cool landscape to use the mecha around.

But still, pretty damn good, thanks!

Cherry-picking now means "Oh okay, I didnt saw that one, cool, I get what I say back, I still like the ones in XCX better but I haven't seen all of them, so that might change"

Suhweet
 
I thought Final Fantasy XV was garbage, but enjoyed Persona 5 (or at least the first 50 hours of it... that game was way too long). I don't have much JRPG experience to be honest.

Will I likely enjoy Xenoblade?
 
I thought Final Fantasy XV was garbage, but enjoyed Persona 5 (or at least the first 50 hours of it... that game was way too long). I don't have much JRPG experience to be honest.

Will I likely enjoy Xenoblade?

Depends. What didn't you like about FFXV and like about P5?
 
Cherry-picking now means "Oh okay, I didnt saw that one, cool, I get what I say back, I still like the ones in XCX better but I haven't seen all of them, so that might change"

Suhweet

It's not on me that you were oblivious to known information about the game.

Otherwise, yes. That's the very definition of cherry-picking.
 
Depends. What didn't you like about FFXV and like about P5?

FF - the music, the art style, the fighting system, the characters... I played about six hours before tapping out, it just wasn't to my taste at all.

I loved pretty much everything about P5, apart from the length and something I presume is common with JRPGs - freedom being taken away as you're funnelled down particular paths (if that makes sense).
 
I thought Final Fantasy XV was garbage, but enjoyed Persona 5 (or at least the first 50 hours of it... that game was way too long). I don't have much JRPG experience to be honest.

Will I likely enjoy Xenoblade?

Depends on what you liked. If you didn't really like the openness of FFXV conceptually, Xenoblade is probably less appealing though it has straight up better area design if you ask me.

FF - the music, the art style, the fighting system, the characters... I played about six hours before tapping out, it just wasn't to my taste at all.

I loved pretty much everything about P5, apart from the length and something I presume is common with JRPGs - freedom being taken away as you're funnelled down particular paths (if that makes sense).

Xenoblade actually remains pretty open through endgame though the world state changes pretty significantly. It's a very long game, but the first Xenoblade was pretty well paced for that length. Musically, I suggest listening to music from the first game and see if you like that. Fighting System is completely in the field like FFXV but there's no real item management for potions and stuff (which kinda ruined the battle system in FFXV for me). Everything is handled encounter to encounter. I say there's more interesting decision making in the game than FFXV and the variety in enemies is pretty substantial like Persona.
 
FF - the music, the art style, the fighting system, the characters... I played about six hours before tapping out, it just wasn't to my taste at all.

I loved pretty much everything about P5, apart from the length and something I presume is common with JRPGs - freedom being taken away as you're funnelled down particular paths (if that makes sense).

XBC games have a path to get to story objectives but the level of freedom to explore is pretty big.
 
Depends on what you liked. If you didn't really like the openness of FFXV conceptually, Xenoblade is probably less appealing though it has straight up better area design if you ask me.



Xenoblade actually remains pretty open through endgame though the world state changes pretty significantly. It's a very long game, but the first Xenoblade was pretty well paced for that length.

Ok, i'll keep an eye on it thanks.
 
It's not on me that you were oblivious to known information about the game.

Otherwise, yes. That's the very definition of cherry-picking.

It's on nintendo to make an appealing product to all consumers, not just the ones who dig deeper and pore over all of the known information. I agree that this game looks a bit too jrpg tropey with some fancy set dressing. I don't get the same vibe as I did from the first two games.

It's ok if you disagree with me and have a different opinion, too. No need to take my opinion, or anyone else's, as a personal attack on yours.
 
With the tiny difference of that being the core of the game, and I don't think the core of this game is either a far away moving object but the gameplay or the story elements to it.

Sure, if you are going down that way to make false equivalences, have fun, but it wasn't the point of the message;



I don't think we have seen anything like these so far? And I loved those designs of scenarios, the ones I have seen are just a bit bland? That's about it



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I love both but..

Do you realize that your very same previous sentence could be applied here in the very same way you did with Xeno2?
 
How are you guys feeling about the Sword Ass and Tiddies? I have so many mixed feelings about it, I will buy it and gave it a fair point, but the design, how it jiggles, the weird thong thing is just... So awful

Well, I don't like that people keep talking like she actually is the sword. The core on her chest is connected to it, but it's not like she has to turn into it for Rex to use it, and she can use it herself. I think it's kind of dumb ongoing joke.

Other than that, I really like her design. Especially the colors, textures, and glowing parts. It just looks cool. I don't really have any problems with it.

My favorite design so far maybe tied with Poppi.


Man, what a game

whatthehell25ep8a.png


Still ashamed of my words and deeds

I mean, that's a pretty realistic representation of some boobs swinging around, probably not Quiet's though.


Another thing I have noticed. Pyra is on the right while the blonde is on the left. The blade in the middle is in both red and golden color.

Hmm... Looks kind of fishy.

They're probably 2 parts of one whole. That's why Rex's sword is orange in the artwork, and that's nothing new to Xeno games. That's my theory at least. And there might be some small hints to it. We might already know what Pyra's True form looks like...

X8V4avG.jpg


Also, I think the boxart shows all of our party members. Because all of these have been shown to be part of the party in some way, except for Hat Lady, which means she'll probably join at some point.


I wonder if we'll ever learn more about the localization process in Xenoblade 2. They're making massive changes to the terms and names of places and people. I can understand changing the Japanese inspired names to make the connection more obvious in English, but I'm puzzled by the faction changes because in Japanese they're clearly named after the Seven Deadly Sins in the original Latin - Invidia, Superbia, Gula, Acedia, Avaritia, and Ira. Which means there's probably a Luxuria somewhere too, since we saw 8 factions but they only highlighted 6. The English names seeming like high fantasy made up names is less interesting imo.

That's disappointing to know, but I'm not surprised. But it sounds like they're trying to keep some meaning behind them though. It just seems like more work to change it into something else of the same meaning. But I don't understand what all goes into the localization process.

They just better not touch the Zohar if it's in here.
 
Did anyone catch that the little creature that is in Rex's helmet is actually a titan?
It's apparently the one he lives on
I thought Final Fantasy XV was garbage, but enjoyed Persona 5 (or at least the first 50 hours of it... that game was way too long). I don't have much JRPG experience to be honest.

Will I likely enjoy Xenoblade?
Neither of the 3 games mentioned play anything alike...so maybe?
It's a bit like FF12 but with better world exploration.
 
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