Cutty Flam
Banned
What do you rate the combat in Xenoblade Chronicles, and what do you think of the combat system overall?
I was actually about to post a similar thread to this one to find out about XC2 combat as well since I intend on playing both at some point. What did you hate about it?I only played xb2 and fucking hated the combat system.
These game have good end game with lots of boss , but Monolith Soft so shit at balancing im not even kidding . Some of the skill is just like 100x better than others .Both XC and XC2 might be a 300-500+ hrs endeavor so if this series will take that amount of time I'm thinking the combat is either excellent or maybe the worlds are extensive as can be. Several people on my friends list have well over 300 hrs played with these two, and a couple of them have logged over 500 hrs. One even played XC2 for about 800 hrs. That same person defeated me in SSBU versus my main (Link) with Pyra/Mythra when they had just came out that week for over two hours before I got a win in. It was like this person studied Smash and XC2 like a scientist; was honestly incredible to watch this pro handle Pyra/Mythra and just run through waves opponents for hours
But my point is, people seem to really love these two games. And the combat is where most of the time is spent in a JRPG, so this thread is my attempt to figure out how great the combat can be
Almost everything, i just don't like that type of combat.I was actually about to post a similar thread to this one to find out about XC2 combat as well since I intend on playing both at some point. What did you hate about it?
It took me around 100 hours to complete XC2 and Torna. I assume people are mainly getting hooked on either the grind to beat the lvl 90+ enemies, new game+ or the semi-gacha mechanics in XC2 (no actual microtransactions, just items that provide drops for rare blades).Both XC and XC2 might be a 300-500+ hrs endeavor so if this series will take that amount of time I'm thinking the combat is either excellent or maybe the worlds are extensive as can be. Several people on my friends list have well over 300 hrs played with these two, and a couple of them have logged over 500 hrs. One even played XC2 for about 800 hrs. That same person defeated me in SSBU versus my main (Link) with Pyra/Mythra when they had just came out that week for over two hours before I got a win in. It was like this person studied Smash and XC2 like a scientist; was honestly incredible to watch this pro handle Pyra/Mythra and just run through waves opponents for hours
But my point is, people seem to really love these two games. And the combat is where most of the time is spent in a JRPG, so this thread is my attempt to figure out how great the combat can be
What I liked about Torna's cambat is switching between driver and Blade in middle of combat, I wish base game had this.It always gets better, except Torna was faster and had less depth. I could go either way with XC2 or Torna, love them both.
Yeah I really liked that too. Plus the automatic art that's triggered when doing so. I hope Xenoblade 3 has the speed of Torna with the depth of 2.What I liked about Torna's cambat is switching between driver and Blade in middle of combat, I wish base game had this.
There is zero fucking chance you are getting far in the game by letting it auto battle. This is a bullshit hot take.Solid 1, the fucking thing plays itself with layers of bullshit that was poorly explained, and even when understood is fucking stupid and still doesn't require very much user intervention.
I highly agree with you, I really like the combat but man the the game does such a crappy job explaining its system to the players and their UI kind of sucks (XC DE improved a lot).10/10 for all the power at your fingertips, the creative strategic options available, the way you can develop tactics to fight higher leveled enemies, the nice variety of arts each character has that seem to also fit both their appearance and personality, and the way the chain attack mechanic and its damage multiplier allow the game to blend what's good about real time and turn based combat, something very few games can do.
3/10 for how poor a job xenoblade does of making you aware of the richness of its combat system with its tutorials and early challenges, you really will have a superficial understanding of the power at your fingertips unless you're a genius or you watch experts explain the battle mechanics on youtube
The people calling it automatic only played for a few hours and wrote it off.These results are interesting. So many people think the combat is sort of easy and automatic, but then there rest claim it has great complexity and that each fight might present something a little different?
Did the developers intend to make the combat system vary for all of its players who will play the game? Sort of like how exploration in Breath of the Wild is going to be different for everyone based on their choices and where choose to go with Link?