Saint of Killers
Member
WHAT
Bring up the pause menu and scroll to the very bottom.
I am now going to have to go back to 0 and see if it was in there as well xD And do the biggest facepalm ever, if it was.
WHAT
Bring up the pause menu and scroll to the very bottom.
I am now going to have to go back to 0 and see if it was in there as well xD And do the biggest facepalm ever, if it was.
Its not in 0. Out of the older games - only Kiwami and Ishin had saving in this style.
6 also lets you save anywhere, that's in addition to the game auto saving now (so you no longer need to remember to manually save!)
Saving anywhere is barely a gamechanger, considering how small the world is and save points are around every corner.
Saving anywhere is barely a gamechanger, considering how small the world is and save points are around every corner.
You MOSTLY don't notice it, because you're right about save points never being very far away. However, now finally you can save in the middle of a story section when you get control for a limited time to walk from point A to B. This was especially noticeable in the beginning where (like in all Yakuza games) you walk two steps, get a scene, walk two steps, get a scene, etc. Previous games always forced you to keep playing whenever you were "stuck" in such a section until the chapter ended or you were thrown into the open world. And then you were walking to a save points and a million side stories kept triggering.
Of course I already beat the damn game weeks ago.... I DO know you can save anywhere in 6, at least.Bring up the pause menu and scroll to the very bottom.
I am now going to have to go back to 0 and see if it was in there as well xD And do the biggest facepalm ever, if it was.
Can we just have a nice collective "fuck you" to the dev team over the two boss battles against gunwielders in this game?
I just beat the game this weekend and my God, those were both some "worst boss battle of all time" level shit.
Of course I already beat the damn game weeks ago.... I DO know you can save anywhere in 6, at least.
The only two shitty bosses were that dice game dude and his buddies and...I already forgot his name but the main villain. Not Nishikiyama, the other dude, you know, the main villain, the umemorable one.
Edit: Akuma? I really can't remember.
Am I doing something wrong? (Majima related)
He was literally everywhere the first three chapters.
Then he got stabbed in one of the story missions.
Now I'm at chapter 11 and I haven't seen him since.
YesRe the last time you saw him:this was when he was stabbed accidentally by one of his own guys, yes?
I'll check that, like I said, I haven't seen him since :/I've seen him loads of times since and I'm not on c11 :/ He does take a hiatus (around about) but you get told of it. Have you checked text messages from Nishida as to where he was last seen?rank C
So I'm playing on normal, if I just keep myself stocked up on health items will I be able to get to the end without doing too much more in terms of substories/Majima Everywhere? I'm reasonably levelled up and have 4 of the attack power upgrades.
The game's good but, frankly, I'm getting a little tired of Yakuza combat and I'd like to get this finished before next Friday.
Yes, you can power your way through anything with enough healing items (sans the driving bit). Just put it on easy to make if you're tired of the combat though.
Hes probably under a giant traffic cone.Am I doing something wrong? (Majima related)
He was literally everywhere the first three chapters.
Then he got stabbed in one of the story missions.
Now I'm at chapter 11 and I haven't seen him since.
Man that 5th Koamki training was *tedious* *a* *f*. And as for the 6th: nope.gif. No thanks. Not worth the hassle.
Just finished at around 18 hours.
As for the game itself, definitely not as good as Y0 but, then again, it didn't have to be. The story itself, whilst floundering in the middle and hitting that weird speedbump in C11, was an entertaining ride. You could definitely tell that it was a first effort by a small team on the PS2I'm glad that I played 0 before this, but it didn't feel like I 'had' to.
The gameplay though was definitely a step down. The reliance on minions for bosses and, near the end game, gun-toting enemies was frustrating. Majima Everywhere, whilst providing for some quite funny moments, was just too drawn out and when I saw that I had to play random minigames and complete this guy's training (which requires the completion of another random minigame) to actually 'complete' the Dragon tree I just lost all interest. The core combat, though, wasn't exactly changed too much from 0 and I loved it in that so it's not like I didn't like the entirety of my playtime with the game.
Some spoiler thoughts (some for Y0 as well):
- I really didn't expect literally every returning character from Yakuza 0 except for Majima to die.
- Amazing Grace was a strange, yet fitting, ending track
- The 'super evil mega villain' was so forgettable I can't even remember his name and I literally just finished. What makes it worse is that his boss fight was absolutely godawful. It completely throws out the semblance of balance gun-weilding enemies had for an absolute shit-show that had me tapping X every few seconds.
- The final battle with Nishiki was suitably hype as fuck
- The Nishiki flashbacks, from what I know of the original, were sorely needed; without them it felt like he wasn't there whatsoever
And most importantly:
- What the hell, they just left that puppy all alone in the middle of Kamurocho!
So a 7/10 for me. A good story let down by some tedious systems but, overall, I liked it quite a bit.
Yeah, he can be a bit of a pain at times for sure, but ultimately I found that the training is worth the hassle. Getting the tiger drop unlocked as a move is pretty much the most important thing for me in any Yakuza game. Its pretty much my favourite counter move in any game. Incredibly powerful and can shred anyone silly enough to throw a punch at you. Pretty much decimates 90% of bosses in the game - even high level Majima encounters and fighting arena battles are cake walk when you get it.
I guess they'd be worth it on the harder settings. (Though I shudder to think how much more difficult it would be attaining them in the first place!)
Anyway! I bested the gun one; ended up cheaping him by utilising throw over and over xD You brought it on yourself, Komaki!