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Yoshida: Polyphony's Next Game In Concepting/Designing Phase, Will Take A Few Years

Nirolak

Mrgrgr
It seems we won't be seeing Polyphony's next game for a while.

VG247 said:
VG247: There are a couple of significant holes in the software line-up you’ve been talking about this year. There’s been no mention of any more Gran Turismo and we’re still waiting on a date for The Last Guardian. Is Tokyo going to shed more light on this, or are we going to wait a little bit longer?

Yoshida: I’d say it could be a little bit longer. As far as the Gran Turismo team’s concerned, they are still working on updating the games, so they’re just shifting to the designing and concepting phase of the next project. It’s going to take a few years.

The Last Guardian team has been making progress. It’s been very difficult in terms of seeing the progress: not as fast as we’d been hoping for, and the team has been under big pressure. But we’re still making progress, so I’d like to continue to support and keep waiting for great news sometime in the future.
Source: http://www.vg247.com/2011/08/17/gamescom-2011-sonys-yoshida-on-the-ps3-cut-and-more/

There's a lot more in the interview.
 
The Last Guardian team has been making progress. It’s been very difficult in terms of seeing the progress: not as fast as we’d been hoping for, and the team has been under big pressure. But we’re still making progress, so I’d like to continue to support and keep waiting for great news sometime in the future.

Well that sounds positive.
 
So one PS3 game launched from Polyphony? Pretty bad output for this generation. I thought they said repeatedly that they would be able to crank GT6 out pretty quickly since they'd have the engine and everything done.
 
There should be a Gran Turismo "spin-off" Epioluge, Spec II, etc.


Or...they should have other teams working on alternative Gran Turismo experiences.


This 5 year lifespan between products is archaic.

ItWasMeantToBe19 said:
So one PS3 game launched from Polyphony? Pretty bad output for this generation. I thought they said repeatedly that they would be able to crank GT6 out pretty quickly since they'd have the engine and everything done.

GT5: Prologue sold iike 4+ million copies
 
What are your opinions on 3DS? Nintendo’s been very quick to bring the price down and they’ve been under a lot of pressure on a corporate level. How do you feel about this, considering you’re about to enter the market with a next generation handheld?

I own a 3DS, and I’ve been using it. We didn’t price Vita relative to 3DS or anything; we always planned to price Vita as the price we have announced. I think Nintendo’s move was trying to match expectations. I don’t know. I think each device has to be priced to the value it creates. We are totally confident that the price we’ve put on PS Vita is the right one. We can wait for the launch to see how people react to the games we’re releasing.
Intresting.
 
Damn shame, I was hoping they would release GT6 for PS3, with the problems from GT5 fixed as well as having all cars be premium cars and not just HD versions of GT4 cars.
 
ItWasMeantToBe19 said:
So one PS3 game launched from Polyphony? Pretty bad output for this generation. I thought they said repeatedly that they would be able to crank GT6 out pretty quickly since they'd have the engine and everything done.
1 PS3 game that sold 8 million copies >>>> 3 PS3 games that sells 5 million copies.

They won the right to do whatever they want since long ago.
 
Polyphony is finally doing a HD Omega Boost game right? My heart wants it to happen but I know deep inside we'll simply get GT6 in 2016.
 
ItWasMeantToBe19 said:
So one PS3 game launched from Polyphony? Pretty bad output for this generation. I thought they said repeatedly that they would be able to crank GT6 out pretty quickly since they'd have the engine and everything done.

They decided to support GT5 quite well instead of doing a quick GT6, which I think is for the best. Besides, GT5 sales alone tops the complete output of most Sony first party studios.
 
iKeepPlaying said:
1 PS3 game that sold 8 million copies >>>> 3 PS3 games that sells 5 million copies.

They won the right to do whatever they want since long ago.


They're clearly and easily Sony's most important developer, but it's still bad output for the generation when the PS1 and PS2 got two GTs.
 
KAL2006 said:
Damn shame, I was hoping they would release GT6 for PS3, with the problems from GT5 fixed as well as having all cars be premium cars and not just HD versions of GT4 cars.
GT will never have all cars premium. Five years gave us around 200. Expect around 200 more, unless they expand the studio around 50%, which might next you another 100 or so. So in total, with the past GT's cars, expect 500 premium cars.

The better question is, how will they address the tracks. Fixing those, would immediately net some amazing graphics.

Another thing is, GT must launch in the first year of the PS4 to hit the 10 million plus or whatever Sony wants.


They have been at fire at all angles from Forza, Need for Speed, etc.
 
Polyphony should just work on updates for GT5 .
PS3 can't do what they want so the should bring out GT6 early on PS4 like in the second year .
No need to rush GT6 when the PS3 can't really do much more.
 
I kind of feel like it'd be good for Polyphony to devote some of their team to doing a Tourist Trophy-style spinoff in the GT5 engine, potentially to be sold for $30-40. It'd help bridge the gap between releases, help them justify taking so long on mainline games (the way GT5p did), generate income, and allow them to experiment in terms of gameplay
 
Lots of people complaining. I'm pretty glad that they are with this lifespan. If they want, they could milk the GT series and sell millions, probably, but fortunately they aren't going that way. I'd love another Tourist Trophy now, to be honest or maybe a WRC standalone game.

If I wanted a simulation experience every year I'd buy Forza. Gladly I only bought the second for some reason.
 
ItWasMeantToBe19 said:
They're clearly and easily Sony's most important developer, but it's still bad output for the generation when the PS1 and PS2 got two GTs.

Yeah, but although the game isn't anywhere as polish as you would expect for a 5 years+ development. It has more content in it that almost every game out on this gen. Not counting, that it has constant and free updates. I mean, if every game out there, took as long as GT5 to have that much content. I'd gladly say "Yes, take that long".

faridmon said:
What sort of logic is that? 15 million < 8 million?
You know what I meant, don't play smart ¬¬.
 
Hopefully Sony won't force them to create a bunch of demos and trailers to show off what the PS4 can do like they did with the PS3. Yoshida's even mentioned that they ask a lot more from them than they do from their other teams.
 
Stumpokapow said:
I kind of feel like it'd be good for Polyphony to devote some of their team to doing a Tourist Trophy-style spinoff in the GT5 engine, potentially to be sold for $30-40. It'd help bridge the gap between releases, help them justify taking so long on mainline games (the way GT5p did), generate income, and allow them to experiment in terms of gameplay

Oh how I'd love a sequel to Tourist Trophy...
 
Meh, I really enjoyed GT5 up until around level 30 and then it just ... I don't know, the issues started really bugging me. With buying faster cars I started to notice screen tearing more often and pop up in certain levels. I also am still so fucking pissed about buying the Ferrari Indy car and it can't be used in career ... so they have ONE race in Seasonal to allow for me to use it.
PUT A FUCKING MESSAGE ON THE CAR I CAN'T USE IT IN CAREER ASSHOLES I JUST SPENT HOURS SAVING UP 10M ON THAT FUCKING THING.

I just don't understand. GT5 does not feel like a 5 year project, it feels like a 2 year project pushed out the door early. I love that they support it with Seasonal Races but honestly, what "support" besides just different cars we already have racing on already included tracks has been shown/done? A couple patches to fix problems they knew were there is not "support" to me, that's just your job fixing shit that shouldn't have been there in the first place.

I honestly just don't have faith in PD as I once did after GT5. They are still great developers and I'll be all over GT6 for sure whatever platform it ends up on, but they aren't "pinnacle" to me anymore and the only reason I'll get GT6 is probably because it will be staggered against the Forza launch.


Reckoner said:
If I wanted a simulation experience every year I'd buy Forza. Gladly I only bought the second for some reason.

Crazy, I never knew Forza came out every year.
 
iKeepPlaying said:
You know what I meant, don't play smart ¬¬.
Fair enough.
First time someone called me smart. Yay!

I would really love an RPG made by those people. Didn't Yoshida mentaioned that he would love to make an epic RPG? That would be lovely.
 
Probably the next GT game will be PS4 title. The lack of a GT game during the first years of the PS3 was a big hole in their lineup. Considering the amount of time it takes for PD to release a game, it would give them enough time to have the next game ready early in the next console lifespan.

Someone should ask them about a DLC or any kind of update for the game though.
 
I'd quite like to see a GT5 Spec II or something at some point as retail release or DLC like SSFIV. I was really hyped for GT5 pre-release and loved the feel of driving in it but some of the clunkiness to the game, graphical inconsistency and lack of content in some ways kind of put me off and made me want to wait for the next one, which we're apparently not going to get this generation.

Stumpokapow said:
I kind of feel like it'd be good for Polyphony to devote some of their team to doing a Tourist Trophy-style spinoff in the GT5 engine, potentially to be sold for $30-40. It'd help bridge the gap between releases, help them justify taking so long on mainline games (the way GT5p did), generate income, and allow them to experiment in terms of gameplay
You're right, they should make Omega Boost 2!
 
One drawback of this approach is that their dev cycle is so long that their gameplay, UI, etc. doesn't seem to iterate on the same path as other devs. The GT5 menu/UI system feels like such a relic, you wonder if they had more smaller intermediate releases they could get more real-world feedback and work on keeping things like that more modern.
 
test_account said:
5 year development cycles.

Delays. Lies.

Only 20% premium content after all that.

Terrible interfaces.

Announcing a PSP game then abandoning it for 5 years.

Failure to stay competitive with other games in the genre (but that's for another thread).


KKRT00 said:
Because they sold more than 14m units of their games since Tourist Trophy?
Pity sales aren't a barometer for quality.
 
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