Godaisempai
Neo Member
y'know what? whatever, there's more important things happening in the world.
the problem isn't anime in general. it's fanservice creep and the relatively small number of anime fans who are extremely vocal about it and cry censorship any time someone makes the sensible decision to cut it out of a game.
fatal frame, xenoblade, sf5, doax3, etc. all "censored" in the west. most of us think they were improved and we sit and laugh at the people who spend hundreds of dollars to import a shitty game so they can get the lewd.
y'know what? whatever, there's more important things happening in the world.
Definitely agree, I've been playing SF since the genesis days and the arcade at the corner laundry service. It's not like i wont buy the game over such petty nonsense hell i wouldn't even import for such a thing. I'm mostly aggravated because they didn't change the animation instead of cropping it. But i do find it hilarious that some find the slap so offensive.
I don't think the problem is people will find it offensive. it's that they'll see it and write the game off as shitty and immature and never play it.
I don't think the problem is people will find it offensive. it's that they'll see it and write the game off as shitty and immature and never play it.
Kind of odd that they removed the slap but let the skimpy outfits in, including Mika's. At this point SFV seems like one huge bikini waxing advertisement.
Kind of odd that they removed the slap but let the skimpy outfits in, including Mika's. At this point SFV seems like one huge bikini waxing advertisement.
Kind of odd that they removed the slap but let the skimpy outfits in, including Mika's. At this point SFV seems like one huge bikini waxing advertisement.
Or that they removed the buttslap but left in the the butt smashKind of odd that they removed the slap but let the skimpy outfits in, including Mika's. At this point SFV seems like one huge bikini waxing advertisement.
Where and more importantly who should draw the line between acceptable and problematic content?This is important considering we are trying to grow as a genre and community. A lot of us fighting game fans want the genre on par with mobas in the e-sports domain. Why would any of us want to make other people feel like they can't play SF - the star child of the genre - because it has weird fan service in it?
Where and more importantly who should draw the line between acceptable and problematic content?
Go into any SF thread or FGC thread on this forum and mention "anime fighter". See what responses you get from some of the SF gang.
Serious enough to be my waifu.It would be funny if you weren't serious.
This is important considering we are trying to grow as a genre and community. A lot of us fighting game fans want the genre on par with mobas in the e-sports domain. Why would any of us want to make other people feel like they can't play SF - the star child of the genre - because it has weird fan service in it?
Subtle, you managed to avoid saying "outrage" or "censorship" directly!Where and more importantly who should draw the line between acceptable and problematic content?
...relatively small number of anime fans who are extremely vocal about it...
...fatal frame, xenoblade, sf5, doax3, etc. all "censored" in the west. most of us think they were improved...
Oh I agree. It is a genuine question as I sometimes struggle about this balance "artistic freedom"/"societal impact".Capcom is the one who is doing these edits. Don't act like there's a PC council of Evil where we meet weekly to funnel demands to game developers or ELSE. *shakes fist*
Still an incredibly stupid thing to get upset about, let alone cry censorship for. It's still in development. The choice is theirs and theirs alone. Any changes are fair game.
wish people so enthusastic of declaring censorship would be as enthusiastic to actually play the game.
What foolishness is this? You can't just use the term " anime Fighter" interchangeably with just "anime." "Anime Fighter" while a stupid term, has come to refer to a specific type of playstyle of game. Games with Guilty Gear-esque mechanics, like airdashing, air blocking, longer combos, and more frenetic gameplay. So of course you're going to find people in Street Fighter threads that are critical of anime fighters since they're at the opposite end of the gameplay spectrum. Same way you have some Marvel players that hardly touch Street Fighter and vice versa....Go into any SF thread or FGC thread on this forum and mention "anime fighter". See what responses you get from some of the SF gang.
Because I actually believe that it is not about outrage or censorship. I'm an artistic absolutist but I can't say that it is right or wrong. Different people, different subjectivity. I'm also relatively preserved by most artistic contents as "target demographic", I'm unlikely to find them problematic as they were designed by people who likely have a lot in common with me.Subtle, you managed to avoid saying "outrage" or "censorship" directly!
What foolishness is this? You can't just use the term " anime Fighter" interchangeably with just "anime." "Anime Fighter" while a stupid term, has come to refer to a specific type of playstyle of game. Games with Guilty Gear-esque mechanics, like airdashing, air blocking, longer combos, and more frenetic gameplay. So of course you're going to find people in Street Fighter threads that are critical of anime fighters since they're at the opposite end of the gameplay spectrum. Same way you have some Marvel players that hardly touch Street Fighter and vice versa.
I agree. I'm sorry, i used the wrong term. But what i meant is that I don't feel that this choice wasn't motivated essentially by design (after all, they made it, and it's still here, just off camera). More like an afterthought mostly motivated by appealing to an outside influence, rather than sticking to the original (mostly because of the way it was so hastily done, while the rest is still there). But it is indeed still part of the creative processThis is a deep and fundamental misunderstanding of what the creative process actually is.
I think this is one of the larger issues. I don't see many of the people in this thread in the ACTUAL FGC or SFV threads. And many of us in those threads who love SFV are very, very hesitant and downright critical of anime. From an outside observer, the two are the same, but a lot of the decisions in SFV reek of going to DOA levels of fan service, which many SF fans don't like.
Go into any SF thread or FGC thread on this forum and mention "anime fighter". See what responses you get from some of the SF gang.
It can actually be a combination of both sometimes. It is how they play on top of the content as well. BlazBlue has a witch that had sex with a cat that birthed a cat genius scientist.
Let me show you my PC Council of Evil card. To get into the meeting room you simply put your hand over the camera. The darkness signifies censorship and censorship signifies your games losing their artistic expression to show boobs. The war on game boobs is raging. Raging like the gentle storm in an otaku's pants.
Are they still serving donuts there or they censored them already? I told them that if no donut was censored, I would split off and create my own faction.
So you imply that Street Fighter players are "very hesitant and downright critical of anime." But you didn't actually mean "anime" but "anime fighters" and only the definition that "can sometimes" apply the way you want it.
That this was done for some weird ESRB guideline to get the T rating makes more sense to me.
You've certainly shown it definitely possibly can sometimes be a prevalent thing among some players, maybe.Many definitely are. Don't act like it isn't a thing. It's definitely a thing. Not among all players of course, but it's definitely a prevalent attitude.
Show that the claim that "it's not too off the mark" in regards to actual women wrestlers is hilariously ignorant and worthy of mockery.
You can argue that Mika is just a more sexed up take on joshi wrestlers, but joshi wrestlers show enough skin already and are pretty jazzed up as it is. Though some do go for more traditional wrestling leggings.
R Mika is a joke. Even as a wrestling fan.
Don't compare Mika to real life joshi. It's an insult.
Umm, I could easily post pictures of Angelina Love and Velvet Sky literally shaking their thonged rear ends into the camera on national (actually international) television as evidence that YES, some female wrestlers do wear outfits as outrageous as Mika.
I could show videos of ODB slapping her butt and fondling her own breasts, again, on national (and international) television.
Do, I need to remind you of the "attitude era"?
And, as far as joshi goes, there's a wide variety of crazy stuff that has taken place in that genre of wrestling.
Anyways, the point is that YES, Mika is an amalgamation of various female wrestling tropes of the past, both joshi and worldwide...many of which were sexual, over the top, gaudy, outrageous. I can't see how someone who identifies as a wrestling fan can't see this.
So Mods, can we get her/his tag updated to "Joshi Expert"?
The post you're quoting directly addresses the distinction between the examples he posted and joshi with respects R. Mika and he clearly drawing from a range of wrestling influences.Those wrestlers I see as general exceptions. There's always exceptions. Velvet Sky is not a good comparison. The poster I quoted said that he doesn't see too much of a difference between joshi wrestlers and Mika. I disagree.
Furthermore, those wrestlers you listed aren't even joshi wrestlers. When we talk joshi, we talk about Japanese women's wrestling. You just listed women's wrestlers from TNA.
The Attitude Era isn't a good comparison either given it was mostly WWE. Again, has nothing to do with joshi.
There's are absurdities in women's wrestling, just like with all wrestling, but I find it insulting to the craft that saying something like Mika isn't "too far off" from a regular joshi wrestler, which is false. Also, just because it exists (in some form) in women's wrestling, does not mean that a women's wrestling fan necessarily has to embrace it.
Calling Mika an amalgamation of past women's wrestling tropes is a pretty hilarious way of saying,"I like that she has her ass cheeks out."
"Floyd Mayweather's joshi wrestling cousin."
The post you're quoting directly addresses the distinction between the examples he posted and joshi with respects R. Mika and he clearly drawing from a range of wrestling influences.
If something, (or part of something) only reestablishes the status quo and is quite similar to a lot of other things in the industry it's not very creative imho, this applies to character design with women characters, (especially in fighting games), wearing hyper sexualized outfits. This stuff also has a domino effect on the creative process, like cinematography during specials focusing usually focused on making them appear "sexy," which is also incredibly common.Your last point raises an excellent question. Why isn't it creative in gaming? Because it's normative? But can't you be creative by altering your take on normativity? Or is this more that this is perceived as sociologically problematic (i.e. Less related to the creative process but to its potential effects)?
But we don't know if Ono likes the change or not, it's not the same as Spielberg with that caveat alone. This isn't a very difficult change to make either so i'm not sure the camera animator is super broken up about it, it's literally the same animation just with a more static angle, (which makes it appear slightly faster than with a dynamic camera).I'm not really sure why it's a false equivalence. As he said, both are done to make the content more inclusive. And at least whoever thought of that animation in the first place might be sad about seeing it go.
A "range of wrestling influences" does not mean joshi. Oh please. Because he can make a line of comparison doesn't mean it's the norm for women's wrestling nor does it validate the existence of Mika's assless tights. Your rebuttal gives off the idea that someone like Velvet Sky goes without her own criticisms in real life. Yet expect something that - let's play along here shall we? - takes direct inspiration, as you say, from real life examples to get away from criticism?
She doesn't even look like a pro wrestler. If not for the ring and her moves, would you REALLY think she looks like a wrestler? Be honest. Even women wrestlers who exist as eye candy, they still look like wrestlers.
You have no argument to stand upon.
Listen. I'm not arguing specific wrestlers. I'm simply pointing out that you responded to a post that acknowledged that the examples he listed were joshi and that the character pulled inspiration from a bunch of different sources by going "but those aren't joshi wrestlers!"A "range of wrestling influences" does not mean joshi. Oh please. Because he can make a line of comparison doesn't mean it's the norm for women's wrestling nor does it validate the existence of Mika's assless tights. Your rebuttal gives off the idea that someone like Velvet Sky goes without her own criticisms in real life. Yet expect something that - let's play along here shall we? - takes direct inspiration, as you say, from real life examples to get away from criticism?
She doesn't even look like a pro wrestler. If not for the ring and her moves, would you REALLY think she looks like a wrestler? Be honest. Even women wrestlers who exist as eye candy, they still look like wrestlers.
You have no argument to stand upon.
If something, (or part of something) only reestablishes the status quo and is quite similar to a lot of other things in the industry it's not very creative imho, this applies to character design with women characters, (especially in fighting games), wearing hyper sexualized outfits. This stuff also has a domino effect on the creative process, like cinematography during specials focusing usually focused on making them appear "sexy," which is also incredibly common.
But we don't know if Ono likes the change or not, it's not the same as Spielberg with that caveat alone. This isn't a very difficult change to make either so i'm not sure the camera animator is super broken up about it, it's literally the same animation just with a more static angle, (which makes it appear slightly faster than with a dynamic camera).
The primary problem in thinking removing the buttslap will broaden the audience, is in thinking that's the only caveat or the most significant factor in preventing people from joining the community. I doubt anyone's $60 was hinging on if a one-second booty slap animation was in the final game or not. So honestly, to get these people you and I and others think are worth getting to expand the community and get the genre on a more visible platform, it's a change that has to be done in sync with other more important changes, like the two I alluded to earlier on. Otherwise those same holdouts are not going to fork over their cash.
Todd: One thing we've frequently heard about Street Fighter V is that it's simpler all around. Why did you decide to go with that compared to what you had in Street Fighter IV?
Dahlgren: Well, we want to strike a balance with a gameplay style that's still inviting to newcomers yet can still be taken to that complex and deep level that our competitive players are looking for. The Variable system is really our ticket to do just that. The Variable System has two elements to it that are very easy to execute. The V-Trigger uses the entirety of your V-Gauge. It allows you to essentially power up your character or have something that really unleashes their true potential, and it can be used to turn the tide of battle. The second element would be the V-Skill. You just press Medium Punch and Medium Kick. It's a move that adds an extra layer of utility to your character, like a parry or a different move option. So even if you don't know how to do commands this time around, you have two powerful tactics right at your disposal just by executing two buttons.
http://www.gamespot.com/articles/street-fighter-5-interview-yoshinori-ono-on-dlc-pl/1100-6432352/Todd: You've also made it so normal moves don't change depending on the distance between fighters. What feedback have you had about that? Do people not like it? Honestly, that feature always bugged me in previous games.
Dahlgren: People are digging the game. We've had almost purely positive feedback this time around, which is very, very refreshing. The reason we did that is because we wanted to make sure that players were confident with their button-presses. Every button in this game has a very specific usage and a very specific purpose. A lot of people would get stuck on what their range was and didn't know what move would come out, and now you can have the utmost confidence in know what move is going to come out.
So we wanted to reset that, we have got aspects of the game that are being tuned to allow people who are not hardcore fighting game players to get into the game. But were also including depth through the V-System, which is going to be the kind of thing that hardcore players can get to grips with and get better at using over a period of years. Were really trying to aim for both the hardcore and casual crowds.
All this means that, with Street Fighter 5, we have a fantastic opportunity to create something with a larger scope, a game that encompasses all that Street Fighter has become in the last few years, but which also expands on that to become something it has never been before as well. So now we want to create something that nobody is expecting. Its going to be a title that caters to fans, of course, but one that also invites completely new players onto the scene. Street Fighter 4 was about reviving a passion. Street Fighter 5 is about growing that passion.
I'm more concerned that they removed the split at the end. I just want more Kinnikuman in my life.
Those wrestlers I see as general exceptions. There's always exceptions. Velvet Sky is not a good comparison. The poster I quoted said that he doesn't see too much of a difference between joshi wrestlers and Mika. I disagree.
Show that the claim that "it's not too off the mark" in regards to actual women wrestlers is hilariously ignorant and worthy of mockery.
Furthermore, those wrestlers you listed aren't even joshi wrestlers. When we talk joshi, we talk about Japanese women's wrestling. You just listed women's wrestlers from TNA, which generally in the past treated women wrestlers as eye candy.
The Attitude Era isn't a good comparison either given it was mostly WWE. Again, has nothing to do with joshi. Is another western women's wrestling example.
There's are absurdities in women's wrestling, just like with all wrestling, but I find it insulting to the craft that saying something like Mika isn't "too far off" from a regular joshi wrestler, which is false. Also, just because it exists (in some form) in women's wrestling, does not mean that a women's wrestling fan necessarily has to embrace it.
Calling Mika an amalgamation of past women's wrestling tropes is a pretty hilarious way of saying,"I like that she has her ass cheeks out."