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Yoshi's Woolly World European Reviews

Yoshi games have never been focused on really pinpoint platforming since you have the flutter jump.

Maybe the reviewer thought the game felt too easy then. Like it offered near brain dead levels of complexity. I dunno. Nintendo games in general are seemingly getting more and more simple, and I guess the reviewer felt this one was just too simplistic.

Either way, I'm still considering picking this one up. It looked fun and different.
 
So it's either mediocre or great.

It seems like the basic game is pretty easy, but getting the collectables is the real challenge. I guess your enjoyment of the game comes down to how badly you want to 100% levels.
 
I really don't understand Nintendo. They seem to be unwilling to make challenging games anymore with cute exteriors. Captain Toad was good but really easy, this seems pretty good but also seems to be lacking challenge. I heard similar complaints about the last Kirby game.

Does the Big N not realize that they have fans of these games that are much older than the 7-10 year old gamers they seem to be trying to attract with the difficulty levels of these games? Do they not remember the challenge of old NES games and that the people playing them were roughly 6-12 years old at that time? People like a challenge, no matter how old they are.
Tropical Freeze was super-challenging. The second halves of 3D Land and 3D World also picked up the pace.
 
The quality seems there, but the challenge is not...

...so like most Yoshi and Kirby games then.

Challenge is part of the game's quality. And some reviewers mention rough textures is some places or less inspired levels (visually) and also framerate drops. But most of the time the game seems to be great in terms of visuals.

Being like the predecessors is never an excuse for lack of greatness.
 
Does the Big N not realize that they have fans of these games that are much older than the 7-10 year old gamers they seem to be trying to attract with the difficulty levels of these games? Do they not remember the challenge of old NES games and that the people playing them were roughly 6-12 years old at that time? People like a challenge, no matter how old they are.

Played Yoshi's Island? It wasn't hard save for the collectables, which is seemingly in line with this entry.
 
The thing that jumped out at me in the GS summary is that fun diversions in the game come as a negative because they thought the base game was too basic. That's some spin right there. "The cherry on top of the ice cream is a negative since the ice cream was just vanilla." The two should have nothing to do with each other when you've already put a negative for the core game. Not that I care, it's just funny. Could have easily read "+side content is fun."
 
Y'all are being ridiculous at that graphics criticism. It's the reviewer's opinion. The reviewer doesn't like the graphic/art style.

I literally don't get why we have to go over the same thing every review thread. These are opinions, and the only people that deserve criticism are those that state their opinion as fact with no flexibility.

Disagreeing is fine, but posts like this:

That should be a con for their bloodborne review because there's bound to be someone (who is crazy) that doesn't like its art style somewhere. Yoshis wooly world has one of the best art styles of any game this year.

Make no sense.
 
IGN
http://uk.ign.com/articles/2015/06/...+twitter&utm_source=twitter&utm_medium=social


There’s a handful of really great levels in Yoshi’s Woolly World, which makes the most of its setting and choice of character. The world is exactly what I expected, thematically and in terms of structure: sand, snow, clouds, and fire, punctuated by bosses holed-up in themed fortresses. It’s incredibly familiar, but the imaginative and attractive art style makes it feel fresh and appealing. Outside of those great few levels, Woolly World is a more forgettable and fragmented experience. Cool mechanics are cooked up, but they’re dropped into levels which never realise their full potential and fixate more on unearthing frustrating collectibles.
 
Maybe the reviewer thought the game felt too easy then. Like it offered near brain dead levels of complexity. I dunno. Nintendo games in general are seemingly getting more and more simple, and I guess the reviewer felt this one was just too simplistic.

Either way, I'm still considering picking this one up. It looked fun and different.

ppl should play Tropical Freeze.
 
This was made by Good-Feel, not EAD.
Yeah, sounds like it repeats most of the mistakes of Kirby's Epic Yarn, which was kind of expected but, still, I wish they would have learnt a bit more from that game. Well, at least the Amiibos will sell!
 
That's not ridiculous at all. It's accurate. I agree with it 100%. Bosses just became annoying to fight because you were repeating very long segments after you died. Not liking the lack of checkpoints in long boss fights but still liking the overall difficulty curve and challenge of the game isn't contradictory. It's not about disliking the difficulty of the boss fights. It's about disliking the tedium of repeating long stretches of gameplay.
That's my one criticism with the game- the boss fights were way too long.
 
Y'all are being ridiculous at that graphics criticism. It's the reviewer's opinion. The reviewer doesn't like the graphic/art style.

I literally don't get why we have to go over the same thing every review thread. These are opinions, and the only people that deserve criticism are those that state their opinion as fact with no flexibility.

Disagreeing is fine, but posts like this:



Make no sense.

Yeah sorry it's just very strange and jarring seeing a game that was constantly praised for its beautiful art style randomly have a review where a guy puts it as a con.
 
Sounds like a very good game as I was hoping for. Will have tons of fun playing with my fiancee, though I'll collect all the difficult stuff by myself of course. Glad there's actual challenge in this game despite its cute looks. Awesome addition to Wii U's already amazing library. Only a week and I'll get to try it myself!
 
I have not played Tropical Freeze yet. I always trust the Mario games to be challenging but it just seems like it's becoming a trend that the majority of their releases for these characters are becoming too easy.

I hope Wooly World is challenging, at least somewhat, because I have to pick it up (it's just too cute not to...)
 
I really don't understand Nintendo. They seem to be unwilling to make challenging games anymore with cute exteriors. Captain Toad was good but really easy, this seems pretty good but also seems to be lacking challenge. I heard similar complaints about the last Kirby game.

Does the Big N not realize that they have fans of these games that are much older than the 7-10 year old gamers they seem to be trying to attract with the difficulty levels of these games? Do they not remember the challenge of old NES games and that the people playing them were roughly 6-12 years old at that time? People like a challenge, no matter how old they are.

DKC:TF fits that bill, and arguably The Mario Platformers in the later worlds. But this game seems aimed at everyone, both in gameplay and artstyle. However, the older crowd that enjoys these visuals are relatively small in number, so I could see why Nintendo would want to focus on younger gamers.
 
So it's either mediocre or great.

Basically the same reaction as Kirby Epic Yarn or Wario Land Shake It. I love their art, but man are Good Feel's games BORING.

I was really hoping this would be the one to break the cycle for me, but now I'm a bit skeptical.
 
I have not played Tropical Freeze yet. I always trust the Mario games to be challenging but it just seems like it's becoming a trend that the majority of their releases for these characters are becoming too easy.

I hope Wooly World is challenging, at least somewhat, because I have to pick it up (it's just too cute not to...)

If you want a challenging game play Tropical Freeze. It's the best 2d platformer in the recent history from the level design point of view.
 
Sounds like another good-not-great platformer up there with Epic Yarn and Shake Dimension. At the very least this at least sounds miles above the previous Yoshi games.
 
I have not played Tropical Freeze yet. I always trust the Mario games to be challenging but it just seems like it's becoming a trend that the majority of their releases for these characters are becoming too easy.

I hope Wooly World is challenging, at least somewhat, because I have to pick it up (it's just too cute not to...)

If you think Mario games are challenging, I suggest picking up Tropical Freeze immediately.
 
I really don't understand Nintendo. They seem to be unwilling to make challenging games anymore with cute exteriors. Captain Toad was good but really easy, this seems pretty good but also seems to be lacking challenge. I heard similar complaints about the last Kirby game.

Does the Big N not realize that they have fans of these games that are much older than the 7-10 year old gamers they seem to be trying to attract with the difficulty levels of these games? Do they not remember the challenge of old NES games and that the people playing them were roughly 6-12 years old at that time? People like a challenge, no matter how old they are.

I imagine a good bit of the wiiu's tiny user base is made up of longtime harcore fans that want more skillful platforming instead of a bunch of easy kids games. But Nintendo does stuff like the amiibo skylanders thing at E3.

I passed on the Kirby game since it was easy and pretty much just an art style. This seems the same sadly.
 
Reviews all over the shop. My main worry is it looks so slow and pedestrian. Still buying it for the co-op with the girlfriend, that'll definitely be fun at least.
 
Looks like I will pick this up when it goes on sale next year.

Disappointing that no Yoshi game holds up to the original SNES version or even Yoshi's Story.
 
really varied opinions. My review should be up within today, so I'll post it here later on.
I really enjoyed the game. not a masterpiece but a really really solid Yoshi episode, finally. I'm a little confused by some of the "sufficient" scorse, honestly.
 
Is that gamespot review serious? This game looks adorable. I can't remember the last time I could say that without qualification. Yes, it won't impress everyone, just like nothing will, unless they seriously believe that a significant portion of the population would feel otherwise.
 
I got it preordered for 37 Euro so I can't do wrong, I think. I have to have it if only to make pair with Kirby's Epic Yarn, which btw I really appreciated while not considering it a masterpiece, honestly. From what I've seen, gameplay looks also deeper and more varied than Kirby so I look forward to having a good time with Woolly World. As last chance, I bet at least the soundtrack will be top-tier.
 
I don't understand.

Me neither, bet they:

a) Haven't played the whole game
b) were expecting another type of platformer
c) Wii U hate is trendy, despite its awesome platformers
d) combination of previous three

And lack of ideas? Lol, this game is sometimes like EAD Tokyo Marios, with bunch of new, unique ideas on almost every level. Lazy hidden objects? Lol, at least there's some logic to exploration here, not like previous Yoshis.

And this is NOT precision platforming a la NSMBU, nor brutal, environmental a la DKCTF. This is Yoshi-style pace, mechanics, and it's great.

Seriously, give this a try, and the more you can share in co-op, the better.
 
That Gamespot review is grade A bullshit.

Where is your review. Let's compare and contrast.
Oh wait, you haven't played the game.

These are opinions. They aren't right or wrong, they just are. Some people got fuzzy feelings playing this, some got bored to tears. Make up your own damn mind instead of needlessy shitting on a review because it does not align with your pre-conceived notions of what the game is going to be like.
 
I really don't understand Nintendo. They seem to be unwilling to make challenging games anymore with cute exteriors. Captain Toad was good but really easy, this seems pretty good but also seems to be lacking challenge. I heard similar complaints about the last Kirby game.

And the complaints about the last Kirby game (Epic Yarn) were grad A bullshit.
This also includes the Kirby game on DS.

In Epic Yarn you didn't really die, I think it was possible to get hit a million times, but the whole point of every level was not to get hit. In some levels getting hit once will make you get a really bad grade. Same for the DS Kirby game. So playing those games properly and getting good grades was not an easy task at all.

And if you completed all levels in Captain Toad and found every single of them easy, well I don't know what do say. That one survival level, which I think is 50 maps or something like that in quick succession is anything but easy.
 
Man that GameSpot review, I don't even. It's just dumb. I mean look at these quotes.

The excellent controls only makes Woolly World easier to finish without many issues.

...

It's just that, while Woolly World can be wonderfully fun, it's only so if you choose to make the most of it.

...

With everything rendered as though it was knitted together, some of the smaller details are sacrificed, which is perhaps why Woolly World sometimes comes off as a little characterless.

...

Some of his animation flourishes seem like excellent ideas on paper, such as how his legs can spin into cotton wheels when he sprints, or when they morph into small propellers as he leaps. In practice, however, they are unexplained and seem out of place.

Like what?

I'm surprised it got published. A lot of the negatives he describes actually sound like positives to me as well. I don't have anything against people critiquing a game but I'm having a hard time following the logic on a lot of these points.
 
I know I'm a broken record with this, but Toad, Kirby, Yoshi, and Mario games are generally not too hard to beat, but are universally incredibly difficult to 100%. Thus goes for pretty much every game in the above (2D) series.
 
Jesus, I stand corrected! I was sure it was a 75. Not sure how I got that mixed up.

But anyway, all these people citing lack of difficulty... Epic Yarn was essentially devoid of difficulty and that didn't hurt it in the slightest. Why worry over whether there's a challenge? Some games are just meant to be enjoyed.

The text part of the reviews might list similar complaints... It's just in terms of numbers, reviewers are a little less lenient than last gen.

But yeah, I agree that the lack of challenge didn't deter my enjoyment at all in Epic Yarn or Warioland. Good Feel make a certain kind of game, and I know that going into it. They make very solid mechanics and great level design. Even if it's not challenging, the levels keep you engaged in fun ways.
 
I think some people are perplexed with the Gamespot reviewer's comments on the graphics/art direction. Most people here haven't played the game, obviously, but we still have eyes and can see what looks like a gorgeous game with inspired art. Until today, I hadn't heard anyone say anything less than "Wow, this game looks gorgeous!" So when people are surprised by the Gamespot reviewer's stance, I think that is why. He's entitled to his opinion, of course, but I think the surprise is understandable.
 
A lot of people (americans) should realise that European reviews don't work off the American grading scale. A European 7 is a LOT different to an American 7 so don't just look at the numbers and think you know the review.
 
This sounds exactly like Wario Land: the Shake Dimension, which is a very, very challenging masterpiece, that all of the reviewers completely missed because they didn't bother trying to understand the challenge system.
 
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