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You can play Fallout 4 for 400 hours without seeing everything

not even cool. i have a life, no way i can even sink that much time into one game. itll probably take me six months at least to finish the main quests and a lot of the side quests.

These games are made to last years for people. Skyrim is still one of the most played games on Steam.
 
Fallout, enemies don't respawn in 'dungeons' but there are random encounters all over the wasteland.
Elder Scrolls, enemies respawn every 3 days I think (in dungeons) and there are random encounters.

Really? I've only really played Skyrim but now that I think about it, I never really revisited any dungeons or anything. I just kind of assumed enemies didn't respawn because it's a WRPG, I guess.

Totally forgot about Fallout's random encounters
 
Oh, but to be young and able to spend so much time on a game again.

When Fallout 3 came out I was 13. Logged in about 200 hours on that game after all the DLC was done with.

Now I'm 20, working as an assistant manager at a busy city-centre cocktail/wine bar and balancing that with full-time University education. Bought Arkham Knight the day it came out and only finished the main storyline a few days ago.

MGSV will take me until Christmas, Fallout 4 will take me until Fallout 5.
 
I wouldn't be suprised if there was no cap, post-patch Skyrim style.

I think there will still be a cap simply because the way leveling works in either game is quite different. It makes sense in Skyrim/TES because you can always improve your skills by using them, so it felt weird to all of a sudden just stop leveling even though you've met all the right criteria and were still improving your skills.

Where as in Fallout using generic exp to level it's easier to just cap things at a certain point and keep a more manageable range to cater enemies to. It's even more important because Perks are a lot more powerful an upgrade in Fallout so getting more than 50 will make you beyond godly and somewhat diminish the need to build a certain type of character and wisely choose which perks you need and want.

Plus the far more narrative driven world with much more detailed quest structures, choices and outcomes lends itself much more to replays to experience things in new ways. So providing incentives to try different character builds is more important. Where in TES you can just become a demigod and experience everything in the world in one gigantic play through and not really miss out on anything serious because of the choices you made.
 
this thread is a carnival show. Project lead, who isn't Todd Howard, is asked an interview question for OXM and responds with that he's spent 400 hours with the game and is still finding new things.

Cynical people intentionally interpret that negatively with the absolute most tenuous justification for it, often as a vehicle to shoehorn in 'concerns' that mostly just seem like senseless complaining from my perspective. Some of these people are under the impression that that's a Todd Howard quote when it's not. Some of these people are under the impression that the guy stated there's 400 hours of checklist content, when that's not exactly what he said. Some people are willing to define that content without having seen any of it, in order to justify their cynicism in a roundabout manner. Some of these people have
on purpose
willingly
forgotten that Fallout is a game that many people replay and continue to replay for years, often finding new things they hadn't seen in their first, second, or third playthroughs.

I'm in a thread full of people suggesting that the suggestion by the project lead that Fallout 4 (a game Bethesda has worked on for three or four years now, a game that serves as the main show for the biggest push into EA/Acti/Ubisoft-like household relevance that they've ever made) is an expansive game with lots of things to see, is a bad thing, and it's got my mind blown, dawg.

There's no way my first playthrough of Fallout 4 will last 400 hours unless I become some sort of settlement kingpin but when I play Fallout 4 again in 2017 you'd better believe I'll be glad to journey across the wasteland, taking a new path and discovering things I hadn't noticed before. I'll be glad to be on GAF or elsewhere, hearing other people's stories about their journeys through the wasteland, thinking to myself, "wow, I didn't get to see or do THAT, I might have to go down that path next time I play, or next time I start a new character). If you're intimidated by the prospect of a video game with so much content that you might not see it all, guess what? Do I even need to say it? Go play Infamous or Doom or something. And if you're truly concerned that the content filling the game might not be all that great, I at least implore you to judge the game based on its own merits as more information comes out about it, rather than assuming the worst about a pretty benign and sensible quote plucked from an interview in order to fill your cynicism quotas.

Post of the year
 
Really? I've only really played Skyrim but now that I think about it, I never really revisited any dungeons or anything. I just kind of assumed enemies didn't respawn because it's a WRPG, I guess.

Totally forgot about Fallout's random encounters

I'm misinformed, sorry. It's actually 30-in game days not 3. Quite a difference.
 
Didn't they say the same type of thing about Witcher 3?

Sorry Bethesda. Way too many games out there these days to really care about this type of statement. A 40 hour JRPG will last me weeks. My gaming plate is far too loaded to care about 400 hours of potential " content ".

Good for those who just plan on getting this game only for the holidays though I guess

Ya what was the exact hype surrounding dragons age again? Something similar and look how that turned out ... All RPG games pretty much say this nowadays
I'm a huge fallout fan but even I don't want to explore like 100 vaults or 300 of the same shacks with junk in them
 

After their recent article claiming KF2 had an RPG thad could go wrong and somehow fire backwards (even though the devs specifically said it was the backblast) it's not really a surprise.

This in no way means the game actually has 400 hours of content, but it seems people are probably going to think that's what Bethesda mean and then say they've lied once that isn't true, like with the other supposed 'lies'.
 
A Gamescom gameplay has leaked.
It's pretty hard to see anything but I would say that the combat is better than it was in previous games.

https://mega.nz/#!JstjmLJK!Tl72FIRTMbM5_U7ISi1wnj2kb6NUKhAqOzCwizfADVA

If anyone wants to do a thread, go ahead ;)

The lockpicking mechanic is exactly the same as it's been since FO3.......
CsL1W.png


As cool as it was, I've done it literally thousands of times for nearly 7 fucking years with FO3, NV, and Skyrim. They could have at least brought back Oblivions lockpicking for something different
snoop.png
 
The lockpicking mechanic is exactly the same as it's been since FO3.......
CsL1W.png


As cool as it was, I've done it literally thousands of times for nearly 7 fucking years with FO3, NV, and Skyrim. They could have at least brought back Oblivions lockpicking for something different
snoop.png

Oblivion lockpicking. Ew.
 
Oblivion lockpicking. Ew.

Yeah, I'll gladly take FO3/Skyrim lockpicking over a return to Oblivion's.

I'm saying just use something new. That lockpicking system has been used in 3 games over the past 7 years.
beli.png


I've done that thing enough already.

edit: well maybe thousands is exaggerating a bit but checking some of my game saves I've picked around 300 locks for each game on average between the three.
 
Lock picking mini games no matter what suck and that is even more true in games like Fallout 4 where you might be doing it dozens of times at least. I wish developers would toss the idea.
 
Lock picking is the same as every game with lock picking now?

PRE ORDER CANCELLED 0/10 BOMBA

Holy hell, this thread is still going and people still can't read the article or OP. Again, it's talking about the crafting and base building adding hours of content to the game.
 
Well just watched the video and the quick low quality glimpse of the perk system was interesting. Even if did didn't shed anymore light on it. I am also reminded that the only thing I hated more then the lock picking mini-game was that goddamn hacking one. Hopefully I will be able to mod them out on the Ps4 sooner rather then later.
 
The lockpicking mechanic is exactly the same as it's been since FO3.......
CsL1W.png


As cool as it was, I've done it literally thousands of times for nearly 7 fucking years with FO3, NV, and Skyrim. They could have at least brought back Oblivions lockpicking for something different
snoop.png

Play TESO?

Well just watched the video and the quick low quality glimpse of the perk system was interesting. Even if did didn't shed anymore light on it. I am also reminded that the only thing I hated more then the lock picking mini-game was that goddamn hacking one. Hopefully I will be able to mod them out on the Ps4 sooner rather then later.

They are a needed evil. Who knows if they've tweaked it at all. I doubt it since it kind of looks like it's the same, but it serves it purposes as a skill point sink. It would have been nice if they had come up with something a wee bit different but if it's not too broke. . .

The footage was good. Gun sounds seem pretty meaty. I also appreciate that given that most of the time you're looking at your gun, having unique gun animations are required for games like this.
 
I'm going to be the odd one out and say I like the lockpicking and especially the hacking. I hack computers even when I managed to lockpick in cause I like the little minigame.

I will say I liked lockpicking in Wolfenstein even better and it felt more immersive/like lockpicking so I wouldn't have been upset if they changed Fallout's to be like that one.
 
Lock picking mini games no matter what suck and that is even more true in games like Fallout 4 where you might be doing it dozens of times at least. I wish developers would toss the idea.

Yeah, I'd rather it be gone completely. But if it has to be in, the Fallout 3/Skyrim model is about the least painful I've come across, so I'm more than fine with it remaining.
 
They are a needed evil. Who knows if they've tweaked it at all. I doubt it since it kind of looks like it's the same, but it serves it purposes as a skill point sink. It would have been nice if they had come up with something a wee bit different but if it's not too broke. . .

The footage was good. Gun sounds seem pretty meaty. I also appreciate that given that most of the time you're looking at your gun, having unique gun animations are required for games like this.

I am an old man yelling at clouds I am thinking on this, but personally I want games to go back to the old days of if you want to hack/pick this then your skill needs to be at least x , if it is then congrats you did it. No stupid mini-games that while might not be terrible gets annoying the hundredth time. Of course I know the argument against that is that's boring, we need to make the player more involved, and all that. I am just glad that on the PC at least you were able to mod that shit out.
 
I am an old man yelling at clouds I am thinking on this, but personally I want games to go back to the old days of if you want to hack/pick this then your skill needs to be at least x , if it is then congrats you did it. No stupid mini-games that while might not be terrible gets annoying the hundredth time. Of course I know the argument against that is that's boring, we need to make the player more involved, and all that. I am just glad that on the PC at least you were able to mod that shit out.
I like that you have the opportunity to hack it at lower levels(this is correct right?), but to do it effectively you have to be around that level.
 
I like that you have the opportunity to hack it at lower levels(this is correct right?), but to do it effectively you have to be around that level.

Personally I prefer to have it so if you want to pick a level 4 lock then your lock picking skills have to be level 4 or above. Nice and simple. Though Morrowind had a system that sounds like what you are talking about and while I thought in encouraged save scumming I would take it in a heartbeat over what Bethesda has replaced it with.
 
http://www.gamebanshee.com/news/115975-fallout-4-gamescom-previews-tone-discussion.html

The presentation began with the Survivor quickly flipping through his PIP-Boy, demonstrating the new perk tree. There are 70 perks, one for each level of each SPECIAL attribute, with most perks having three to four ranks. It also appears that you can improve each of your attributes on level-up. It's unclear whether it's a drawback, as you receive 28 SPECIAL points during character creation, which means that maxing out your attributes will take 42 levels – and likely hamstring your character due to the absence of perks.

No level cap, and you can raise SPECIAL?

hmmm.png
 
You could raise special in Fallout 3. This sounds like the exact same deal minus an actual perk for it. It will probably be harder to hit full 10's, because I doubt perks will raise special passively this time.

It's not that you couldn't raise SPECIAL before (You could get an operation in Fallout 1, and some equipment raised it as well, like Power Armor), but if there is no level cap you can eventually obtain everything.
 
I knew it, this game sounds like the RPG of my dreams. It's going to peel me away from FFXIV for sure, my Free Company is going to hate me for it, haha.
 
It's not that you couldn't raise SPECIAL before (You could get an operation in Fallout 1, and some equipment raised it as well, like Power Armor), but if there is no level cap you can eventually obtain everything.

It wouldnt be a Bethesda rpg without the player being able to become a god by the end of the game.
 
At roughly Lev 310. 270 + 42.

The number is irrelevant. Restrictions are important in defining a character. Attributes that are largely set in stone from character creation gives your character a definition into what he can and cannot do. The only restriction in Fallout 4's system in so far as we know is time, now whether earned experience points has been tightly designed and balanced around to provide a focused character during the completion time of the game is unknown. However, Bethesda's track-record for proper balancing and not letting your character become a master-of-all isn't a strong one though.
 
The number is irrelevant. Restrictions are important in defining a character. Attributes that are largely set in stone from character creation gives your character a definition into what he can and cannot do. The only restriction in Fallout 4's system in so far as we know is time, now whether earned experience points has been tightly designed and balanced around to provide a focused character during the completion time of the game is unknown. However, Bethesda's track-record for proper balancing and not letting your character become a master-of-all isn't a strong one though.


You know, it really doesn't matter. By the time I got even near top level in New Vegas in my previous play through I had already upped everything I wanted to and was upping other stuff just cause. If you are worried about that, the game already gets too easy at high level.

Also, by the time you get that high level you'll probably have done most of the stuff in the game and won't have as much left. on top of that, there will be skill checks you just couldn't pass because you couldn't get that perk in time. You can't withhold all the quests/stuff you want to do til you level up. Or you could but that would be really boring. So you still are going to be balancing what you are aiming your character at cause skills you wait to level up until much later you won't be able to use when you need them and won't have much left to use them on by the time you level them up.

Honestly, I think people are making too much of the no cap on levelling. It really isn't going to change the game that much. Just let you mess around more when you are finished with the game.
 
You know, it really doesn't matter. By the time I got even near top level in New Vegas in my previous play through I had already upped everything I wanted to and was upping other stuff just cause. If you are worried about that, the game already gets too easy at high level.

Also, by the time you get that high level you'll probably have done most of the stuff in the game and won't have as much left. on top of that, there will be skill checks you just couldn't pass because you couldn't get that perk in time. You can't withhold all the quests/stuff you want to do til you level up. Or you could but that would be really boring. So you still are going to be balancing what you are aiming your character at cause skills you wait to level up until much later you won't be able to use when you need them and won't have much left to use them on by the time you level them up.

Honestly, I think people are making too much of the no cap on levelling. It really isn't going to change the game that much. Just let you mess around more when you are finished with the game.

Agreed, though I am a bit partial to level caps just because I like the sense of a hard limit and the feeling I get when achieving it, but I don't see any particularly terrible pitfalls of no level limit if handled correctly.

That said, even in FO2 by the end you could easily be a complete and utter beast that could stomp most anything that came your way with ease. What matters most is how those early levels progress. From 1-30, or so, how well does the character progression system allow you and force you to make choices depending on your build and position in the world/story.

So what if I can bump every SPECIAL to 10 by the time I'm level 47 or something, and get every Perk by 310+, that's not a realistic situation or way anyone will actually play the game. A realistic and pertinent question is how much does deferring a Perk for a level or two in order to bump up a SPECIAL affect me in the actual game?

Time is a factor for a lot of people and most normal people don't power game on their first play through of a game. They want to do the quests, main and side, as they come upon them in the time they have. They aren't looking to grind X levels to bump up their SPECIALS, and seek out every bobble head to maximize their leveling. What they care about is where they are now in the game and where they want to go and how they want to go about it. That means taking on the Perks that benefit their style of play the most and will improve their odds at that moment.

The biggest question and factor in all of this is how quickly or slowly is leveling in the game. If it's about 1 an hour then that's gonna really change things, but if it's on average 1 every two hours that dramatically shifts the importance of each level up and what Perks or SPECIAL we choose to increase means.
 
Except Witcher 3 side quests are as good as the main story ones. We'll see about Fallout's.

Depended on the side quest. The ones relating to the main story and/or characters, yes. The extra ones that were filler. Well, they were filler. Still, if you do the main quest and side quests that relate to the main story/main characters there still was a lot of good content.
 
I'm saying just use something new. That lockpicking system has been used in 3 games over the past 7 years.
beli.png


I've done that thing enough already.

edit: well maybe thousands is exaggerating a bit but checking some of my game saves I've picked around 300 locks for each game on average between the three.

Not to mention copycat systems like in Dying Light.
 
The biggest question and factor in all of this is how quickly or slowly is leveling in the game. If it's about 1 an hour then that's gonna really change things, but if it's on average 1 every two hours that dramatically shifts the importance of each level up and what Perks or SPECIAL we choose to increase means.

Agreed... I don't want levelling to happen too quickly. I kinda enjoy having to struggle at low levels and one of my complaints about the Bethesda engine is it gets too easy at high level (though I understand for some people part of the thrill is the overpowered feeling at the end).

Right now I'm enjoying Vegas cause I have it on hardcore and am running out of ammo cause I didn't want to carry too much weight so kept my ammo limited while trying to pass in a valley with lots of deathclaws taht I don't have enough ammo to kill all of them. On top of that, I need some left over cause I'm about due for a Legion assassin party to hit me (The game is too predictable on that. I even know where they'll hit me depending on where I go. Hell if I played it right and survived the deathclaws I could make them spawn in the middle of the deathclaws, that would be hilarious if I could pull it off though I'm pretty sure I can't). I'm enjoying the trying to figure out the best strategy on which deathclaws to take out so I can sneak past the rest and have ammo left over (unfortunately the best ones to take out I can't find a good sniping position where I can see them to take them out). I might cave and just go through the mutants (there is a pass i could go through but have to go through them) cause at least they'll give me ammo when I kill them. I'm not caving and turning around and going the other way, way too slow (and I don't do fast travel).

That's the kind of stuff I love in Fallout. And when you get too high level you get in less situations like that :(.

(sadly there is one more complication that isn't fun and that is the game keeps crashing on me).
 
Love the new smoke effects for laser guns. Also glad they are keeping the same lockpick and hacking mini-games, they were simple and fun.
 
I am an old man yelling at clouds I am thinking on this, but personally I want games to go back to the old days of if you want to hack/pick this then your skill needs to be at least x , if it is then congrats you did it. No stupid mini-games that while might not be terrible gets annoying the hundredth time. Of course I know the argument against that is that's boring, we need to make the player more involved, and all that. I am just glad that on the PC at least you were able to mod that shit out.

Yup, 100% force lock-pick and easy hacking as long as my skills are high enough are usually the very first mods I download with Bethesda games and NV

Thank god for mods
 
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