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You need to be LTTP: Battlefield Bad Company

kamspy said:
The great things about games like BF:BC is the bad seeds in the XBL/PSN community have already moved on to otherr games.

I agree, for example the Soul Calibur IV PS3 community is great...the 360 one still has some restless casual teens though.
 
Just picked it up for 18 bucks canadian (along with rachet and clank TOD also the same price). Almost as cheap as 1943.
 
TeardropConnors said:
Saw it yesterday at blockbuster for $14...should have picked it up?

Totally. The only annoying thing is too much shit packed on the controls and hold to run. (Well, that and the interious walls/floors can't be blown to shit, so you have mysterious standing buildings despite the outer walls being blown to shit. :lol

I still like it, though. Got my 50 dogtag achievement last night. So awesome to run at dudes with a knife, knife them and then auto-inject myself to heal to knife some more. :lol
 
I never really enjoyed the multiplayer, to be quite honest. In pretty much every map I played in, the maps were simply too massive. Players were spread out to the point most firefights simply became one-on-one or two-on-one battles. And it was as if the DICE didnÂ’t even try to concentrate the battles a bit. Large portions of some of the maps had wide open fields that appeared to be there just for the sake of making the map larger. This in turn spread out an already minuscule team of 12 players and mad it near damn impossible to get to a specific point on the map on time to act as support for my allies.

All in all, I simply did not enjoy this game as much as BF2:MC.
 
TeardropConnors said:
Saw it yesterday at blockbuster for $14...should have picked it up?

yea its on sale at Future Shop here for $19. Backlog is huge right now but I might as well pick it up for that cheap.
 
TheSeks said:
Totally. The only annoying thing is too much shit packed on the controls and hold to run. (Well, that and the interious walls/floors can't be blown to shit, so you have mysterious standing buildings despite the outer walls being blown to shit. :lol

I still like it, though. Got my 50 dogtag achievement last night. So awesome to run at dudes with a knife, knife them and then auto-inject myself to heal to knife some more. :lol

How are they supposed to put all the game elements in without "too much shit packed on the controls"?

You can only streamline the game so much. BF1943 did improve on this with regen healing and one button grenade throws, though.
 
Loxley said:
I didn't have too many problems with the single-player, except for the whole "One shot and instantly, regardless of distance or how well hidden you think you are, every enemy knows your exact position and can pin-point their fire right on you (aka: Crytek syndrome).

But I'm elated to see Bad Company getting so much revitalized attention due to 1943, the game may not have been underrated, but it was most certainly underplayed. Easily my favorite console multiplayer shooter of this gen. Hopefully 1943 also helped put Bad Company 2 on people's radars for next year.


Even though I'm still a fiend for anything Call of Duty related, MW2 is one of my most anticipated games this year, I look for Infinity Ward to give an incredible single-player experience. CoD4's multiplayer has just never been my cup of tea (same for World at War); which is strange since I was into CoD1's multiplayer relatively hardcore.
This is something I'm really happy about too. I picked up Bad Company back in March of this year, $20.00 off of Amazon. I love the damn game. I liked the back and forth with Preston, Haggard, Sweetwater, and Johnson.

Some funny lines between them. And Gold Rush is an awesome mode. So much fun. I'm even more excited for Bad Company 2. :D
 
Bad Company has the best sound design ever in a videogame.

I remember one time, I had the sound cranked up and was standing inside a house. One of my squad mates was standing right behind me without me knowing when he fired his gun. It literally scared the shit outta me. :lol
 
Yes, the sound design is awesome. I love that theres like an audio filter that simulates your ears ringing half the time....its very neat.
 
LevityNYC said:
Did everyone just get tired of playing BC or did not enough people give it a chance back when it was released which was during the very busy Fall 08 season and people might have been shootered out?

Battlefield Bad Company was released in June 2008. Summer, not fall.

And it sold over 2 million copies across the PS3 and 360. It didn't stay on the Top Ten most played titles for long, but it was quite a success and most likely very profitable for DICE and EA.

That said, BF1943 seems to be an order of magnitude more popular than BFBC ever was, since its already reached the Top 5 most played XBL titles, something BFBC never achieved.
 
XBL or XBLA?

You know, I kind of miss the Gold Rush mode and the bigger maps. I'd pop it back in, but I imagine anyone still playing BC would have moved on to 1943 at this point.
 
played BC multiplayer a few days ago, good times..

if anyone wants to get down on some BC add me. GT: smo0th J
 
Felt it was over hyped when I purchased it upon release.

Multiplayer was decently fun but the Single Player was absolutely terrible.
 
Shoogoo said:
Am I wrong or you can't change the controls (lefty, southpaw) in this game?

You can't. And it's really unacceptable if you ask me.

Every FPS/Action game should support it. Bioshock didn't, Mass Effect didn't :(
 
permutated said:
You can't. And it's really unacceptable if you ask me.

Right on. It's a fucking no go for me. Thanks OP for reminding me that its a game I wanted to own if it wasn't for the fucked up controls options :/
 
Nice to see more people giving this game a chance. The MP mode is excellent more chances for sneaking as well as the maps are so big, i love BF1943 but it can get a bit too frantic.
 
Asmodai said:
Completely disagree with the OP.

I bought BFBC near its release date last summer. Was generally disappointed. Not a bad multiplayer game, but doesn't hold a candle compared to Battlefield 2 or Battlefield 1942.

Awkward controls, useless assault rifles and LMGs, horrible health system. Oh, and no fixed wing aircraft to fly.

I found Battlefield 1943 much, much better in just about every way.

Amen, another thing that totally ruined bad company for me were the snipers, I cant believe they are given a laser designator that kills tanks within 10 seconds. Tanks are basically walking death traps in bad company. Not to mention Gold rush is crap, and the conquest patch is useless since the maps were built for gold rush.
 
gibonez said:
Amen, another thing that totally ruined bad company for me were the snipers, I cant believe they are given a laser designator that kills tanks within 10 seconds. Tanks are basically walking death traps in bad company. Not to mention Gold rush is crap, and the conquest patch is useless since the maps were built for gold rush.

Use your smoke and they can't lock on.
 
firehawk12 said:
XBL or XBLA?

You know, I kind of miss the Gold Rush mode and the bigger maps. I'd pop it back in, but I imagine anyone still playing BC would have moved on to 1943 at this point.
actually, it seems as if there are more people playing BC now than a few months ago. quite a few newbies too, lots more low rank people running around.

Shoogoo said:
Am I wrong or you can't change the controls (lefty, southpaw) in this game?
this is the game that made me learn how to play default, after being a southpaw player since Turok N64...

but yeah, it really sucks that it didn't have other control schemes. it seems that they started learning their lesson with 1943. hopefully BC2 will be evven more customizable.
 
The thing that really broke BC for me, being a COD4 whore, was

--the player "movement" being very stiff
--the fact that it seemingly required half of a 50-bullet clip to take down an enemy

I'm not attacking the game at all (haven't been playing COD4 ever since BF1943 came out) but I really think all devs need to include a "Hardcore" playlist option to the MP side of their games to make transitioning from games like COD4 easier.

(Sorry, was that a batshit insane thing to ask?)
 
soultron said:
The thing that really broke BC for me, being a COD4 whore, was

--the player "movement" being very stiff
--the fact that it seemingly required half of a 50-bullet clip to take down an enemy

I'm not attacking the game at all (haven't been playing COD4 ever since BF1943 came out) but I really think all devs need to include a "Hardcore" playlist option to the MP side of their games to make transitioning from games like COD4 easier.

(Sorry, was that a batshit insane thing to ask?)

No it's not a crazy thing to ask for although it doesn't necessarily need to be done to ease in COD 4 players (of which I am one.)

The proper reason to do it is that some options are always better than no options so as a general rule its a good thing.

It is a pretty reasonable thing to say that Battlefield on consoles needs more gameplay options or server lists, or playlists, or private match options. It all depends on where and how you want to attack the situation.
 
Easily one of my favourite shooters of this gen, but I also hate it for getting rid of the small things that would have made it near on perfect. The pisstake is they were things already in the xbox BF2: good gun balance, proper voice chat, prone, parachutes - you know, all the little things.

Oh, and as a helicopter junkie the maps were crying out for more helis/planes.

My friends have been on about getting it again after 1943, I just might have to.
 
I think the more bullets per kill thing is balanced out by the lack of regenerating health. Lack of prone is pretty inexcusable though.

Im sure its something that not just I have noticed, but the people camping on the carriers waiting for the planes to spawn just drives me batty in 1943. I know its not the games fault, but its so frustrating to attack a control point 3 on 12 and have 9 guys sitting back waiting for the planes to spawn.

The lack of friendly fire in 1943 is pretty disappointing though. A proper hardcore mode is missing from Bad Company. Imagine no radar and less health....now that would be awesome.

I dont know if it would break the game or not, but having collapsable buildings would be absolutely awesome in BC 2.
 
LevityNYC said:
The lack of friendly fire in 1943 is pretty disappointing though. A proper hardcore mode is missing from Bad Company. Imagine no radar and less health....now that would be awesome.
The fact that there is no friendly fire is one of the best improvements over Bad Company.
 
For the price it is worth it for the great feel of the weapons, graphics, and destruction alone.

I find Gold Rush to be pretty meh. I'm really not big on attacking super well defended objectives. I really like for teams to have to make decisions on how many people to send on attack runs and how many people to defend an objective ala Conquest or Capture the Flag. I find Conquest in this game to be awesome, but other than Ascension, Oasis, and a third map I find the mode to be pretty limited in terms of quality maps.

It's a shame that some design decisions are holding the game back. Dedicated servers, awesome mechanics, unique gameplay, great feel for the weapons, great graphics...these are all things that developers would kill for. I really feel like if Dice were smarter about their decisions that they could create a game that could be close to Gears/CoD. Drop the cheesy feel about the game and throw in some map variety (A city in america, a tropical battleground, snowy mountain type, and etc) and if you're going to create a campaign then at least set some high standards for yourself.
 
Why? I like that you are penalized for shooting indiscriminately like an asshole. Identify your target before shooting. Dont blindly chuck grenades. Is it reallly that hard?
 
LevityNYC said:
Why? I like that you are penalized
I don't.
Is it reallly that hard?
Yes it is. When you all first spawn, you accidentally run over a teammate when you hop in a tank. And in the heat of battle, you're frantically trying to stay alive and achieving your objective. You shouldn't have to worry about accidentally killing a teammate.
 
I love the campiness of the campaign. The music fits the mood perfectly. As an aside: I own a $1200 surround system and I just checked the sound setting and I realized I had the game set on HIFI rather than Home Cinema and now the game sounds even better.
 
LevityNYC said:
I love the campiness of the campaign. The music fits the mood perfectly. As an aside: I own a $1200 surround system and I just checked the sound setting and I realized I had the game set on HIFI rather than Home Cinema and now the game sounds even better.
The sound design is definitely shit hot. If there's one thing the development community should learn from Frostbite, it's that HD sound design is just as important as HD visuals.
 
BC is a lot of fun, I need to get back into the multi-player more.

The 'find all collectables'a and 'find all gold bars' achievements were a real pain in single player, but game is still fun.
 
hate to be a broken record, but until DICE/EA put Alt Control thumbsticks in their games, I am boycotting them, Battlefield 1943 is almost impossible for me with default sticks. I played Left 4 Dead for a nearly a year with Default Sticks, they add Legacy Sticks and it's like a whole new game for me.
also fix the lag and hit detection pwz
 
LevityNYC said:
Everyone setting the spawn to squad spawn fixes the issue of the maps seeming too big

That would be true if every selected spawn spawn, but I've rarely seen anyone actually use it. Most simply decide to spawn at a capture point.
 
MDSLKTR said:
How's the community on the psn?

Still kicking quite well. It's gotten a bit more people since 1943 came out.



My main gripe the with BFBC was that there were not enough vehicle based maps in the game. The big (Oasis, End of the Line, Harvest Day) were so awesome because of the all out war feeling of seeing tanks, APCs and choppers battling everywhere. That and the gunplay (health system) wasn't as strong and the vehicle combat.

Secondary was a complete lack of community features which IMO killed the longevity of the MP. No clans, no private matches, no squad creation control (you could make a party and have that squad broken up the round). This game would've been perfect for movies but they had extremely little community features.

Still the best sound design in a FPS, every distant crackle and pop was from a player and not generated filler sounds.
 
Dax01 said:
I don't.

Yes it is. When you all first spawn, you accidentally run over a teammate when you hop in a tank. And in the heat of battle, you're frantically trying to stay alive and achieving your objective. You shouldn't have to worry about accidentally killing a teammate.
If it wanted to resemble anything like a real battle, it would have friendly fire on (at least as an option).
 
RobertM said:
If it wanted to resemble anything like a real battle, it would have friendly fire on (at least as an option).
But then again, it's a videogame. I don't like it when I'm killed by my own teammate or when I accidentally kill someone else.
 
Waiting on the 2nd one, the first was a very uneven experience to me. The multiplayer improved with patches and content but I always hated the feel of the shooting for some reason... it's floaty or something, but still a fun game.

The single player was dreadful, the sequel sounds like it should improve on it though.
 
Battlefield 2 MC multiplayer was MUCH better than both of these games and still has a rather large community. I believe its 15 bucks used, much better use of the money.
 
azentium said:
That would be true if every selected spawn spawn, but I've rarely seen anyone actually use it. Most simply decide to spawn at a capture point.
It's easy to fuck people up in 1943 if you actually play as a squad. People still fail to realize this. You don't even have to talk to your squad mates; spawning on them still makes a huge difference.
 
soultron said:
It's easy to fuck people up in 1943 if you actually play as a squad. People still fail to realize this. You don't even have to talk to your squad mates; spawning on them still makes a huge difference.

I completely agree. While I do select to squad spawn every time I respawn, many that I've played with online refuse to do the same. :(
 
Dax01 said:
But then again, it's a videogame. I don't like it when I'm killed by my own teammate or when I accidentally kill someone else.
It's not fucking socom. You get to respawn in 10 seconds.
 
about friendly fire:

it's just two different playstyles. 1943 is made to be more arcadey.

in BC i have to be careful when i'm driving around, or else i could run over my teammates, i have to be careful when i'm shooting, etc...

in 1943 i don't have too worry about any of that, it just makes the game different, i don't really want to say one is better or worse, but i prefer friendly fire on.

gibonez said:
Amen, another thing that totally ruined bad company for me were the snipers, I cant believe they are given a laser designator that kills tanks within 10 seconds. Tanks are basically walking death traps in bad company. Not to mention Gold rush is crap, and the conquest patch is useless since the maps were built for gold rush.
all it takes is a well timed reverse or turn to get a miss, unless they are anticipating the reverse/turn. i know i've been on both sides of the situation many times, it is by no means a guaranteed kill.
 
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