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Your favorite FPS maps

DoD-Avalanche
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Yes! One of my all time favorites. So many memories rushing the plaza with my group back in the day.

However, my favorite of all time: Harvest Day for BFBC2

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Enemy Territory: Goldrush
I really think Enemy Territory's 6 vanilla maps exhibit some of the best design of any multiplayer shooter. I think Oasis and Fuel Dump are the "best" and most well-balanced, but Goldrush is my personal favorite.

Fuel Dump
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Siwa Oasis
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de_dust2

and carentan from cod 2:
mp_carentan0001.jpg

anyone remember this one?:)
It was my favorite map in Call of Duty,. I didn't know they remade it for CoD2, that's cool. I can still remember the best place to get a round-starting grenade kill: sprint down the center and lob them over the house in that picture just angled slightly right before the doorway. :D
 
A semi-recent map which quickly became one of my favorites: Alborz Mountains in the Battlefield 3 DLC Armored Kill.

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It was all based on one (or two...ish) snowy mountains. It was beautiful, with so much detail, and the fact that there was no snow at the camp at the bottom of the mountain: the higher you got, the colder it became. So many hours of fun on this map, especially with people struggling to climb up the mountain, or crashing their quad bikes. Armored Kill in general was a pretty good expansion, I think!

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I really liked cs_backalley in cs1.6, it's unfortunate that it's one of the maps that never got carried forward to later games.

"tfc_Well" in tfc was also amazing, well in tf2 just failed to replicate it exactly but it's still pretty good..

and while I'm on the topic of goldsrc engine games, Crossfire, whether it was played in half life deathmatch, opposing force deathmatch or 4 team tfc was usually crazy awesome. Also for a change of pace as_oilrig in cs and hunted in tfc were great too.
 
COD4:
Overgrown
Crash
Pipeline
Crossfire
Backlot
Bloc
Countdown
Creek
District
Downpour
Showdown
Strike
Vacant

MW2:
Terminal

COD4 was definitely the greatest collection of maps ever made outside of maybe Socom.
 

I was hoping someone would mention Backstab from BF2:MC. Easily my favorite multiplayer map of all time. It's so good that someone decided to remake it in BF2 on PC.

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Doomsday (Special Delivery) in TF2 also deserves special mention. I find it endlessly replayable. In fact, it's the only reason I continued playing TF2 after thirty hours.

map_tf2_doomsday.jpg
 
The orginal 2fort.

This better be the QWTF-version then.

2fort5 was really awesome.

I really liked DM4 and DM6 (Quake).
Terminal for MW2 was also cool.
Hill 137 for Battlefield: Bad Company 2 Vietnam.

When you start to think about it, there are so many maps that you have loved through the years!
 
A lot of love for UT, but nobody played DM-Gothic? That map had some of the best flow of any dm map I've played. Face is just a sniperfest, though as a 13 year old kid, that certainly had it's appeal.
 
I feel that some of the most popular maps in games aren't the ones that are good, necessarily. I think people just get really used to them and then retcon how good they are. What was so great about de_dust (1), for example? I mean, it was OK, but there were a lot of weird dead ends and chokepoints. It certainly wasn't good enough to flood the entire server list. And facing worlds? I loved that map, but more for the sense of epic scale and the awesome ambiance. It was a lot of fun, but I don't think it was a particularly well-designed map. I mean, it barely had any design at all!
2fort and Facing Worlds are horribly designed. The reason they're so well loved and remembered is because horribly designed maps are the best for just dicking around in for hours on end. You don't have to think about how to play a good game on 2fort or face, you just charge out and have fun.

I always preferred Turbine over 2fort for derping around for an afternoon though.
 
Steel from TF2:


So many ways to go about things. There aren't many objective maps in shooters that have this many alternate routes and methods of winning.

Honorable mention: Dustbowl 3:


Two evenly matched teams can have some epic games on this map. Unfortunately, the probability of two evenly matched teams managing to get past DB 1 & 2 without either RED winning or people quitting is pretty low.
 
Facing Worlds, but that's the obvious choice (it is awesome, though).

I love a lot of Unreal Tournament maps, actually. Morbias, Deck16, Tempest.

But I love DM-Morpheus the most. My friends and I played that map a lot, usually with instagib turned on. So much low-gravity jumping and low-gravity gibs exploding everywhere.

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Another vote here for Facing Worlds, followed closely by Morpheus, also of UT99. That music got you so pumped to go on a RRRRAMPAGE!!!

https://www.youtube.com/watch?v=ikBknk5Rf_Q
 
Unreal Tournament 2004 Aggressive Alleys. A fan created VCTF map that was, hands down, one of the most action intensive maps with multiple avenues of attack, great sight lines, and excellent use of all the vehicles in a relatively small area that required developing strategies on how to best attack and defend.

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BloodGulch - Halo
Wake Island - Battlefield 1942, Battlefield 1943, Battlefield 2, Battlefield 3
Highway Tampa - Battlefield 2, Battlefield 2142
Gulf of Oman - Battlefield 2, Battlefield 3, Battlefield 4
DeadlyPass - Battlefield 2: Modern Combat
Backstab - Battlefield 2: Modern Combat
BridgeTooFar - Battlefield 2: Modern Combat
Coastal Clash - Battlefield Heroes
Arica Harbor - Battlefield: Bad Company 2
Wall Street - Crysis 2
Airport - Crysis 3
Nuketown - Call of Duty Black Ops
 
Isla Innocentes, bad company 2 comes to mind. On rush, forced you to generally pile into blackhawks and do a tactical fucking insertion onto their island. I remember a few times, seeing a sniper on a rooftop, and coming in low enough to splatter him and yell at my team to jump.
good times. Most BC2 maps were really good actually. Arica harbor's been mentioned, and Valpariso was really awesome too.
 
Easily my favorite map of all time is Badwater Basin:


Such a well designed map, every class has a role to play and it feels like it has the right amount of open spaces and the right amount of chokepoints.

Other TF2 maps I really love are pl_Upward, cp_Gorge, cp_Steel, cp_Process and cp_Snakewater.
 
Loads of great ones, I think that games you particularly like mechanically will often lead to you liking the maps more.

Calypso Casino from Rainbow 6 Vegas springs to mind, as does Favela from MW2 and Firing Range from BO.
 
Yet another vote for Facing Worlds, followed closely by Morpheus. So much time spent in insta-gib mode on the latter haha.
 
I really think Enemy Territory's 6 vanilla maps exhibit some of the best design of any multiplayer shooter. I think Oasis and Fuel Dump are the "best" and most well-balanced, but Goldrush is my personal favorite.

Fuel Dump
33fueldump190sp5.jpg


Siwa Oasis
21sw_oasis_b31imbxf.jpg



It was my favorite map in Call of Duty,. I didn't know they remade it for CoD2, that's cool. I can still remember the best place to get a round-starting grenade kill: sprint down the center and lob them over the house in that picture just angled slightly right before the doorway. :D

Agreed totally on the Enemy Territory maps. I played hundreds of hours on that game and Railgun especially was an amazing map (the one where you escorted the railgun). The one with the beach landing was cool too allthough that would've been custom.

Another game I totally forgot about was Red Steel 1. Despite being a bad game for single player, the maps and multiplayer were actually amazing.
 
Recently i'd say:

Titanfall - Boneyard
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titanfall-boneyard-map.jpg


Titanfall - Angel City
1000px-Mp_angel_city_widescreen.jpg

Angel-City.jpg


Titanfall - War Games
titanfall_war_games_map_header.jpg

War_Games_Map.jpg


(but i think the map design in Titanfall is really superb overall)

And

Destiny - The Cauldron
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Destiny - Pantheon
Destiny%20Pantheon.jpg
 
I really think Enemy Territory's 6 vanilla maps exhibit some of the best design of any multiplayer shooter. I think Oasis and Fuel Dump are the "best" and most well-balanced, but Goldrush is my personal favorite.

Fuel Dump
33fueldump190sp5.jpg


Siwa Oasis
21sw_oasis_b31imbxf.jpg

I second this. All of the W:ET maps are stellar.
 
Unreal Tournament 2003

Antalus:
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Tokara Forest:
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The openness felt refreshing after UT99's cramped maps. The Double Domination map Sun Temple was also good, but I couldn't find proper images of it.
 
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