DoD-Avalanche
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Yes! One of my all time favorites. So many memories rushing the plaza with my group back in the day.
However, my favorite of all time: Harvest Day for BFBC2
DoD-Avalanche
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I really think Enemy Territory's 6 vanilla maps exhibit some of the best design of any multiplayer shooter. I think Oasis and Fuel Dump are the "best" and most well-balanced, but Goldrush is my personal favorite.Enemy Territory: Goldrush
It was my favorite map in Call of Duty,. I didn't know they remade it for CoD2, that's cool. I can still remember the best place to get a round-starting grenade kill: sprint down the center and lob them over the house in that picture just angled slightly right before the doorway.de_dust2
and carentan from cod 2:
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anyone remember this one?![]()
aim_usp
scoutzknivez
fy_iceworld
[/QUOTE]
iceworld and scoutzknivez [IMG]http://i.imgur.com/EKhNF9P.png
The orginal 2fort.
2fort and Facing Worlds are horribly designed. The reason they're so well loved and remembered is because horribly designed maps are the best for just dicking around in for hours on end. You don't have to think about how to play a good game on 2fort or face, you just charge out and have fun.I feel that some of the most popular maps in games aren't the ones that are good, necessarily. I think people just get really used to them and then retcon how good they are. What was so great about de_dust (1), for example? I mean, it was OK, but there were a lot of weird dead ends and chokepoints. It certainly wasn't good enough to flood the entire server list. And facing worlds? I loved that map, but more for the sense of epic scale and the awesome ambiance. It was a lot of fun, but I don't think it was a particularly well-designed map. I mean, it barely had any design at all!
Facing Worlds, but that's the obvious choice (it is awesome, though).
I love a lot of Unreal Tournament maps, actually. Morbias, Deck16, Tempest.
But I love DM-Morpheus the most. My friends and I played that map a lot, usually with instagib turned on. So much low-gravity jumping and low-gravity gibs exploding everywhere.
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Dovre
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Fallujah West
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Muttrah City
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Isla Innocentes, bad company 2 comes to mind. On rush, forced you to generally pile into blackhawks and do a tactical fucking insertion onto their island. I remember a few times, seeing a sniper on a rooftop, and coming in low enough to splatter him and yell at my team to jump.
I might be dating myself, but Opposing Worlds.
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I might be dating myself, but Opposing Worlds.
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I might be dating myself, but Opposing Worlds.
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I really think Enemy Territory's 6 vanilla maps exhibit some of the best design of any multiplayer shooter. I think Oasis and Fuel Dump are the "best" and most well-balanced, but Goldrush is my personal favorite.
Fuel Dump
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Siwa Oasis
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It was my favorite map in Call of Duty,. I didn't know they remade it for CoD2, that's cool. I can still remember the best place to get a round-starting grenade kill: sprint down the center and lob them over the house in that picture just angled slightly right before the doorway.![]()
Can't remember the names, but Tribes had some of my favorite open level maps when first getting into PC games
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I might be dating myself, but Opposing Worlds.
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I might be dating myself, but Opposing Worlds.
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Dont like to nitpick but its 'facing worlds' and yes still one of the best FPS maps ever made...also the music https://www.youtube.com/watch?v=BTpzm13JyxY JUST listen the memories
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I really think Enemy Territory's 6 vanilla maps exhibit some of the best design of any multiplayer shooter. I think Oasis and Fuel Dump are the "best" and most well-balanced, but Goldrush is my personal favorite.
Fuel Dump
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Siwa Oasis
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