Quake 2 The Edge:
And UT: Facing Worlds!
I might be dating myself, but Opposing Worlds.
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And UT: Facing Worlds!
I might be dating myself, but Opposing Worlds.
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Quake 2 The Edge:
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Yes! Like quite a fewer of the DoD maps.Day of Defeat - Caen
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UT2004 1-on-1 Joust.
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(well technically Deck 16 ][ )
Arica Harbour
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Battlefield 1942 - Wake Island
Most of my favourites are mentioned here
2Fort, Dustbowl, De_dust2 (most iconic), The Pit (Halo), Zanzibar, Crash (COD4), Vacant and Arica Harbour (BFBC2 with all its destruction)
I'll throw in Radec Academy from Killzone 2 (KZ3 and Shadowfall version can get lost)
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BF1942 was so good. I'm remembering just how good it was for its time. That 64 players, vehicles, large maps, varied environments, smooth and fluid gameplay with perfect responsive PC controls. The graphics were also good for their time too.
Easily one of the very best games ever made but rarely seen on anyone's list. It's almost as if it's overlooked.
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wake island - bf42
Killzone 2 Salamun Market
Godlike shit right here.
sorry no good pics
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Some videos of the map, please excuse the horrendous as fuck commentary.
One of the greatest maps of all time.
Designed for perfection/
https://www.youtube.com/watch?v=D9NdPh8G9Sk
https://www.youtube.com/watch?v=XEjR218O7xg
Killzone 2 Salamun Market
Godlike shit right here.
sorry no good pics
Raindance from Tribes.
That map was Raindance, and yes, it is the best.
This map has always stuck out in my mind. In theory it shouldn't be good, one team's base has a clear height advantage over the other and the map is very spread out in general. But Skyrail is ludicrously fun, with tons of vantage points, cliffs and rocks for cover and, of course, the gondolas that circle around the map. The two bases have just the right balance of open areas and smaller, more intimate fighting spaces and setting trip bombs on the stairs or in doorways never gets old.
Skyrail (007 Nightfire)
This map has always stuck out in my mind. In theory it shouldn't be good, one team's base has a clear height advantage over the other and the map is very spread out in general. But Skyrail is ludicrously fun, with tons of vantage points, cliffs and rocks for cover and, of course, the gondolas that circle around the map. The two bases have just the right balance of open areas and smaller, more intimate fighting spaces and setting trip bombs on the stairs or in doorways never gets old.
Quake III Arena:
Q3DM6
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I had lots of fun matches on this map.
I might be dating myself, but Opposing Worlds.
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UT2003/2004: Tokara Forest
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Probably not really a great map design compared to some of the classics in this thread, but it was the one I'd always return to. It was relaxing, due to the colours, the low gravity and the music.
I couldn't believe how ugly Blackout's art choice was, in comparison to its sublime predecessor.
Pavlov from Call of Duty
Recently, almost any map in Titanfall. To this day I'm still learning new tricks on them.
Doesn't beat Facing Worlds or Morpheus for me but still an incredible map. So atmospheric and the music is perfection.UT2003/2004: Tokara Forest
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Probably not really a great map design compared to some of the classics in this thread, but it was the one I'd always return to. It was relaxing, due to the colours, the low gravity and the music.
Recently, almost any map in Titanfall. To this day I'm still learning new tricks on them.
Unreal Tournament 2003
Antalus:
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Tokara Forest:
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The openness felt refreshing after UT99's cramped maps. The Double Domination map Sun Temple was also good, but I couldn't find proper images of it.