RIP K. Rool :'(
It would be bad, because I think Retro is probably the most overrated studio in the planet. The ruined Metroid for me by going first person and they ruined DK by putting waggle to roll.
I want DKCR2 to bring back Kremlings, but not regular-ass vanilla Kremlings, I want pirate Kremlings.
Also, bring back Enguarde and find a way to make the water levels as fun as the ground levels. That would be an achievement in itself!
Technically Miyamoto put waggle to roll
they only made the retro courses...
Morimoto (Nintendo): In terms of how we resolved that challenge with Retro, when we created this game, Nintendo produced half the courses and Retro produced the other half. Before they created new courses, we asked that they recreate 16 past courses which we call classic courses...
Tom (Retro): I thought that was a great way for us to start because we had the knowledge of what the overall course was...
Iwata (Nintendo): So you mean, by beginning with classic courses, you were able to get used to developing Mario Kart, something you hadn't done before...
...
Morimoto: Well, we haven't said much about the new courses, so I'll add a bit about them. These are concepts that Retro proposed to us, which were actually used as new courses.
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With regard to the new coursesÂ… This is my fourth game in the series, and Retro sent some ideas that were so good that I was kicking myself, thinking, "Why didn't I think of that?!"
I said the same thing about Donkey Kong Country Returns.
Them just emulating a pre-existing game and being like "LOOK! IT'S LIKE THE OLD THING" isn't what I'd want to see from them. Atleast they did Metroid and came up with something NEW for it.
Pirate Kremlings weren't any faster than the nekkid ones, were they? It's a moot point, anyways -- they could always redesign them, and actually they would redesign them, since a simple copy/paste wouldn't work in the series' radically overhauled style.I love the pirate Kremlings but I honestly don't think fast, aggressive enemies would be a good fit with DKCR's style of bonkers terrain. The original trilogy's terrain was mostly flat and static to allow the enemies to do their thing. But thematically, please rip the fuck off DKC2's dark environments.
Water levels I would be ok with because I know Retro would come up with some amazing underwater vistas.
Miyamoto was also adamant about making gorilla-like motions to ground pound, right? Immersion.Figures. I don't know why he liked waggle so much. It's strange because it wasn't intuitive at all, which is what he's all about.
Pirate Kremlings weren't any faster than the nekkid ones, were they? It's a moot point, anyways -- they could always redesign them, and actually they would redesign them, since a simple copy/paste wouldn't work in the series' radically overhauled style.
Just create new pirate Kremlings and AI routines that fit whatever gameplay style they come up with. The pirates, and the dark atmosphere especially, were so cool!DKCR didn't have anything like Klap Trap, Kutlass, or the fast moving Kritters/Gnawtys that were designed to hunt down and kill you. The tikis were slow moving enemies that acted mostly as space-controlling obstructions in your way. They didn't do more than shuffle back and forth.
waste of talent
not because Mario Kart is bad (its actually fucking awesome) but because I dont see anything worthwhile Retro could bring to the formula. Might sound silly saying this but I personally dont think it needs much more tampering than what we already get with each iteration.
Just create new pirate Kremlings and AI routines that fit whatever gameplay style they come up with. The pirates, and the dark atmosphere especially, were so cool!
It absolutely could be pulled off. There are all sorts of tricks that can be done with animation to, in this case, make something bipedal look like it's moving at a natural speed while not clashing with Returns' dense and dynamic stage design.Kremlings could work but it would take a lot of effort to integrate them into the levels in a way that makes sense. Needs major design overhauls. One of the reasons I get a bit caught up on this is that I've seen some suggestions that DKCR should have simply had Kremlings, and those suggestions seemed to ignore the fact that Returns' style of level design is almost a complete 180 from the originals. The amount of crazy shit simply doesn't give ground-based enemies room to do much of anything, and care and attention would have to be paid to make the mean crazy bipedal lizard man look not-awkward in that type of situation. You could reskin all of the Tikis in DKCR to Kremlings but they would look totally moronic with their slow movements. Its a tough balance. DKCR shifted the challenge of the game almost all the way toward pure-platforming, so the enemies were heavily de-emphasized. Though if Retro could pull it off for a sequel, I'd love to see it happen.
I wouldn't cry if they were making F-Zero but I would cry if it was Mario Kart.
The DKCR announcement at E3 2010 was magic, partly because while it had been rumored they're working on DK, it still seemed so different from their previous work.i'd probably be more disappointed if they're just making another Metroid
Retro should be working on next F-Zero
I am going to work on another project that I am super excited about. I can’t talk about it too much but if all goes well it might just be one of my crowning achievements as an artist….
Thanks for sharing this.Come on guys, they are so not working on Mario Kart.
In the past year they've hired guys from:
- Naughty Dog
- Vigil
- Junction Point
- BioWare Austin
- RedFly
- MoonBot Studios
They have positions dedicated to motion capture. And quotes from people like Kozlowsky (Naughty Dog) stating:
Erm, you mean like shells? Banana peels? Bob-ombs?While I'm generally not a fan of the idea of Retro handling games normally done under EAD (Zelda "fans", I'm looking at you), I suppose it's not like they can do any worse than the folks who are working on it right now.
If they ever do make Mario Kart, I hope they add weapons.
Erm, you mean like shells? Banana peels? Bob-ombs?
Yeah, what was that called? Thunder Rally or something? Sounded like Twisted Metal.Retro wanted to make a car combat game with weapons but when Miyamoto asked them why the cars had weapons, they couldn't provide a satisfying answer so it was canned.
Obviously there was more to the game being canned but that's probably the reference.
If they ever do make Mario Kart, I hope they add weapons.
EDIT: Ooo, I like Xtortionist's gambling idea. :O
Retro wanted to make a car combat game with weapons but when Miyamoto asked them why the cars had weapons, they couldn't provide a satisfying answer so it was canned.
Obviously there was more to the game being canned but that's probably the reference.
There's actually precedent for this in a Nintendo game: Brawl had a coin-betting feature in spectator matches.Came from the new SSX. Currency becomes irrelevant after a while (you get way too much with nothing to buy) but as a concept and the way it ties into global events (online for X minutes, buy in, race a course unlimited times for the best time which places you into a payout tier) it's almost genius.
Yeah, what was that called? Thunder Rally or something? Sounded like Twisted Metal.
Pretty sure it sounds like Retro is working on a new IP entirely.
Although it sure would be nice if they redeemed Metroid.