I still would like that to be laid out though. We've heard so many behind the scenes info on development cycles (good and bad). But to this day i haven't heard of leaked info about cutting content from the main game to sell as dlc. You have the right to assume that ofcourse, but don't base a whole argument on it without any factual evidence.
Day 1 DLC is probably one of the more prevalent examples to provide, but even that is argued back and forth on whether or not it's valid, and based on the situation it can be.
The biggest argument for it tends to be the "It was developed on a separate budget" line.
As in, they budgeted $1 million dollars to make this game. Then they made a separate team, gave them a budget of $250,000 and told them to make some DLC. The DLC, while not finished in time to get on the disk, is finished in time to be available for download on launch day.
They argue that this allows them to sell both the original game at full price to attempt to make up the $1 million budget, THEN sell the DLC that is already finished because it was given "a separate" budget.
Is this valid? It could be. It all depends on how integrated into the core game that content seemed to be.
Really it's incredibly subjective and I don't mean to seem as aggitated about it as I do, but it's more of a "keeping companies in check" mentality where letting this slide even a little bit creates a snowball effect of it getting worse and worse. Stuff like Sim City charging for individual buildings while discouraging modders, compared to Cities: Skylines where modders supplied all the content (as was done in every Sim City before the current one).
If I remember correctly, didn't Mass Effect 3 launch with a mission/character that was locked behind a paywall unless you A. Paid $10, B. Bought the collectors edition?
Some people see that as a legitimate bonus to getting a collectors edition, while others (myself included) saw that as a way to extract another $10 from players for content that was already primed and ready to go before the game even launched.
How convenient. No.
It's as if capcom made akuma unlocked with money or grinding 200 hours because "you already have ken and ryu !"
Street Fighter makes a better example of the "problem", but not really in comparison to League. League is a team game. Even the shittiest hero might have a trick up his sleeve depending on the abilities of his teammates. I still think the counter pick mentality exists there, but it's definitely not as clean cut as "I have to fight Dhalsim? Fuck I only own Hugo. Fuck this game".