2D, for sure. And as far as style goes, I dunno. I kinda feel like Zelda needs a major reboot. There's too many issues in the series now. It needs to be taken apart and reworked.
I should take an afternoon to write out my dream Zelda reboot.
Seconded.Absurd dream shit pls.
Zelda has never been "realistic" so I don't know why you'd even think that
And with Miyamoto out of the way, expect to see more radical innovation in the next iteration.
Let it be a good Zelda for it's own merits.
By this I mean please don't use the DS Zeldas style. Please.
PLEASE
Not even to enter your name? That's just stupid.LTTP style without ever having to use the stylus. At all. No stylus. None.
Zelda 3DS is not happening. hopefully.
WiiU needs to be saved, and Zelda resources should be 100% directed at the "real" Zelda WiiU.
the IP has more value on home consoles than portables ones.
Zelda 3DS should be done by a 3rd party with a GREAT game, that will sell better with a Zelda skin.
Weren't the DS titles top sellers in Japan?the IP has more value on home consoles than portables ones.
Characters/faces aside, I would say Twilight Princess goes for that. Everything other than the characters themselves try to go for a realistic look.
Let's not get lost in semantics.
When people talk about realism in Zelda they refer to games with graphics in the style of Twilight Princess.
Well, kind of. It looks darker which is at odds with the rest of the series (and "dark" = "realism" in modern usage), but I don't think it ever tries to emulate any specific style of realism. It's just a gritter and more grounded take on the universe, which had been pretty lively and whimsical up till that point.
Wind Waker style but without boats or trains.
Zelda 3DS is not happening. hopefully.
WiiU needs to be saved, and Zelda resources should be 100% directed at the "real" Zelda WiiU.
the IP has more value on home consoles than portables ones.
Zelda 3DS should be done by a 3rd party with a GREAT game, that will sell better with a Zelda skin.
I don't want to see a realistic approach on Zelda 3DS because the hardware isn't good enough.
I'd prefer a cell-shaded approach with this art-style:
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And please, no silly gimmicks this time.
Focus on creating an awesome overworld, interesting NPCs and dungeons.
didnt like the DS games at all, sadly
but after OoT 3d, I guess they'll make an original 3d zelda.
Glad you mentioned this.
The return-to-dungeon template needs to be done with. Once I've explored and conquered one dungeon, I shouldn't have to return and re-conquer it. Keep giving me something fresh, something different. Adventures are about moving forward, exploring new things...not revisiting the same hellholes.
I'd imagine it'd be OoT/ MM style so they can reuse assets.
Which would be fine by me if that lest them get it out faster.
I don't know if I'd say Majora's Mask has its own style, and to some extent I'd probably say the same thing about Four Swords Adventure.
I thought it was much better. Fixed the problem with the central dungeon idea and other dungeons are much much better. Puzzles that actually challenge.Slightly off-topic, but is Spirit Tracks really that bad? Phantom Hourglass was average at best for me, but I feel obligated to pick up ST sometime just because it's the only Zelda game I haven't played through![]()
How so?
It has better gameplay than PH. In fact, it's a really good game for the most part.Slightly off-topic, but is Spirit Tracks really that bad? Phantom Hourglass was average at best for me, but I feel obligated to pick up ST sometime just because it's the only Zelda game I haven't played through![]()
Majora's Mask was just an expansion of the visuals created in Ocarina of Time.
Four Swords Adventure was a bit of a tougher call because it draws a lot from a few Zelda games but you can condense its style to a mix of Wind Waker and A Link to the Past. The mix it presents does give it its own identity but it's not as great as the differences you'd see between Wind Waker, Twilight Princess and Skyward Sword. If we're talking about style at a deeper level though (i.e. past the visuals) then I take mostly everything back.
Not only should they use the DS style they should just be the DS Zelda games. The 3DS will finally make the graphics not look poop (won't comment on anythings else regarding the games)
You. I like you.Call me crazy but I thought Skyward Sword was a great balance of Wind Waker's cel shading and Twighlight Princess' more realistic style. Just do something like that in 2.5 D like Mario 3D Land.
It has better gameplay than PH. In fact, it's a really good game for the most part.
It's too bad the bad part is game breakingly bad. The train rides are just so horrible.
Oh God, I erased those from my mind. That shit never worked. At all.Don't forget the flute parts. So, so, so bad.