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Zelda Art Thread

apana said:
Yeah what the hell was up with that? Anyways Majora's Mask was an incredible game. If this game had sold more, the world would be a better place right now.
it sold millions of copies wtf
 
ganon1.jpg
 
Low res art ake me sad :(

It looks amazing, but looks like crap as my wallpaper.

Any high res images for wall paper? I really watt a nice zelda one now looking at all of these images.

Looking for the following.
Min resolution: 1920 x 1080
Preferred or higher than 2560 x 1440
 
minus_273 said:
if you want to get nostalgic,
all the old Katsuya Terada artwork set to the zelda suite:

http://www.youtube.com/watch?v=hvquCgz2E2o

That was great, and there were even some pieces in there I hadn't seen before...

nzrfol.jpg


This one, for example, is fantastic. Imagine you're out wandering Hyrule, and you spot a faint shimmer on a distant hillside off to the south, where you've never bothered to venture before. You make your way up the broken hillside, jumping from rock to rock, slowly making your way up to a narrow ledge. As you pull yourself up, an enormous fissure suddenly reveals a hidden temple deep within, beckoning you into the inky darkness...

Now there just needs to be something worth while down there other than Rupees.

Black-Wind said:
Can't believe this hasn't been posted yet ...

http://i.imgur.com/nvVzi.jpg
http://i.imgur.com/WsYSZ.jpg

I like it. I've always wanted to see somebody break tradition and have a main character over the age of 20, instead of the world's salvation always falling to teenagers.

It kind of gives me an idea though; maybe in a future Zelda, tradition dictates that every town has their own "Town Hero" modeled on the Legend, who basically hangs around, defends the city and performs acts of heroism for the townsfolk. You'd start the game as an apprentice to this wizened old Hero, who passes along his knowledge, equipment and tools throughout the early journey.

I'm not talking a constant two-player thing (though that might be neat), but instead having the guy kind of hang around in the dungeons and make sure you're making progress and offering hints in place of Navi/Tetra/Midna. You'd be slogging through mud and killing monsters and he'd be zipping above you with the Hookshot giving advice and laughing at what a damn clumsy fool you're being.

Then when he's inevitably captured or killed, you're left alone to explore the rest of the rest of the world without him and his advice (though maybe his spirit persists?).
 
Black-Wind said:
Can't believe this hasn't been posted yet ...

That guy should have been in Twilight Princess as this guy:

800px-Herospirit.jpg


Would give it some more depth to what was happening instead of some faceless knight.
 
Willy105 said:
That guy should have been in Twilight Princess as this guy:


Would give it some more depth to what was happening instead of some faceless knight.
That would also mean giving link a voice AND have him travel through time (so to speak), trust me that will enrage even more fans.
 
Willy105 said:
That guy should have been in Twilight Princess as this guy:

Would give it some more depth to what was happening instead of some faceless knight.

Actualy there are lots of places that you can read that implys that the knight is actualy ocarina of time's link
 
Still no posting of the artist on GAF that has his own thread with a few Zelda pieces in it?! Really wish I could remember his name :(
 
TommyT said:
Still no posting of the artist on GAF that has his own thread with a few Zelda pieces in it?! Really wish I could remember his name :(

Orioto? I posted his Link to the Past picture a few pages ago.
 
Man I love this thread!

L5h2M.jpg

Great work ExMachina!
Anychance theres a wallpaper size of this?

I want these as posters:
1278001880559.png


The_Lost_woods_by_KeithAErickson.jpg

This kind of reminds me of the smurfs. There is something really whimsy about this piece.

b_day_gift__Battlefield_by_nayruchan.jpg

This one is just epic. One of the best parts of TP IMO.


Looking at these pics of young Ganondorf makes me want a Zelda focused on Ganondorf's childhood before his decent into darkness. Imagine starting out as a young prince in a prosperous Gerudo city like Persia. He has to go through trials and test that involve dungeons, defeating and capturing beast like that Helmaroc below, and learning magic. Before war erupts between the different tribes, the Gerudo desert would be slightly more lush in vegetation like Afghanistan. By the end of the game, Ganondorf claims the ultimate prize, becomes a young king,but he ends up opening pandora's box which unleashes the demon pig curse that possesses him. The curse also affects his land and reduces it to a barren wasteland that we all know today.

Toon_Ganondorf_by_Vestergaard.jpg

This is freaking awesome. Whoever interviews the Zelda team should wave this picture in front of them and pitch the idea.

apana said:
This helmarocs! : 3

Dayum ExMachina, keep posting awesome art. Looks like you like Avatar too. Do you know any good fanart of that?
 
Duki said:
not really?

sold slightly more than wind waker tbh

As far as I know, it didn't, but I'd love to be proven wrong. Don't take my comment too seriously, there were a lot of reasons why Majora underperformed compared to Ocarina. The biggest probably being the launch of the PS2.
 
Young Ganondorf = so good, I especially love that the artist illustrated his life story on the sash, that's some mad attention to detail. I agree that there's so much more that could be done with his character...

Retro said:
Alright, maybe not an ART style, but I would LOVE to see Zelda tackle a massive 'underworld'; Instead of just having the overworld and dungeons, parts of the overworld could have a large underground area beneath it to explore;

Yes yes yes! It disappointed me in Twilight Princess that the caves were so tiny and only contained Rupees, it'd be amazing to have a network of tunnels running underneath all of Hyrule. Even sweeter if it contained some sort of underground civilization (shades of D'Ni from Myst?).

GeneralIroh said:
http://i.imgur.com/L5h2M.jpg
Great work ExMachina!
Anychance theres a wallpaper size of this?

Thanks. =] If you let me know what your monitor resolution is, I can scale down/crop the original working file to wallpaper size for ya.

Looks like you like Avatar too. Do you know any good fanart of that?
Oh man, I've definitely seen a ton great AtLA fanart but didn't save/fav them unfortunately... Here's a few I remember though -

The Fire Nation royal portraits in the series/official artbook are simply breathtaking, these 2 pieces do a pretty good job of emulating the style: Fire Lord Zuko and Fire Lord Azula

Random: high contrast Azula | S2 Gaang + Zuko | An incomplete but very pretty fancomic | epic Iroh is epic | stylized Aang

This gallery also has some good stuff, not very big though: http://avatar-fan.deviantart.com/gallery/331023

/OFF TOPIC
 
that young Ganondorf is awesome.

not as good but still nice:

Wind_Waker___Young_Ganondorf_by_tarajenkins.jpg


I would love to see a game about Ganondorf as far as nintendo characters go, he is pretty deep.
 
That one reminds me of Genndy Tartakovsky's style. Looks great.

Ganon should be explored more in Zelda games. I loved what they did with him on Wind Waker (a personality and motivation), and it would be great to see more of him.
 
I like Ganondorf as a villain but the Zelda series shouldn't focus on him so much. New villain for Skyward Sword plz.
 
I would really love to see a Zelda game with a more ragged and more imperfect looking world. Im not talking about being dark and gritty just less picturesque, especially Link. It would be great to have a Link that grew up alone in the woods and was almost feral or barbarian like and he dressed accordingly with ragged clothes that were patchwork of various fabrics, furs and hides that he made himself. Then you have this king of the woods kid discover, or be forced into, the new and mysterious world of Hyrule wheres he no longer master of his domain but just an odd, ragged looking, curious kid from the woods.

For the life of me though I cant find any halfway decent image that adequately express what I'm asking for.

apana said:
I like Ganondorf as a villain but the Zelda series shouldn't focus on him so much. New villain for Skyward Sword plz.

I would definitely go for a more antagonistic villain who doesn't sit on his laurels and wait for Link to just reclaim the world and come knocking on his door. Make him actually react and respond to the progress Link has made in thwarting his evil plans.

It would also be interesting to have a villain who was historically conscious and recognized Link as the "Hero of Time/Wind/Etc" and or bearer of the Tri-force of Courage and actively toyed with Link, but that'll never happen, especially with SS being the earliest timeline wise, at least on consoles.
 
Enduin said:
I would really love to see a Zelda game with a more ragged and more imperfect looking world. Im not talking about being dark and gritty just less picturesque, especially Link. It would be great to have a Link that grew up alone in the woods and was almost feral or barbarian like and he dressed accordingly with ragged clothes that were patchwork of various fabrics, furs and hides that he made himself. Then you have this king of the woods kid discover, or be forced into, the new and mysterious world of Hyrule wheres he no longer master of his domain but just an odd, ragged looking, curious kid from the woods.

For the life of me though I cant find any halfway decent image that adequately express what I'm asking for.



I would definitely go for a more antagonistic villain who doesn't sit on his laurels and wait for Link to just reclaim the world and come knocking on his door. Make him actually react and respond to the progress Link has made in thwarting his evil plans.

It would also be interesting to have a villain who was historically conscious and recognized Link as the "Hero of Time/Wind/Etc" and or bearer of the Tri-force of Courage and actively toyed with Link, but that'll never happen, especially with SS being the earliest timeline wise, at least on consoles.

Yes I want to see something like the bolded. Here is my idea:

You start up the game and you see Link and a group of other kids living in the basin of a huge valley, like the size of Yosemite or some other national forest. Their parents left them a month ago to search for food but never came back. Now Link has to explore this Valley which has mountains, caves, and other cool natural shit so he can find his parents. The game won't be very linear, you can explore wherever you want. As you explore, fight enemies, and solve puzzles you learn more and more about the history of the place. Until near the end of the game you find out that the place is actually the "mythical" land of Hyrule. At the end of the game you have to journey to Hyrule Castle which is at the top of a mountain:

sgr-melora-mountain.jpg




Please tell me if you would like to hear more.
 
apana said:
Yes I want to see something like the bolded. Here is my idea:

You start up the game and you see Link and a group of other kids living in the basin of a huge valley, like the size of Yosemite or some other national forest. Their parents left them a month ago to search for food but never came back. Now Link has to explore this Valley which has mountains, caves, and other cool natural shit so he can find his parents. The game won't be very linear, you can explore wherever you want. As you explore, fight enemies, and solve puzzles you learn more and more about the history of the place. Until near the end of the game you find out that the place is actually the "mythical" land of Hyrule. At the end of the game you have to journey to Hyrule Castle which is at the top of a mountain:

Please tell me if you would like to hear more.

Thats a bit too dramatic an origins for my tastes and being the leader of a band of kids can be complicated. What you have so far to me seems more in line with the original LoZ, in that Link would be alone for most if not all of the journey with no character interaction, and would be better suited to have a Link who say lived alone in the woods with his Grandpa and upon his death he tells Link go north or somewhere and find other people to be with. But all you find though is an overgrown and desolate valley that looks like it one time long ago was thriving kingdom but is now long gone save for the giant castle on a mountain. And then you have your Sleeping Beauty
its Zelda
type story or something or not. Also the owl is totally necessary for this type of game.

I was thinking more literally though that Link is a feral/wild child who lives totally alone in the woods, no lost boys or Kokiri, and has been raised, ostensibly, by a fairy guardian. For the first hour or so of the game its just you and your fairy dicking around in the woods until you come upon some crazy old ruins, sweet puzzles, a new item and a prophecy later Link is thrown into the land of Hyrule and the real adventure begins. In my mind the game would be more like MM in that a larger focus would be placed on character interactions with the "barbarian" Link meeting all these colorful and crazy "civilized" people for the first time in his life and trying to save them from whatever evil ails them.

My idea is wild boy meets civilized world, and yours is civilized boy meets wild world. Both interesting and both will never be made.
 
Since we're pitching things that will never happen...

I'd love to see a Zelda ship with an online mode, similar to Four Swords: you get the whole game, plus a little multiplayer bonus. Except that instead of being a little bonus, it's kind of like getting two games for the price of one.

NUD2k.jpg


I would set the game during the Imprisoning War; during the normal game you play as Link, but in the online mode you play as one of the generic soldiers seen in the art above. The single player game would be set several years after the multiplayer component, when all of the soldiers have failed and Link need to step in and single-handedly save the day. For example, you might play the single player game and find a door is barricaded; in the multiplayer game you might found out that you are the one who barricaded it.

It would be set up similar to Phantasy Star Online; a limited number of players would hop into a game lobby together and proceed to play. There wouldn't be any persistent world or anything 'MMO-ish' like that. Players would build their own hero, picking their character's sex, race and appearance. I would start players out with three races; Human, Hylian and Kokiri, and then add three races (Goron, Gerudo, and Zora) later as an 'expansion' via DLC or just a second disc with new content. Gorons would only be male while Gerudo would obviously be female-only. Each race would have their own abilities that mirror other tools, items or skills (so, for example, if you play a Zora, you wouldn't have to carry along a Zora Scale to breathe underwater).

ucZHU.jpg


There wouldn't be any kind of leveling system, but instead players would grow stronger by tracking down better equipment and heart containers. Players would start with 3 hearts, earn 3 or 4 more from major storyline dungeons, and the rest would be via Heart Pieces. However, these heart pieces are much harder to obtain and could even be randomly placed per-character; my heart piece may be in Cave A while yours might be in Cave B.

Equipment would also follow a similar process; you'd unlock new tiers of equipment as you completed the major storyline dungeons. Once you reach the 'max level' of equipment strength, instead of getting stronger equipment you'd be tracking down equipment that is equally powerful but has some kind of special effect. For example, all of the staves would cause the same damage, but one might grant a weak shield on all of your companions (Cane of Byrna?), another might slowly heal everyone, while another might hurl fireballs or something when swung.

gn7Qe.jpg


Instead of having classes, I would use a "Triforce system", adapted from an idea I've been tinkering with for a while (seen here). Instead of the Physical / Mental / Spiritual thing though, you would have Power, Courage and Wisdom. Players would essentially be able to build their own class by selecting how many skills from each Tri-force themed aspect they wanted to use.

For example, if you can have a maximum of 20 points divided between the three skill groups, you could buy 5 points worth of Power abilities, 5 points worth of Courage abilities, and blow the rest on Wisdom. Or any combination of the three. More powerful abilities would obviously cost more points. Thus, if you want a lot of powerful Wisdom spells, you wouldn't be able to pick up a bunch of awesome Power abilities as well; you'd have to give up some for the others. In that way, there's a self-balancing method to character building. This also gives players a quick way to identify what the other players are focused on without falling into rigid class organization.

Power abilities would be about raw destructive power and fierce melee abilities. Think of how Ganon fights; damaging (but direct) magic, powerful weapon attacks, lots of survival and nastiness. Power abilities would let you carry extra sets of weapons, grant extra hearts passively, etc. Some of Link's sword techniques would also fall under the Power aspect.

Courage abilities are more about defense and utility, especially when it comes to using tools. Like Four Swords, you'd be limited on how many tools or items you can carry at a time. Courage would allow you to carry extra tools, use more utilitarian sword techniques, and generally fight more like Link.

Wisdom, of course, would be more magic-oriented, similar to what Zelda might use. Lots of magic spells and such, especially ones from Link's Adventure. For example, you might be able to Seal enemies away in a crystal temporarily as a form of crowd control, temporarily enchant all of your companions' weapons with Fire, or Reflect spells back at enemies. No healing spells though; all healing would be the responsibility of the individual via good old fashioned Bottles (another metric by which players advance).

It's amazing how much of Zelda would fit into an online setting. For example, each race could have their own musical instrument that is both something fun to screw around with (ala Lord of the Rings online) and a teleportation device (ala Hearthstones/scrolls in MMOs).

To add to the experience, once you reach a certain point in the game, you'd obtain the Magic Mirror which allows you to enter Player vs. Player battles. One team retains their heroic appearance while the other (randomly determined) gets to play as traditional Zelda baddies. Players would pick when they get the mirror what enemy race they play as (as well as the appearance). So you might use the mirror and have a 4-on-4 Capture the Flag match with one team turned into Moblins, Darknuts and Miniblins. All of the abilities would carry over but the equipment would be balanced so everyone is on the same footing.

Love that last idea, even if it flies right in the face of what we think of as Zelda.

But hey, we're throwing crazy ideas out so... heh.
 
The idea of a more open world or non-linear exploration based Zelda is not that crazy or unlikely. Its one of the many ideas Nintendo has played around with in the past and represents the roots of Zelda series. You actually had an attempt to get much bigger environments in Twilight Princess. The real problem is the man hours and resources it would take to get this done in 3D.
 
No source for either unfortunately, but I really liked these two pieces. First, what Ocarina of Time might look like on more modern hardware:

1274782742648kppb.jpg


And just a nice piece of fanart:

1275308620236kpxz.jpg
 
Enduin said:
I would really love to see a Zelda game with a more ragged and more imperfect looking world. Im not talking about being dark and gritty just less picturesque, especially Link. It would be great to have a Link that grew up alone in the woods and was almost feral or barbarian like and he dressed accordingly with ragged clothes that were patchwork of various fabrics, furs and hides that he made himself. Then you have this king of the woods kid discover, or be forced into, the new and mysterious world of Hyrule wheres he no longer master of his domain but just an odd, ragged looking, curious kid from the woods.

For the life of me though I cant find any halfway decent image that adequately express what I'm asking for.



I would definitely go for a more antagonistic villain who doesn't sit on his laurels and wait for Link to just reclaim the world and come knocking on his door. Make him actually react and respond to the progress Link has made in thwarting his evil plans.

It would also be interesting to have a villain who was historically conscious and recognized Link as the "Hero of Time/Wind/Etc" and or bearer of the Tri-force of Courage and actively toyed with Link, but that'll never happen, especially with SS being the earliest timeline wise, at least on consoles.

correct me if I'm wrong as I haven't played these games since they came out years ago, but other than OoT, Ganondorf doesn't really sit around doing nothing.
in WW he had limited power and other than The Helmaroc King and a few moblins he didn't have many minions, and they were busy looking for the triforce. Even when he got the triforce from link and Zelda he spared their lives.

In twilight princess and LttP, Ganondorf/Ganon was trapped in the twilight realm/dark world.
 
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