Do you have proof of that? Where do you get this notion that nintendo published titles completely escape the laws of the market?
You're implying that nintendo's games never reach that point where it would pay off to drop the price vs not doing it, even though it happens with every other games and brands much bigger than nintendo's.
This just seems ludicrous to me.
And I never used the words anti consumer or greedy, I'm just explaining why I don't agree with this policy.
The proof is in that they wouldn't do it otherwise. Do you HONESTLY, hand on your heart, think Nintendo wouldn't drop their prices if they saw that "Hey when we drop prices on our games it increases our bottom line" What you're suggesting is that Nintendo doesn't drop the prices on their games and it not only hurts the consumer but it actively hurts them.
It's not that Nintendo's games have to sell better, it's just that a change in price affects non-Nintendo games differently to Nintendo games. Because Nintendo's 2 biggest potential markets are enthusiasts and kids there are things to note. Kids care less/are less aware about the age of a game than a "casual" CoD player for example. If they want Minecraft/Pokemon, they're more likely to want ONLY Minecraft/Pokemon regardless of the price, even if it's 3 years old or so. You can't give them Terraria for $10 cheaper and decreasing the price of Minecraft/Pokemon is unlikely to make them want it more. While there is a degree of that amongst the CoD/Battlefield teenage/young person crowd, it's definitely less than amongst kids and enthusiasts. A teenager interested in CoD is more likely to buy it at $10 less than at full price.
Nintendo games have a much higher ratio of Enthusiasts+Kids to Casuals than most games. As a result, their sales are less elastic to price changes than games like GTA. A 10% price cut in a GTA game, throwing around random numbers to exemplify my point, might result in a 15% increase in sales for the game 1 year after launch, which increases the bottom line. A 10% price cut in a Nintendo game might result in a 8% increase in sales, meaning it's not worth it to them.
((Casual in this sense is used to refer to someone who has interest in a game, but perhaps only a casual interest. They're very willing to pass on the game if it's not within their range of perceived value))
Note: This is why S&P and Other M dropped off quickly. Sin and Punishment doesn't have the kids appeal (even if it has the enthusiast appeal) and thus dropped quickly. Other M dropped because it only really ever had a pseudo-kids appeal and the enthusiast appeal died with many of the poor impressions of the game.