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Zelda oot 3ds same price as infamous second son. Why?

Nintendo's pricing actually encourages me to buy their games early.

Lets not forget that keeping the price high is good for those who buy at launch.

If the price to buy new stays high..the trade-in value stays high. With most 3rd party titles I know if I buy on day 1,it's likely only going to have a $10-$15 trade in/resale value in a couple of months.

Their prices stay high...but so does their value.
 
Really, all the people posting in this thread like "you dont understand economics, I do", you remind me of a kid who just learnt to add, then tries to correct his father, who's multiplying.

I guess that presuming that everyone else is dumb is a requisite to post in this kind of threads.
 
So somehow Nintendo first party games are different from all other games and can sell for launch prices years after release and it's profitable for them?

OR

They want to keep this market image. An image where Nintendo means quality and you will never in a million years see oot in a bargain bin, therfore high price is justified?
 
Of course it's economics and the like. But steam and others have shown there are alternative ways to make more profit.

I doubt Nintendo has questioned if their way is still the right way
 
Because Nintendo doesn't understand what a good sale can do, even if they make less money per individual unit. They're more concerned with their own little bubble and keeping the "brand value" high, while completely ignoring the market and what other competitors are able to do with their holiday sales and special events.

It's a perfect example of not being able to see the larger picture, a problem that's become almost emblematic of Nintendo.
 
Supply and demand. Its like how high grossing movies generally have huge opening weekends but instantly drop 60% the next weekend. Thats why games like Infamous Second Son drop in price, because the demand drops fast and the retailers don't want to charge the same price because they want to get rid of the excess supply. With lots of Nintendo games, such as Ocarina of Time 3DS, the demand stays high for a long period of time (similar to the Lord of the Rings analogy another poster said), this sustained demand keeps the price higher even if it doesn't sell as much as,say, GTA V.

Just go to Wikipedia since it's free and probably a good enough start and read up about market prices and how things like that get determined.

If companies are pricing things a certain way in the long term (and 3 years for a video game being full price is the long term) it's probably because it is still selling well enough to justify that price. That isn't my opinion. It's a principle of economics. They choose to not drop the price because it makes little sense to do that. OoT 3D is probably still selling well enough at $40 to keep it at that price.

Every other company that produces anything would keep their products at full price forever if they sold well enough to justify it. This isn't a Nintendo thing. It's a knowing economics and how markets work sort of thing.

Like someone just said GTAV already dropped to 30 in the UK even though it's still charting.
OoT hasn't been on the charts in ages but costs 40.
How does it make more sense to drop GTAV's price? Honest question.

Surely I'm not the only one who knows people that are avoiding nintendo consoles because they're becoming aware of this issue.
 
Well, one's a good game, and the other is just barely above average and might just be the worst entry in its respective series. I'll let you decide which is which.
 
Do you have proof of that? Where do you get this notion that nintendo published titles completely escape the laws of the market?
You're implying that nintendo's games never reach that point where it would pay off to drop the price vs not doing it, even though it happens with every other games and brands much bigger than nintendo's.
This just seems ludicrous to me.
And I never used the words anti consumer or greedy, I'm just explaining why I don't agree with this policy.

Why do you think Apple gets away with over priced technology. This isn't some new fangled illogical choice. If a brand can maintain the aura of premium and sell at the premium price it has a the potential of a lot of a higher revenue of revenue and profitability than if it did not.

Economics is no where near as simple as your implying it to be sometimes it is not always beneficial to maximise profit on a single prouct when greater profitability can be maintained, through keeping a brand at a premium. In alter lay mains terms if a brand can sell 2 million at £40, it'll have a greater revenue than if the same product sold 3 million at £20. If you can condition the consumer to always pay that £40 your potential for revenue is far higher. This can backfire if the consumer deems it as unworthy.

However if it works then you have a premium brand that can have the potential for higher revenue, in spite of lower sales.

No whether Nintendo is still such a premium brand currently is questionable at best but they most certainly were.
 
One of the things I hate about Nintendo, Mario Kart 7 and Super Mario 3D Land came out around 2011 and are both still £30.
 
Nintendo has long argued that if the industry doesn't value its work, then the consumer won't either.

Therefore they haven't conditioned their customers to expect price drops like others do. This means there is no reason to wait on buying a Nintendo title right away, whereas waiting a few months for another game will likely save you half the cost of the title.

It's not like OOT 3DS is worse now than it was two years ago. It's still an amazing game. It's still valuable.
 
Do you have proof of that? Where do you get this notion that nintendo published titles completely escape the laws of the market?
You're implying that nintendo's games never reach that point where it would pay off to drop the price vs not doing it, even though it happens with every other games and brands much bigger than nintendo's.
This just seems ludicrous to me.
And I never used the words anti consumer or greedy, I'm just explaining why I don't agree with this policy.

The proof is in that they wouldn't do it otherwise. Do you HONESTLY, hand on your heart, think Nintendo wouldn't drop their prices if they saw that "Hey when we drop prices on our games it increases our bottom line" What you're suggesting is that Nintendo doesn't drop the prices on their games and it not only hurts the consumer but it actively hurts them.

It's not that Nintendo's games have to sell better, it's just that a change in price affects non-Nintendo games differently to Nintendo games. Because Nintendo's 2 biggest potential markets are enthusiasts and kids there are things to note. Kids care less/are less aware about the age of a game than a "casual" CoD player for example. If they want Minecraft/Pokemon, they're more likely to want ONLY Minecraft/Pokemon regardless of the price, even if it's 3 years old or so. You can't give them Terraria for $10 cheaper and decreasing the price of Minecraft/Pokemon is unlikely to make them want it more. While there is a degree of that amongst the CoD/Battlefield teenage/young person crowd, it's definitely less than amongst kids and enthusiasts. A teenager interested in CoD is more likely to buy it at $10 less than at full price.

Nintendo games have a much higher ratio of Enthusiasts+Kids to Casuals than most games. As a result, their sales are less elastic to price changes than games like GTA. A 10% price cut in a GTA game, throwing around random numbers to exemplify my point, might result in a 15% increase in sales for the game 1 year after launch, which increases the bottom line. A 10% price cut in a Nintendo game might result in a 8% increase in sales, meaning it's not worth it to them.

((Casual in this sense is used to refer to someone who has interest in a game, but perhaps only a casual interest. They're very willing to pass on the game if it's not within their range of perceived value))

Note: This is why S&P and Other M dropped off quickly. Sin and Punishment doesn't have the kids appeal (even if it has the enthusiast appeal) and thus dropped quickly. Other M dropped because it only really ever had a pseudo-kids appeal and the enthusiast appeal died with many of the poor impressions of the game.
 
Like someone just said GTAV already dropped to 30 in the UK even though it's still charting.
OoT hasn't been on the charts in ages but costs 40.
How does it make more sense to drop GTAV's price? Honest question.

Surely I'm not the only one who knows people that are avoiding nintendo consoles because they're becoming aware of this issue.

Maybe OoT has better sustained sales over time, even if its not enough to make it chart? Like, its not selling near as much as GTAV but GTAV is dropping slowly each month while OoT doesn't. If that's not it than I have no idea why. Maybe its that lots of people buying their games don't care about the price and dropping it doesn't affect sales much so they just keep it the same.
 
Because Nintendo doesn't understand what a good sale can do.

They actually do, hence why they invented the Player's Choice value priced game concept back on the SNES and continue to use it through today.

Otherwise, they charge what the market pays, breh
 
Those who claim Nintendo hold themselves to some weird higher standard with pricing, consider the following:

- Pretty much all Nintendo first party games for any systems from the DS and above continue to sell for a premium price, even when some of those systems are no longer manufactured. The market keeps buying em, retailers keep selling em, with the exception of...

- Wii U - The Wii U hardware is almost constantly on sale at fluctuating prices. Wii U first party games are regularly on sale at a lower price than MSRP. Wii U 3rd party games are ridiculously cheap (Zombie U on sale for less than £2 over here recently). The market isn't buying em, retailers keep discounting em.

It's not a rule specific to Nintendo. They just have a really good history of producing really good games that people are really interested in buying. Those games are only available on one platform, and usually have no direct competition (Mario, Pokemon, Zelda, Animal Crossing, etc etc).

It's not mystery. It's not a big conspiracy. It's not greed. People want this stuff at the price it's offered at, ergo the price stays there. Economics. Supply and demand. Nothing more. When people don't want that stuff, the price drops, case in point being Wii U, regardless of why it's not selling.
 
Why do you think Apple gets away with over priced technology. This isn't some new fangled illogical choice. If a brand can maintain the aura of premium and sell at the premium price it has a the potential of a lot of a higher revenue of revenue and profitability than if it did not.

Economics is no where near as simple as your implying it to be sometimes it is not always beneficial to maximise profit on a single profit when greater profitability can be maintained, through keeping a brand at a premium. In alter lay mains terms if a brand can sell 2 million at £40, it'll have a greater revenue than if the same product sold 3 million at £20. If you can condition the consumer to always pay that £40 your potential for revenue is far higher. This can backfire if the consumer deems it as unworthy.

However if it works then you have a premium brand that can have the potential for higher revenue, in spite of lower sales.

No whether Nintendo is still such a premium brand currently is questionable at best but they most certainly were.

My point is that I don't agree with this policy of "conditioning the consumer to pay 40" and yes, I'm pretty convinced that it will backfire and also that when all is said and done it's not more profitable for them.
The revenue publishers get from steam sales is a very strong argument for what I'm trying to say.
The fact that people know prices drop fast isn't stopping games like Watch Dogs from reaching record sales when they launch.
 
I don't think that because Nintendo still operates this way is proof that it is the best option for them. I question if they have even heard of steam
 
Maybe OoT has better sustained sales over time, even if its not enough to make it chart? Like, its not selling near as much as GTAV but GTAV is dropping slowly each month while OoT doesn't. If that's not it than I have no idea why.

It has nothing to do with OoT individuals sales, It's pretty obvious they want all 3DS Nintendo games as far as reasonable possible to maintain that price as they deem they'll get more money that way than if they don't. Looking at individual games misses the point of this strategy. Pokémon sells 10-15 often close to MSRP.

Why is that? It's because the market has been conditioned that 3DS games are a premium product and are so worth buying at the MSRP. If they weren't retailers would have likely dropped the price of Pokémon to half of it's MSRP or even less than that.

These games are the purpose of the strategy not the lower selling ones.
 
It's the same reason that Wind Waker HD is $10 more than full price HD collections of 2 or 3 games. Nintendo knows their fans well.

It's pretty funny considering they were the one's who started the whole "Player's Choice" lineup of discounted games.
 
My point is that I don't agree with this policy of "conditioning the consumer to pay 40" and yes, I'm pretty convinced that it will backfire and also that when all is said and done it's not more profitable for them.
The revenue publishers get from steam sales is a very strong argument for what I'm trying to say.
The fact that people know prices drop fast isn't stopping games like Watch Dogs from reaching record sales when they launch.

It may eventually bite them in the ass and it's likely starting to but it's extremely difficult to talk of it as a terrible strategy when it has worked for more than a decade.

It's issue currently is that of Nintendo brands and the radically changing landscape, not that the strategy is inherently bad since it's quite clearly not.
 
I don't think that because Nintendo still operates this way is proof that it is the best option for them. I question if they have even heard of steam

They've had e-shop sales that are fundamentally Steam-like in nature, it's just the number of games and level of discounts that vary.

What Nintendo does still makes perfect sense for the evergreen nature of a lot of the stuff they release. A lot of their games are expected to have a continued prominent role in the library of the system in a way that many first party games from Sony and Microsoft aren't.
 
I don't think that because Nintendo still operates this way is proof that it is the best option for them. I question if they have even heard of steam

I mean, this IS a possibility, but I imagine they have some economists on board who know what they're doing. It could be that they read the market entirely wrong and that they would in fact make more money by dropping price, but given that they've dropped prices on games in the past (Nintendo Selects etc.) they should be in a position to see how a price drop affects their games.

It has nothing to do with OoT individuals sales, It's pretty obvious they want all 3DS Nintendo games as far as reasonable possible to maintain that price as they deem they'll get more money that way than if they don't. Looking at individual games misses the point of this strategy. Pokémon sells 10-15 often close to MSRP.

Why is that? It's because the market has been conditioned that 3DS games are a premium product and are so worth buying at the MSRP. If they weren't retailers would have likely dropped the price of Pokémon to half of it's MSRP or even less than that.

These games are the purpose of the strategy not the lower selling ones.

Or it could just be that OoT 3D wouldn't sell enough extra copies to justify it's price cut.

Now that I think about it, I'm not even sure OoT 3D is in print anymore so the price is pretty much being set solely by the market.
 
Nintendo hardly ever overship their games. Which is smart.

Why would you pay full price for a game that's going to be less than half the price in a few months? That's why I hardly ever bought PS3 games at launch, the Souls games being pretty much the sole exception.
 
What people aren't getting is that those are suggested prices. Nintendo doesn't set shit. Retailers can if they wanted to drop the price well below the standard. It does not benefit them so they don't.

This is the fact of the matter. Not some random Nintendo mandate. As long as the games keep selling in a manner beneficial to them they'll keep that price. The second it's no longer beneficial they'll stop.

It was also true before Sony set the rule that $50 = AAA game price with the PS1 that cart games were highly variable price wise. Mario Kart SNES used to be $100 at less reputable stores at Christmas time. I think the MSRP when the game came out was $70 or so... and this was in the 90's.Point is, this is not Nintendo's doing. It's the retailers. Blame them. Wait don't. Blame the fact the game is popular and therefore more expensive. Period. End of story.
 
I mean, this IS a possibility, but I imagine they have some economists on board who know what they're doing. It could be that they read the market entirely wrong and that they would in fact make more money by dropping price, but given that they've dropped prices on games in the past (Nintendo Selects etc.) they should be in a position to see how a price drop affects their games.

I imagine with the rise of mobile gaming the strategy is becoming less and less worthwhile as everyone is chasing the bottom or rather simply free with hidden micro-transactions. But I have no doubt the strategy was extremely successful during the wii era.
 
This is one of the reasons why Nintendo will NEVER do third party... because they won't be ABLE to keep up this pricing policy... "That's great for me!" Except Nintendo's premium cost comes with their premium polish, and the loss of one will inevitable lead to the loss of the other (see Sega).
 
One of the things I hate about Nintendo, Mario Kart 7 and Super Mario 3D Land came out around 2011 and are both still £30.

One of the things I love about Nintendo is I bought those games at launch for £30-£35 each.....and 2+ years later ..if I ebay them I'll still get £25-£30 back.


I bought ZOMBIU and Assassin's Creed III at launch for around £35-£40...I'd be lucky to get £5 for either of them now.

A game holding its value has some major plus points.
 
Because Nintendo doesn't understand what a good sale can do, even if they make less money per individual unit. They're more concerned with their own little bubble and keeping the "brand value" high, while completely ignoring the market and what other competitors are able to do with their holiday sales and special events.

It's a perfect example of not being able to see the larger picture, a problem that's become almost emblematic of Nintendo.

Unless you work in marketing and finance at Nintendo, I'm seeing some hypocrisy here. I don't understand how people can claim to have the key to success of a company without intimately knowing its financials.
 
I imagine with the rise of mobile gaming the strategy is becoming less and less worthwhile as everyone is chasing the bottom or rather simply free with hidden micro-transactions. But I have no doubt the strategy was extremely successful during the wii era.

Yep. :]
 
It's the same reason that Wind Waker HD is $10 more than full price HD collections of 2 or 3 games. Nintendo knows their fans well.

It's pretty funny considering they were the one's who started the whole "Player's Choice" lineup of discounted games.

How much is TLOU going to be?

Because one is a fun and engrossing videogame experience while the other is a first party Nintendo game.

That's why there are so few copies of infamous being traded in weekly. It's a masterpiece, unlike OOT
 
I mean, this IS a possibility, but I imagine they have some economists on board who know what they're doing. It could be that they read the market entirely wrong and that they would in fact make more money by dropping price, but given that they've dropped prices on games in the past (Nintendo Selects etc.) they should be in a position to see how a price drop affects their games.



Or it could just be that OoT 3D wouldn't sell enough extra copies to justify it's price cut.

Now that I think about it, I'm not even sure OoT 3D is in print anymore so the price is pretty much being set solely by the market.

Could also be the case but generally at least in the UK 3DS games remain in £30 threshold unless they sell really badly. So I can imagine retailers would rather maintain the premium brand in general rather simply dropping price when demand eventually drops off.
 
There are two arguments being repeated in this thread that really make no sense.

"Supply and Demand" - If prices were being set based on supply, then the games on the e-Shop would be selling at cost. The pricing issue is more complicated than supply and demand, it is a question of price-demand elasticity and margins.

"It's the correct price because the games are still selling well" - This is an empty argument. It's not enough to demonstrate that sales are good at the current price unless you can also demonstrate that lowering the price wouldn't substantially increase sales.

This is the whole Steam Sale argument that we have been having for years. Why does a game like Skyrim, which consistently has great sales when at full price still participate in Steam sales? Because the number of new sales they get from customers who wouldn't pay full price makes up for the reduced profit margin at the sale price.

Honestly, even if Nintendo wasn't able to fully make up the difference in margins, I think that an influx of new players would probably be a lot more valuable to their long-term health than achieving a slightly higher average margin on a software title. Especially when Nintendo puts so much emphasis on character branding.
 
Standard Nintendo greed. They have a limited market of hardcore fans that will buy their games no matter the cost.

I don't understand how it is greed that they are selling games at a cost that the market will bear. You're not entitled to cheaper prices just because a game is older and if the game is still selling well then I see no reason why Nintendo shouldn't be selling them at full-price still if that is what people value their product at.
 
Market demand. Kirby's Return to Dream Land is currently $95 on Amazon so I missed the boat on that game. I got so busy buying a bunch of games at that time I was never expected Kirby of all things to go up in price. Meanwhile all other Kirby games have severely dropped in price to half off to the low teens.

Even looking at some GBA games, Pokemon Emerald, legit copy or otherwise still retails around $40 used due to incredibly high demand.

This has nothing to do with Nintendo being greedy with the price of the games. People just probably see Infamous as more of a rental than anything else and traded it in to a point of saturation.
 
It is also the same reason that the core Nintendo games almost never drop in price anytime soon while other games, even top AAA games have already had drops and sometimes multiple drops.
 
If Nintendo games are in much higher demand than other games please explain why the Wii u is doing so poorly.
 
.

This has nothing to do with Nintendo being greedy with the price of the games. People just probably see Infamous as more of a rental than anything else and traded it in to a point of saturation.

I...I...just do not know what to say.
 
I always suspected it was because most people held onto their Nintendo games, so it helped fend of used sales market competition. It's probably because Nintendo products are timeless. You can go back and play their games 5-10 years for now and still have an incredible experience. They don't piggyback off hype or marketing to front-load 10 million copies in sales, but rather, they achieve such numbers over time due to the sheer undeniable quality of their products, that seems to transcend the generations, providing long lasting value and entertainment.

If you can get 25% or more off a Nintendo title and you really want it, go for it. It will most likely retain its value or increase in value. I got my copy of OoT 3DS for 29.99 a long time ago.
 
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