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ZombiU Dev-Walkthrough and Direct Feed Footage: Survival Horror is Back!

About 30 seconds in and I already find something that pisses me off, using the Wii-U controller to scan things can be kinda cool but why does he scan the box right in front of him?

Are they going to put traps in boxes like you go to a box and there is a zombie in it, unless you scanned it already and know what is in it... Seems like a forced functionality there.
 
I was hyped for this game until I saw a zombie burst out of a little cupboard and scream at the screen.

a) why would the zombie scream like a demon?
b) how did the zombie get in the cupboard?
c) how did it close the doors behind itself?
d) why is it waiting patiently in the cupboard for the player?
e) how did he know to jump out as the player approaches?

if they remove that zombie I'm in. It offends me
 
I don't think the game would be all that great with Smart Glass. There are a couple of big problems with it, one being that you don't know the resolution of the target screen. The other being that there's rendered content on the sub screen from the scanner among other things that the tablet might not have the grunt to handle right. Plus, not every tablet has a motion sensor in it.

The Vita/PS3 combo could work just fine... provided you already bought one. Limits the potential audience significantly.

UBI is likely to port it anyway, but yeah, at this point I figure it's kind of a waste.
 
Can someone list all the WiiU GamePad uses we know of so far? From what I recall, you have to manually reload weapons, actually clicking and dragging the right type of ammo to the gun you wish to use and cocking it and everything. Your inventory is on the touchscreen and you have to remain stationary on the TV while rummaging through it. Same with looting corpses, rifling through cabinets and drawers, or manipulating switches and key codes. You can scan your surroundings to determine where the zombies are coming from, and in the Nintendo Direct it looks like you can scan bosses for weak points as well. The gyro sensor can apparently be used for aiming (correct?) and motion is used to throw off zombies when you're grabbed. There's also a mode where you zombify your face in real-time using the front-facing camera. And in local and online multiplayer, one player can use the controller to survey the map and spawn different types of zombies to attack the other players.

Is that everything? Damn, they really went all-out.
 
Are gyro controls an option for this game? Do we have any impressions from someone who tried the game with gyro controls?

It better fricken be. I'm just assuming it does because Killer Freaks (now this) was first shown off with it. Like I said earlier, Resident Evil: Revelations and Uncharted: Golden Abyss were amazing with gyro controls.
 
This looks like a really solid mix of arcade style gameplay and a more indepth experience.
Still don't buy how good it is - will probably wait to hear from people; but if Nintendo/other developers can back the Wii U with other great games - then stuff like this could sell it to me.
 
I don't think the game would be all that great with Smart Glass. There are a couple of big problems with it, one being that you don't know the resolution of the target screen. The other being that there's rendered content on the sub screen from the scanner among other things that the tablet might not have the grunt to handle right. Plus, not every tablet has a motion sensor in it.

The Vita/PS3 combo could work just fine... provided you already bought one. Limits the potential audience significantly.
UBI is likely to port it anyway, but yeah, at this point I figure it's kind of a waste.

Well I'll admit I don't no much about all the tech numble jumble. But in theory, I think it could recieve a respectable port to SmartGlass.
 
I hope that this game lets you set the wiiU pad on a table/your lap to use for most of the functions while playing with the wiimote and nunchuk. I guess you'd have to get rid of the sniper mode for this control scheme, but it'd be a small, small price to pay for more enjoyable shooting.
 
I like the idea of using the tablet and forcing the player to concentrate on both screens at once. I'm glad they showed taking that next step and stripping the tablet away from you. That feeling of being naked and vulnerable is a great indicator of survival horror. Overall, seems exciting. Ubisoft really saved E3, huh.
 
This game looks like it could be good. I'm just hoping there's not too many gimmicks. I don't mind the tablet stuff like having the inventory on there, I just mean hopefully no forced waggle or motion of any kind.
 
It better fricken be. I'm just assuming it does because Killer Freaks (now this) was first shown off with it. Like I said earlier, Resident Evil: Revelations and Uncharted: Golden Abyss were amazing with gyro controls.

You use the gyro's for scope firing. It's in the beginning of the video, you hold up the gamepad screen and it overlays as a scope and you can snipe with it. It works surprisingly well.

As for the name... the first game Ubisoft put out was called "Zombi" - the name ZombiU comes from that. Throwback.
 
You're passing on that amazing looking game just because it's in first person view? The fuck??

You realize there's really not many view points in games right? Are you sick of them all?
Maybe he gets motion sick? That's my main problem with first person shooters, I can play some of them but 95% of them makes me want to puke within 30 minutes. Oddly enough I never get motion sick in real life in a car, bus, train, boat etc.
 
London? Zombie apocalypse? Buckingham palace? No game overs, no checkpoints, become a zombie? Bats?!

shaunofthedead.jpg


Might have to get a Wii U now.
 
You use the gyro's for scope firing. It's in the beginning of the video, you hold up the gamepad screen and it overlays as a scope and you can snipe with it. It works surprisingly well.

Oh yeah I just remembered that. Nice to hear it works well. Also, when the developer zoom-ins with the crossbow gyro controls are used.

I just hope you can use a Gyro setup for the whole game.
 
As for the name... the first game Ubisoft put out was called "Zombi" - the name ZombiU comes from that. Throwback.

Exactly and Zombi is just French for Zombie, it's not like the Imagine games where they intentionally misspell something for extra edge™.
 
This game could be amazing, or just ok.

I would love for this to make launch but maybe more time in the oven is needed.
 
more interesting permadeath mechanics in console games please:)

have they said anything about environmental randomization? i assume you're not always starting a new survivor in an already-looted, zombie-cleared "start" area.
 
Hmm, so "Zombi" was the name of Ubisoft's first game and is also spelled as such since that's the French spelling of "zombie?" Suddenly the title is cool. :)

Also, games don't need to be graphically advanced to be scary: to this day, SkiFree is still a terrifying experience, and the monster there is a stick figure. But I'll have to check out these videos later on to see if the image quality is at least clean and the art direction consistent.
 
This game could be amazing, or just ok.

I would love for this to make launch but maybe more time in the oven is needed.

It's a launch title (been confirmed countless amounts of times). The vibe I got is that the game is basically done already.
 
You're passing on that amazing looking game just because it's in first person view? The fuck??

You realize there's really not many view points in games right? Are you sick of them all?
This is a stupid argument to make what if the guy just like 3rd person games better overall?
 
Promising stuff, if they don't rush it out and make sure both single and multiplayer are packed with features and content. Lol @ the port begging coming even in OPs now (Although, smartglass, really? Even if it's possible, you seriously want to play an FPS without any physical controls or alternating between controllers?). Are you one of those waiting for Muramasa HD, because it was possible?
 
Then I would say that's beyond stupid. I've never heard of viewpoint fanboys. If he gets sick from FP then that's a different story though.
I think he was just saying he prefers third-person. If I had to guess why, I'd say because you feel more of a connection to your character when you can see them. Take the game in your avatar, for example. If it weren't for the copious third-person moments in Deus Ex: Human Revolution, I wouldn't have felt nearly as attached to Adam Jensen as a character. I can see how some people might feel disenchanted playing as a pair of disembodied arms after awhile.

All of that being said, I strongly feel first-person is absolutely the right choice for this game. It creates blind spots that ramp up the tension and maintains consistency with the act of examining items in first-person on the other screen.
 
Then I would say that's beyond stupid. I've never heard of viewpoint fanboys. If he gets sick from FP then that's a different story though.
Its not a matter of being a fanboy... why the hell does everything have to be about fanboy or not? Maybe hard for you to understand but there are people who prefer different viewpoints and consider it as an important factor in playing a game. Its not like a person abosultely have to play every game ever.
 
I personally don't want pointer control functionality anywhere near the first player experience because that would open the door for waggle controls for melee combat. And I don't think anyone really wants that.
 
I wish people would stop saying this. It's a different studio and even if it was the same, they did Red Steel 2 which is damn good, so it wouldn't make sense anyway, not to mention that Red Steel's hands-on weren't overwhelmingly positive like in this case.

The game can turn out to be repetitive and all those things you say, but this has nothing to do with Red Steel.

Right, it has everything to do with launch - which, incidentally, Red Steel was, and Red Steel 2 was not (even though Red Steel 2 blew too, so not too sure about yer standards). Nearly all launch games are rushed shit: content-deprived, tech demoish garbage for the easily appeased set. It's occasional that a FIRST party developer can avoid this, but it's super rare when a third party developer can - especially on modern consoles with more intensive development requirements. The chances are, if they try to stick launch, it'll end up with more than a few huge flaws and bugs and all sorts of other niggles that ultimately keep it from being anything great.

I like the general concept of Zombie U, but like Neiteio I'm going to sit and wait this out until some GAFers I trust molest the shit out of the finished product and tell me it's not going to be some 5 hour repetitive bug fest with mediocre graphics (as it stands now, the visuals are pretty gross) and mediocre gameplay.

Truthfully, the video in the OP doesn't inspire confidence actually.
 
About 30 seconds in and I already find something that pisses me off, using the Wii-U controller to scan things can be kinda cool but why does he scan the box right in front of him?

Are they going to put traps in boxes like you go to a box and there is a zombie in it, unless you scanned it already and know what is in it... Seems like a forced functionality there.

Seems like you've never played a game with a scanner before...this is standard fare
 
Right, it has everything to do with launch - which, incidentally, Red Steel was, and Red Steel 2 was not (even though Red Steel 2 blew too, so not too sure about yer standards). Nearly all launch games are rushed shit: content-deprived, tech demoish garbage for the easily appeased set. It's occasional that a FIRST party developer can avoid this, but it's super rare when a third party developer can - especially on modern consoles with more intensive development requirements. The chances are, if they try to stick launch, it'll end up with more than a few huge flaws and bugs and all sorts of other niggles that ultimately keep it from being anything great.

Rogue Squadron on the GC was an excellent launch title
 
I said it's super rare, but I'd disagree that it was anything great anyway. it LOOKED great, but play-wise, I'm not a fan. And anyway, again, as the generations progress and developments get more intense, development periods grow longer, more complicated and all. The development requirements for a simplistic and shallow space shooter like Rogue Squadron would be massively different for an HD game like this.

People keep trying to act like they're surprised when the vast majority of launch content is shite, but I guess history is always doomed to repeat itself.
 
The scanning seems like a fairly pointless addition to survival horror. Part of the fun of survival horror is not knowing what to expect or where you will find your next med-pack/ammo etc.

While looking down at your backpack is a pretty cool idea, having to look up and down from the TV to your pad is going to get old quickly.

Still looks atmospheric as hell, so I will keep an eye on it.
 
I'm getting pretty hyped for this game. Between it being an actual survivor horror game with perma-death, and the fact that at some point the game progresses into a "lock down and protect a safe-house" the wait is starting to bug me.

If they announce even 2p co-op, the wait may kill me.

The visuals don't bother me, but they do look decidedly rough. Though I thought the part in the nursery where the Zombie jumps outta the closest and is all rawr looked decent, what with it's cheek fat flapping with all the rawritude. The main bad guy of the nursery (headmaster?) also looked decent up close in that shock-scan-scare moment.
 
I agree Wiimote aiming is superior, but dual analog is by no means unplayable. Chances are you'll be able to dial up the X- and Y-axis sensitivity. I think, given the need for the second screen, the trade-off is fair and worthwhile.
Pointer aiming is certainly easier in many respects, but I still have trouble with it. The "always-on" factor coupled with I think some bad experiences...
 
looks fairly standard to me, but the one feature I really like was how when you die, you play as a new character and have to find your old, zombie self to get all your supplies back. Really hope they elaborate on this instead of making it some simple gimmick.

That would be cool. Not into permadeath that punishes you but that would be an awesome thing. Especially if you died in a tough area. Give you 3 tries to get ur shit or ur your stash degrades if you don't pick it up or people steal certain things from time to time.

Although, I hope they give you enough audible clues and not some bs, run from behind deaths. Color me interested.
 
I was hyped for this game until I saw a zombie burst out of a little cupboard and scream at the screen.

a) why would the zombie scream like a demon?
b) how did the zombie get in the cupboard?
c) how did it close the doors behind itself?
d) why is it waiting patiently in the cupboard for the player?
e) how did he know to jump out as the player approaches?

if they remove that zombie I'm in. It offends me

it is a videogame...
Don't take it so seriously.
 
I was completely sold on this when I reached the part where they show the player character dying and getting replaced by another survivor. I wonder if the game limits how many survivors you can go through? Or is it some randomized arbitrarily large thing?
 
I imagine another survivor locked cupboard zombie in the cupboard. Although it's possible cupboard zombie unwittingly shut himself in and fumbled unsuccessfully with the lock until your tasty flesssssssh created the necessary motivation. As for cupboard zombie screaming, maybe his vocal chords are still in mint condition. Eh?

CUPBOARD ZOMBIE.
 
I imagine another survivor locked cupboard zombie in the cupboard. Although it's possible cupboard zombie unwittingly shut himself in and fumbled unsuccessfully with the lock until your tasty flesssssssh created the necessary motivation. As for cupboard zombie screaming, maybe his vocal chords are still in mint condition. Eh?

CUPBOARD ZOMBIE.

Gets bit -> hides while panicking-> turns undead->is too lazy to move until he hears tasty food.
 
That cupboard zombie was actually the last character you played as
shamylan twist

That would be an amazing way to make a semi-MMO. Get bit and know you only have a certain time left, set traps for the other people. Monster Closet reborn!
 
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